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Q&A再开,此外今天有新金车设计,Type-59车身搭配巴顿头 连结在此:http://goo.gl/IE1wuR 3/12 Q&A -While it's theoretically possible to generate objects on random spots in Bigworld (for example randomized bush placement), it won't be done due to map balance issues; 理论上现行游戏引擎中实施物件出生点随机分布是有可能的(像是草丛随机生长), 但是因为地图平衡的缘故而不会实行。 -Average time of battle is 7 minutes, although it varies from tier to tier. In last 6 months, it hasn't changed much (RG: As long it's not a tier 10 battle, those take almost the entire time and often end in draw); 尽管每阶的数据有落差,但每场战斗平均时间为七分钟。这数据在过去六个月来变化 也没有太大变化。(RG:十阶场例外,通常都会拖到时间结束然後常常平手。) -The option to "crush" a tank by ramming it into a solid object (house, wall) will not be added; 车辆撞到硬物(墙、屋子)然後受损的概念不会实装。 -Apparently the T95 specifically will not be buffed in order to compensate for its poor mobility on WoT hilly maps; 目前并不会因为T95在现行的丘陵地图中机动性低落而增强他。 -There are no plans to compensate players for the accuracy nerf of premium vehicles ("we might as well compensate for removing their favorite camping spots on maps") 目前没有补偿金车准度削弱的计画。(要补偿我们可能也会因此将他们最爱的龟点给 拔掉喔揪咪~) -All tanks or at least classes having the same view-range would be "boring"; 全部的或是同一阶的车辆拥有相同的视距会让游戏变得很无聊。 -The goal of Super Pershing HD rework: "we are trying not to change the armor"; 目前针对潘兴的HD重制:「我们会试着不要改动他的装甲。」 -Firepower-wise, LT7 and LT8 vehicles are much like MT7 and MT8, "only the MM spread is different"; 以火力来看七八阶LT跟同阶MT比较像,只有分房有差。 -Developers are working on making the classes more diverse; 开发组正在试着让车种之间更分歧 -After the TD viewrange nerf, the nerfed vehicles now do less damage with their own spotting, but overall their damage output was not reduced; 在TD砍视野之後,被砍的车们自开自打的伤害变少,但是他们的总体伤害输出并没有 降低。 -Q: "There are too few brawler tanks!" A: "Play more brawler tanks then."; Q:「近战车太少拉!」,A:「那就多玩那些近战车呗。」 -Q: "What am I supposed to do with long range support vehicles on maps that force me to brawl?" A: "Be inventive :)"; Q:「如果我是台长程火力支援车进了得要肉搏的地图该怎麽办?」A:「想像力是你 的超能力!」 -Individual missions did not reduce the average battle time significantly (RG: "significantly") 个人任务并没有明显降低平均战斗时间。 -Soviet light tanks are doing very well statistically, maybe too well; 苏联LT的数据表现很好,或许还有点太好了。 -There are plans to add a spotting point to the end of the gun barrel (RG: No more bush hugging!) 有计画在炮管尖端加上一个视野扫描点。(RG:龟草玩家掰掰!) -Regarding spotting points on your vehicle, nothing changed recently; 然而目前没有更动视野扫描点设定。 - MM doesn't take into account whether you just played the map it puts you on or not (RG: It should, pretty I'm not the only one that has the same map three time in a row once in awhile). MM分房时没有把玩家前场玩甚麽地图考量在内。 原文网址:http://ritastatusreport.blogspot.nl/2015/03/13032015-qa.html =========================================================================== 3/13 Q&A -9.7 test will start later today; 9.7测试会在今天稍晚开始(但事实是延後了...) -9.7 will bring the IS-3 in HD after all; IS-3尊爵不凡HD化终於上市! -The changes in BigWorld in 9.7 are mostly internal, they won't be noticed by players apart from perhaps some small performance improvement; 同样的游戏引擎改动不会为玩家所感受,但会小幅度改进游戏效能。 -More big news for World of Tanks will be announced after 9.7 comes live; 9.7上线後会有更多重要消息披露。 -The Overlord map is very historical, the mapmakers made a trip to Normandy to study the architecture and environment there in details; 「大君主行动」地图是非常史实的,做地图的去诺曼地实地考察详细的建筑与环境参 数。 -It's possible that 0.9.7 will bring some buffs and some nerfs; 9.7会有一些Buff 'n' Nerf。(如稍早版友贴文,Nerf已经公布) -The option for players to select which map they want to play in random battles will not be implemented (RG: should be more select the ones we don't want, map rotation tends to give a overdose of the same maps way too frequently). 重申不会让玩家可以在随机战斗中选择想玩的地图。(RG:至少可以给我们选择不想 玩的吧?现行玩家常常会轮到同一批地图...) (译:RG你还太嫩...这问题讲很久了) 原文网址:http://ritastatusreport.blogspot.nl/2015/03/13032015-qa_13.html PS.在我翻完Q&A的同时 3/14的出了...Orz --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 1.160.210.192
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/WoT/M.1426345278.A.E9F.html
1F:嘘 KEI1130 : 不知道为什麽看了会想嘘 03/14 23:19
2F:推 infernoking : 推翻译 03/14 23:42
3F:推 WillieHuang : 更正一下:在逼你近战的地图里,长距离火力支援车要 03/14 23:46
4F:→ WillieHuang : 怎麽办? 03/14 23:46
5F:→ WillieHuang : 对了,HD IS-3 会在 9.7 推出是错误情报 03/15 00:18
感谢更正,然後IS-3的情报错误是在3/14中,正在翻Orz
6F:→ WillieHuang : 辛苦了 03/15 01:19
7F:推 sonicyang : classes应该指的是车种喔 03/15 02:08
感恩Orz 终於翻完3/14来更正 :) ※ 编辑: tai33ru (118.166.81.190), 03/15/2015 02:41:31
8F:推 CrushQQ : 感谢分享,推一个 03/15 02:58
9F:推 mcbain : 测试服可以更新了!!! 03/15 10:02
10F:推 sonic5566 : 真希望可选不要的地图...一二张也好 03/16 02:21







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