Wargaming 板


LINE

大家版上讨论热烈,这一两天的资讯好像也特别多 不过FTR本身是经过二次整理的资讯,有些讯息也是有SS个人推论的成分 有时候参考即可,等WOT推出之後才知道好坏 An interesting article about how Serbian army is getting rid of tanks. Oh yes and WG NA has a special event, where you can buy a Type 62 for 50 bucks for 24 hours. NA有活动可以买Type 62,50镁。 And one more thing: just got another email saying “where’s the translations today” – apart from the “don’t rush me” answer (obviously, I’d do it faster if I could), please “like” the Facebook FTR page (if you are into the whole FB thing), I usually write there if there are some issues or delays. 然後SS表示不要催他翻译Q&A,临时有状况他会在脸书上告知。 - gold ammo will not be removed from the game 不会将金弹移除游戏。 - the AMX-30 “branch” will consist of only two vehicles: AMX-30 prototype and AMX-30 AMX-30支线只会推出两台车,原型T9与量产型TX。 - regarding various attempts of players to propose a full French medium branch: “The fact that you consider it possible to implement doesn’t mean it actually is, there are reasons why it isn’t.” 关於各界提供WG关於建构一条完整法国中坦线的建议:「大家认为能够做出来不代表 实际上做得出来,这是为什麽完整的法国中坦线出不来的原因。」 - Storm confirms that Havok was shelved for a complete overhaul, it won’t come anytime soon Storm确认了Havok计画需要大修而被搁置了,可见未来内不会推出。 - Storm agrees that giving artillery more XP for its damage will reduce the time spent grinding artillery on lower tiers, which is a good thing Storm同意给予炮兵经验与收益补正可以减少玩家在低阶场玩炮兵打滚的时间,这对 他们来说是好事。(语意修正) - AMX CDC will as usual be available in 9.6 only in premium shop, it will be available for gold in the game in 9.7 AMX CDC在9.6时只能在礼品店购买,9.7就可以在游戏中用金买了。 - spotting system will be reworked so that the spotting checks will tick with the same frequency at all distances. The servers will handle it, as Wargaming reworked completely the spotting check algorhitms, which will result in the increase of performance by several orders 开光机制会重制,之後不同距离的视野扫描间隔都会相同。在WG重新设计演算法之後, 伺服器能够负担的起这样的更动。 - according to Storm, spotting mechanics are “completely transparent” 根据Storm所言,视野机制资讯完全公开透明。 - spotting system was not changed for several years now 而现行视野机制也有好几年没改了。 - Storm argues that Stalingrad and Kharkov are not “corridor” maps and that they aren’t too “closed” – he played them on heavies and TD’s and liked it Storm认为Stalingrad跟Kharkov不是走廊型地图,地图设计也不会太封闭。他自己常在 这两张地图玩HT跟TD,蛮喜欢的。 - Storm denies that Maus has good stats because only skilled players play it – it is played by the same players as other tanks Storm否认Maus有良好数据表现是因为只有高玩才玩,玩他的玩家数量跟其他车一样。 (修正) - the external module (gun) saving throw will not be removed – WG tested it and without it, the gun would be broken all the time 模组(炮)伤害豁免不会移除,WG测试过结果是炮会一直坏掉。 重要更正 - fog of war in random battles? “Only experiments are running for now. We haven’t decided anything yet.” 随机战采战争迷雾?「目前只在实验阶段,我们还没有任何相关决定。」 - Storm states that the artillery model “low damage over large surface” is not viable, as constant (even if small) damage will infuriate players much more than an occasional oneshot Storm表示将炮兵落弹「减伤并加大溅伤」不可行,比起偶尔被砸一发大的玩家更容易 因为不断受到稳定伤害(即使很小)而怒。(译:FV304符合此例) - WG is still considering the option to hide some players nickname in the battle somehow WG仍有将「在战场上隐藏某些玩家的昵称」的选项纳入考量。 - VK100.01 “Mammut” was not made tier 9 instead of Mauschen because its armor is too thin VK100.01不会做成T9,因为他装甲太薄。 - regarding the issue of very large maps – one of the problems is that they would make the situation where your flanks are secure impossible, as any “ obstacle” will be possible to overcome easily by further flanking, unless you split the map into giant corridors. This is not a theory, this was tested and verified by Wargaming. 有关超大地图的问题:「其中一个问题是你的侧翼不可能安全,因为到时候任何的侧 翼掩护都有可能被对方克服,并进一步被利用来侧袭,除非你把地图隔成超大走廊。 这不仅仅是假设而已,我们已经测试并验证过了。」 - Storm confirms that the statement “big maps = automatical bad battle for slow tanks” is true Storm同意「大地图=对慢车来说是坏主意」的论点。 - apparently, the “sticking” of aim reticles to close objects in arcade mode will not be changed 随机模式时瞄准圈在瞄准近距离物件时会黏的状态不会改。 - the Mines map upper base advantage was fixed in 9.6 Mines地图中北家优势的情况9.6会修正。 - according to Storm, the statement that 2/3 of all maps in the game consist of corridors is not true 根据Storm的说法,目前有三分之二地图属於长廊式地图的说法不正确。 - “tanking by tracks” (SS: a technique, where you – instead of armor – present your enemy your vehicle’s tracks, resulting in them “eating” the shells at the cost of permadetrack, while the trajectory of the shell does not cross the hull – mostly during sidescraping) will never count as “armor blocked” 「履带坦伤」永远不会被算进「装甲阻伤」之中。 - Chieftain Mk.2 (replacement of FV215b) will be “cool” 酋长二型(替代FV 215b的车)会很酷! - Storm comments on various skill MM proposals, where players propose to split playerbase into leagues or to match you with players of the same skill as yours: “This will reduce the “pwn” factor. It is not interesting to have each battle on the edge. A cycle of “pwn” and “fail” battles does keep the players playing much longer.” 关於多个关於技术分房的讨论,关於将玩家们分联盟或是和技术相当的人分在同个层 级等等,Storm 回应:「这会降低胜利的诱因,每个战斗都在紧绷之下进行并不有趣 ,有胜败循环的战斗方式玩家玩得比较久。」 - most terrain inconsistencies between what you see and collision model can be solved by setting the landscape quality setting to one level higher than minimal settings 大部分地形外观与碰撞模型不一致的问题,可以透过将设定调成比「最小」高一阶的设 定解决。 - Chat 2.0 is being introduced in parts, in 9.6 another bit will come 聊天系统2.0已经部份推出了,9.6会推出另一些功能。 - a “platoon finder” mechanism will be introduced 会推出「线上找组排」的功能。 - the threshold for a patch size is roughly 1,5 GB – any bigger patch and it will be a problem for a large number of players, that play with poor internet 版本更新档的大小门槛是1.5GB,大於这个大小的会对许多网路差的玩家造成困扰。 - new Bigworld version will come in 9.7, but all the changes will be internal, a player will not notice anything – even though the version contains some optimizations (some of them very serious), so it’s possible some players will see higher FPS 新的BW游戏引擎版本会在9.7推出,但算是内部调整,一般玩家不会感觉到差异。不过 引擎更新有经过部分优化,因此部分玩家可能受惠於FPS上升。 - Storm states that removing the issue where tanks “jump” (teleport) when you watch them from long distance is a priority Storm表示会将解决玩家视线中远距离外的战车「顺移」的情况列为优先目标。 - artillery XP income buff will be discussed 炮兵经验与银币收益增加的议题会纳入讨论。 - Storm states that making HD maps will be much easier than making HD tanks, because there’s no “hellish” process of historical checking of the model Storm表示HD化地图会比HD化战车简单,因为不会有车模型「地狱般」史实检查过程。 - a player made an inquiry that he’d love the teams to look something like: 1-2 scouts, 0-2 arty, 3-5 TD, 4-6 MT and 4-6 HT. Storm said that according to their statistics, the teams actually usually look like that, with some deviations on certain tiers. 某位玩家做了个「你喜爱的队伍组成为何」的调查,结果是:1-2LT、0-2炮兵、3-5TD 4-6MT与4-6HT。Storm表示根据数据来看,目前的队伍组成大多是这个样子,然而会视 车皆不同而有些微偏差。 - all the patches starting with 9.1 brought increases of FPS and less freezes 从9.1开始的更新版本都有带来一些FPS增加与延迟减少的效果。 - developers are working on better communication with mod makers, when it comes to new patches (so that the modders are informed in advance). There will be progress in this direction. 开发组正在努力增进与模组制作者的沟通,特别是新版本即将推出时(模组制作者会提 早被告知)。未来这部分会有所进展。 - Storm states that the reason, why the top guns of the vehicles are not their historical guns, but various upgunning proposals/prototypes has its roots in WoT development history, this trend will not change anytime soon. Storm在为何部分车的顶炮不是他们的史实炮,而是一些实验火炮或可行计画时解释这 在WOT游戏发展历程上有其根源,这样的趋势短期内不会改变。 - when it comes to the “shells blocked by armor” parameters, ricochets do count, as well as shots into the tracks, where the shell trajectory does intersect with the hull 讨论到「装甲阻伤」的参数时,弹炮算在内,而击中履带且轨迹有确实与车身接触的 也算。 - according to Storm, next season of individual missions will not come this year Storm表示下一季的个人任务不会再今年推出。 - according to some RU player, the French tank inscription “Panthére” is incorrect, it should be “Panthère”. Storm argues that the French (WG EU) said it’s correct, so it’s correct (SS: the player is correct I think) 根据某些RU服玩家的说法,法国车的叙述单字错误,Storm说法国人表示是对的。 (SS:RU玩家是对的。)(译:RU玩家是对的。WG在硬ㄠ...) - according to Storm, the IM’s did NOT break random battles Storm表示个人任务并没有毁掉随机战斗。 - no plans to remove platoon requirement from IM’s 不 会 将 组 队 任 务 从 个 人 任 务 中 移 除 ! - there will NOT be a skill MM in random battles 不会在随机战中推出技术分房。 - +/-2 MM spread will not be reduced 不会将现行的正负两阶分房再降低。 - fixing the SLI in WoT: “when it’s done it’s done” 修复WOT中的SLI双显卡技术问题「WIDID」。 - developers did not consider the option to add special equipment that would allow you to shoot gold ammo (you wouldnt be able to without it) 开发组没有考虑过必须要装某些装备才能射击金弹这个选项。 - various cases of getting stuck on landscape elements should be fixed by new motion physics 许多受困在地形场景上的状况会在新移动机制推出後解决。 - regarding the gold ammo whine, Storm agrees that a lot of it comes from people without their own opinion, who are simply repeating the stuff they heard from vocal gold ammo opposers instead of thinking on their own Storm认为很多人抱怨金弹是人云亦云、随波逐流,而没有自己的意见。 - the ban on teamkilling will not be lifted (SS: *sigh*) 不会取消对友军伤害的惩罚。(SS、译:(叹 ) - the Mauschen in its ingame setup is much more historical than the overbuffed VK4502B (“there’s a project, there are also schematics”) 小老鼠的设定比起过分增强的4502B更史实正确。(小老鼠有图纸,也有电路配置图了) - fake vehicles will be removed from the game “as much as possible” 会尽快把游戏中非史实的车辆移除。 - WG is constantly checking for lags on servers. In majority of cases, lags are caused not by servers, but by player’s connection. The whole “servers are collapsing” talk is usually not the problem of servers but of the fact that during primetimes, the entire network is stressed more than usual, so it can be an overloaded connection pathway and not a server issue. Servers are almost always stable. The fact that Battlefield and War Thunder do not lag and WoT does is according to Storm caused by the fact that these games transfer much less data, as larger parts of the game are calculated on the client side. Plus, Battlefield games have servers that are usually closer to the player. WG正在进行伺服器端的延迟情形,大多数情况中延迟是玩家的连线造成的。而外传伺服 器崩溃的说法主要也不是伺服器的问题,而是因为黄金时段时全球网路的忙碌情况造成 的(黄金时段约是7-11点),所以这时期会有线路负载过大的情况,而非伺服器问题。 伺服器大多很稳定,而WOT比BF以及WT更容易延迟的原因是因为其他游戏的资料传输回伺 服器端的资料较少,大部分的运算在客户端上,另外,BF的伺服器通常也离玩家更近。 - skill MM will be introduced to team battles 技术分房会在团队模式中推出。 - picking vehicles based on the map played will be introduced to team battles 同上,团战未来也可以让玩家依据地图选车。 - Maus is doing fine statistically, it’s amongst the top one third vehicles of tier 10 Maus的数据表现良好,他在十阶车中排在前三分之一的位置。 - World of Tanks will never turn to subscription based model WOT绝对不会变成预缴制。 - 25 percent RNG will definitely not be reduced 25% RNG不会改。 - “jerks” of icons on minimap are intentional: “traffic optimization” 小地图上战车图标瞬移的情形是故意的,「为了降低流量。」 - E-100 in HD was postponed to 9.7 HD E-100延期至9.7。 - Storm states that before 9.6, ALL bushes on all maps were checked for errors – only the Prokhorovka ones were bugged Storm表示9.6之前所有地图的草丛都被检查过有没有BUG,只有Prokhorovka有问题。 原文网址:http://ftr.wot-news.com/2015/02/10/10-2-2015/ 落落长...八点多开始翻断断续续翻完都中午了... 有任何问题或错误请推文告知,我会尽快改Orz --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 140.114.112.22
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/WoT/M.1423627241.A.EFA.html
1F:推 fransice7 : "Storm认为Stalingrad跟Kharkov不是走廊型地图" 02/11 12:03
2F:→ fransice7 : "他自己常在这两张地图玩HT跟TD,蛮喜欢的。" 02/11 12:04
3F:→ fransice7 : 可以叫他玩LT吗 02/11 12:04
4F:→ fransice7 : "大地图=对慢车来说是坏主意" 不会学WT作多重生点 02/11 12:06
5F:→ fransice7 : 开场慢车丢前面 02/11 12:07
6F:推 ccc73123 : 现在SLI有什麽问题吗? 02/11 12:10
不清楚,我目前也没找到,不过印象中之前Q&A有提到
7F:推 peaceever : 炮管实体会一直坏...XD 02/11 12:19
8F:推 OnlyTD : Mines要改啦! 太好了 所以Swamp呢? 02/11 12:25
9F:推 brycecomtw : 怪怪,各车表现皆良好不就是高玩吗= =? 02/11 12:32
10F:→ brycecomtw : 目前最能稳定输出的TXSPG就是苏炮了...怒XDDD 02/11 12:34
11F:→ brycecomtw : 装甲薄应不成理由...(望向四运 02/11 12:35
12F:推 s51101 : 炮管实体的确会一直坏 看wt影片都是常常炮管损害导 02/11 12:42
13F:→ s51101 : 致无法射击 这样对大口径的车颇不有善 02/11 12:42
14F:推 brycecomtw : 那项讲会跟模组制作者提前通知的有重字 02/11 12:44
已改,感谢!
15F:→ colin1120 : ....WT也没有实体炮管好不好 你可以不断用炮管FUCK 02/11 12:50
16F:推 WillieHuang : 自走炮收入那条,应该是 调高收入是好事 吧 02/11 12:50
搞错which的指涉了,谢谢指正
17F:→ colin1120 : 你的队友 或是狗斗时FUCK你的敌人 或是两台车互顶互 02/11 12:50
18F:→ colin1120 : 相FUCK也没有问题 02/11 12:50
19F:→ colin1120 : 你要站在墙边用炮管FUCK墙壁整场也没有问题 02/11 12:51
20F:→ WillieHuang : 鼠式那条,same 应该是在说玩这台车的玩家数量 02/11 12:51
修正了,感谢!
21F:→ colin1120 : 只是可能会有队友火大送你一发或是开轰炸机的时候 02/11 12:52
22F:→ colin1120 : 顺路送你个1000磅炸弹吃吃 02/11 12:52
23F:推 wuchianlin : 我觉得再继续哭妖下去技术分房真的会实装 02/11 13:01
24F:→ wuchianlin : 谁赶快去阻止一下怒伯在论坛上面跳针... 02/11 13:01
25F:推 lalanind : 随机战采战争迷雾是要削弱SPG用的吗@@ 02/11 13:04
26F:推 w1213000 : Swamp这张烂图啥时要更动呢... 02/11 13:06
27F:推 thinkdog : 答案应该是...WIDID 02/11 13:26
28F:推 youthyeh : 我觉得炮管实体比较好,看见长炮管戳进墙壁或其他车 02/11 14:03
29F:→ youthyeh : 的炮塔里真的很奇怪,前提是wot是款真实还原战场导 02/11 14:04
30F:→ youthyeh : 向的游戏啦 02/11 14:04
31F:→ youthyeh : 这一改动整个狗战法则都要重写了 02/11 14:05
32F:推 ccc73123 : 炮管实体化城市战会很难打 很多地图都要改动 02/11 14:14
33F:推 Coma : 不只程式,很多车进丛林或伸缩炮都会崩溃 02/11 14:22
34F:→ Coma : 基本上会变成一款完全不同的游戏.... 02/11 14:22
35F:推 colin1120 : 连「(自称)真实取向」的游戏都没有实体炮管了XD 02/11 14:29
36F:推 youthyeh : 因为这个炮管设定,玩家们发展出一套现实绝不会这麽 02/11 14:36
37F:推 a601401 : Mines北家平台少一块大石头跟一些草! 02/11 14:36
38F:→ youthyeh : 做的战术,改动後也只是重新发展一套接战技巧而已 02/11 14:37
39F:→ youthyeh : 只是历经改动的玩家会崩溃,太贴近真实战车战可能也 02/11 14:37
40F:→ youthyeh : 会让游戏变得太无聊XD 02/11 14:38
41F:推 colin1120 : Mines的问题不在山上的草... 02/11 14:45
42F:→ colin1120 : WOT的地图平衡组真的越来越蠢了 02/11 14:45
43F:→ colin1120 : 还是说那些地图平衡组里面最高只有胜率51%的人? 02/11 14:46
44F:推 colin1120 : 明明把北家出生点往後移10公尺 山口南侧的石头改小 02/11 14:49
45F:→ colin1120 : 就皆大欢喜了 为甚麽一定要耍白痴 02/11 14:49
46F:→ KusoPvt : 你看这几版的改动你还不明白吗 02/11 14:50
47F:→ KusoPvt : 没脑无误 02/11 14:51
48F:→ KusoPvt : 测服玩mines南军TD还有地方架 北军TD只有问号 02/11 14:51
49F:推 Coma : 平衡真的需要以赛评和睾丸的意见为主啊~ 02/11 14:56
50F:→ Coma : 猴子才没在管哪张地图好不好,一样各种无脑死 02/11 14:56
51F:→ KusoPvt : 猴子有分一分钟内会回车库的图跟三分钟回车库的图 02/11 15:02
52F:推 Coma : 失礼了,猴子先生 02/11 15:03
53F:→ Coma : 们 02/11 15:03
54F:推 et134226 : 感谢翻译 02/11 15:09
55F:推 DHXD : 怒伯算了啊,前几天看到有人喊TD要继续下修 alpha 02/11 15:40
56F:→ DHXD : 的 02/11 15:40
57F:→ KusoPvt : 那要不要顺便砍E100的150 lol 02/11 16:52
58F:→ KusoPvt : E100:我是重装甲TD我超强 02/11 16:53
59F:推 a25172366 : 因为游戏中最大的族群是猴子,所以以他们为准(? 02/11 17:33
60F:推 goldensnitch: 最愿意花钱的是猴子,所以以他们为准(? 02/11 17:37
61F:推 Coma : WG的平衡部门应该整个砍掉重练 02/11 18:04
62F:推 yeng1217 : Kharov....怎麽不试试在这张开炮车 02/11 18:04
63F:推 rommel1 : 紧绷的战斗比较好玩耶 02/11 18:52
64F:推 IanLi : WG测试过结果是炮会一直坏掉 这是啥情况? 02/11 19:46
65F:推 batterykugua: 开场布局就被队友撞断 转头看队友组成再断 02/11 19:54
66F:→ batterykugua: 被队友炮管推进水里 换人断 02/11 19:56
67F:→ EXZUSIC : 实体只是进建筑物没办法转头而已 为啥坏? 02/11 20:02
详细情况不得而知,但是可能情况如下: 一转头瞄准敌人,队友近身冲过,撞到炮管,坏 下山冲撞敌人,忘记摆头就撞上去,炮管戳到敌人,坏 以上纯属虚构,不过以现行的冲撞系统可能是以上情况吧XD
68F:→ EXZUSIC : 还是他设定成一有碰撞就损坏? 02/11 20:03
69F:→ EXZUSIC : 近距离接敌 甩过去撞到对手 坏掉喔 XDDD 02/11 20:03
70F:→ EXZUSIC : 变成跟履带同样计算方式就可以想像了.. 02/11 20:04
71F:→ EXZUSIC : 想说虎式对T29贴身战 用长88顶着T29下体不让他贴脸 02/11 20:05
72F:→ EXZUSIC : 後来想想T29炮管还比较长的感觉 02/11 20:06
73F:推 victor0lynn : 贴身不就打车长吗 干嘛管下体 02/11 21:17
74F:推 victor0lynn : 说错了 贴身不就打车长吗 要怎麽挡 02/11 21:19
75F:推 mago5566 : 史达林格勒的问题是太多死路 02/11 22:51
76F:→ EXZUSIC : 你确定跟T29贴脸还打得到车长塔?? 02/11 23:58
77F:推 victor0lynn : 身为德粉没玩过踢29 02/12 00:25
78F:推 cklppt : 跟炮管实体化无关 是指(炮管的)伤害豁免捡定 02/12 00:40
79F:推 mp6c04 : 1Sand river 完全没地方躲 02/12 14:07
80F:→ mp6c04 : 我Arty的M排都是在这张图拿的 02/12 14:08
81F:推 cklppt : 为啥翻错的部分还可以讨论好几页 都没人看原文吗XD 02/12 14:57
...我对不起大家 Orz ※ 编辑: tai33ru (140.114.112.22), 02/12/2015 15:44:03
82F:推 youthyeh : 身为野团玩家车身绑着五六根备用炮管是很正常的 02/12 22:25
83F:推 victor0lynn : 有人要组吗 我能扛炮管 求带 02/12 22:33
84F:→ pal42204 : 扛小只马 02/12 22:40







like.gif 您可能会有兴趣的文章
icon.png[问题/行为] 猫晚上进房间会不会有憋尿问题
icon.pngRe: [闲聊] 选了错误的女孩成为魔法少女 XDDDDDDDDDD
icon.png[正妹] 瑞典 一张
icon.png[心得] EMS高领长版毛衣.墨小楼MC1002
icon.png[分享] 丹龙隔热纸GE55+33+22
icon.png[问题] 清洗洗衣机
icon.png[寻物] 窗台下的空间
icon.png[闲聊] 双极の女神1 木魔爵
icon.png[售车] 新竹 1997 march 1297cc 白色 四门
icon.png[讨论] 能从照片感受到摄影者心情吗
icon.png[狂贺] 贺贺贺贺 贺!岛村卯月!总选举NO.1
icon.png[难过] 羡慕白皮肤的女生
icon.png阅读文章
icon.png[黑特]
icon.png[问题] SBK S1安装於安全帽位置
icon.png[分享] 旧woo100绝版开箱!!
icon.pngRe: [无言] 关於小包卫生纸
icon.png[开箱] E5-2683V3 RX480Strix 快睿C1 简单测试
icon.png[心得] 苍の海贼龙 地狱 执行者16PT
icon.png[售车] 1999年Virage iO 1.8EXi
icon.png[心得] 挑战33 LV10 狮子座pt solo
icon.png[闲聊] 手把手教你不被桶之新手主购教学
icon.png[分享] Civic Type R 量产版官方照无预警流出
icon.png[售车] Golf 4 2.0 银色 自排
icon.png[出售] Graco提篮汽座(有底座)2000元诚可议
icon.png[问题] 请问补牙材质掉了还能再补吗?(台中半年内
icon.png[问题] 44th 单曲 生写竟然都给重复的啊啊!
icon.png[心得] 华南红卡/icash 核卡
icon.png[问题] 拔牙矫正这样正常吗
icon.png[赠送] 老莫高业 初业 102年版
icon.png[情报] 三大行动支付 本季掀战火
icon.png[宝宝] 博客来Amos水蜡笔5/1特价五折
icon.pngRe: [心得] 新鲜人一些面试分享
icon.png[心得] 苍の海贼龙 地狱 麒麟25PT
icon.pngRe: [闲聊] (君の名は。雷慎入) 君名二创漫画翻译
icon.pngRe: [闲聊] OGN中场影片:失踪人口局 (英文字幕)
icon.png[问题] 台湾大哥大4G讯号差
icon.png[出售] [全国]全新千寻侘草LED灯, 水草

请输入看板名称,例如:WOW站内搜寻

TOP