作者tai33ru (磁砖大)
看板Wargaming
标题[情报] Storm Confirm and Q&A
时间Sun Apr 5 20:54:19 2015
Hello warriors,
about the screenshots leaked yesterday, with the awesome looking grass and
tree - Storm confirms that yes, they are legit. It's the new vegetation
render called "Speedtree" and developers are working on it, currently there
is no ETA. The map on the screens is reworked HD version of Abbey.
新的草地与植物渲染开发确认,图片流出原文连结如下:
http://ritastatusreport.blogspot.nl/2015/04/new-plant-render-in-wot.html
今日Q&A
- On the module research screen, the arrow does indicate the order of
unlocking, not the order of use. It is completely possible for a gun to be
unlocked earlier (from other tanks) for example but in order to use it, you
have to unlock the second turret;
在配件研发画面中,研发箭头指的是解锁顺序而不是使用的顺序。所以完全有可能因
为之前有别的车解过主炮却不能马上装来使用的情况,在这个情况下你需要解锁顶炮
塔。(译:我以为这是常识...)
- The option to allow players to choose which medals they want displayed on
the first tab of the achievements window is not planned;
不会推出让玩家能够在成就页面中选择要展示哪些徽章的功能。
- Pre-9.6 (pre-nerf) accuracy will not return;
9.6之前的准度不会回归。
- A player made a proposal, where he suggests the crews not to "forget" their
previous tank skill upon retraining if the crew played at least X battles in
that tank. Storm states that it might be discussed but no promises;
有玩家建议,假设组员达到一定程度的战斗数,就可以避免因为重新训练而失去一些
技能点,Storm表示会纳入考虑但不保证实现。
- Storm states that the decision to make alternative hulls only for
mass-produced ("non-paper") tanks is influenced by client size: "We have a
lot of tanks as it is. If we do it for all vehicles, the client size will
become outrageous."
Storm表示只让有量产的车实装可选车体是考量客户端程式大小。「我们已经有很多
车了,如果每辆车都推出可选车体,客户端的程式会夭寿大。」
- Storm confirms that client size issues are clear and present (not something
WG made up);
Storm表示客户端大小的问题是很确切且现实的,并非WG胡诌。
- Penetration RNG result is not tied to damage result (two different "dice
rolls", it is not true that high pen roll shots damage more);
穿深RNG跟伤害RNG结果并不相关。(两个都是随机骰的,没有穿深高,伤害也容易骰
高这回事)
- Improved graphic render? New anti-aliasing? More motion physics tests?
"Everything of that. When it's done it's done."
改进画质渲染?新的抗锯齿?更多动态物理系统测试?「老话一句,WIDID。」
- Animated garage UI is not planned;
没有开发车库介面动画的规划。(译:跟动态车库数据应该不一样。)
- Serverside replays were scrapped for now (they were first announced two or
three years ago);
伺服器端重播档目前已被放弃。(他们两三年前提的。)
- Storm confirms that Swamp fill be fixed somewhat;
Storm确认了Swamp地图会改。
- The closest rebalance (buffs/nerfs) will concern tier 5-10 gun penetration,
both regular and gold shells. Some will have their penetration nerfed, some
will be rebalanced "in favor of systematization and to become more logical".
The goal of this rebalance is "to increase the role of armor in the game".
Which shells will be nerfed will not be disclosed for now until the list is
finalized;
最近正在针对五到十阶的金银弹穿深做平衡,有些穿深会砍,有些会藉由重新平衡来
让穿深表现更有系统且符合逻辑。这次平衡的目标是为了「凸显装甲的重要性」。哪
些炮穿深会被砍现在还不会公布,等我们敲定名单吧。
- Ferdinand will not be moved to tier 7 with its historical gun ("it's not
worth doing it").
肥迪不会砍炮然後拉到七阶去,没必要。
原文网址:
http://goo.gl/lNNo67
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1F:推 zaku7777 : 其实WG的意图是拉近交战距离,加快节奏 04/05 21:06
2F:推 denny17 : E50M算是另类buff(? 04/05 21:53
3F:推 ccc73123 : 这个植物不错 04/05 21:54
4F:推 condition0 : Swamp终於要改 04/06 01:24
5F:推 hemisofia : 楼下柯林感到欣慰XD 04/06 02:05
6F:推 colin1120 : 其实并不 那张屎图已经移出图池重制一次又修改N次了 04/06 02:09
7F:→ colin1120 : 我不对那张图的修改有太高的期待 04/06 02:10
8F:推 HuaBa : 拜托别砍416的金弹 04/06 03:40
9F:推 denny17 : 楼上 只会砍银弹似乎你放心(# 04/06 08:39
10F:推 g3sg1 : 配件那个还有可能是白板履带太烂......... 04/06 22:34
11F:→ lsslss : 白板履带问题不大毕竟能装负重轮 炮塔限制就棘手了 04/06 22:54