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见鬼的大长篇… - XP for tanking temporarily removed, will be tested and will return 坦伤换经验是暂时移除,测试後会回归 - 9.4 – hopefully more vehicles will recieve split of transmission 希望在9.4有更多车完成引擎/变速箱分家 - there have been many problematic cases where various accidents were considered “suicide”, that’s why the suicider punishment was removed for rework 自杀惩罚系统因为有许多误判所以被撤回重制 - the bug where “early leaving” is punished when leaving a replay will be fixed 会修正提早离开重播却被中离系统警告的错误 - the HD texture split only includes textures in maximum quality, they are almost needlessly detailed, they can be viewed only in hangar during zoom, therefore these were split for players who don’t need them not to download them HD 材质包只对最高画质有效;它的精细度几乎不必要,只在车库中放大检视时有意义; 所以我们把它分离出来让不想要的人不用下载它 - developers will monitor the popularity of the HD textures 会监控HD材质的受欢迎度 - EVERYONE will have HD models (as in, high polygon models), the only difference will be the texture quality and resolution 但是所有人都必须使用HD模型;只有材质等级和解析度是可选择的 - HD maps – there is one “integration map” (testing all new tech, new landscape, tree, water rander, HD textures, new texture techniques on one map)- FPS is being tested in order to work on bad computers, no ETA on HD maps, but they are working on it actively - currently, they are using Abbey map for that HD 版地图正在制作中,会让烂电脑也跑得动,没有时间表(目前是拿Abbey当试验地图) - HD models in the future – the speed will increase, until now, process was complicated, in the future, HD tanks will come faster and faster 接下来 HD 化的脚步会越来越快 - graphic effects – more impovement in the future (destruction of objects and such) 未来会改善画面特效(物品摧毁之类的) - dynamic armor destruction is very expensive PC-resource-wise, it was tested 测试过动态装甲损伤,非常吃电脑资源 - ripping off various junk that is hanging on the tank by shots/explosions will come in the future 未来会让车上的杂物可以被轰掉 - night battles, the gameplay is not exactly fun, it’s pretty, but it doesn’ t play nice. Developers don’t want to make visibility-reduced maps. 夜战不有趣;很漂亮没错,但不好玩。开发人员不想做低视度地图。 - weather is being experimented with, performance is the biggest problem, it’ s planned, no ETA 正在试验天气系统,但是效能是最大问题,没有时间表 - a lot of work is being done on sounds, many are being recorded, the sound feedback was positive, devs want to release sounds of many tanks at once, explosions and shots are being recorded as well in real life, devs are also experimenting with it (volume etc.) 在音效上做了许多努力,许多是重新录制的,意见回馈不错;开发人员希望一次释出许多 车的音效。炮声和爆炸声也是实地录制,正在测试中。 - Havok – only client-side, it will only influence object destruction, only visual effect, it will NOT influence suspension and tank motion physics (both are separate systems) or shell ballistics. Currently, developers are working on Havok content (cutting houses to bricks and pieces). Then it will be tested. 仅限客户端的 Havok 只会影响物件摧毁,但仅为视觉效果,不会影响车辆移动、弹道。 目前正在制作支援 Havok 的内容(忙着把房子拆成砖头) - the first map with Havok will be Stalingrad (many buildings are destructable) 第一个支援 Havok 的地图会是史达林格勒 - Havok will be optional – if disabled, everything will look like it does now Havok 会是可关闭的功能;若关掉,所有东西就会看起来跟现在一样 - devs tested a building, that consisted of individual bricks and its destruction, but this is too detailed – bricks will come in “blocks” and these blocks will fall from the wall 测试过把房子拆成一块块的砖头,但是太细了;所以砖块会大块大块的掉落 - some objects will remain undestructable (stones etc.) 有些物件仍会是不可摧毁的 - Havok building parts will disappear in time (after their destruction) in order not to clutter maps with too many objects Havok 的房屋残骸一段时间後会消失,避免地图上出现太多物件 - multicore support – WG is working on it, but it will only increase FPS by 10-30 percent (depending on the PC) WG 正在处理多核支援,但它只提供一至三成的FPS增加 - gun barrel rings (marks) feature is basically finished, might be just tweaked a bit 卓越印记系统几乎完成,可能还要点小调整 - perks/skills rework and new perks: WG is working on that (reworking old and introducing new) in order to make some currently useless old perks more interesting WG 也在重制技能/历练,让那些鸡助技能更有趣点 - Sixth sense – there is a plan to make it a radioman feature (it activates when the radioman base skill reaches 100 percent – here I am not totally sure however, if it was “main skill” or “first perk”) 有打算让「第六感」变成无线电兵的(SS: 没听清楚是熟练度全满还是第一技练满) - retraining crew to different role (radioman to loader for example) will come, any role will be switchable to any role, it will come in one of upcoming patches 组员转职系统会在接着的几个更新之一中推出,所有职位都可转 - 9.4: nothing really gamebreaking, it will be about bug fixes and preparing for 9.5 plus some new features – 9.5 will be big (no info for now) 9.4 不会有太大的变动;但是 9.5 会是大更新(目前没消息) - 9.0 had many bugs and negatives according to Storm 9.0 错误很多 - Sturmtiger, Brummb酺 – it was planned in a regular branch, but it was scrapped, there is no way to balance Sturmtiger, FV215b with 183 is bad enough when it comes to oneshotting and Sturmtiger would be even worse by a lot. It might come in the game as a PvE element, as a bot. But not a regular vehicle. Brummb酺 might be a regular vehicle in the future, but no decision for now. 突击虎和灰熊式曾被规划为银币车,但是已被放弃。突击虎无法平衡,183一发入魂已经 太夸张了而突击虎只会更糟。有可能把它当成PvE的内容。灰熊式未来依然可能是银币车 但还没决定 - multiturret mechanism – only for a very limited amount of tanks, that’s why it wasn’t implemented, most are early to midtiers. Very few hightier vehicles have more turrets. Multigun mechanism – could work for Maus, but it ’s kinda useless. ST-II could benefit from multigun mechanism, it’s possible it will be implemented. Currently developers decided both will be implemented (multigun, multiturret), but they don’t have high priority (medium KTTS – usually means within a year) 多炮塔机制只有少数车辆适用,大部份是中低阶车;多炮管系统,鼠式可用但是没啥用处 ST-II(双炮版 ST-I)会因此受惠有可能实装。目前开发人员决定两个系统都会实装,但 是优先度不高。(通常代表大概一年) - FV4202 – will be transferred to premium, because the current tier 10 is unhistorical (IRL it had different gun, engine, much thinner armor), it will be replaced by Action X Centurion (it’s a Centurion variant, with a tough turret, 200+ mm, 150mm on sloped surfaces, L7 gun 105mm) FV4202 会转金车,因为目前的十阶车不合史实;会用 Action X Centurion 取代 - it’s still possible everyone will get FV4202 for free as a premium la T34 – or not, or there might be a mission with FV4202 as a reward, it’s not decided yet, but these three are the options. It will come in one of the upcoming patches. 还没决定 FV4202 是否是依循 T34 模式免费送,或是用任务方式送出;接下来的更新之 一会公布。 - FV215b will be switched to Chieftain Mk.2 because it’s a fake (it was made because there was no other candidate for tier 10 at that point), one of the factors is also that players don’t like rear-turret ones FV215b 因为是台架空车,会被 Chieftain Mk.2 取代;另一个原因是玩家不喜欢後置炮 塔 - Chieftain Mk.2 will come apparently in the same patch as the FV4202 switch, it’s “Conqueror on steroids”, very good gun, not very tough armor, FV215b (120) will likely disappear from the game Chieftain Mk.2 会在 FV4202 转金车时同时推出;他是台「强壮版 Conqueror」好炮、 装甲不很硬,FV215b(120) 很可能完全移除 - devs don’t want to have more fake vehicles 不想再放入更多架空车了 (译者:WG 设计局转移业务到 WoWs了?) - new French HT and MT’s – HT branch was scrapped due to lack of info, some tanks in the old branch were fake etc. 有关法国新中、重坦:重坦线被放弃,因为没资料,而旧有规划是用架空车填补空缺 - French MT branch will come, but there is not enough stuff for full branch – there is nothing for tier 6-8. There will be lowtier tanks that actually fought in the war as a lowtier minibranch (Somua etc.) and then there will also be AMX-30 Proto and AMX-30 on tier 9 and 10 (SS: they will follow after AMX-13/90) 法国新中坦线会推出,但是不完整,缺6-8阶。前期会是有实战的低阶车(例如 Somua) 再下来会是九和十阶的 AMX-30 原型车和 AMX-30(SS: 会从 AMX-13/90 接上去) - more British TD’s will come very soon (likely this year) in a British branch. Half of branch is MT’s (lend-lease – Stuart, Grant, Firefly) and TD (Archer, Achilles, Challenger, Charioteer, Conway) – there was a variant to make FV4005 Stage 2 on tier 10, but it was scrapped due to the fact it has a 183mm gun and devs don’t want to make more of those, so the branch will end with tier 9 and merge with old branch (FV215b 183) 今年可能推出英国新中坦线。一半是中坦(租借车辆:Stuart、M3 Grant、Firefly), 其他是 TD(Archer、Achilles、Challenger、Charioteer、Conway);FV4005 Stage 2 曾是十阶候选车,但是开发人员不想再做183mm巨炮,所以被放弃。新线最高九阶,会和 旧线合流(FV215b 183) - the closest premium tier 8 tank is the Panther 88mm and the M56 Scorpion, both will come soon, there will be some more premium vehicles (tier 8) as well (to those nations and classes that are missing yet) 最接近完工的八阶金车是88豹和 M56 蠍式,都会很快推出;另外还有其他八阶金车。 - tank motion physics – will be more realistic (taking intertia and others into account), tanks will have more inertia, will stop slower. Storm confirms the “handbrake” option to make sharp turns. Currently the development of the features is finished, they are testing it now. It’s possible there will be a special common test to test these options. No ETA on that. 新的移动系统会更拟真(把动量和其他因素纳入考虑),动量会让你更难煞停。Storm 证实会有「手煞车」功能让你能急转。系统已制作完成,正在测试中。有可能举办特别 公测,但也没时间表。 - tanks will be possible to tip on their roof, for example when running fast into a very steep slope 如果开太快冲向陡坡,有可能造成翻车(译者:前空翻?) - tanks will lose much less speed when going over small obstacles 碾过小物体时掉速大幅降低 - apparently, “hard” surfaces will be easier to drift one 在硬地上较容易甩尾 - “too many corridors” on maps – according to Storm, this whine only came lately as a reaction to every change on each maps. Some maps indeed had corridors, for example El-Halluf now has corridors. This is not intentional program to make all maps with corridor. Storm 表示「太多长廊地形了」,直到最近才对此修正地图。有些地图的确有长廊地形, 例如El-Halluf。并没有内部计画把所有地图都加入长廊地形。 - new Murovanka does NOT have a “corridor gameplay” according to Storm Storm 表示新 Murovanka 不会是线性玩法 - developers will try not to make more “corridor-y” maps and maybe some with “corridors” will be reworked 尽量不会再制作线性玩法地图,有些长廊地形地图可能被重制 - there will be new tank filter in hangar 会有新的车辆过滤器 - the mod that displays names of tanks on minimap reduces a lot of FPS according to Storm, they are working on a version that doesn’t do that Storm 表示在小地图上显示名称的MOD会大量降低FPS,官方正在制作不耗资源的版本 (译者:我只是个仰赖最後敌踪、开光圈、视野圈、绘图范围标示的伪noob,依然爱用 MOD) - gold shells for silver will not be removed, changed or hardcapped 不会更动金弹银买机制 - when they find new data about armor for example, the developers rework the tank armor to historical level. This happens during HD rework as well. It’s possible that premium tanks will not get any armor changes during HD rework at all. 若找到新资料,会修正车辆装甲以符合史实。有可能在 HD 化时发生。但金车有可能完全 不更动装甲。 - new types of shells (anti-concrete for example) will not be introduced apparently, they would be superfluous 不会加入新的炮弹 - tier 9 and 10 premium tanks will not come (reward tanks will, but will not be sold) 不会有九或十阶金车(奖励车会有,但是不会拿来卖) - Roaming is basically developed, but it was decided not to implement it for now due to technical difficulties 漫游系统基本上已研发成功,但因为技术困难目前不打算实装 http://ftr.wot-news.com/2014/09/24/storms-stream-qa/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 36.235.234.118
※ 文章网址: http://webptt.com/cn.aspx?n=bbs/WoT/M.1411618759.A.8ED.html ※ 编辑: WillieHuang (36.235.234.118), 09/25/2014 12:27:39
1F:推 t0455453 : 越来越好玩了XD09/25 13:10
2F:推 ccc101419 : 不再有长廊型战斗 T95哭哭 09/25 13:27
3F:推 blakespring : 多核只增加10-30% fps...09/25 13:32
4F:→ blakespring : WG 设计局转移业务到WOWS了09/25 13:36
5F:推 blakespring : 爽!该死的长廊地形要减少了09/25 13:39
6F:推 Theo57 : not very tough armor是装甲不太硬吧 09/25 13:52
已更正 THX
7F:推 okinawa8 : 长廊掰 不会怀念你的09/25 14:39
8F:推 austin0353 : 最後敌踪跟打牌时有人帮忙记牌一样,有没有差别不小09/25 14:39
※ 编辑: WillieHuang (36.235.215.55), 09/25/2014 14:54:12
9F:推 Yijhen0525 : 会不会组员转职先扣10%,熟练度再扣10% 09/25 15:03
10F:推 w1213000 : 不太懂长廊型是... 指单一路线的意思? 09/25 15:14
11F:→ w1213000 : 文中所说的El-Halluf也不是这样的地图 变化不少耶 09/25 15:15
12F:推 JLintopPG : 期待Panther 88mm !!! 09/25 15:20
13F:推 GilGalad : El-Halluf北方地形修正之後就是很标准的长廊型战斗 09/25 15:46
14F:→ GilGalad : 野团几乎8成以上的战力都会被吸到那边去 |o| 09/25 15:46
15F:推 okinawa8 : Severogorsk 只有长廊的地图 09/25 15:52
※ 编辑: WillieHuang (36.235.215.55), 09/25/2014 16:52:50
16F:→ Carlifar : 其实还满看夜战的@@ 09/25 17:06
17F:推 eden1104 : 长廊掰掰~ 喔耶~ 09/25 17:59
18F:推 fransice7 : El Halluf 我还是觉得旧的比较好,新的只是在比 09/25 18:31
19F:→ fransice7 : 西北边哪边OP车比较多而已= = 09/25 18:31
20F:推 stonecoldii : 夜战光想像就很漂亮 突击虎炮380mm........... 09/25 19:15
21F:→ stonecoldii : T92就已经被称作核弹了 380mm算是...? 09/25 19:15
22F:推 RobinKon : 沙皇炸弹 09/25 21:01
23F:→ lsslss : 这是T92的240mm炮弹http://i.imgur.com/eLDNkss.jpg 09/25 21:54
24F:→ lsslss : 突击虎的380mm炮弹 http://i.imgur.com/L0Pz7iS.jpg 09/25 21:54
25F:推 blakespring : 只要装发射火药包 剩下用地心引力就可以解决敌人了 09/25 22:58
26F:→ qoopichu : 突击虎看起来好像塑胶模型玩具 09/25 23:51
27F:推 NineGon : 很多有趣的内容,感谢翻译 09/26 08:45







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