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- Ammo loadouts will be introduced (shell capacity for ships); 会引入备弹量的设定(译者:目前弹药是无限) - Ability for your secondary equipment to fire at torpedo barrages to stop them (cruisers only) and save your Battleship allies; 会有让副武器射击鱼雷的功能(巡洋舰限定),以保护友军战舰 - Signal flags (already disclosed by devs into the community) which increase certain characteristics of ships, earn them by completing missions; 能增加船只性能的信号旗,可以由完成任务取得 (译者:一次性消耗品;有增加回转速度或增加收入等功能) - Paintjobs (like wot camo) but they wont provide any bonus (currently); 涂装不会有额外的好处(目前而言) - Devs do listen to the community, they have taken note on the new American Battleship battery firing ranges and a reminder to all that this is a closed beta and may incur in changes depending on outcomes, (personal note: players must stop whining in a closed beta game); 开发人员会听社群的意见;他们已经在看美国战舰的射程,并提醒所有玩家:这只是封闭 测试,许多东西会在推出後依其表现改动 - Dreadnoughts wont be introduced as a class, they will be part of any battleship branch they belong to; 无畏舰们不会自成一级,他们会被归纳在各自的舰级中 - British, French, German, Italian and Soviet trees are planned, more will come; 预计有英、法、德、义、苏的科技树,会持续增加 -German "pocket battleships" will come for certain, Bismark included; 德国『装甲舰』绝对会出现,包含俾斯麦号 -Consumables will be introduced, one of them will be a better fire extinguisher system (either like a one-shot firefight or something that extinguishes fires more quickly, apart from the equipment ones); 会有消耗品,例如较佳的防火系统(不是一次性灭火就是加快灭火速度) - Submarines in WoWs? Too early to tell, they have been considered but currently aren't planned due the technical problems they pose (battleships would be completely defenseless against them, apart from being completely hidden in the battle until they fire, oneshot wonders wouldn't work well, and to kill a submarine would require depth charges, sonar, and much more, so -- not at the moment.); 潜艇?还未定论,但目前没规划。因为他们定位尚有许多问题(战舰毫无招架之力;除了 能在开火前完全隐身外,一击毙命也是问题。而要猎潜艇需要深水炸弹、声纳、和许多其 他的要素……所以肯定不是现在处理 QQ) - A reminder that dreadnoughts are warfare ships built before subaquatic warfare, they are slow but very well armored, (complaining about Warspite being too slow? the next patch should increase its survivability a lot, reflecting on the change of shell/torpedo mechanics); 无畏舰是在水下作战盛行前建造的船,他们速度慢但是装甲厚实。(嫌厌战号太慢? 下个改版由於炮弹/鱼雷机制的改变,其生存性会大幅提昇。) - The next patch includes shell balances off AP and HE, devs expect a lot of survivability issues will be addressed with such (specially battleships), if anything falls short, and a ship becomes too OP or too weak, it will be corrected; 下个改版会更动穿甲弹和高爆弹;预期这能解决许多生存性的问题(特别是战舰) 如果造成某艘船过强或太弱,会进一步修正。 - Based on this case, several ships have been tagged as "problematic"(about 6) if the shell rework doesn't address the issue, they will be rebalanced; 承上,已经有几艘船(大约六艘)被标记为『有问题』;若炮弹修改无法解决问题, 他们会被重新平衡 -The introduction of ammo loadout would bring the Sims's destroyer (and others) "OPness" to a more reasonable level (it can fire a full volley every 4 seconds and easily set any ship on fire by a constant barrage of derps), however, the sims is a very fragile destroyer, a single shell salve could sunk her, that would be addressed as patches roll in; 备弹量的引入会让如 Sims 这些过强的船降到合理的程度(它目前可以用四秒一次的齐射 不断点火,让任何船烧到无法自理)。但是,Sims 极端脆弱,甚至不堪『一击』,下个 改版也会进行修正。 - There is a small known bug when a ship fires its torpedos too close to a target (almost melee range (50 yards or so), the torpedoes wont cause any damage, this is caused because the server "thinks" the torpedo fired on its own sender, will be corrected); 目前有个极近距离下(约45公尺)舰载鱼雷不会造成任何伤害的错误,会修正 -When a ship explodes (by ammorack) there may be a SMALL shock wave by the blast, it would cause damage to nearby ships (I must denote the word small, because its not a nuclear bomb going off, you'd only get damage if you are stupidly close to it); 弹药舱被引爆时可能会有一阵小冲击波,对周遭的船舰造成伤害(我刻意强调『小』, 毕竟这不是核爆,除非你跟他几乎贴在一起否则不会有影响) -Different ship explosions and destructions will be introduced depending on the type and causes of the death incurred, (ammorack explosion would literally send turrets flying, entire ship rocking violently (USS Arizona, anyone?) and amounts of debris). New animations for the ship breaking in two, flooding, and even the classical "titanic-esque" sinking where half the ship would lift into the air and sunk, even completely turning over. 依伤害的不同,会有更多的死状(弹药诱爆会炸飞炮塔)。会有新的下沈动画,断裂、 进水,甚至是经典的『铁达尼号式』下沈。 - Kongo is a Hiei, will be graphically corrected (not anytime soon); 金刚是『比叡号』,这会在画面上修正(但不是近期) -Dev team is well aware of the large amount of anime fanbase WoWs has (Kantai Collection, Arpeggio of Blue Steel & others); 开发团队已知 WoWs 的客户群中有大量的动画迷(舰蒐、苍钢和其他)poi~ -Mod support will come, the aim mod that's currently in use will not be allowed; 会开放 MOD,但现在很红的前置量预测 MOD 不会被允许 -XVM in WoWS is coming (hide your kids, this one is actually being received negatively by the community, I can see why, I've seen good willed and knowledgeable and polite people (supertesters and devs even) getting shat on their winrates, xvm is an unfair tool to them, being unicum on wows is like playing Russian roulette, too early, so many variables, unjust to many). XVM 会支援 WoWs(肯定没好事;目前已在社群中引起负面声浪。我懂,我曾看过有礼貌、 有概念的好玩家,超测员甚至是开发人员,就因为胜率被骂到臭头。XVM 对他们并不公平 在 WoWs 里要成为顶尖玩家本就像是玩俄罗斯轮盘,太多变数了。) - More skills will be added, option to accelerate commander's training will come too; 会有新的技能;也会有增加舰长训练速度的选项 - As of now, the current beta gives a lot of exp/credits per battle, this is intentional to help players research and play their desired ships, once the game reaches open beta or release, the rates will get properly changed, otherwise, in a good 2 or 3 evenings playing, a normal player would be able to reach a Yamato without much effort; 封闭测试的经验/银币奖励是刻意调高的,为让大家更容易玩到想玩的船。进入公开测试 後会变动;不然,运气好的话,一般玩家不用努力也能在两三天之内解开大和。 - Co-Op battles will stay, they provide a lot of entertainment for players who "just want to blow out steam", promote a healthy training environment and doesn't affect your win rate, plus you can make credits and exp (at a reduced rate), and helps you learn the play style of any ships you've acquired against same tier peers 联合作战将会保留;它让只是想开炮的玩家有地方可去,提供健康、不影响胜率的训练空 间,又能赚钱和经验(比率较低),并协助你熟悉船舰的打法。 - Too early for a MM rebalance, once the game is in open beta with higher player influx, new mm rules may come; MM平衡还太早。公开测试後人数增加,会依数据提出新的分房规则 - Despite what it seems, the Kitakami Premium ship (can fire a volley of 60 torps) doesnt have impressive win rate across the current player base and its quite fragile; 北上(可以鱼雷40连发的船)在目前的玩家群中并没有出众的胜率;她很脆弱 (译者:原文60发应该是笔误) -WoT-Like missions will come, will reward tokens, credits, equipment and even ships. 会有类似 WoT 的任务,奖励包含代币、银币、装备,甚至是船舰 http://ritastatusreport.blogspot.nl/2015/05/wows-q.html -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 36.235.225.78
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/Wargaming/M.1431234492.A.D1E.html
1F:推 ZincSaga : 2~3天大和…我玩了两个多礼拜最高才T7 我好渣QQ 05/10 13:40
※ 编辑: WillieHuang (36.235.225.78), 05/10/2015 13:49:15
2F:推 YAC0126 : Can't wait to see the French ships! 05/10 14:07
3F:推 airasuka : 其实我要说胜率在WOWS还是具有参考价值的 05/10 14:33
4F:→ airasuka : 虽然目前的平手率高达7-10% 但是有观念的就是会打 05/10 14:33
5F:→ airasuka : 目前最关键的角色个人感觉主要是DD 有好的DD carry 05/10 14:35
6F:→ airasuka : 在制海权或遭遇战就有优势 还可以埋伏爱乱走的大船 05/10 14:36
7F:→ airasuka : 不过开DD无论是日美都是在刀口上生活的 都很脆啊 05/10 14:42
8F:推 tsai150105 : 第二项那是啥鬼,更多的-1 ? 05/10 14:57
9F:推 kai0716 : 第二点是指副炮可以对接近的鱼雷进行射击(防御)吧 05/10 15:00
10F:推 Pegasus99 : 有些dual purpose gun 有俯角 射速快(每分20发) 05/10 15:34
11F:→ Pegasus99 : 理论上打鱼雷是可行的 但没听过真实案例。舰载战 05/10 15:34
12F:→ Pegasus99 : 斗机拼死用机枪扫射鱼雷倒是有记录 05/10 15:34
13F:推 Pegasus99 : 假如改版强化对鱼雷防御的话 厌战号的裙子应该会超 05/10 15:36
14F:→ Pegasus99 : 坦的 05/10 15:36
15F:推 SNLee : 载弹量感觉有点可怕,实际上应该很少人把弹药打光吧 05/10 15:41
16F:→ kai0716 : 以後要nerf一些船方法就多了 ex射速快?给你少点弹药 05/10 16:05
17F:推 tai33ru : 楼上的推测听起来蛮合理的(? 05/10 16:37
18F:推 GilGalad : CA猛起来打一场喷个一百多发弹药好像也不是很难... 05/10 16:40
19F:推 airasuka : 我开Gearing有某场400多命中的....= =a 05/10 16:41
20F:推 owenlai : Gearing 躲在烟雾中狂射根本无耻... 05/10 17:31
21F:→ Bihrava : 世上最遥远的距离就是Gearin在你脸上狂尻却看不到他 05/10 17:39
22F:推 pal42204 : 基灵隐避变很高嘛? 开班森常常被基灵打又看不到他QQ 05/10 17:54
23F:→ airasuka : Gearing原始隐蔽9公里... 超废的好吗 05/10 17:55
24F:→ airasuka : 要搭配装备10%跟技能10%才能保持在7点多公里的隐蔽 05/10 17:56
25F:→ airasuka : 实测的感觉是可以在11-12公里外开炮可能不被发现 05/10 17:57
26F:推 YukiPhoenix : MM只要先弄个阶级对等就好了 05/10 17:57
27F:→ YukiPhoenix : 每次看到对面多一台高一阶的BB就很无力 05/10 17:57
28F:→ airasuka : 当然9-10阶船都会装水面雷达 所以只能欺负8阶船 05/10 17:58
29F:→ airasuka : 目前阶级对等感受最深的是CV XD 05/10 17:58
30F:推 pal42204 : 那看来是技能加装备了... 05/10 18:00
31F:推 YukiPhoenix : 前置量MOD不允许 可是超测又有 WG我真搞不懂你 05/10 18:06
32F:推 airasuka : 大概是要先让大家都有试试看吧 05/10 18:09
33F:推 blakespring : 基灵OP是躲在烟雾无限开火 05/10 18:55
34F:推 holysea : 高一级战舰还好阿,我方分到大和对面是Essex才可怕 05/10 19:55
35F:推 PTTpttPTpt : 大和根本悲剧,,对面不用是Essex,Amagi就够难过了 05/10 21:01
36F:推 a25172366 : 天城可以干爆大和吗 05/10 21:52
37F:推 PTTpttPTpt : 两者都在彼此的距离内的前提下天城有很大的机会 05/10 22:28
38F:→ PTTpttPTpt : 虽然血量差很多但是天城速度快,填装快,而且虽然总炮 05/10 22:30
39F:→ PTTpttPTpt : 数只差1炮但5发跟3发其实有差.毕竟WoWs无法单发发射 05/10 22:30
40F:→ PTTpttPTpt : WG据说有考虑要提昇大和的填装速度还有装甲强度了 05/10 22:30
41F:推 wuchianlin : 日舰的扬弹机制毛病很多是史实,但是如果一切按照史 05/11 00:47
42F:→ wuchianlin : 实来的话只会看到美国船开无双而已,吃书是必然的 05/11 00:48
43F:推 A1pha : 为什麽装甲战舰的英文是pocket battleships @@? 05/11 02:21
44F:→ A1pha : 口袋战舰@@ 05/11 02:21
45F:→ lsslss : 不是装甲战舰 是装甲舰 因为一战德国战败因此被限制 05/11 02:36
46F:→ lsslss : 建造排水量一万顿以上的军舰 而装甲舰就是此限制下 05/11 02:37
47F:→ lsslss : 的产物 重巡吨位 战舰火力 简单讲就是缩小版战舰 05/11 02:41
48F:推 A1pha : 原来如此~难怪会叫做Pocket battleship XD 05/11 03:00
49F:→ A1pha : 感谢解说XD 05/11 03:00
50F:推 cyhscat : 刚刚亚特兰大一场开了将近1000发... 05/11 07:14
51F:→ cyhscat : 这也会被NERF吗QQ 05/11 07:14
52F:推 cadsketchup : 有些书翻译成「袖珍型战舰」 05/11 14:08
53F:→ lsslss : 德原名是panzerschiff直译很简单就是装甲舰 05/11 14:23
54F:→ lsslss : pocket battleship则是英方的称呼 袖珍型战舰应该是 05/11 14:27
55F:→ lsslss : 参考了他国的称呼来翻译 PS:日本称之为豆战舰 05/11 14:28
56F:推 adolf455341 : 史实都有发生用枪打爆鱼雷了 合理啊 05/11 15:07
57F:推 Archerfish : 然而史实用机枪打爆鱼雷终究是少数特例... 05/11 22:45
58F:→ WillieHuang : 鱼雷重装填都可以以秒计了,反鱼雷射击不算夸张啦 05/11 23:01
59F:→ WillieHuang : 成功率应该不高;不要破坏平衡就好 05/11 23:02







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