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- when testing the new viewrange system (with only LT’s having good viewrange), developers are aware of the potential situation where hightier LT ’s just sit back and camp due to their very good viewrange and competitive guns 测试新开光系统(只有轻坦有高视距)时,开发人员发现有些状况下,高阶轻坦可以 仗着高视距和不错的炮,只须龟在家里就好 - apparently the T-34-3 buff went well T-34-3 的 buff 做得不错 - gun damage does NOT have to correspond to the gun caliber, it’s a balance parameter 伤害值并未取决於炮管口径,它是个平衡用参数 - Yurko2F (developer) explains how the M53/M55 model got screwed: “We are working on many tanks outside of what is interesting for players the most – game characteristics. Well and if something gets broken, we try to fix it quickly.” Yurko2F 解释为啥 M53/M55 模组会被恶搞:「除了玩家最在乎的数值之外,我们也会处理 车辆的其他部份。嗯,如果搞砸了,我们会试着尽快修好。」 (译者:有讲跟没讲一样嘛,很弱吔) - the “individual missions” will be the same for everybody (SS: so where’s the “individual” part? o.O) 每个人的『个人任务』都会一样(SS:那『个人』的意义在哪??) - old LT8′s will be buffed “if necessery” 「如果有必要」,会 buff 旧八阶轻坦 - IM conditions too tough? “Don’t worry, everything will be fine. Wait for the feature to come out.” 个人任务太难?「别担心,耐心等进一步消息。」 - Storm on supertesters: “Various players are recruited to supertest. Including those with poor skill. That’s done for the test statistics to be more representative. So it is more like random battles.” 谈到超测玩家,Storm:「超测玩家各式各样,也包涵技术差的玩家。这是为了让测试环境 更接近随机战斗。」 Storm also made a post, where he is asking for a feedback on the role of armor in current WoT. Here are the answers from it: Storm 之前开了个主题听取玩家对现行装甲重要性的意见,以下来自其回答: - Storm states that the usage of gold ammo is not that high. Even if the gold ammo was hardcapped at 5 pieces, it wouldn’t help Maus, because everyone would just shoot the gold shells in it anyway. Storm 表示金弹的用量并没有想像的高。就算限制每台车只能带5颗金弹,鼠式的日子也 不会比较好过,因为大家还是会用金弹招呼牠。 - Storm states that one of the main reasons why gold shells are not hardcapped, is the fact it would reduce Wargaming’s profit Storm 表示不限制金弹数量的主要原因之一是这会降低 WG 的营收 - according to statistics, IS-6 and KV-5 do bounce at least 50 percent of all shells from tanks of the same tier (including gold) 数据显示,同阶车砸在 IS-6 和 KV-5 身上的炮弹至少有一半未击穿(包括金弹) - IS-6 armor ricochets shells more than it bounces them IS-6 的装甲造成的跳弹比未击穿来的多 - Maus will not be buffed, it has some of the best stats of its tier. The opinion of some players that it sucks is not based on reality. 不会 buff 鼠式 - developers will ban (forcibly disable) the mod, that shows what type of shell hits your tank (gold/credit). The reason for the ban is that the same mod not only tells you the type of the shell, but also who is shooting at you. 会强制禁用弹种显示模组。因为除了弹种外,它也会显示攻击者是谁。 - developers are still analyzing the feedback on reported several second freezes 还在分析据报在游戏中卡住数秒的问题 - Q: “I miss times where IS-4 on tier 9 could stand in the middle of the field and bounce everything.” A: “And you consider that normal?” Q:「真怀念以前IS-4还是九阶车,可以随地停车享受跳弹乐趣的时光」A:「你觉得这样是 正常状况?」 - T-35 (multiturret heavy tank) will not come in 2015 T-35 明年无望 - increasing gun penetration loss over distance is not an option, as it would cause issues on low and mid tiers in many cases 增加穿深衰减也不可行,因为会在中低阶的战斗中造成问题 - Storm states that when it comes to two options what to do with gold shells (reduction of damage, increase of price), both are reasonable in a way, but both also have disadvantages, specifically monetization and attitude of general playerbase to such a change and others. But they haven’t been scrapped yet. Storm 表示两种金弹的修改方式(减伤或加价)都有些道理,但也都有缺点,例如公司收 益、主要玩家对这改动的态度之类的。然而,这两个方案未被废弃 - the loss of profits is one of the internal parameters that the developers will take into account when deciding what to do with gold ammo 在更动金弹时,开发人员也会考量这对公司收益的不良影响 - +/-1 MM spread was rejected long time ago - +/-3 MM will not be retuned either ±1 或 ±3 分房都不会出现 - Storm never did beat anyone physically for poor work, his maximum was yelling over Skype, but he states he can’t do it, he’s an anti-conflict person Storm 从未因为某人工作不力就扁人,他的极限顶多到透过Skype骂人;但他表示这他也 没做过,因为他不喜欢冲突。 - the developers were discussing the role of armor internally for quite some time already 装甲的角色的问题吵很久了 - developers are discussing what to do with the M48 Patton, they differ in their opinions about the vehicle and what should be done with it 还在吵M48要怎麽改 - accuracy will be nerfed a bit – not the parameter per se, but the distribution within the circle will be changed 会稍微下修精准度;帐面数据不会变,而是修改瞄准圈内的落弹分布 - apparently, the plan to change the render range from a square to a circle collided with the new version of Bigworld and therefore got delayed a bit, Storm hopes to implement it in first half of 2015 预计在新版Bigworld引擎中把绘图范围改成圆形,进度有点耽搁,Storm 希望在2015上半 年可以实装 - new motion physics will improve the tank dynamics in the game (smaller loss of speed on hills, obstacles etc.) 新移动系统会改善游戏中的车辆移动 - IS-7 will not be buffed, statistically it’s fine more or less IS-7 数据上没问题,不会buff http://ftr.wot-news.com/2014/11/23/23-11-2014/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 36.235.230.51
※ 文章网址: http://webptt.com/cn.aspx?n=bbs/WoT/M.1416837104.A.F9E.html
1F:推 JLintopPG : IS-6那段不太懂 ricochet跟bounce意思一样吧? 11/24 21:58
2F:推 GermanNavy : 可是被打坏装备的时候就会显示是谁打的啊.... 11/24 21:59
3F:→ GermanNavy : 禁止MOD显示攻击者不是很奇怪.... 11/24 22:00
4F:推 JLintopPG : 刚google发现ricochet是强制跳弹 bounce是未击穿 11/24 22:02
5F:→ JLintopPG : 长知识了 11/24 22:02
6F:推 cadsketchup : 0.0 11/24 22:03
7F:推 EXZUSIC : 因为-6侧面是内凹 打穿侧裙的间隙进去不是没力或跳 11/24 22:06
8F:推 g3sg1 : -6侧面跟-3一样是内凹? 11/24 22:07
9F:推 condition0 : MOD显示攻击者连没开光没打坏装备的都会显示 11/24 22:14
10F:→ condition0 : 早就觉得这MOD很OP了 没想到现在才禁 11/24 22:15
11F:推 batterykugua: 没想到现在才禁 +1 11/24 22:22
12F:→ nfs2earth : 还我183金弹 11/24 22:36
13F:推 colin1120 : 没想到现在才禁 +2 11/24 22:47
14F:推 osc63360 : IS-7问几次了…? 11/24 23:01
15F:推 mbtvsbmp : 测试新开光系统那段看完超级想笑, 11/24 23:02
16F:→ mbtvsbmp : 根本就是让猴子超进化....感觉只会使黑枪风气更糟 11/24 23:03
17F:推 hemisofia : 希望他们早点想通吧 新的视距系统实在无法让人欢迎 11/24 23:17
18F:→ dxzy : 高阶坦克装甲有差到高阶LT远远就能穿吗 11/24 23:19
19F:→ dxzy : and 圆形才对啊(敲碗) 正方形各方面都超诡异的 11/24 23:20
20F:→ dxzy : 是还满OP的 但要是只有看得到的敌人可以显示不行吗 11/24 23:23
21F:→ snegi : -6侧面不是内凹 跟-3比 间格装甲後面就是履带了 11/24 23:54
22F:推 kevincfvgb : 我想要来袭方向MOD 11/25 00:50
23F:推 ccc73123 : 绘图范围改圆形不难吧...为何还要等半年...? 11/25 00:56
24F:推 Raelian : 似乎是基於效能的负担问题,这得翻以前的QA。 11/25 01:53
25F:推 DHXD : 没想到现在才禁++ 之前觉得太OP就删了 11/25 05:09
26F:→ DHXD : 搭配来袭指示器根本就把敌方车辆位置都抓出来了 11/25 05:10
27F:→ losmith : 快点把M48该有的强度重现出来啊啊啊啊啊 11/25 09:18
28F:推 mcbain : 我好像有碰过卡住数秒的问题,开T29去撞墙囧 11/25 09:47
29F:推 korsg : -7:麦搁问阿 没事就是好事 11/25 10:21
30F:推 rommel1 : 伤害值的设定 让虎王跟M-4单挑还不一定赢~~XX平衡~ 11/25 18:34
31F:→ lahoho : 改精准度让玩家更容易打歪难道会让游戏更好玩吗 11/25 20:13
32F:推 batterykugua: 当时变准之後玩家变得更龟 我支持改准度 11/25 21:34
33F:→ EXZUSIC : 打歪才不会更好玩 11/25 21:35
34F:→ lsslss : 逼玩家拉近作战距离 当初改准都有人拿短122/152黑枪 11/25 22:15
35F:→ dxzy : 打歪当然会更好玩啊..可以看到那些死猴子打不出成绩 11/25 22:26
36F:→ dxzy : 副作用是猴子练车练得更慢白板更长更坑然後一堆德车 11/25 22:28
37F:推 Pegasus99 : 以前比较好+1 可以期待看到猴子黑到恼羞乱骂 11/25 23:21
38F:→ Pegasus99 : 只是152神教就要更虔诚了 11/25 23:21
39F:推 psilons : 落弹改准又要改松 11/26 16:20







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