作者tai33ru (磁砖大)
看板Wargaming
标题[情报] 4/3 Q&A and VK4502 B7
时间Sat Apr 4 02:25:12 2015
来一发超大的...
还有4502B要做成T7特别车的消息
Here it is:
- Spaced armor hits (even when the spaced armor itself blocks the damage)
count towards damage blocked by armor only if the trajectory of the shell
would cross the hull of the tank if it continued though the spaced armor
plate;
如果敌人击中你间隙装甲的炮弹轨迹有命中车体才算进装甲阻伤。
- Tiger II in HD will come soon;
虎王HD模型即将推出。
- Storm, regarding what "bad" maps should be removed: there is no unified
opinion among the players and developers as to which maps are actually bad;
针对烂地图会被移除的部分,Storm表示其实哪些地图是烂地图在玩家与开发组之间并
没有共识。
- 9.7 will bring not only the fixing of the issues that arose in the 9.7
testing, but also fixing of many pre-9.7 crashes;
9.7不仅会修正测服中有的问题,也会修正9.7版本前的问题。
- "Three caliber rule" will not be removed;
三倍口径压制不会移除。
- Advanced anti-aliasing (instead of FXAA) is being developed;
进阶版的抗锯齿正在开发中。
- New Dx11 render is being developed;
新的Dx11渲染正在开发中。
- The reason the "fun" modes are not in the game constantly is that the
developers would have to rework them each patch to work with new game
features, it's a lot of extra work;
没有很常推出趣味模式的原因是因为开发组在每个版本中都要重制该模式,让他得以
相容於新功能,这会多出很多工作量。
- XP bonus for tanking will come, soon (however, the bonus will be only to
XP, not credits);
坦伤奖励很快会推出。(但只给经验,没有银币。)
- No new info on Polish premium tanks;
波兰金车没有进一步消息。
- Soviet heavy tank viewrange will not be buffed;
苏HT的视野不会增强。
- Currently there are no plans for gold ammo hardcap in battles;
没有计画加入金弹购买限制。
- Storm denies that the main reason for gold ammo in the game is to make a
lot of money;
Storm否认金弹的主要功能是为了让WG赚很多钱。
- Dynamic tank characteristics in the garage are being constantly postponed
since there are more important tasks to do;
车库中的动态车辆参数不断地延期,因为WG还有很多比较重要的事情要做。
- Q: "What about crappy (too hard) individual missions?" A: "Wait for 9.8";
Q:「个人任务太难了!」,A:「等9.8。」
- Some players were complaining about the light render on tracks (tracks lit
up even though they should be in shadow), Storm states it's due to
optimization and it's fine on higher details;
有些玩家抱怨履带的渲染太亮,Storm表示这是为了优化的关系,而且在高解析的情
况下看起来还好。
- It's possible but not sure that large caliber assault guns (Sturmpanzer IV
and such) will be introduced in the game - the main issue with them is that
large alpha messes up the gameplay;
不确定但有可能大口径的突击炮会导入游戏中,主要的问题可能是那些车的单发伤害
可能会毁掉游戏体验(译:灰熊、突击虎...何时能相见?)。
- Storm commenting on why "league" system (special league for good players)
is bad for random game: "The bad part is that when the noobs that are easy to
destroy disappear and your opponents will be only skilled players, many
"unicums" will leave the game because they will suddenly suck when faced with
real challenge" (RG: If you don't reach Unicum without challenging yourself
then that's statpadding, challenge is good, it would show the ones worthy of
Valhalla! *Wink* )
Storm解释关於「为什麽天梯系统对随机模式是不好的」:「不好的地方是怒伯都消失
了,而对手只剩下有技术的玩家时,顶尖玩家在面对现实的残酷时会怒弃WOT。」
(RG:不用精进自我就能够变成顶玩,那肯定是洗数据来着的。有挑战是好事,他会
显示谁才有机会进名人堂。)
- IS-6 will not be nerfed or rebalanced - there were rumors that it will
receive better ammo but full MM, they are false;
IS-6不会削弱或重新平衡,有传言说他会有更好的炮弹但拿掉分房保护,那是错的。
- No plans to reintroduce Type 59 premium - but with full MM;
没有计画将T59做成无分房保护并拿出来卖。
- The Konigsberg map (leaked long time ago) was scrapped completely;
很久很久以前流出的柯尼斯堡地图完全毁弃。
- Regarding the French heavies (described as "guns with paper armor") - WG
does not want to add more of that class of vehicles because there are too
many vehicles of that type in the game already (same goes for Soviet TD line);
关於法国新重坦线的消息,WG不想要这些车加入的原因是因为已经有太多同类型的车
在游戏中。(苏联玻璃炮TD线理由相同)
- It's possible that when it comes to autocannons, the price for one round
(especially the gold one) might be replaced by the price for an entire clip
to make the ammunition cheaper, this however has low priority;
有可能将弹夹炮的炮弹费用从单发改成以弹夹计价,这能连带让弹药费更便宜,但优
先度很低。
- Regarding the skill sorting of players (players being switched around in
teams to produce roughly balanced teams on average), Storm states that this
is a complicated question and there is no one single opinion on that among
the developers;
提到关於在游戏中依据技术挑选玩家的问题,Storm表示这个问题很复杂,连开发组
之间都没有统一的意见。(不确定是否翻对Orz)
- Endless ignore list? "no comment";
做无限制黑名单?「不予置评。」
- Gold ammo will not be nerfed to earn you less XP per damage than regular
ammo;
金弹不会做成每单位伤害获得比银弹更少经验的形式。
- Developers will rework the tutorial system;
开发组会重制教学系统。
- It's possible T95E2 tank has wrong crew roles (the radioman should
historically be the loader, not the commander), it will be investigated;
T95E2的组员职位可能做错了。WG会再研究看看。(无线电在历史上是由装填手担任
,而不是车长负责。)
- Chinese tanks HD rework has low priority;
中国坦的模型HD化优先度很低
- The plan to introduce further bonuses to premium account was scrapped;
为P帐推出更多加成的计画被放弃了。
- It's not yet completely decided to remove platoon missions from the IM list;
还没决定要不要将组排任务从个人任务中拿掉。
- No plans to allow players to complete two individual missions at once;
不会让玩家可以同时解两个个人任务。
- Developers are currently working on a complete overhaul of tier 5 to tier
10 shell penetration (both regular and gold shells);
开发组目前正在大改五到十阶的金银弹穿深。
- Storm is following Armored Warfare progress ("no comment");
Storm有在关注AW。
- No ETA for new landscape render, developers are working on it;
新的地景渲染没有时间表,开发组正在弄。
- Storm confirms: the "arty mode" (with trunks and rainbows) on April 1st was
actually a test of a concept, not completely a joke;
Storm确认了愚人节的「炮兵模式」事实上是在测试一个新的概念,不完全是玩笑。
- It's possible the mark of excellence mechanism is broken, Storm will
investigate;
卓越印记的系统可能坏了,Storm会去研究研究。
- It's "completely possible" for multi-gun mechanism to appear in the game;
多炮塔系统完全可能出现在游戏中。(译:遥远的未来,对吧。)
- The average XP statistics will continue to include premium account XP the
way they do now;
玩家的平均经验未来还是会保留含有P帐的数据。
- There were thoughts about a perk that would tell you when arty is aiming at
you;
开发组在考虑一个新的历练:当炮兵在瞄准你的时候会提醒你。
- The option to switch your premium tank for another premium tank will not be
implemented;
不会推出用金车交换其他金车的功能。
- Object 430 buff? "No comment for now";
啥时增强430勒?「目前不予置评。」
- Waffentrager E-100 replacement? "No comment for now".
啥时换掉WT E-100哩?「目前不予置评。」
原文网址:
http://ritastatusreport.blogspot.nl/2015/04/03042015-q.html
===========================================================================
另外,4502B7目前正在超测中测试
以下数据与图片
阶级:七阶无分房保护
血量:1600
马力:700 hp
车重:65 tons
推重比:10.77 hp/t
极速/巡航:35/15 km/h
车体转向速度:26 deg/s
炮塔转速:20.9 deg/s
地形适性:1.342/1.63/2.397
视野:370
无线电距离:740.4
车体装甲:80/80/? (蛮薄的)
炮塔装甲:100/80/? (保时捷炮塔...你懂的)
主炮:88mm L/71
单发伤害:240
穿深:203
每分钟开火:8.69发
每分钟伤害:2085,7
装填速度:6.903
准度:0.336
缩圈时间:2.78s
俯角:-6
装甲图:
http://i.imgur.com/PJKVlZV.jpg
http://i.imgur.com/DpcCs77.jpg
http://i.imgur.com/2Vjzdjy.jpg
http://i.imgur.com/DDMRMee.jpg
http://i.imgur.com/zmTeaGQ.jpg
原文网址:
http://ritastatusreport.blogspot.nl/2015/04/vk-4502-p-ausf-b7.html
--
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※ 文章网址: https://webptt.com/cn.aspx?n=bbs/Wargaming/M.1428085517.A.D7A.html
1F:推 ccc73123 : 被炮兵瞄准时提醒...这完全就是要SPG死就对了 04/04 02:32
2F:推 bigfish0330 : 炮车又再度吃屎了一次 04/04 02:49
3F:推 wuchianlin : 今天天气真好 我们来砍炮兵吧 04/04 02:52
4F:推 LittleBG : gold ammo翻译成金币是什麽梗吗... 04/04 02:55
我的脑袋打结了...sorry,已修正
5F:→ ccc73123 : 这个历练再实装的话 SPG真的可以不用玩了 04/04 03:05
6F:推 iamstudent : 这个技能没有用,反制方法就是缩圈在敌人旁边 04/04 03:08
7F:→ iamstudent : 要开火的前一刻才把准星移动到对方身上即可 04/04 03:08
8F:推 bigfish0330 : 搞不好是只要在圈内就算被瞄了 根本哭 04/04 03:09
9F:→ iamstudent : 除非它把技能设计成对方瞄准到附近都会有警告 04/04 03:09
10F:推 ccc73123 : 以现在炮车的准度 你开火前移动 打不准机率很高 04/04 03:12
11F:推 fetoyeh : 就已经够难中了 还要提醒人SPG在瞄他 04/04 03:21
12F:→ fetoyeh : WG要不要乾脆一点 把SPG关掉算了 04/04 03:22
13F:→ KINGTIGERX : 其实这样也不错,不用发射就可能有逼退敌人效果(? 04/04 07:15
14F:嘘 YukiPhoenix : 多炮塔一下会开发一下不开发来来回回大概快五次了吧 04/04 07:54
15F:→ YukiPhoenix : 到底要不要开发能不能先统一口风阿 04/04 07:54
16F:嘘 LWK : 阿被TD瞄准要不要提醒一下? 04/04 07:57
17F:→ hitlerx : 装填中瞄A 装完了才瞄B 这样? www 04/04 07:58
18F:→ hitlerx : 历练名称 : 不好的预感 ? 04/04 07:59
19F:推 tt60302 : 讨厌炮车 04/04 08:14
20F:推 s25g5d4 : 我发现WG说不会的还是会做 说会做的会延期延期再延 04/04 08:25
21F:→ s25g5d4 : 期 04/04 08:25
22F:推 EXZUSIC : 装填时乱瞄别人的可以吓人阿 04/04 08:38
23F:嘘 snegi : 不加法国新重坦线的理由很瞎 那些复制金车呢? 04/04 09:25
24F:推 ray1035 : gold ammo还是翻译成金币 修正呢? 04/04 10:48
原来我前面全部都打成金币...到底发生甚麽事了...感谢提醒
25F:嘘 colin1120 : 「哪些地图是烂地图在玩家与开发组之间并没有共识」 04/04 11:16
26F:→ colin1120 : 是啊 我也看得出来 fk 04/04 11:16
27F:→ colin1120 : 而且Strom显然一点都不懂天梯这东西对高玩的诱惑 04/04 11:18
28F:→ colin1120 : 柯尼斯堡我在看到小地图的3秒钟後就知道这是烂图了 04/04 11:20
29F:嘘 colin1120 : 「当炮兵在瞄准你的时候会提醒你」? 04/04 11:22
30F:→ colin1120 : 这是我听过最垃圾的主意 开发组的脑浆到底在哪? 04/04 11:23
31F:推 colin1120 : 补推 04/04 11:25
32F:推 colin1120 : 再推 04/04 11:27
33F:嘘 AzureArcana : WG的大脑里是装三小? 04/04 11:58
34F:→ AzureArcana : WG你想砍了炮车就一刀毙命好了 04/04 11:59
35F:推 AzureArcana : 少在那边凌迟还自我感觉良好 04/04 12:02
36F:→ AzureArcana : 补个翻译推 04/04 12:02
37F:推 wix3000 : 坦伤到底会不会给奖励搞得我好乱啊 04/04 12:07
只会加经验不给银币奖励喔,翻译稍微更改叙述避免混淆
38F:推 melzard : 我玩SPG是想炸人的 不是拿游标吓唬人的... 04/04 19:37
39F:→ s30431 : 炮车:先吓吓他 04/04 21:10
40F:推 Renaud : 炮车以後只要把游标在每个人身上移来移去就好了lol 04/04 21:46
41F:推 apple00 : 专瞄自己人 04/04 21:47
42F:推 animist : 以後都不能缩满圈就是了吗…Orz 04/04 21:50
43F:嘘 GilGalad : 蠢到只想骂智障的想法 会不会被炮兵炸居然还要靠历 04/04 21:59
44F:→ GilGalad : 练来提醒 何不如开发出金币功能一键毁灭敌方炮兵LOL 04/04 22:00
45F:推 RedDux : 如果炮线被挡住一样汇有提是那也许还不错XD 04/04 22:58
46F:推 GermanNavy : WG请把炮兵全部抓去开三突 3Q 04/04 23:22
47F:推 sonicyang : 炮兵ㄏㄏ罗~ XDDD 04/05 00:23
48F:推 youthyeh : 9.6果断转重坦线很正确,刚点出T29朝爽der~ 04/05 00:40
49F:推 ccc73123 : T29一直都很爽...已经爽好几年了 04/05 01:56
50F:推 iuytjhgf : T29 卖头卖的好 偷炮偷到老 那颗头可以硬扛8阶 04/05 08:49
51F:推 iuytjhgf : 推出天梯跟随机有什麽冲突吗? 跟LOL以前的ELO制就好 04/05 08:54
52F:→ iuytjhgf : 不想面对现实的去玩随机 希望自我挑战的去打天梯 04/05 08:54
53F:→ fireunicorn : 问题是人没那麽多...你在分人去打天梯...=3= 04/05 10:22
54F:推 apple00 : 大家都想虐菜 谁想去天梯被虐阿 -.- 04/05 10:24
55F:→ apple00 : 被虐狂太少 排队等到天荒地老 回头随机秒进虐菜 04/05 10:25
56F:→ fireunicorn : LOL是5x5...而且还没有分10阶喔...= = 04/05 10:51
57F:→ youthyeh : WG再砍炮车,卖头重坦爽到无法无天啦XD 04/05 12:14
58F:→ larailing : 这样改也不是不行 但是可以把炮车改成一次丢4发XD 04/05 16:12
59F:→ youthyeh : 在瞄准圈里面下火雨,炮车根本跟法师一样XD 04/05 21:35
小口径用火球术、大口径换陨石术,好像不错XD
※ 编辑: tai33ru (36.224.55.96), 04/05/2015 22:41:45
60F:推 psilons : 区域法术这不就是蜗牛社的空援 04/06 11:27