作者WillieHuang (Willie)
看板WoT
标题[情报] 1/20 Storm 大型Q&A
时间Wed Jan 21 11:28:54 2015
一上线就八连败,怒翻
共 94 条…如果我没算错……
PTT凌晨还断线,所以拖到现在发文
- it’s possible that there will be new perks, modules and consumables, but it
’s not guaranteed they will come this year
会有新的技能、装备以及消耗品,但不保证在今年推出
- no free FV4202 premium? “No comment”
FV4202 免费转金车没了?「不予置评」
- currently, WG is reworking WoT audio under to the “wwise” system, unclear
as to what will it mean for WoT players
目前 WG 正在用『wwise』系统重制WoT音效,还不确定对玩家们来说有什麽影响
- the spawn point distribution (as in, how vehicles are placed within the
spawn area) are chosen so that they are evenly distributed and balanced
出生时的车距是刻意设置的
- the issue with small objects of houses (like porches, stairs) being
undestructible – this will be reworked, but not soon (during complete
content overhaul”)
房屋的小物件(例如门廊和阶梯)无法摧毁,这问题未来会修正,但不是近期
- AMX CDC is still being balanced, it’s too early to judge it
AMX CDC 还在平衡中,勿妄下论断
- WoT will not have a separate subscription-based server
不会另外有加值伺服器
- Storm states that the nostalgia after old patches is just the effect of
human memory of remembering only good things. The reality, when comparing
them to the current state of the game, they suck. Not so long ago, WG was “
testing” an old version of the game (6.0 or something), it was terrible.
Storm 表示,会认为以前的版本比较好是记忆美化的结果;WG最近把旧版本(~6.0版)拿
出来测试,超烂的
- the issue that the medal for the winter mode (on RU server) is not found in
correct medal section will be fixed
8-bit 模式(俄服)的勳章归类错误,会修正
- it’s unclear whether there will be any second American medium line with
T95/T96 (SS: Storm evaded the question)
还不确定会不会有美国 T95/T96 中坦线(SS: Storm 在回避问题)
- HD IS-3 will come “when it’s done”
IS-3 HD 版 「WIDID」
- regarding the HD rework of Type 59 and Jagdtiger 88 (and their unhistorical
armor), it’s not sure yet what will happen (“we will think how to do it
correctly”), the decision was not taken yet
五九式和88猎虎上不合史实的装甲,在HD化时会怎麽改还没定论
- the amount of arty in battles is satisfactory
战斗中自走炮数量够用
- it’s possible technologies from other WG projects will be implemented into
WoT
WG 其他专案的技术有可能移植进 WoT 里
- earlier, multicore support was impossible due to Umbra middleware. This
situation has changed.
之前因为 Umbra 中间件的缘故无法支援多核,现在情况不同了
- Storm states he doesn’t play arty, but other WG devs that do a lot
(experts) like the Battle Assistant mode
Storm 自己不玩自走炮;但是其他玩很凶的开发人员很喜欢 Battle Assistant 模组
- developers have thought about implementing Battle Assistant mode into World
of Tanks, but Storm states it would have to come along with an arty nerf, so
for now no proper solution was found
考虑过将 Battle Assistant 模组官方化,但 Storm 表示这样的话必定要补砍自走炮;
目前还未有解
- Storm openly says that the Battle Assistant mod does give players an
advantage in game
Storm 公开表示 Battle Assistant 模组会带给玩家优势
- some of the solutions for arty (should the Battle Assistant mode be
implemented) include showing arty reload timers to players or to designate
the sector where the arty is firing from (SS: now that’s just copying
Armored Warfare)
引入 Battle Assistant 模组的平衡问题,解法包含「对玩家显示自走炮装填时间」或「
显示自走炮位置」
(SS: 抄 AW 的)
- three equipment slots are “an axiom” in WG (SS: as in, won’t change)
「三格」装备不会改
- Storm doesn’t consider the manual enabling of Personal Missions a fail,
both manual and automatic enabling have their advantages and disadvantages.
The advantages include “informed choice of mission”. There’s not “too
much clicking” involved in Storm’s opinion.
个人任务需手动启动,Storm 不认为有错。手动和自动各有优缺点,优点包含「做有意识
的选择」。而「需要点太多次」并不是 Storm 的考量。
- IM filters will be reworked
会重制个人任务的筛选器
- Storm states that the situation where strong clans dominate the stronghold
mode is fine – it’s “strongest survives”, otherwise there would be no
motivation
强大公会主宰堡垒模式的状况 Storm 表示是正常的:弱肉强食,不然没有动力
- there was no promise made that there would be a special mode suitable for
weaker clans
不保证会为弱公会设计特殊模式
- artillery accuracy was not “secretly nerfed”, “all the changes are in
patchnotes”
自走炮准度没有「被偷砍」,「所有更动都在更新内容公告中」
- it’s not technically possible to set a different accuracy spread for
individual tanks
为单一车辆设置不同的落弹分布,技术上不可行
- for now, no premium account buffs are planned
目前没有计画加码加值帐号的好康
- there is no info in internal WG plans for better clan management functions
新公会管理功能没消息
- an “extension” of team battles is currently being developed
正在研发「扩充版」团队战斗
- the next branch to involve “monster tanks” á la Maus will be the
Japanese heavies
下一个包含「怪兽车」如鼠式的科技线是日本重坦线
http://ftr.wot-news.com/2015/01/19/yuri-pasholoks-japanese-ht-drawings/
- the render range will be changed to circle soon, WG expects exploiters (who
use this for trick shots) to whine
近期将把绘图范围改成圆形,WG 已经预见既得利益者会抱怨了。
- the removal of platoon element in IM’s is not planned for now
目前没计画移除个人任务中的组队成份
- it’s possible that tanks with limited MM (FCM 50t) will be removed from
the shop
有可能将有保护分房的车(FCM 50t)下架
- Panzer V/IV rebalance will not come anytime soon
近期不会平衡不四不五
- no ETA on HD M6A2E1 premium tank, as “it’s not all up to Wargaming”
大头 M6 的 HD 化未有时间表,「这不是 WG 能一手搞定的事」
- very long battles (possibly with PvE element) that the players will be able
to join in progress are planned
预计让玩家能中途加入超长战斗(大概是 PvE 模式)
- reconnect mechanism (of a client after a connection loss) will be reworked
会重制重新连线的功能
- Storm cannot publish Stronkhold statistics regarding amounts of clans and
the tier of their bases
Storm 不能公布堡垒模式中的公会数量及其阶级
- roaming was cancelled. The reason is the inadequacy of Russian server
players, who would abuse it to screw with battles on other servers. There are
however also problems not related with RU behavior – mass migrations might
harm server stability.
漫游模式取消。因为俄服坏玩家会滥用去其他服恶搞,而且大规模跨区会造成伺服器稳定
的问题
- it’s possible that more settings will be introduced to minimap (fonts and
such), but no guarantees
可能,但不保证,会有更多小地图选项
- there will NOT be skill MM
不会有技术分房
- Storm states that server for 50+ winrate players would not be successful,
as players would leave it quickly “due to the increased difficulty of battles
”
胜率50+专用伺服器不可行;玩家会迅速流失「因为战斗难度不断上升」
- T95E2 is apparently fine statistically (counting in the fact skilled
players have it in their hands), later however Storm states he’ll have a
look at it
T95E2 数据上没问题(已计入高玩的影响),然而 Storm 表示他会再看看。
- Q: “WG sucks, everything is bad, WoT sucks and you devs suck!” A: “Shit
happens. Don’t overeat in the night, do excercises in the morning and
everything’s going to be fine.”
脑洞发言,略
- Storm confirms that he is aware of the “too many draws on Swamp map”
issue, the map will be reworked. If these changes do not improve the
situation, the map will be removed.
Storm 已经知道「Swamp 太常平手」的问题,会修改地图。若这修改未能成功,就会移除
这张图
- Storm states that the amount of team battle players is not dropping, it’s
slowly rising actually. There are plans to develop the mode further.
团队战斗的玩家数量并未下降,反而在缓慢上升。计画进一步发展这模式。
- the appearance of FV4202 in 9.6 test (for supertesters) does NOT mean that
there will be two FV4202′s at the same time (premium and non-premium), it
means that the premium FV4202 will simply be tested for longer time
9.6 超测出现金FV4202;并不代表金银版会并存,只是金 FV4202 会测的比较久而已
- Czechoslovak branch in WoT: “I cannot say anything. Well, I can, but I can
’t.”
捷克线?「我没啥能说的。可以,但不能。」
- 9.7 will bring AMX-30? “That I also cannot say :(”
9.7 会有 AMX-30?「这也不好说 >"<」
- WG is working on increasing the map size. No details for now, it’s not
clear yet to which size and which maps will be made bigger.
正在加大地图,但是没有其他消息
- MM 3.0 – “for now it’s just a theory, it will take a long time to
implement”. Storm confirms there will be MM fixes, but it will definitely
not each team having a vehicle of certain class (“slots”).
新版MM:「目前还只是理论,需要很多时间研发」
- regarding the client size, Storm states that one vehicle is now cca 30 MB,
so all the vehicles are like 400 * 30 = 12 Gigs. For players with weak
computers, there will be a special SD variant (SD client) with reduced
texture quality.
谈到客户端大小,Storm 表示一台车大约 30Mb,全部约 12Gb。会有低解析度材质的较小
版本。
- Veider talks about the upcoming TD viewrange nerf: it will not harm TD’s,
unless you are scouting with them or something. It did not come up in vacuum.
Statistics were made and analyzed. The problem with TD viewrange is that TD’
s do not “scout” (light targets up) much in the battles, they only do that
at the end of the battle, when they are in critical situation. In such cases,
they are OP in defense – thanks to their viewrange it’s difficult to attack
them. Generally, the change will not influence the class gameplay, nobody
will kick TD’s out of the bushes.
Veider 谈到 TD 视野下修:除非你都拿 TD 侦查,不然不会有害。这并不是凭空乱砍,
我们收集统计数据并分析过的。视野的问题在於:TD 平常不开光,会轮到它们开光时都
是状况已经危急了。而这状况下高视野会让 TD 在防御时太强。大致来说,视野更动不会
影响这职阶的玩法,没人叫 TD 不准蹲草。
- it’s possible that in the future, some TD’s will have their accuracy
nerfed
未来可能会下修 TD 的准度
- gameplay inertia is taken into account in balance changes
平衡性修正时会考量玩家玩法的惯性
- Aufklärungspanzer Panther will be completely removed, not made premium
AFK 豹会被移除,不会转金
- it’s “completely possible” that Italy and Sweden will get completely
independent trees
义大利和瑞典有独立的科技树是「完全有可能的」
- it’s possible girl crews will get girl voiceover
可能会为女性组员添加女性语音
(译者:之前用过夏一可的语音包…太甜了怪怪的;另一个英文的还不错但久没更新)
- one of the variants of dealing with platoon IM’s (change them) is to allow
these missions to be played by solo players too, but with more difficult
conditions. For now however, the platoon requirement stays.
更动个人任务组排成份的解法之一,是让任务可独立完成但提高条件难度。但目前没打算
改
- developers will not increase the amount of equipment slots for gold (it’s
pay to win too much)
不会让你花金币多带装备(这样太P2W了)
- Havok will not increase WoT’s minimal requirements, as it will be optional
Havok 会是选则性功能,不会提高 WoT 的最低需求
- tank shell trajectory will not be changed to resemble a curve on horizontal
plane
不会更改弹道
- progress bar of IM’s in battle is already being developed
正在研发新功能让在战斗中显示个人任务的进度
- it will not be possible to select IM directly in battle
无法在战斗中选择个人任务
- Japanese premium MT (STA-2) is almost ready
STA-2 快好了
- Storm states that lags and freezes when switching to arty mode stopped
being a massive problem after the fixed from last patches
切换至鸟瞰模式时的停格及延迟,在最近的更新过後已不是大问题
- the option to transfer XP from one crewmember to another will not be
implemented
不会做组员经验转移的功能
- Minsk map will not be implemented apparently
不会加入明斯克地图(译者:为啥不做 WG 总部地图?很有趣啊)
- it’s possible company mode will be completely removed
战车连模式有可能被完全移除
- Chat 2.0 is in the implementation process. It has however issues when the
amount of players is too high.
新聊天模式正在开发;但玩家太多时一直会有问题。
- developers are working on HD maps as well
正在开发高画质地图
- it’s possible Sh-37 Soviet gun penetration will be revisited
可能会重新检视 Sh-37 机关炮的穿深(译者:T-46 的炮;本来是空用机炮的)
- low caliber autocannons with limited range will not have their range
increased, it’s not just a game issue, but also a server performance issue
小口径机炮/枪有射程限制,这有游戏考量,也是伺服器效能的考量
- it’s likely that perk rebalance will not come this year
技能重制可能今年无望
- KV-5 miniturret buff would only come at the expense of that tank losing its
limited MM
KV-5 想穿硬胸罩,就得拔掉分房保护。
- unique perks for events will not be implemented
不会有活动专属技能
- the result of the recent armor role discussion will be a nerf of several
outstanding guns’ penetration, but beyond that, nothing for now, these “
quite possibly” include 300mm+ pen guns
最近关於装甲地位的讨论结果会导致几只高穿炮的穿深下修;除此之外,虽现在还没消息
,「很可能」包含穿深破300的炮。
- new emblems are not planned for now
目前没计画做新的标志
- Storm played more than before lately, didn’t like IS-8 so he switched to
US M6
Storm 最近玩的多了,IS-8 打不好所以跳槽 M6
- Q: “What’s with garage battles?” A: “Nothing”
车库战?「无」
- 30 x 30 format was scrapped for now
目前放弃 30 vs 30 的战斗
- low to mid tier vehicles will not recieve limited +1/-1 MM
不会提供低阶车 +1/-1 分房
- multiturret mechanism is not being developed for now
多炮塔机制尚未动工
- AMX CDC and T-54 model 1945 will not have limited MM
AMX CDC 和 T-54 mod. 1945 都不会有分房限制
- Tiger L/56 is a tester tank, no decision about it yet
史实虎是测试用的,还没决定其前途
- Panther 88 will not recieve limited MM
88豹不会有分房保护
- T67 will be investigated for being OP (SS: as in, possibly nerfed)
会对 T67 起动 OP调查(SS: 大概会砍)
(Hellcat:老弟,该来的逃不掉)
- Prokhorovka and Swamp will not be limited to tiers 1-6
Prokhorovka 和 Swamp 将不会设为六阶以下专用地图
- Storm states that there is no such thing as a “corridor maps trend”, the
result of the entire “corridor” discussion/whine were changes on several
specific maps
Storm 表示「长廊式地图趋势」根本胡扯,有关长廊式地形的讨论/抱怨都集中在特定几
张地图
- Severogorsk was removed because it was boring
Severogorsk 因为太无聊而被移除
- Object 260 will not be nerfed for now, too few statistics are available
数据不足,Object 260 尚不会被砍
- TD2 mission will be investigated, there’s possibly a bug.
TD 2号任务可能有错,会调查
- AMX CDC will possibly be a normal (purchaseable) premium tank, but it’s
not totally sure yet
AMX CDC 可能做成一般(可购买)金车,但尚未定案
原文:
http://ftr.wot-news.com/2015/01/20/20-1-2015-big-storms-qa/
--
In church, they say to forgive!
Forgiveness is between them and God;
it's my job to arrange the meeting. 《 Man on Fire 》
--
※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 36.235.211.218
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/WoT/M.1421810943.A.2D7.html
1F:推 et134226 : T67 OP调查,我玩哪台砍哪台,瘸你妈的 01/21 11:40
OP车被查天经地义,勿骂脏话
2F:推 GilGalad : 炮兵辅助模组真的有差 |o| 而且差超多 XD 01/21 11:40
3F:→ GilGalad : 以前用官方缩圈会显示红色尻不到的 用模组会发现有 01/21 11:41
4F:→ GilGalad : 些其实还是有某些角度可以尝试攻击 |o| 01/21 11:41
5F:推 b52045204 : 俄服玩家siu乳其他玩家 嗯.... 01/21 11:43
※ 编辑: WillieHuang (36.235.211.218), 01/21/2015 11:49:08
6F:推 austin0353 : 炮兵模组个人认为是帮助建构空间概念,炮线是一样的 01/21 11:55
7F:→ austin0353 : 若加上去要nerf,那我宁愿不要 01/21 11:56
8F:推 austin0353 : FCM 50t跟88豹比太有优势了 01/21 12:05
9F:推 Pegasus99 : 玩op车的玩家不能催眠自己这样很公平 该砍的就是要 01/21 12:06
10F:→ Pegasus99 : 砍 01/21 12:06
11F:→ austin0353 : TD视野下修,希望权重能低些,像SPG低10%之类的 01/21 12:06
12F:→ Pegasus99 : 但那条TD砍准度就不太爽了 TD太op的部分绝对不是准 01/21 12:07
13F:→ Pegasus99 : 度 01/21 12:07
14F:→ fireunicorn : 59跟88虎要被砍装甲?...88虎有点惨... 01/21 12:07
15F:推 austin0353 : 260看QB玩感觉op,除非大家都会打车长塔 01/21 12:11
16F:→ austin0353 : 虎式调装甲时,88虎没动到的关系 01/21 12:11
17F:推 RedDux : 炮兵模组就是把高手的绝招公开化 有些虽然是红圈 01/21 12:11
18F:→ RedDux : 但凭经验可以打的到的 显示出来这样 01/21 12:12
19F:→ austin0353 : T67就算砍视野还是op,有机动、有隐蔽、有DPM 01/21 12:12
20F:→ austin0353 : 若降低高穿炮的穿深的话,我想也不用做坦伤经验加成 01/21 12:19
21F:推 austin0353 : 希望59砍一点装甲,不然跟122-44一样对小车无敌 01/21 12:24
22F:推 ccc73123 : 炮车模组又不会改变炮弹轨迹 红圈怎麽会打得到? 01/21 12:25
23F:→ ccc73123 : 除非是用高爆伤害扫到还有可能 01/21 12:26
24F:推 austin0353 : 绘图距离改成圆形应该只有一些点位有差 01/21 12:26
25F:推 XDGC : mod官方内建结果要砍炮车 how terrible 01/21 12:26
26F:→ ccc73123 : 用炮车模组准星瞄的到的位置 上帝模式也一定是绿圈 01/21 12:27
27F:→ austin0353 : afk豹还没玩过,感觉要在像50-2被扔掉前玩一玩 01/21 12:28
28F:→ goldensnitch: 查你OP 01/21 12:31
29F:→ austin0353 : 炮车模组只是简化部分瞄准,如上面有人说到是减少跟 01/21 12:31
30F:→ austin0353 : 高手的差距 01/21 12:31
31F:推 ccc73123 : 这是没错 但绝对不会上帝模式打不到 用MOD就打得到 01/21 12:36
32F:→ ccc73123 : 有些建筑物的缝隙用上帝模式要TRY很久才会变绿圈 01/21 12:38
33F:→ ccc73123 : 用MOD的话就一目了然 但这种缝隙就算打了 01/21 12:38
34F:→ ccc73123 : 以炮车的准度也有9成的机率打不穿 01/21 12:38
35F:→ ccc73123 : 炮车模组最好用的地方还是预测炮弹落点 01/21 12:40
36F:→ ccc73123 : 用上帝模式只拉出一条线 经验不足很难估计炮弹会落 01/21 12:40
37F:→ ccc73123 : 在哪个点 01/21 12:40
38F:推 austin0353 : 的确,有时後绿线,稍微没注意动到一点且开火才发现 01/21 12:40
39F:→ austin0353 : 变成红线 01/21 12:41
40F:→ austin0353 : 上帝模式要自行算进车高 01/21 12:42
41F:→ ccc73123 : 不过打移动中的目标 估计前置量MOD就没上帝模式好用 01/21 12:42
42F:→ goldensnitch: 没错 上帝模式下看可以命中 MOD里发现瞄太高 车太矮 01/21 12:53
43F:推 NineGon : 看到 94 条就先推 01/21 12:59
44F:推 frtwwilo : 希望88猎虎可以Nerf,然後退费. 01/21 13:03
45F:推 ccc101419 : 疾病管制局我应该是必买了 目前看来很OP就算分房没 01/21 13:08
46F:→ ccc101419 : 保护 然後平衡自走炮的方式是显示装填时间跟位置给 01/21 13:09
47F:→ ccc101419 : 对方看?! WTF?!WG是脑袋装屎吗?? 01/21 13:09
48F:推 ccc73123 : 真的要显示装填时间的话 155 58应该要集体跳海了 01/21 13:10
49F:→ ccc73123 : 弹匣打完後敌军自动获得勇气冲锋BUFF 01/21 13:11
50F:→ ccc73123 : 持续时间70秒 01/21 13:12
51F:推 lovemost : 绘图任务看不太懂 01/21 13:20
52F:推 youthyeh : 如果有多炮塔机制M3 Lee也不至於那麽废了 01/21 13:28
53F:→ youthyeh : 他第二炮手根本跟车长一起坐在炮塔里等着被打 01/21 13:29
54F:推 blakespring : 好多重复问题阿 60人混战没了 sad 01/21 13:30
55F:→ khwz : 60人混战你只会觉得猴子更多而以 01/21 13:45
56F:推 bgrich : 现在30人遇到龟的图就觉得浪费生命了,60还得了 01/21 13:53
57F:推 blakespring : 1打29跟1打39有差 困难度增加 SUPER HARDCORE 01/21 13:54
58F:→ khwz : 反之7打7 高手就会更能掌握局势 01/21 13:58
59F:推 melzard : 1个QB跟59只猴子打也是会被辗过去的啦lol 01/21 14:04
60F:推 ccc101419 : 不用59只猴 再厉害的高手只要被像我这样的绿猴2打1 01/21 14:08
61F:→ ccc101419 : 应该就很难赢 这游戏说真的不要落单是一个重点 01/21 14:08
62F:→ ccc101419 : 落单就要有绝对地形或视野优势 01/21 14:09
63F:→ ccc101419 : 不然就是要车够机动跑得掉 01/21 14:09
64F:推 tai33ru : 还好...FCM 50T已经买来玩很久了 好车 01/21 14:21
65F:→ DHXD : TD跟SPG根本没事也中枪 而且是很多枪 01/21 14:28
66F:→ lsslss : SPG不是没事就中枪 是吵很久WG最後还是顺从猴群nerf 01/21 14:54
67F:→ lsslss : 了SPG 猴群之後就发现少了SPG精确的火力支援 TD蹲草 01/21 14:55
68F:→ lsslss : 太OP了所以又开始吵TD 从SPG全面NERF就是个错误开始 01/21 14:56
69F:→ lsslss : 另外30v30也不看好 只是更多猴群扰乱战局而已 01/21 15:01
70F:→ lsslss : 如果是趣味性质的30v30可能会很欢乐 一般战就算了 01/21 15:02
71F:推 youthyeh : 试想猴群看见人多的地方存活率高,20几辆车全部挤 01/21 15:31
72F:→ youthyeh : 过去变成超级一波流,另一边几只小猫要对抗15辆敌军 01/21 15:31
73F:→ youthyeh : 一波流又前面龟掩体後面停车场,敌方还越过基地直接 01/21 15:33
74F:→ youthyeh : 口袋战术包围停车场死光光,惨烈 01/21 15:34
75F:推 blakespring : SPG NERF是玩家搞出来的文章在哪篇? 01/21 15:36
http://ftr.wot-news.com/2014/09/03/insider-wargaming-thoughts-on-arty/
内容落落长,有兴趣自行参阅
因为论坛中对自走炮的抱怨声,WG 後来削弱自走炮
而 SerB 早表示自走炮数据上没问题,而玩家只是根据片面感受进行抱怨;
并预言削弱自走炮会造成 TD 过於强势
结果?大自走炮时代结束後的情况,相信各位有经历过的都相当清楚
76F:→ youthyeh : 欢乐喔,30v30的pzIc大混战感觉就很欢乐啊XD 01/21 15:37
77F:推 Bhaal : 当初nerfSPG的时候,SerB就预言接下来会抱怨TD太OP 01/21 15:43
※ 编辑: WillieHuang (36.235.233.102), 01/21/2015 16:28:36
78F:推 melzard : 那乾脆buff SPG! 01/21 16:34
79F:推 Cotana : SPG nerf>TD nerf>HT nerf>MT nerf>LT nerf>SPG.... 01/21 16:55
80F:推 colin1120 : 虽然大家都爱拿Serb开玩笑 但Serb并不是草包 01/21 17:07
81F:→ goldensnitch: 大风吹 吹什麽 吹 01/21 17:08
82F:→ colin1120 : 什麽叫草包 这段时间负责地图还有视野机制的才草包 01/21 17:08
83F:→ youthyeh : 为什麽nerf SPG就会造成TD过强啊?哪位大大可以讲解 01/21 17:31
84F:→ youthyeh : 一下~ 01/21 17:31
85F:嘘 YukiPhoenix : 6.0? 怎不拿7.5来讲... 01/21 17:34
86F:嘘 YukiPhoenix : 然後SWAMP这张天杀的烂图到底还要摆多久 01/21 17:36
87F:推 Cotana : swamp烂的很平衡 因为平手就是大家一起输 01/21 17:40
88F:推 OnlyTD : 砍视野,OK,残局影响力下降,Asia死龟玩家必增加 01/21 17:43
89F:→ OnlyTD : 下修准度 太棒了XD 逼迫TD上前给人亮、被人打 01/21 17:44
90F:推 OnlyTD : 结果玩家自主解决方案还是开HT蹲草 囧.. 01/21 17:48
91F:推 iamstudent : SPG克TD,TD需要隐蔽所以一般不喜欢移动 01/21 17:51
92F:→ iamstudent : 然後SPG刚好适合攻击静态目标物,如此而已 01/21 17:51
93F:推 colin1120 : 管你再快的TD 只要不是E25都很好砸 01/21 17:53
94F:嘘 Coma : SWAMP去死 01/21 17:53
95F:推 OnlyTD : 蹲草不是问题,问题是有玩家不管开什麽、在什麽状况 01/21 18:04
96F:→ OnlyTD : 永远都在"蹲" 整场孵蛋15分钟都看过.. 01/21 18:05
97F:→ OnlyTD : 当时SPG Nerf了两点:缩圈、炮弹飞行速度 01/21 18:05
98F:→ OnlyTD : 这两点让TD亮灯泡时 可脱逃时间增加许多 01/21 18:06
99F:→ OnlyTD : 准度那一刀 更让SPG的容错率大降 01/21 18:06
100F:→ OnlyTD : 此外,这三点还影响到其他车种:移动中不易被击中 01/21 18:06
101F:→ OnlyTD : SPG Nerf了,反制TD的效果变差,TD变相Buff 01/21 18:07
102F:→ OnlyTD : 但是TD强处跟准度一点关系都没有www 01/21 18:08
103F:→ stonecoldii : ...在那讲残局的 会死龟不动的玩家给他视野450 01/21 18:34
104F:→ stonecoldii : 他还是不会动的 反之亦然 01/21 18:34
105F:→ stonecoldii : 砍TD视野只是刚好 定位上可自开自打得应该是MT 01/21 18:35
106F:推 rommel1 : 个人觉得游戏给战车的HP太少 又有黑枪 中弹2~3发 01/21 18:46
107F:推 YukiPhoenix : 残局本来就对现行的TD太过爽 01/21 18:46
108F:→ rommel1 : 就差不多了 谁敢临阵当先? 死最快~~~~~ XD 01/21 18:46
109F:→ rommel1 : HP太少 龟反而能撑的比较久~~~~~ 01/21 18:47
110F:→ YukiPhoenix : WG平衡乱搞已经不是一天两天了 该有装甲的没装甲 01/21 18:47
111F:→ YukiPhoenix : 顺便呼应记忆美化的问题 WG怎不拿7.5左右的版本来 01/21 18:48
112F:→ YukiPhoenix : 重新评估 现在这帮废物到底有没有脑 01/21 18:48
113F:→ WillieHuang : 楼上要不要发一篇专文来骂?KV在五阶场扛神教炮的 01/21 19:05
114F:→ WillieHuang : 日子我可一点也不想回去 01/21 19:06
115F:推 youthyeh : 造成海服掀起德国重坦热潮→全部当成TD开! 01/21 19:07
116F:推 fransice7 : T67,前面有人被点名的用这台T49时代洗了4x张8杀牌 01/21 19:20
117F:→ fransice7 : 超OP的 01/21 19:20
118F:→ fransice7 : ccc73123大 讲的SPG部分我认为不太对 01/21 19:22
119F:→ fransice7 : 在有些奇怪地形上帝模式显示红线,但是用玩家自己 01/21 19:23
120F:→ fransice7 : 经验技术修正落点,其实打得到没错 01/21 19:23
121F:→ ccc73123 : 只要炮弹能击中 就不可能是红线 01/21 19:26
122F:→ ccc73123 : 你显示红线却打中 只有一种可能 就是落弹圈中心点 01/21 19:27
123F:推 YukiPhoenix : 楼上两位讲的是不同事情 01/21 19:27
124F:→ ccc73123 : 无法飞越障碍物 但因为炮弹准度的偏差 实际上飞得高 01/21 19:27
125F:→ YukiPhoenix : 红线是中心点到底打不打的到(假设完全没歪) 01/21 19:27
126F:→ YukiPhoenix : 红线还打中那就是歪了 01/21 19:28
127F:→ ccc73123 : 一点 所以才打中敌车 但这种情况下你微调准星 01/21 19:28
128F:→ ccc73123 : 还是可以得到绿色落弹圈 01/21 19:28
129F:→ ccc73123 : 所以结论就是你自己没瞄好 结果歪炮了反而打中敌车 01/21 19:29
130F:→ fransice7 : 我说的是绿圈,线一路到敌人附近都是绿色, 01/21 19:34
131F:→ fransice7 : 但是最後一段是红色,像敌人在逆斜坡的位置 01/21 19:34
132F:→ fransice7 : 有模祖的话应该很简单解决吧,用原厂上帝模式 01/21 19:35
133F:→ fransice7 : 要有点经验才能修到弹道划到敌人的头 01/21 19:36
134F:→ fransice7 : 但是有一个比较奇怪的地方,应该是我还不会瞄 01/21 19:37
135F:→ fransice7 : 就是像Himmelsdorf窗户那种,有时候红线也能砸到 01/21 19:38
136F:→ fransice7 : 不知道是不是歪炮 01/21 19:38
137F:推 ccc73123 : 最後一段是红色代表中心点被障碍物阻挡 01/21 19:39
138F:→ hemisofia : 其实就是8倍镜跟30倍镜瞄准难易度相同的问题 01/21 19:39
139F:→ ccc73123 : 不管是地形还是敌车阻挡炮线 都会显示红色 01/21 19:39
140F:→ ccc73123 : 在逆斜坡显示红色 通常是被敌车的车体阻挡 01/21 19:40
141F:→ ccc73123 : 这样当然能击中啊 01/21 19:40
142F:推 YukiPhoenix : 就是地形被挡住的部分会显示红线 中心绿点在地形上 01/21 19:40
143F:→ YukiPhoenix : 那样只有歪泡会中 01/21 19:41
144F:→ ccc73123 : 其实要分辨也很简单 你看到绿线变红线的地方在敌人 01/21 19:41
145F:→ ccc73123 : 身上就是了 01/21 19:41
146F:→ fransice7 : 瞄靠近自己一点会砸到斜坡,瞄离自己远一点会从 01/21 19:43
147F:→ fransice7 : 敌人头上飞过,原厂上帝模式 ...... 01/21 19:43
148F:推 ccc73123 : 经验问题 多揣摩吧 不过炮车模组的确很有帮助 01/21 19:45
149F:推 YukiPhoenix : 楼上讲的状况换MOD也不可能会中 01/21 19:45
150F:→ YukiPhoenix : MOD只改视角 其他一概没改 01/21 19:45
151F:推 ccc73123 : 没错 所以我才会觉得MOD改内建还要NERF炮车根本脑残 01/21 19:48
152F:推 YukiPhoenix : 不过MOD确实让SPG好打很多 原本我玩261跟猴子一样 01/21 19:51
153F:→ YukiPhoenix : 用MOD场场AP爽穿头皮 01/21 19:51
154F:推 fransice7 : 我刚再回想很多状况,ccc73123讲的才对,是我讲错-.- 01/21 19:52
155F:推 OnlyTD : stonecold板友 我是上面有说 永远在蹲那串啊XDDDD 01/21 20:25
156F:→ OnlyTD : 讲残局的地方也有说:砍视野,OK,残局影响力下降 01/21 20:25
157F:推 shadow54 : 嗯...SPGnerf?中坦玩家路过 01/22 16:53
158F:推 Jadeiteangel: 没玩TD、SPG的表示超愉悦 01/24 20:05