作者tai33ru (磁砖大)
看板WoT
标题[情报] 2/9 Q&A
时间Tue Feb 10 10:08:31 2015
文长注意!
As mentioned on RU server, the patch is coming tomorrow. Also, check out the
stronghold consumable post on official forum.
9.6近了。
- Object 244 will not be a tank for free sale, but a special/event tank
Object 244会是活动奖励或特殊奖励车。
- the landscape quality setting in WoT is the same for old and new render
when it comes to geometry, with one exception – minimal settings. Minimal
settings for old render reduce the landscape quality more than minimal
settings on improved render
有关景色品质设定在几何上新旧渲染的表现都是一样的,但最小画质设定例外,在最
小画质设定下旧的渲染设定表现比新的渲染差。
- Japanese tanks as a whole are doing fine statistically
以数据来看,日本车整体而言表现良好。
- “wet ammo stowage” perk introduction (SS: VERY long time ago) was not a
reaction and an attempt to fix too often ammo rack explosions in the game
推出「湿式弹药仓」历练的原因并不是因为要修正过去太常爆弹药的问题。
- Q: “Why does adding new perks take so long?” A: “Because it takes long”
(SS: yea…. no shit)
Q:「为什麽搞个技能历练重制要这麽久?」,A:「就这麽久罗。」
- developers will carefully monitor the situation with arty after the 0.9.6
accuracy nerf
开发组会谨慎监控准度更动後的炮兵处境。
- the camo factor of a vehicle is calculated based on its height
隐蔽系数是依据车的高度来设定的。
- Type 62 and Type 64 are doing fine statistically
老共的62跟我军的64双双表现良好。
- Q: “Were the developers considering an arty nerf before 9.6?” A: “We are
always considering something, but it doesn’t always get implemented.”
Q:「9.6之前开发组考虑过削弱炮兵?」A:「我们总是考虑很多事情,但不见得都会实
现。」
- Q: “There are trolls, provoking you into shooting them and then they
thrive on compensations. What about them?” A: “Don’t shoot them.”
Q:「有戳人会引诱你去打他然後赚赔偿,何解?」,A:「莫理。」
- developers are considering the arty to be “sufficiently accurate”
开发组认为炮兵现阶段仍然够准。
- introducing a special perk, that would increase your rate of fire would be
risky from balance point of view, if the increase was significant
若引入新的特殊历练,效果是增加你的射速,那麽如果增加得太多可能会有平衡上的
问题。
- Q: “Why do subcaliber shells lose penetration over distance so much?” A:
“Less weight = more energy loss per distance”
Q:「为什麽次口径弹药(APCR)的穿甲衰减如此大?」,A:「弹头重量越低,每单
位距离弹头丧失的能量就越多。」(译:好个专业解释)
- the exact impact chances within the 10 zones of the aim circle for each
sector (SS: “new accuracy” in 9.6) will not be disclosed
影响瞄准圈十个区域的炮弹落点的机制不会公布出来。(不确定)
- Stalingrad map does not have a higher chance of dropping than other maps
史达林格勒没有比其他地图更容易出场。
- GW E-100 will not be switched for now
目前还不会更换GW E-100。
- “Mauschen” is a real tank project, not a fake (SS: completely true)
真的有小老鼠计画,不是杜撰的。
- with the replacement of VK4502B by Mauschen, the gameplay of the vehicle
will not change – it will still be a rear-turret heavily armored vehicle
就算小老鼠更换完成,车辆体验不会比之前差多少,他仍然是一台後置炮塔重甲车。
- player opinions will not influence tank balancing decisions
玩家的选择不会影响WG如何平衡。
- when it comes to tank characteristics, some are not shown in the garage on
purpose (SS: terrain resistance for example), others will be added (SS:
depression)
有些坦克参数不会显示在车库中(像是地形适性),其他的会加入。(SS:像是俯角)
- the only changes to the garage at this point are dynamic tank parameters
(that change with equipment/modules and crew skills) and improved tank
selection filters
目前确定的车库变动会是动态车辆数据跟改善车库筛选器。
- Storm confirms that the accuracy in 0.9.6 changed in ALL sectors of the aim
circle, not just the center
Storm确认了9.6的准度变动更动不只中央而是所有的瞄准圈内区域的落点机率。
- regarding the 0.9.6 accuracy nerf, Storm states: “SPG’s don’t have to
target miniturrets on the roof. And the “not-pinpoint accuracy” will change
by only just a litte”
Storm回应关於9.6准度更动对炮兵的影响:「炮兵的工作不需要瞄准到很精确,而炮兵
的不精确性也不会有太大的影响。」
- AMX CDC has “worse camo than other vehicles”
CDC的隐蔽会比其他车辆差。
- Storm states that on maps that have low percentage of their space
accessible to tanks (Hidden Village, Sacred Valley), the fact that you can
only access small portion of the map is not a problem by itself, as long as
they play well. Both of these maps have gameplay issues and it’s not due to
the low percentage of accessible terrain.
Storm针对有玩家提出某些地图玩家可驾驶的空间比例较小为应(日本、北韩地图),
他认为只要你玩得出色,能开的地方比较少不是问题,问题是这些地图有游戏性的问
题,而不仅只有空间较小的问题而已。
- for now, WG has not changed their minds about not removing the platoon
requirement from IM’s
WG还是不会把组排因素从个人任务中移除。
- France will not have a full second branch of mediums, there aren’t enough
vehicles
法国不会有第二条完整的中坦线,车不够。
- Havok will not influence gameplay, it’s just a visual thing
Havok只影响视觉效果而不会影响游戏性。
- new sounds will be implemented, as well as a new sound engine
会开发新音效,以及新的音效引擎。
- the option of giving artillery class more XP and credits (specifically, as
much as the vehicle would get if it did damage based on its own scouting and
not someone elses under all circumstances) will be discussed
会讨论给炮兵更多的收益跟经验的可能。(译:目前因为炮兵都会被分食开光收益,
经验跟钱比较少。)
- this year will bring new features and content
今年会有新东西。(译:有讲等於没讲= =)
- some spotting system changes will come this year
开光机制会有所更动。
- Storm states that credits/XP income stealth nerf conspiracy theories are
incorrect – including various events, tanks are now making much more than
they were 2-3 years ago
Storm驳斥了外界流传WG偷偷削减了收益的传闻:「因为活动的缘故,现在的车都赚的
比两三年前多。」
- some tier 10 high-pen guns will have their penetration nerfed, soon
某些十阶炮穿深会在近期削弱。(惊)
- Maus has the biggest percentage of bounced shells on its tier amongst the
heavies
Maus在面对同阶重坦有最大的弹炮机率。
- in the future, you will hear when your shell for example hits enemy gun for
0 damage, there will be special voiceover for such cases to make players
understand better what’s going on
未来会加入像是「若击中敌方炮管时」的特殊语音,让玩家了解自己打到哪。
- Storm doesn’t play IM’s – “I’m too lazy to do that”
Storm不玩个人任务。「我懒。」
- WG is constantly working on optimization
WG正在进行某项优化工作。
- the punishment (fine) for damaging allies by your arty splash will not be
removed, there would be trolls doing it intentionally
炮兵暴风误击友军的惩罚不会移除,因为猴子会故意炮队友。
- developers will experiment with fog of war in randoms
开发组会在随机战中测试战争迷雾。
- no tank was ever released into the game with the same parameters it had in
first supertest round, not even once
绝对没有任何一台车在推出时与第一次超测时的参数相同,绝对没有。
- the reason to switch VK4502B for Mauschen is the fact that it was too
unhistorical
4502B被换掉的原因是他太不符合史实了。
- Storm agrees that one of the issues WG has is the fact that everything
takes too long, but “this is not for public discussion”
Storm认同WG的其中一个问题是做任何事时间都拖太长,但这不需要被拿出来讨论。
- increasing the map size by 1,5 to 2 times would lead to “suffering of slow
and armored vehicles”
地图加大会为慢车带来困扰。
原文网址:
http://ftr.wot-news.com/2015/02/09/9-2-2015/#more-22023
--
※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 140.114.112.22
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/WoT/M.1423534116.A.DC6.html
1F:推 wolfganghsu : "以数据来看,日本车整体而言表现良好。" 02/10 10:18
2F:推 ccc73123 : "隐蔽系数是依据车的高度来设定的" 骗谁啊 02/10 10:23
3F:推 airasuka : 砍德国车就说不符史实 怎麽也不见你砍俄国车.... 02/10 10:31
4F:→ airasuka : 看看那苏联高阶MT那种超级不符史实的射速.... 02/10 10:31
5F:推 OnlyTD : 太不符合史实(X) 因为是德国车(O) 02/10 10:40
6F:推 ccc101419 : 德国也有啊 E25不仅射速不符史实 连车体大小都不符 02/10 10:40
7F:→ ccc101419 : 这是WG的问题 跟德车苏车无关 02/10 10:41
8F:→ OnlyTD : 所以WG正准备对E-25开刀(无误 02/10 10:41
9F:→ OnlyTD : AMX-30 射速不符合史实怎麽办? WG:必要的平衡 02/10 10:41
10F:→ OnlyTD : USSR被砍最大的应该就是268了吧 几乎绝迹 02/10 10:43
11F:→ OnlyTD : German最好的更正:正面首下不会起火 02/10 10:44
12F:→ airasuka : 以前那个首下会起火 真的会让人根本不想碰德国车 02/10 10:55
13F:推 YukiPhoenix : 这篇好几条自打脸的说法看的我快笑死了XDDDDDDD 02/10 10:58
14F:→ KusoPvt : 会吗我很习惯了诶 wg专业吃书自打脸... 02/10 11:01
15F:→ KusoPvt : 不过最近很多QA的改动看起来会让人很火啊 02/10 11:01
16F:推 s25g5d4 : 打正面会爆弹药架的都没出来哭了 烧个引擎哪有什麽 02/10 11:04
17F:推 airasuka : 德国也是好几台正面就弹药架的好吗... 02/10 11:14
18F:→ airasuka : 虽然这方面英国受害比较大就是 02/10 11:15
19F:推 Cotana : 有些地图真的太挤了 可行动空间被布景占了大半 像是 02/10 11:42
20F:→ Cotana : 湖边小镇一座山一座湖占快一半 02/10 11:42
21F:→ shaunten : "炮兵的工作不需要瞄准到很精确" 02/10 11:56
22F:→ shaunten : 那就把暴风范围加回来啊!!!! 02/10 11:56
23F:→ deluxe : 英法炮车都哭了啊 有苏联阿法谁要准度啊? 02/10 12:00
24F:推 et134226 : 炮兵的工作不用很精确,因为他妈的根本打不中阿,干 02/10 12:17
25F:→ et134226 : 花40秒填装然後不停歪炮,是要炸个小叮当? 02/10 12:18
26F:推 Coma : CDC隐蔽差=> byebye byebye 02/10 12:20
27F:推 yeng1217 : 出地图炮再来说不准正常啦x 02/10 12:21
28F:推 AzureArcana : "炮兵的工作不需要瞄准到很精确" 02/10 13:08
29F:→ AzureArcana : WG真的有脸讲? 02/10 13:09
30F:推 Coma : 暴风可以一次喷一格的话我倒是可以接受 02/10 13:26
31F:推 austin0353 : 若增加SPG经验与银币并不进难发挥的图,不准可接受 02/10 13:46
32F:→ deluxe : 一次喷一格那从此还有炮车的话就不能CAP了 02/10 14:13
33F:推 apple00 : 挂燃烧弹让那格烧个十五分钟好了 02/10 14:56
34F:→ apple00 : 或是能吧草丛烧掉也好 焦土作战 02/10 14:57
35F:推 g3sg1 : 暴风被砍後每次都用KV5跳扭扭舞然後嘲讽炮兵 爽 02/10 15:02
36F:推 mengjertsai : R imba = nerf G 02/10 15:25
37F:推 infernoking : 这样砍炮兵下去,以後T95这种重型车会超棘手啊..... 02/10 15:51
38F:推 rbh : "Because it takes long" LOL!! 02/10 18:00
39F:推 EXZUSIC : 出现了! 是T95的马林诺夫卡RRR大进击 因为炮车没辙 02/10 18:02
40F:推 Renaud : 重车世界 02/10 18:02
41F:→ WillieHuang : 为什麽推文满满都是「炮车被砍」…? 02/10 18:06
42F:推 YukiPhoenix : 这问题应该明眼人都看的出来吧? 02/10 18:24
43F:推 cklppt : 那换我来靠腰一下TD被砍视野 好阿 反正就是往死里砍 02/10 18:32
44F:→ cklppt : 大家都进Bloodstrike互殴才好玩嘛 揪咪 02/10 18:33
45F:推 rommel1 : Maus 跑的慢 128mm炮敌人又不会怕~~~~ 02/10 18:46
46F:→ rommel1 : Storm要不要解释一下E-50M的史实问题? 02/10 18:48
47F:→ rommel1 : 炮兵本来就不精确 是靠齐射进行大面积伤害 02/10 18:50
48F:→ rommel1 : 二战时可没有铜斑蛇炮弹.GPS导引炮弹~~~~~ 02/10 18:51
49F:推 rommel1 : 今年会有新东西? 希望有新地图 图就那几个玩到腻 02/10 18:57
50F:→ goldensnitch: 那就给我一整营炮兵啊 推出炮车又不给玩 02/10 19:04
51F:→ acebruce : 对啊 一个人带五台炮车出场才叫齐射啊 02/10 19:06
52F:→ goldensnitch: 改成一台炮击指挥车观测 发动地图外炮击算了 02/10 19:06
53F:推 rommel1 : 让炮兵同时操作炮兵侦查车跟数辆自走炮好了.... 02/10 19:20
54F:→ rommel1 : 靠自己或是友军回报敌军位置进行炮击 而不是靠开光 02/10 19:21
55F:→ KusoPvt : Buff rof的话砍一点准度我就没意见 02/10 19:36
56F:→ KusoPvt : 现在常常不会动的东西连歪好几发 是要玩毛 02/10 19:36
57F:推 victor0lynn : 战争迷雾是能见度实体化吧。不错的东西 02/10 20:50
58F:推 victor0lynn : 我宁可被砍到hp1也不要被砍准度 02/10 20:52
59F:推 yeng1217 : 还有几个炮车完全酱油地图 02/10 21:24
60F:推 LeonBolton : 被换掉的原因是他太不符合史实了 WG制造局表示:___ 02/10 21:49
61F:→ WillieHuang : 我当初为啥要辛苦设计WTE100和FV215b (183)… 02/10 22:17
62F:→ deluxe : FV215b(183)是原本就有的计画,FV215b才是架空车 02/10 22:29