Wargaming 板


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这篇是一个波兰部落格,访问WG欧洲分部的制作者 有些有趣的东西,虽然不是每日Q&A,还是翻了 9/24 Q&A也挺有趣,但是睡起来再说吧 - in 9.3 ricochet system, you will not be punished for having your shell ricochet and damaging an ally 9.3 跳弹击中队友不会惩罚 - ricocheting your shell into an enemy tank will count as your damage 跳弹造成的伤害会算是你造成的伤害 - shells will not ricochet from house walls 房屋不会跳弹 (followed by explaining the ricochet mechanics, can be found here) http://ftr.wot-news.com/2014/09/15/9-3-ricochet-mechanics-explained/ - new LT8 models have each over 40 thousand polygons 新八阶轻坦的模型由超过四万个多边形组成 - water does not provide camouflage bonus - shooting a tank that is under water does not make the shell lose penetration 水体不会提供隐蔽,也不会降低炮弹的穿深值 - there are plans to rebalance LT’s further, the Chaffee rebalance and introducing new LT8′s are the first steps 有计划进一步平衡轻坦,重制霞飞以及引进新轻坦只是第一步 - tanks are rebalanced based on a set of parameters, including their winrate, they are apparently rebalanced in groups (SS: “tier 6 tanks” in 9.3 for example) 平衡车辆是依照一些指标进行的,包含胜率;而平衡时会一整组一起(SS: 例如9.3就是 平衡「六阶车」) - Stronghold mode is much more popular than CW’s, it’s intended for mass audience 堡垒模式比公会战还热门 - new motion physics will be released, once they pass internal testing, WG doesn’t want to hurry anything, apparently a new feature will be added: “ handbrake” (locking tracks), along with drifting and tanks tipping over on their roof 新移动系统要先通过内部测试才会释出,WG不想赶工;会有新功能:「手煞车」(锁死 履带)让你玩漂移,以及翻车。 - 9.3 will bring another batch of optimizations, so the game is playable on weak computers. 9.3 会包含另一波优化,让低阶电脑跑得更顺 - developers are working on SD/HD content split, allowing the players to select, whether they want to download HD content HD 材质独立出来 - tree animation cannot be disabled in settings, because the effect of that animation of FPS is negligible 树(倒下的)的动画无法由设定中关闭,因为它对FPS的影响可忽略 - the Sherman and M3 Lee (and others) use of rubber-covered tracks is “ historical” 雪曼和 M3 Lee(及其他)上的橡胶包覆履带符合史实 - no plans to do anything about inactive accounts, “occupying” good names 没打算废掉那些「占据」好名字的呆滞帐号 - the “realistic track movement” has no effect on gameplay, it is purely visual (SS: as in, it does not for example change the tracks hitbox) 「拟真履带」纯粹是视觉效果 - drowning/suicide punishment system will be reworked, won’t appear in 9.3 for now 自杀惩罚系统不在9.3实装 - Ferdinand model color is not different from other German vehicles (“maybe it was the lighting”) 肥南的颜色并未和其他德国车不同(「应该是打光造成的」) - Heavy tanks are doing fine, the “XP for tanking” option will improve them even more 重坦表现良好,「坦伤赚经验」会让他们更开心 - open-turret vehicles do not have their turrets fly away, because during the ammo rack explosion, the pressure does not build inside to tear it off 敞篷车的炮塔不会飞 - the biggest EU communities are Germans and Polish 欧洲最大的玩家社群是在德国和波兰 - plans to break the dominance of top clans in CW? “Stronghold mode will allow you to pick the opponents of the same skill level” 有打算打破公会战被强势公会主宰的状况吗?「堡垒模式能让你挑相同等级的对手」 - WG plans to increase the amount of content for endgame players 有打算增加游戏内容给那些研发完了的玩家 - the most popular tier 10 vehicle in the game is IS-7 十阶车中最受欢迎的是 IS-7 - the most historical parameter of all in the game is the tank armor 最符合史实的参数是装甲厚度 (译者:其他几乎都是「可平衡的」) - the exact influence of terrain resistance on tank mobility will not be disclosed 不会公布地面阻力如何影响机动性的公式 - the reason why Sturmtiger was scrapped is its gun and its alpha 突击虎是因为突破天际的单发伤害而被放弃 - “national battles” will return as soon as they are fixed (SS: remember that crap?) 「国家对抗」会在修好之後回归 (译者:如果修得好的话…要也是明年的事了) - historical and “national” battles were removed for rework due to their low popularity 「历史战斗」以及「国家对抗」都因为不受欢迎而被撤回重制 - no plans to introduce MTLS or BT-SV to EU server 没打算在欧服释出 MTLS 或 BT-SV (译者:第一台是美国三阶超测机炮轻坦,第二台是苏联三阶加值车辆;只有在东欧买实 体收藏包才有,在亚服可兑换。巴哈有一篇开箱文 http://goo.gl/dQarjw) - multicore support will come after Havok is implemented 多核支援要在 Havok 推出後才会实装 - EU tree will come in 2015 (SS: yes, that is actually planned as far as I know) 2015 打算推出欧洲线 - T-34-3 buff will come “soon” 「很快」会buff T-34-3 - developers are considering the return of the Karl mode and the Soccer mode 正考虑让卡尔臼炮和足球模式回归! - arty will not be removed from the game 不会移除自走炮 - it’s possible Havok will come in 9.4 (SS: nope, Storm said no) (以Storm说的为准,略) - no plans to remove the arty hardcap (5 per battle) 没打算移除自走炮数量上限(每场五台) - it’s possible bigger maps (1500×1500) will come in the future, but definitely not in 2014 可能会推出大地图(边长1.5kM),但不会是今年 - there are plans for a single-player mode with bots 有计画做单人PvE模式 - T-50-2 will not return T-50-2 回不来了 (译者:如果不算转生的LTTB以及足球模式的球的话) - the new motion physics model will be “realistic enough so the battles are dynamic and interesting” 新移动系统会是「拟真,而且让战斗更动态且有趣」 http://ftr.wot-news.com/2014/09/24/polish-wargaming-qa/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 36.235.205.46
※ 文章网址: http://webptt.com/cn.aspx?n=bbs/WoT/M.1411577993.A.2CB.html ※ 编辑: WillieHuang (36.235.205.46), 09/25/2014 01:08:18
1F:推 austin0353 : SPG觉得三台就很多了。大地图T95等慢车会哭死吧 09/25 01:43
2F:推 EXZUSIC : 一方SPG超过3台的场 我这个礼拜一个手数得出来=0 09/25 01:46
3F:→ EXZUSIC : 杀4台、5台炮车的史诗勳章根本难 09/25 01:47
4F:推 colin1120 : 超过3台的我一天起码1场... 09/25 01:50
5F:→ lsslss : 3台:常见 4台:不常但也没非常少 5台:烧香 09/25 01:54
6F:推 RedDux : SPG被大NERF了以後最多就看过三台了 09/25 01:57
7F:→ colin1120 : 刚NERF完的几个版本是少到只有一半的场有炮车 09/25 02:11
8F:→ colin1120 : 最近几版突然多了起来 天知道怎麽回事... 09/25 02:11
9F:推 fransice7 : 太久没玩会怀念(被M)吧 09/25 02:18
10F:推 A1pha : 看过五台的… 09/25 04:24
11F:→ A1pha : 看过两次的样子。 09/25 04:25
12F:推 cklppt : 美国三阶那台目前从来未曾释出过 只有特殊帐号有 09/25 05:58
13F:→ cklppt : 东欧/RU礼包买得到的只有Pz2J跟BTSV 09/25 05:59
14F:→ streitleak : 前几天的 4 spg kill 09/25 09:32
15F:→ streitleak : http://www.wotreplays.com/site/1191069 09/25 09:32
16F:推 blakespring : 新人吧 或是觉得spg还是好玩的M 09/25 10:07
17F:推 austin0353 : MM有时为了平衡,尤其是炮车组队,一拉就一堆。高 09/25 10:12
18F:→ austin0353 : 阶场超过三炮车也不算罕见 09/25 10:14
19F:推 jfsu : 手煞车!!! 军神表示... 09/25 11:41
20F:推 lovemost : 我在低阶场明明碰过11台 09/25 12:09







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