作者b325019 ()
看板Wargaming
标题[WoWs] 关於鱼雷的侦测距离
时间Fri Apr 24 16:58:40 2015
在reddit上看到关於侦测距离的计算方式
http://ppt.cc/SkZK
Torpedo detection is a function of their max range.
Rule of thumb is 25% of their max range and they can be detected.
DD's are very situational if you are relying only on their torpedoes.
Because as the tiers go up they get more tubes per launcher,
which drives the reload time up enormously.
They definitely feel like torpedoes peak VERY early and then just get nerfed
tier for tier with their reload until you can barely use them.
This is why I like US DD's because they have other functions besides
torpedo spam.
My experience playing them has taught me that Torpedo range is a gimmick
that more often than not doesn't help you at all.
如果依照他说的侦测距离是用最大射程的25%计算的话九三式氧气鱼雷侦测距离就是5km
那氧气鱼雷的长枪之名就要哭了XD
反过来说中阶驱逐只要鱼雷射程超过隐蔽距离选射程短的应该会比较有利
所以WG与其降低高阶DD的鱼雷发现距离不如更改侦测距离的算法吧
哪有长射程就一定会比较早发现的道理,改成侦测距离依舰种决定或是每艘船舰分别设定
侦测距离,然後鱼雷可以再设定隐蔽加成,这样算应该相对会比较公平
也不知道这次改版WG要怎麽调整高阶DD的鱼雷就是了...
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1F:推 airasuka : 岛风的鱼雷都要几乎快命中了才看的到呢 04/24 19:23
2F:→ NanaMizuki : 有够白痴的设定 w 04/24 20:34
3F:推 Pegasus99 : 明明设定鱼雷自己的侦测距离独立作参数就好了 硬扯 04/24 20:49
4F:→ Pegasus99 : 到射程真的不知所云 04/24 20:50
5F:→ Pegasus99 : 同心圆画一画你的3公里 你的4.5公里 简单又好平衡 04/24 20:51
6F:→ b325019 : 我是觉得这算法很夸张所以才拿出来讨论,自己也是半 04/24 21:02
7F:→ b325019 : 信半疑因为这样反而变成高阶鱼雷是种惩罚 04/24 21:02
8F:→ bgrich : 每颗鱼雷都要独立计算的话对伺服器负担可能太重了 04/24 21:05
9F:→ korsg : 超级北上大人:怪我罗? 04/24 21:21