作者hsinhanchu (hsinhanchu)
看板WoT
标题[情报] 7/16 Q&A
时间Thu Jul 17 00:03:47 2014
- regarding the fact that on some sites (wot-news, vbaddict) some vehicles
appear as underperforming and need buff – “we do not balance the tanks
according to 3rd party sites”
某些网站(例如wot-news, vbaddict)的资讯指出某些车太弱,需要buff:
「我们不会根据第三方资讯做调整」
- IS-7, IS-4 and Maus guns to be buffed? “If we buff their guns, we’ll have
to nerf other parameters”
IS-7、IS-4、鼠式的炮需要buff?
「那我们会在别的性能上砍回来喔。」
- Indienpanzer is not “suffering” apparently either (SS: as in, it is not
underpowered)
iPanzer并不会太弱。
(meanwhile in 9.2, the iPanzer gets a buff...)
- the “rule of 10 calibers” applies only when main armor is penetrated (eg.
when dealing damage), not after the penetration of spaced armor
10倍口径原则只适用於打穿主装甲的时候(间隙装甲不算)
- for the purpose of the spotting mechanism change (second part), bushes will
count as obstacles, so if you got spotted while standing behind the bush, you
will disappear when the camo penalty for shooting ends
新版侦察机制中树丛算是视觉障碍物,如果蹲在树丛後面开火被找到,当开火惩罚结束
,车会重新消失。
- basically, regarding the point above, Storm confirms that a tank, that gets
spotted on the open field will never disappear, unless it drives behind an
obstacle (a bush) or out of view range
Storm确认基本上待在空旷处绝对不会直接消失,一定要开到某样视觉障碍(硬物体或是树
丛)之後车才会消失。
- maximum spotting distance will not change
最大发现距离不变。
- 565 meters maximum drawing distance is not “too little”
565m最大描绘距离并不会太短
- FV304 will be nerfed
FV304等着挨刀。
- there will be some fixes in the Team Battles mechanism this year (SS: the
player mentions situations where some people take a few tier 2 tanks and join
the automatic team search)
团队战的机制今年会修正
(SS:玩家提到某些人带着几辆T2就进入自动组队系统了)
- regarding the UI, introducing garage dynamic tank characteristics in garage
is “much more complicated than introducing a reload timer”
使用者操作介面部分,车库中的动态性能功能「比加入装填倒数器复杂多了」
- Overlord on WoT Blitz for Android: “By the end of the year most likely. No
fixed date for now. Really lots of work with all these hardware and software
versions on android.”
Blitz for Android:「应该是年底,时间未定。有一大堆软硬体问题要处理。」
--
30 second countdown, someone types the master plan:
"All the noobs rush the hill and the rest def"
random guy: "What is def ?"
"You, rush the hill..."
--
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1F:嘘 condition0 :"确认基本上待在空旷处绝对不会直接消失" 07/17 00:08
2F:→ condition0 :屁啦 我就看过100M空旷地消失的 07/17 00:09
3F:推 WillieHuang :新系统都还没公开测试,楼上急啥? 07/17 00:14
4F:→ ykes60513 :304掰~ 07/17 00:27
5F:→ lovefish81 :我的304........ 07/17 01:02
6F:→ giancarlo82 :砍183又要砍304,Serb这麽痛恨英国车吗.. 07/17 01:03
7F:推 fransice7 :旧版系统真的会凭空消失,新版官方Q&A是说不会了 07/17 01:08
8F:推 Raelian :这下在空旷处乱跑被点亮就是打到死了 07/17 01:23
9F:→ Raelian :我是觉得加一层滤镜比较好,例如半透或灰阶;等实测 07/17 01:26
10F:推 dulinove :304早该动刀了 SO OP... 07/17 07:47
11F:→ goetze :不知道看过几次车子在空旷地凭空消失了~ 07/17 07:50
12F:→ goetze :更扯的是~还是在向己方靠进中消失 07/17 07:50
13F:推 EXZUSIC :会吗 我开304打KV-5 IS-6 很痛苦阿 XDD 07/17 07:58
14F:推 LeonBolton :304打楼上那2只只要无线断履可以了(断到死 07/17 10:38
15F:推 ccc101419 :真的 维修包用掉後再被炸到你就不用想移动了 07/17 10:51
16F:→ Carlifar :砍304就是爽 这台车早该nerf了 07/17 11:55
17F:推 yesno1011 :FV304是我玩过最爽的SPG... 07/17 12:05
18F:→ goldensnitch:304要怎麽改? 提伤害降低装填速度? 07/17 12:13
19F:→ YukiPhoenix :断脚让队友尻超爽啊xd 07/17 12:32
20F:推 iamstudent :304的问题主要应该就是射速,伤害就还好而已 07/17 14:10
21F:推 doomhammer :我怎麽觉得会砍FV304的机动(转向/跑速...) 07/17 14:57
22F:→ EXZUSIC :304转向很差啊 掉速也满大的 07/17 15:25
23F:→ EXZUSIC :...跟中坦比的话啦 07/17 15:26
24F:推 kevincfvgb :到底真的照史实吗? 07/17 18:21
25F:推 wahaha5678 :快砍304!只要被盯上真的会被断履断到恼羞ˋ皿ˊ 07/17 18:39
26F:推 Pegasus99 :没被钉上过=w= 看来我胜率太低懒的浪费时间打我XD 07/17 18:48
27F:→ hitlerx :要看你开啥车和你队上有啥车 基本上都是先炸最危险的 07/17 20:02
28F:推 et134226 :304让我想起古早时代的SU26,圈又小又准又快 07/18 16:21