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- T34 (US premium tank) will be “reworked”, when it gets turned to HD T34 在 HD 化的时候会「重制」 - position on recoilless guns will most likely not change 对无後座力炮的立场不变 - Chinese tanks will not be changed (SS: the player was suggesting that the British are getting changes because they are unpopular) 不会变更中国车(SS:这家伙认为英国线换车是因为不热门) - height of ingame T-54 is correct T-54 车高没做错 - +/-1MM will not be introduced, “it would not be interesting to play” 略 - 50 percent of players play with improved render, 50 percent use the original old render 有一半的玩家还在用旧版画质 - the change of crew role (SS: radioman to driver for example) will come soon 转职系统快出了 - the “70 people develop WoT” number is without testers, with testers it’s cca 100 之前说WoT开发团队大约七十人,这是未计入测试员的数字;加上测试员,人数约一百 - Storm explains the “T-54 Model 1945〃 premium Soviet tier 8 medium tank: “ The decision has already been made and the models are already being created. We didn’t want to have a large number of T-44′s – if we are to make many clones anyway, T-54 fits the role more as the most mass-produced tank in history” Storm 解释为啥选这台作为新苏联八阶金车:「这是早就决定的而且已建模。我们不希望 有太多T-44;就算要做复制车,T-55身为产量史上第一的战车也当之无愧。,」 - choosing your tanks in team battles depending on the map? “This year I hope ” 团队战斗先知道地图再选车?「希望今年能做出来」 - in the past, developers mentioned they want to add extra features for premium account to compensate for some premium features lost, such as the platoons. In the end this did not happened, because “we didn’t figure out nothing suitable” 之前有想要弄些新的P帐功能,但没找到合适的所以作罢 - the combat UI is still using ActionScript 2 version 介面仍是用 ActionScript 2 版本 - Not much time left until AFK’ers, standing on the base and not moving will get no XP from battle 挂机玩家的时候不多了,完全不动将不给经验 - Q: “How come it often happens that I get the same map three times in a row out of 5 battles?” A: “We can’t do anything about it.” 连续五场中有三场进同张地图是怎麽回事?「我们也未能为力。」 - Ruinberg on fire had its chance to drop reduced, but other maps’ chances to drop will not be changed for now 会降低 Ruinberg on fire 出现的机率;其他的不会动 - maps with only one mode (only random battle, without encounter and assault versions) will also not have their chances to drop changed 其他只有一种模式的地图出现机率也不会改 - IS-6 to be reworked? “If there are any issues with the model, we will fix them when the model is reworked to HD” 会重制 IS-6 吗?「如果模型有问题会在HD化时修正。」 - it’s not yet known whether the HESH mechanism will be reworked, but it’s possible 不确定会不会重制 HESH 的作用机制 - equipment and perks/skills are scheduled for rework in the future 预定重未来要制装备以及技能效果 - larger ignore/friend list? “Wait for 2.0〃 更大的黑/好友名单?「等2.0版」 - the game taking too much CPU/GPU resources in hangar? “I can’t say anything about that” 车库耗太多 CPU/GPU 资源?「我不好说。」 - developers are (as an anti-TD measure apparently) considering reducing the viewrange of all the tanks, apart from light tanks 正考虑降低除了轻坦之外所有车的视距 (译者:WTF?) - regarding the company mode: “We have to completely rework the company searching mechanism, based on the one used in team battles” 「我们需要运用团队战斗的经验来重制战车连配对机制」 - the 5 second friends list timeout (SS: not sure what this concerns) is a “ DDOS protection” 略 - Q: “I suggest reworking the camo like this – if a tank was spotted and it did not move anywhere, it will remain spotted.” A: “That’s roughly what we are going to do” 略 - KV-1S will split into KV-1S (tier 5) and KV-85 (tier 6) KV-1S 会拆成五阶 KV-1S 和六阶 KV-85 - the tier 6 KV-85 will keep the 122mm D-25 gun (SS: or D-2-5, identical gun, different breech – anyway the KV-85 has really bad depression, -2 or so) 六阶的 KV-85 会保有 122mm D-25 炮 (SS:或是 D-2-5;而 KV-85 的俯角会很差,-2 度吧) - Storm on what will appear in 9.3: “RU251, LTTB, T-54 Light, reworked Chaffee, T37, Walker Bulldog, T49, new KV-1S, KV-85” 9.3 会出现的?Storm:「 (德八阶LT、苏七八阶LT、美霞飞LT线、 KV-1S拆出来的两台) 」 - XP for tanking? “When it’s done it’s done" 坦伤赚经验?「WIDID」 - 150mm E-100 HE shells will not be buffed - 37mm Sh-37 gold shells will not be buffed 不会BUFF以上两种弹药 - Sturmtiger was basically scrapped for now, because it’s not possible to balance it in the game 略 - mid-tier artillery will not be buffed 不会BUFF中阶炮兵 - GWE buff? “If it stands out statistically” 那 GWE 呢?「如果统计数据有需要。」 - no plans to ban noobmeter 不会禁怒伯尺 - composite armor, active/reactive armor, smoothbores and guided missiles will not appear in the game 复合装甲、反应装甲、滑膛炮和导弹都不会出现 (译者:那我要布雷弹,谢谢) - FV215b will be switched for Chieftain because “Chieftain was a real existing tank, that’s the main reason.” Chieftain 换 FV215b,主要是因为 Chieftain 是真实存在的车 - Challenger (MBT) prototype is too modern for WoT, same goes for T-64 T-64 和挑战者原型车都太先进了 - it’s possible that Chinese tier 10 heavy will be reworked, “but no guarantees” 可能会重制中共十阶重坦,「但不保证。」 - quick (one button) transfer of equipment from tank to tank? “Maybe, but it has low priority” 一键换装备?「可能会做,但优先度很低」 - Storm does openly state the FV215b (120) is made up (Storm: “SerB’s construction bureau”) Storm 公开表示 FV215b (120) 是台虚构车 (Storm:「SerB制造局荣誉出品。」) - no further AMX50B buff is planned for now 目前没把算BUFF AMX50B - there are no plans to completely rework the interface 没打算完全重制介面 - no current plans to rework player statistics 玩家资讯亦同 - 1휱 and 3휳 “arena” mode will not come (Storm: “it has practically zero audience”) 不会做一对一或三对三「竞技场」模式 - official WG rating in the battle will not be displayed (“everyone will use XVM anyway”) 不会显示官方的胜率预测 (「反正大家爱用XVM嘛」) http://ftr.wot-news.com/2014/07/18/18-7-2014/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 36.235.232.105
※ 文章网址: http://webptt.com/cn.aspx?n=bbs/WoT/M.1405785883.A.4BB.html
1F:推 titantang :华克猛犬!!!! 来冲美国LT线放着先XD07/20 00:13
2F:推 batterykugua:Chaffee和MT25都有存经验 但是AFK豹不想再多碰啦07/20 00:16
3F:推 ccc73123 :终於承认有幻想车了 07/20 00:37
4F:推 ShadowPoetry:XVM和noobmeter看来是确定目前都不会BAN了07/20 00:38
5F:推 hsinhanchu :T28P和110E4也是架空啊07/20 00:54
6F:→ WillieHuang :游戏中的T28也是架空车…07/20 01:19
7F:推 googleandapp:所以现在英国线是要换10阶中坦还是重坦???? 07/20 02:03
8F:推 doomhammer :T28是只有蓝图的TD (连试作型都没有做出来)吗?07/20 02:04
9F:推 doomhammer :更正...T28 prototype07/20 02:09
10F:推 shaunten :不是蓝图 T28就是T9507/20 02:09
11F:推 dapple :无线电员终於可以转职了吗 兵营里面各国的都有...07/20 02:57
12F:推 ptt588 :快改113啊!!07/20 03:12
13F:推 lover19 :很多车都是只存在蓝图上啊 不然某些国家车子太少了07/20 03:33
14F:推 ccc73123 :T28哪是架空车...E3跟E4也是幻想无误07/20 03:33
现实中T28和T95差异不大;游戏中的版本则没出现过
15F:→ lsslss :T28有原型车 T28P则只有规格草稿没有设计蓝图/原型车07/20 03:35
16F:→ lsslss :E4(T110方案4)有设计蓝图 游戏中的E3则是抄E4的设计07/20 03:48
17F:→ lsslss :改成固定式炮塔 非T110方案307/20 03:49
18F:推 doomhammer :等一下 Kv-1s(VI阶) -> Kv-85 (VI阶)上面还装122....07/20 03:55
新KV1S是五阶车
19F:→ doomhammer :这样哪有变啊 = =? 有啦 Nerf 俯角变 -2度 这样跟直07/20 03:56
20F:→ doomhammer :接Nerf Kv-1s俯角有什麽差? 你在六阶还是会对上那根07/20 03:57
21F:→ doomhammer :长122啊...07/20 03:57
没俯角会很痛苦
22F:推 splong :还是有122没错,不过超测改的可多了...但他就只是超测07/20 04:14
23F:推 youk3773 :机动会砍吧 变成跑得慢俯角又烂 至少我是不会想玩拉07/20 04:26
24F:→ lsslss :KV-85时速会砍到3X07/20 04:46
25F:推 LoveIvy :其实我觉得轻坦要buff应该给个烟雾弹遮蔽视线什麽的 07/20 08:14
效能会有问题
26F:→ LoveIvy :让剪影不会出现 而不是反而去nerf其他车种视距07/20 08:14
27F:→ LoveIvy :烟雾弹引进会给游戏带来很大变化 轻坦生存会提高很多07/20 08:15
28F:→ LoveIvy :然後根据烟雾装置给cd让高手能在适当时机影响战局07/20 08:16
29F:推 hao1992 :苏7 8 接LT !!!!! 到底强度会如何呢 我们看下去 07/20 08:23
30F:推 t0455453 :来冲霞飞07/20 09:00
31F:推 udm :烟雾弹的构想很好,但在游戏中应该受限於硬体无法实现07/20 09:43
32F:→ udm :以前打CS的经验就是会有无限烟雾弹大法让你不能动...07/20 09:44
33F:→ udm :不过我不懂的是,若只让烟雾弹计算视野影响,绘图尽07/20 09:45
34F:→ udm :量以不影响效能为前提,不求真只求能识别有烟雾弹就07/20 09:46
35F:→ udm :好,这样不知是否可行.....07/20 09:46
会被嫌怎麽做这麽难看;做不好不如不要做。 ※ 编辑: WillieHuang (42.78.226.106), 07/20/2014 10:14:46
36F:→ juunuon :照wot的优化能力 加烟雾弹大部分人都不用玩了 lag死 07/20 10:09
37F:推 damnedfish :udm说的是可行的,直量效应3里的烟雾弹就是这样 07/20 10:11
38F:→ damnedfish :但是wot使用的引擎能不能做到就是另一回事 07/20 10:11
39F:→ doomhammer :中/重坦表示: 我也要烟雾弹! 07/20 10:12
40F:推 EXZUSIC :就是把烟雾弹设定成可施放的草丛这样如何? 07/20 10:27
41F:推 Pegasus99 :隐蔽设定没问题 画面一定会有问题=w= 07/20 10:28
42F:推 fransice7 :然後对面看莫名其妙多一个草丛就卯起来往那边盲射 07/20 10:31
43F:推 melzard :可施放的草丛是甚麽鬼东西啦XDDD 07/20 11:16
44F:推 Valter :今天早上一直进两个Ruinberg地图 真的该调了 07/20 11:20
45F:推 EXZUSIC :就把草丛涂灰 效果设定个秒数 时间到消失 跟草一样2D 07/20 11:28
46F:→ EXZUSIC :烟雾当然放了快跑啊XDD 07/20 11:29
47F:推 doomhammer :RA2的幻影坦克表示: You can see me. Soon you won't 07/20 12:12
48F:推 peterzz1 :推草丛跟幻影坦克XDDD 07/20 12:30
49F:推 lsslss :绘图特效是客户端的事情 烟雾弹主要卡在伺服端运算上 07/20 12:55
50F:→ lsslss :现在场上的遮蔽物都是固定式的 只要计算玩家的位置 07/20 12:56
51F:→ lsslss :烟雾弹一丢就要额外计算烟雾弹位置与玩家位置去算隐 07/20 12:58
52F:→ lsslss :蔽效果 07/20 12:58
53F:推 cannonnhk :直接让轻坦在一定距离以外不会出现车身剪影就好啦 07/20 12:59
54F:→ cannonnhk :再多做一个烟雾太麻烦了 07/20 12:59
55F:→ lsslss :WOT把游戏机制的运算都丢到伺服器 变成要添加机制的 07/20 12:59
56F:→ lsslss :时候就变成要考量伺服器负载的问题 07/20 13:00
57F:推 EXZUSIC :树叶的隐蔽也是固定的吗 树倒的方向可以控制不是? 07/20 13:07
58F:→ EXZUSIC :横着倒甚至可以躲两台车在倒下的树 07/20 13:09
59F:→ lsslss :那都是可预期的隐蔽物 树就是原本位置的成圆形的倒下 07/20 13:32
60F:→ lsslss :范围 如果树还能拖着跑那就吃力了 07/20 13:33
61F:推 fxp87117 :T34重制是指模型还是连性能都会调整? 07/20 13:33
62F:→ fxp87117 :另外50B近期不会buff 是指这次Buff完之後 07/20 13:33
63F:→ fxp87117 :暂时没有打算继续BUFF 还是连原本的都取消? 07/20 13:34
64F:推 hemisofia :buff轻坦的方式居然是nerf重坦的视距 颇有BZ风格XD 07/20 17:04
65F:推 fransice7 :为啥不把轻坦的视野、隐蔽再拉高一点...... 07/20 17:16
66F:→ fransice7 :轻坦常常要往前侦,也不会像某些TD几乎快隐形 07/20 17:17
67F:→ qoopichu :因为地图太小,视野再提昇会出问题 07/20 17:27
68F:→ fransice7 :这倒是...T11场空旷图每次都开场两边亮.. 07/20 17:55
69F:推 molukino :重坦只要视野少个10就差很多了 07/20 21:32
70F:推 g3sg1 :KV4也是一堆图纸大杂烩阿 KV5反而没啥问题 07/20 23:18







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