作者WillieHuang (Willie)
看板WoT
标题[情报] 11/15 Q&A
时间Sun Nov 16 16:01:55 2014
- a shell in the game is represented by a single point, not an object. As
such, a shell can pass through holes, that are smaller than its caliber
炮弹只是由一个点代表,所以可以穿过小於他直径的洞
- developers are still thinking what to do with T-44-85
还在想 T-44-85 要怎麽改
- it’s possible T-34-85M will be “available before the end of the year” –
it depends on whether it’s “ready” (to be released)
T-34-85M 有可能「在今年底之前释出」,如果来得及搞定
- developers will not disclose the internal tank module layout (the way it is
in War Thunder), there will however be an “armor inspector”
不会公布车内模组配置,但会做「装甲指示器」
- ammo rack damage (SS: as in the possibility to damage ammo racks) will not
be removed from the game
不会取消弹药架损伤机制
- some guns have “wrong” damage (inconsistent with other guns of its
caliber)? “We will definitely fix that, as soon as we recieve the data on
historical damage value these guns had”
有些炮的伤害值做错了!「只要你拿出伤害值的史实资料,我们肯定会修正。」
- a player claimed that certain tanks have higher chance to get certain maps
and gave “Chaffee” and “Stalingrad” as an example, Yurko2F stated this is
not true for the tanks the player gave as an example
有人声称某些车辆进特定地图的机率较大,并举「霞飞」和「史达林格勒」为例子。
Yurko2F 表示这个例子不成立。
- the fact that Porsche heavy tank tracks have thicker armor than the
Henschel ones is “compensated by other characteristics”
保时捷(P)重坦的履带比亨舍尔(H)的要厚,已用其他的数值补偿平衡
- Storm admits that the ramming system is screwed. It will be reworked and
simplified by removing the fact that the armor calculated currently during
the ramming is the one at the point of contact. Instead, the armor considered
when ramming will simply be the nominal armor, taken from the tank
characteristics (nominal front/side/rear armor) on the side that rammed (or
got rammed).
Storm 承认碰撞伤害系统搞砸了。将重制,把现行的「采计接触点装甲值」改成「直接使
用车辆资讯(前/侧/後 那一条)上的装甲值」
- T-44 in HD? “When it’s done it’s done”
HD T-44? 「WIDID」
http://ftr.wot-news.com/2014/11/15/15-11-2014/
--
In church, they say to forgive!
Forgiveness is between them and God;
it's my job to arrange the meeting. 《 Man on Fire 》
--
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1F:→ austin0353 : 现行的碰撞系统高车和矮车黏在一起有一方就很容易一 11/16 16:26
2F:→ austin0353 : 直扣血,另外也看过轻坦撞重坦竟然轻坦没损重坦损 11/16 16:27
3F:推 hemisofia : 0距离接触下 T95可以倒车一直扣T37血之类的 11/16 16:28
4F:推 ThunderBlade: 伤害值的史实资料 XD 11/16 16:57
5F:→ colin1120 : 伤害只能是bad 不能是wrong... 这些人什麽时候才肯 11/16 17:01
6F:→ colin1120 : 把脑浆装进脑内再玩WOT跟提问... 11/16 17:01
7F:→ KusoPvt : 脑浆好吃 11/16 17:46
8F:推 longlyeagle : 伤害值的史实资料 11/16 19:00
9F:推 elflin1024 : 这跟考古挖出孔明智力100的古籍有异曲同工之妙 11/16 19:37
10F:推 Pegasus99 : 不是我在唬洨 越王勾践的宝剑是跨时代至宝 保存至今 11/16 19:49
11F:→ Pegasus99 : 仍旧不腐 推断刚出厂的时候一刀能砍720HP 远高同时 11/16 19:50
12F:→ Pegasus99 : 期常见的490HP 11/16 19:51