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http://blog.worldofwarships.eu/paper-ships/ Paper ships, aka "how stronk WG design bureau is". As we have previously mentioned, World of Warships features many so-called “ paper ships” — ships that were never built, existing only as plans and sketches. A lot of these exotic projects lend variety to the game’s design processes, and also help sustain balance in the nations’ tech trees. Among them is the USS Montana — the only American battleship capable of offering a challenge to the well-known Yamato. Though in reality this steel giant was never constructed, in World of Warships these two rivals will be able to meet and fight for the first time! 之前有提过,WOWS会有很多图纸船──也就是只存在於设计案和草图上,没有实际建造 的舰艇。这些特别的计画让游戏开发进度增添许多变化,也对各国科技树间的平衡助益 良多。譬如唯一足以挑战大和的美军战舰──蒙大拿,即使在现实中她从未开工建造*, 但是WOWS让这两艘舰艇有了第一次对战的机会。 *目前一般是认为Iowa已经可以和大和打平手了。另外用Montana命名的战舰有两艘,分别 是South Dakota级的三号舰(BB-51)和Montana级一号舰(BB-67),第一艘才盖了四分之一 就因为华盛顿条约解体,第二艘则完全没动工。 First Steps Today we’re going to talk about the difficulties of bringing paper ships to life. In order to create a model that looks authentic, the artists and game designers need more than just one sketch — theoretical drawings, plans of the decks and platforms, armament schemes, the general arrangement of machines, cellars, ship mechanisms, devices and equipment — are all necessary. In fact, poring over all the available material is the first and most labour-intensive part of designing a paper ship. We put ourselves in the shoes of the original designers and consider the characteristics that were introduced in the construction of these ships: how did engineering develop during that time? What vessels came before the paper ship? What kinds of materials were used and what technologies were applied? Using all available information, we design the layouts of the modules, including the power plant, armament, armor, artillery cellar, hangars with aircraft catapults, boats and much more. 我们今天会谈把图纸船做起来的难处。为了创造拟真模型,设计师和美术师需要的不仅 止於一张草图──理论性图示、舱间甲板配置图、武备配置、主机配置、船舱图、 舰艇工作图解、仪器设备都需要派上用场。事实上,挖出所有可用的资讯是设计图纸船的 第一步,也是最费人力的工作阶段。 我们会以原始设计者的角度思考,并且考虑这些船建造时的特性──当时的工程技术发展 到哪里?之前设计了哪些舰艇?运用的材料与科技为何?透过所有的资讯,我们设计 出各部位的配置,包含动力、武备、装甲、炮座、水上机库、弹射器、救生艇和更多东 西。 Along with this, the mass load is determined. Mass load is the combined weight of all the parts that comprise the vessel. A ship structure consists of a fixed and variable weight: fixed weight is the weight of the hull, weapons, armor, machinery, electrical equipment, and other necessary devices — the variable weight includes fuel, ammunition, crew, and other freight. 基於上述的设定来推定负载量,也就是组成一艘船所有部位的重量总和。船体会有两个 重量,固定重和可变重,固定重量*包含船体本身、武器、装甲、轮机、电力和其他必需 零件的重量;可变重量包含燃料、弹药、组员**和其他装载物。 *大致等於空载排水量,後文的可变重量可以指公试、标准、满载排水量,看带了多少东西 **组员一般包含粮食、水和其他生活用品的重量。 At each stage of layout, the overall displacement of the ship is checked, as well as its margin of stability. After all, if all the stuff on a ship weighs too much, then you may have to sacrifice armor, or install a smaller power plant. If most of the important modules simply cannot fit into the body — or on the contrary, there’s lots of free space — you have to go back to modifying the dimensions of the ship’s body, increasing or decreasing its length, width, draft and height. 每个配置图都会检查总排水量以及稳定性。不论如何,只要船上的所有东西加起来超重, 那就要牺牲一些装甲,或者是换一组出力比较弱的主机。如果重要部件塞不进船体,又 或者是反过来──船体内还有一堆多余空间,那就要回头调整船体尺寸,在全长、舷幅 、吃水深和高度上做增减。 Thus, by using a method of successive approximations, a balanced ship is created. It’s no exaggeration to say that the techniques used to design paper ships are exactly the same as the process for real ships. The Design Process 准此,一艘平衡的船藉由一连串的连续估算诞生。我们用的方式和设计真实世界的船 是一样的,这不是唬烂。 Though the techniques used to design a paper ship are well established, we can encounter many pitfalls during the process. For example, someone may bring up a lack of engine power. In order to ensure the ship in question can raise enough speed for its class, we must choose a power plant capable of supplying the necessary power. To do this, you need to explore all the available information on propulsion systems that were installed similar ships, taking into consideration all those that could have existed during the selected period of history. As an example, let’s have a look at project G-15, the Japanese Super Taiho, which was the successor to the Taiho, the most advanced aircraft carrier of the Imperial Navy. 即使用於设计图纸船的技术设计得很好,我们在过程中仍然会遇到许多困境。例如, 轮机出力可能不够。为了让图纸船能达到舰种所需的速度,我们必须找到出力足够的引擎 。为了达成这个目标,必须翻遍装在类似舰艇上的每一种推进系统,同时考虑在指定年份 有哪几种可以用。以下是举例,来看一下G-15,也就是改大凤案,日本帝国海军最先进的 航舰设计。 http://blog.worldofwarships.eu/wp-content/uploads/sites/5/2014/09/1-3.jpg
(九八式高炮不意外,两个高炮群之间是满满的九六式高射机枪吗...) According to all the sketches and drawings, the air group of project G-15 included more than a hundred aircraft. However, after we did our own calculations, we concluded that the total number simply could not fit inside the ship as we were planning it — we would have had to significantly increase the size of the housing, which in turn would affect the speed and seaworthiness of the ship. So, if we wanted the carrier to develop the desired speed, we would have to increase the required number of propellers up to six (which would “inflate” the size of the ship), or alternatively, look for a new power plant with more power per shaft. 参考所有的草案和设计图,改大凤搭载的航空兵力会包含超过百架舰载机。但是我们计算 之後发现这麽多舰载机没办法塞进给定的机库中,而必须大幅度增加机库容量,但这麽做 会影响航速和适航性。准此,如果我们希望这艘航舰还能达到期望的航速,就必须 改为六轴推进(会让船的体积膨胀),或者是找出某种出力更高的主机让每一根推进轴能分 配到更多的动力。 (靠,我还真的没听过有船是六轴的...) We solved the problem with the help of historical consultants who found material that Japanese engineers had tried to use to develop a new kind of power plant. But, due to the lack of resources coupled with a difficult economic situation during the war, the power plant never saw final production. Fortunately, we don’t have that problem! The new power plant fit the body like a glove, enlarged slightly to accommodate the hangars, and could attain 240,000 horsepower, which radically changed the situation. 靠着历史专家的帮助,我们找到了日本工程师原先打算开发的新推进系统,解决了这个 问题。这套推进系统因为战争期间缺乏资源而没有进入最终生产阶段,还好我们不必担心 这个问题!新的主机刚好适合(为了增加机库容量而略为放大的)舰体大小,可以输出24万 马力,完全改变了整个状况。 (这什麽火星轮机...) Schematic of aircraft hangar layouts in Taiho http://blog.worldofwarships.eu/wp-content/uploads/sites/5/2014/09/WoWs_picture _1.jpg 原本的大凤,24架烈风+25架流星。 Schematic of aircraft hangar layouts in Super Taiho http://blog.worldofwarships.eu/wp-content/uploads/sites/5/2014/09/WoWs_picture _2.jpg 改大凤的机库,by WG设计局,40架烈风+60架流星。 A7M=烈风,B7A=流星,B7A3是换装新型发动机的改型。 The Three Lexingtons 三艘列星顿... Another difficulty in designing paper ships is incorporating external limitations that must also be taken into account. For example, when you are expanding the ship’s body, you cannot ignore the size of the docks; indeed, all American ships were built with the Panama Canal in mind. 设计图纸船的另一个难题是把外在限制加入计算中。举例来说,放大船体时必须考量 船坞的大小;而事实上所有美国舰艇都有考虑到巴拿马运河限制*。 *还是有例外,蒙大拿设计时就决定无视巴拿马运河限制,因此舷幅达到121尺,超过 运河的110尺限制。 One of the most interesting representatives of aircraft carriers was the Lexington class; a series of heavy aircraft carriers from the United States Navy during the 1920s. According to the results of the Washington Treaty in 1922, leading countries such as Japan, USA, Britain, France and Italy imposed restrictions on the construction of new linear and capital ships, the displacement of which exceeds 35,000 tons. 航舰中最有趣的代表之一是美国海军在1920年代建造的重型航舰──列星顿级。依照华 盛顿条约,缔约国(英美日法义)限制了对主力舰(35000吨以上)的建造与更新。 As a result, unfinished ships had to be disassembled, including six battle cruisers of the Lexington class. As it was provided in the contract, displacement of carriers was limited by 27,000 tons, “except for two aircraft carriers, which can have a displacement up to 33,000 tons, and for the construction body of battleships and battle cruisers can be used, which upon contract were to be disassembled.” As a result, two unfinished cruisers of the same type were completed in five years. 缔约带来的结果是航舰的排水量不得超过27000吨,未完成的战舰则必须解体,包含六艘 列星顿级战斗巡洋舰在内。但於基於条约的特殊条款,美日两国「可运用原定要解体的战 舰或战斗巡洋舰舰体改造为航空母舰,排水量不得超过33000吨,并以两艘为限。」, 两艘未完成的同级战巡在五年後完成了改装。 Eventually, the project turned out pretty ambiguous. On one hand, new ships had good anti-torpedo protection, large cellars for air-bombs, and powerful lifts for aircraft. On the other hand, the aircraft carrier was a half-knot slower than if it was built from scratch. Its hangars and fuel tanks were significantly smaller and the runway lacked width due to the shape of the body. In addition, the transformation from cruisers didn’t cost any less than building a completely new aircraft. 这个改装计画有点毁誉参半。新的航舰有良好的防鱼雷能力、宽敞的航空炸弹弹药舱 以及强大的升空能力*。但另一方面,新航舰的速度比原定少了半节、机库和油舱的容量 不够大,航空甲板受到舰型的限制而不够宽。另外改造成航舰的成本和盖新的也相差无 几。 *不确定原文的意思,指够长的飞行甲板让舰载机有足够的起飞跑道? 另外这些「问题」根本是鸡蛋里挑骨头,少半节还是有他妈的33节,以那个年代来讲 Lexington基本就是完美的大型航舰。此外机库容量对航舰作战性能的影响没那麽绝对, 升降机数量和飞行甲板面积更重要。 Our task was to design a third, unproduced aircraft carrier of the Lexington class. According to the plan, it had to be based on an unfit-to-launch cruiser of the same class. That was the CL-4 Ranger, the sixth in a series of unfinished cruisers, which in our game will bear the flag of the United States. 我们的任务就是设(ㄐㄧㄚˋ)计(ㄎㄨㄥ)一艘未建造的列星顿级三号舰,基於原本的方案 是要以没下水的同级舰为蓝本改装,也就是CC-4游骑兵*。 *原文打错了,CL-4是Omaha级,列星顿级的舰号是CC开头。另外後面也有错,依照我查 到的资讯六艘列星顿的舰号和舰名如下: CC-1 列星顿 Lexington CC-2 星座 Constellation CC-3 萨拉托加 Saratoga CC-4 游骑兵 Ranger CC-5 宪法 Constitution CC-6 合众国 United States This decision allowed us to expand the body, keeping the same length as in original Lexington. In this case, we took into account all the external factors, such as limiting the width of the Panama Canal and a loss of speed due to increased water resistance. We have managed to place an enlarged hangar, expanded flight deck, and change the location of the guns. 这个决定让我们得以拓宽舰体,保持原本的舰体长度。另外我们也计算了所有外在因素, 例如说巴拿马运河限制舰体宽,以及更宽的舰体增加的阻力。我们放了更大的机库、加大 飞行甲板,也更动了主炮的位置。 As on Lexington and Saratoga, cellars were placed far enough away from the guns to make it quite difficult to supply ammunition and gunpowder to them. In our design, the cellars are located directly under the guns. Another major change was a new layout for engine and boiler rooms. We even managed to fix a number of layout problems in the original Lexington by redistributing the load mass. 在列星顿和萨拉托加上,弹药库和主炮离的很远,让运送炮弹和发射药变的很困难。 在WG设计局的方案中,弹药库在主炮正下方而已。另外我们重新设计了锅炉和主机的布局 还成功的藉由重新分配舰体配重解决了原本列星顿上存在的一些布局问题。 (啊不就好棒棒...) The main difficulty in designing “paper ships” is that we need to re-create the most authentic, viable ship based only on publicly available sketches and on previously unexplored historical materials. Often on these projects, the internal arrangement of major vehicle modules was not taken into account, such as engine and boiler rooms, or the cellars. When we encounter that, we have to carefully review and, in fact, re-design the interior layout of the ship. 设计图纸船的主要困难在於:我们必须基於公开资讯和挖到的历史资料,重新创造最为拟 真的船舰。在这些图纸船上,原本的内部配置(锅炉、主机、弹药库等等)一般不纳入考 虑,当我们拿到相关资料的时候,必须仔细的审视并且重新设计整艘船的内部配置。 (WG Design bureau is of very stronk.) When working on the Japanese cruiser Tengu (1941), placing the power plant was necessary to change the location of the gun turrets in the extremities of the hull. In order to provide heavy extremities with buoyancy we gave it a bit more of a complete form. In addition, the cruiser had to have triple-gun turrets, which in reality weren’t built. Unfortunately, their drawings and sketches were never found, and because of that, we had to design them based on other Japanese turrets of the same period. 设计日本1941年的天狗级巡洋舰*时,安装轮机必须更动主炮的配置方式,把炮改装到 最靠近船艏/艉的位置。为了在这个配置下提供足够浮力,我们又给了比较完整的配置* 此外这艘巡洋舰必须安装实际上没设计出来的三联装炮塔。很不幸的是真正的设计图 找不到,因此我们必须参照其他同时期的日本炮塔重新设计。 *无责任推测这是丸五计画的甲巡案。北海道是有座天狗山没错啦,但是IJN的舰艇很少 是以北海道的山川命名的。 确认了一下,只有一艘夕张是以北海道的夕张川命名,而且那个缺原本是要叫做绫濑的。 *这段我有看没有懂... After receiving all the necessary calculations and layouts from the technical department, the artists and game designers start putting together this magnificent puzzle. Through a set of drawings, diagrams, plans, and possibly photos, little by little they re-create the look of a steel giant which otherwise never got a chance to see the water. 从技术部门接收到所有必需的计算和布局之後,美术部门和设计部门开始把这个壮大的 拼图拼起来。经过一系列图纸、图示、计画和照片,他们一步一步的建造起从未下水的 钢铁巨舰全貌。 -- - Q: "All tier 10 heavies lost their meaning!" - A: "Checked your stats, shrugged, didn't read further" --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 36.231.136.19
※ 文章网址: http://webptt.com/cn.aspx?n=bbs/WoT/M.1411402014.A.9FF.html
1F:推 a25172366 : 好期待 09/23 00:08
※ 编辑: hsinhanchu (36.231.136.19), 09/23/2014 00:13:20
2F:推 colin1120 : 奇怪了 不是说没有燃料系统? 怎麽还能调燃料? 09/23 00:19
3F:推 colin1120 : 然後 大凤上面那是九六式没错 22基66挺九六式机枪 09/23 00:24
4F:→ colin1120 : 喔 是改大凤喔... 不清楚 但估计还是九六式XD 09/23 00:25
5F:推 CSmonkey : NF里面Montana早就跟Yamato打过啦(咦?) 09/23 00:41
6F:推 austin0353 : 推 09/23 00:46
7F:推 WillieHuang : WG设计局业务拓展十分顺利(的样子) 09/23 00:48
8F:→ NanaMizuki : www 24万马力 最好IJN有那个技术搞这种轮机 09/23 01:08
9F:→ NanaMizuki : 对照 IJN出力前3名船舰 翔鹤/大凤 16万 09/23 01:11
10F:→ NanaMizuki : 信农 15万3千 大和 15万 09/23 01:11
11F:推 colin1120 : IJN绝对生不出4轴24万马力的东西 我很好奇这份资料 09/23 01:15
12F:→ NanaMizuki : 然後没有人机库那样摆的... 09/23 01:15
13F:→ NanaMizuki : 你这样摆机库怎麽整备 怎麽出机 09/23 01:15
14F:→ LoveIvy : 这航母设计成挤成这样是要怎麽帮飞机做整备 09/23 01:16
15F:→ LoveIvy : 根本太扯了 09/23 01:16
16F:→ NanaMizuki : 你又不是美军 http://i.imgur.com/3xQN760.jpg 09/23 01:16
17F:推 colin1120 : 反正IJN本来就很多计画很屌实际上问题一大堆的东西 09/23 01:19
18F:→ colin1120 : 补完这种东西足了成就感外只是自讨苦吃 09/23 01:20
19F:→ colin1120 : 对了 要不要做个金田五十万吨? 09/23 01:21
20F:→ LoveIvy : 日军的幻想比宅希的幻想还更不切实际 09/23 01:28
21F:推 blakespring : 干 不要完全相信日本人吹自家的东西啦 09/23 09:37
22F:推 horsedie : 所以会有超大和??20"三连装三基? 09/23 10:48
23F:推 fetoyeh : 不能把IJN碰风的东西都当做没资源才出不来啦... 09/23 15:18
24F:→ fetoyeh : 还有那个格纳库...老美拿他当维修平台和存备用机 09/23 15:22
25F:→ fetoyeh : IJN则是习惯全装进去....这麽满根本没办法作业吧 XD 09/23 15:24
26F:→ fetoyeh : 查了一下 网路上找得到的改大凤都没这麽夸张啊 09/23 15:32
27F:→ fetoyeh : 他的G-15是那来的 有人比较熟的可以解说一下吗? XD 09/23 15:32
28F:推 Pegasus99 : 史实就是日本现有机械工法渣 游戏不架空你是要他再 09/23 16:08
29F:→ Pegasus99 : 被屌打吗? 09/23 16:08
30F:推 Pegasus99 : 既然是碰风就爽爽碰 还要考虑一堆又被该太弱才是问 09/23 16:09
31F:→ Pegasus99 : 题 09/23 16:09
32F:→ lsslss : 当时日本不只缺材料连技术也缺 日本的工业跟科技是 09/23 17:25
33F:→ lsslss : 二战後才追上欧美 09/23 17:26
34F:推 horsedie : 这种太细节就不需要放入游戏啦!难道WOT虎式要一天 09/23 17:56
35F:→ horsedie : 到晚抛锚吗XD 09/23 17:56
36F:推 longlyeagle : WG: 我们的工程师被挖角去做真的军舰的3D建模了 09/23 18:21
37F:→ longlyeagle : 所以计画暂停 09/23 18:21
38F:→ hitlerx : 舰名绫濑听起来好像有点病娇萌 >///< 09/23 20:14
39F:→ l9901213 : 感觉超有既视感的欸..... 09/24 09:20
40F:→ lostkimo : 绫濑...让我想到绫濑遥.... 09/24 17:01
41F:推 moelin2007 : 看来H44有望 希特勒幻想的怪物 09/24 18:58
42F:推 ken80117 : 别想了,WOWS不出18寸主炮、8万吨以上的船 09/24 23:03







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