作者hsinhanchu (hsinhanchu)
看板WoT
标题[情报] WOWS 制作组Q&A 第二轮
时间Thu Jul 3 12:32:19 2014
这是SS筛选过的版本,原版请自行到WOWS Blog去找。
顺带一提那个ID叫做「条约必须遵守」的发问者是强者我朋友。
Hello everyone,
just a quick summary of the recent with some World of Warship producer,
nickname Ev1n. The interesting part is, it was basically an “ask me anything
”, why don’t we have that in WoT more often?
SS:这个什麽都可以问耶,WoT都没有这种活动..
- you will be able to lob shells over one target to hit a target behind it
可以把炮弹用高抛弹道射过障碍物(或近目标)之後击中後方的目标。
- it will be possible to repair turrets that got blown off by a repair kit to
a certain extent
被炸毁的炮塔可以用维修包进行一定程度的修复。
(总不会是先按4再按4就长出一座全新的炮塔吧Orz)
- WoWs now have limited dualcore support, full multicore support is being
worked on
WG老样子,仅有限支援双核,多核心开发中。
- right now WoWs has more than 10 maps built, they need to be tweaked for
gameplay
目前有超过十张地图,但是需要测试才能真正拿来玩
- closed beta should start this year
重点:今年会有CB。
- changing weather won’t come this year
今年不会有可变天气。
- the best working map size atm is 50x50km
最佳的地图尺寸是50*50km
(依照Q&A,游戏速度目前是真实世界的1.2倍,双方的驱逐舰大概一分钟内会接触)
- the game will have slightly bigger PC requirements than WoT (minimum specs
are not clear yet)
基础硬体要求会比WoT略高,详情请稍後。
- regarding the point of view from which you will see the battle:
“Yes, we removed “arty view” as the primary targeting mode in WoWS.
Believe me when I say that it made the game very boring to play and broke all
immersion. For now we are sticking with a FPS/TPS camera setup, similar to
that in WoT for Main Caliber artillery and similarly for torpedoes. We might
keep arty mode for shooting at very long ranges, but if we do it will come
with a price. Carriers will of course have their own RTS-style top-down
interface. Each shell leaves it’s own splashes. :)”
游戏视角问题:
「我们取消用『炮兵模式』作为主要瞄准系统,相信我,这个系统让游戏变的超级无聊,
而且很容易分心(←?)。目前我们正在弄新的第一/第三人称视角,有点类似WoT的炮兵
视角(译注:SPG的arcade?),鱼雷也会用类似的系统。我们可能会做个超长距离开火用
的炮兵视角,但是会有代价(?)。
(译注:GamesCom大概会有更多资讯)
航舰当然会有专属的RTS俯瞰介面。
每颗炮弹会砸出独立的水柱(原本是问炮弹会有独立水柱,还是用随机的罐头水柱特效)。
- you won’t be able to hit planes with your main gun shells, explosion
shockwave won’t destroy airplanes
主炮无法用来防空,主炮震波不会摧毁飞机。
(译注:第二个问题应该是问Lexington(之类的舰艇)上的8寸朝自己的航空甲板方向开火
会不会毁掉自己的机群。)
(朋友补充:如果主炮是双用炮,例如美国的条约/後条约驱逐舰、亚特兰大级,那玩家
可以选择手动射击水面目标或是换成自动防空模式)
- replay function will be added to WoWs
会有RP功能
- screen vibrates when there are huge explosions going on, it’s not sure
whether it will vibrate also when shooting
附近有巨大爆炸时画面会震动(例如WOT里有车被炸弹药),不确定主炮开火画面会不会震动
- some hybrid aircraft carriers carry strong guns as well
某些混种航舰会有强力主炮
(译注:应该是指伊势级,另外赤城/加贺/Lexington都有装8寸)
- developers hope for stormy maps with high waves, but there are technical
issues with that
开发组其实想制作高海象、天气恶劣的地图,不过还有技术性问题要解决。
- it’s theoretically possible in random battles to have both teams composed
of battleships, if noone else is playing at the same time
没其他舰种排队的话,理论上随机场也可能出现纯BB场。
(Jutland FTW)
- it’s theoretically possible friendly planes can damage friendly ships by
bombing
理论上友军投下的航空炸弹可以伤害到友军。
- WoWs does not at the moment support Havok
还不支援havok
- historical and team battles: “Not like in WoT :)”
历史/团队战役:「和WoT不一样」
- you can change the type of ammunition for main guns and torpedos, for other
guns probably not
主炮和鱼雷管可以切换弹种,其他武器(副炮/AAA)应该不行。
- there will be “some form of ship customization”
会有某种程度上的舰艇自订功能。
(目前的资讯,会有某些涂装、标记,似乎可以从同级舰名里面选其中一个)
- currently, two modes (unspecified) are planned for the game
目前预计有两种模式
(应该是一般战斗和护航模式,未确认)
- premium account will be shared with WoT
P帐共用
- there will also be premium ships
有金币船,而且BB/CV/CA/DD都有。
(夕张/Aurora/Fletcher with OS2U)
- carriers will have a limited number of planes, when all get shot down, the
carrier won’t be able to launch any more planes
航舰的载机量是固定的,飞机摔光就没了
- clans and private match rooms should come shortly after release
公会和自订战斗房间应该会在释出後一阵子出现。
- devs are working on nice destruction effects
破坏效果制作中
- you won’t be able to see any crews on the ships
不会有水兵。
- it’s possible the players will be able to destroy planes, that are present
on aircraft carrier decks, ready for take off, but this has to be tested first
理论上可以击毁准备起飞的飞机,测试中。
- regarding smoke: “You will see this as a visual effect when firing, but it
probably won’t stay or affect gameplay. Just cosmetic. However there will be
environmental fog which does affect gameplay.”
烟雾:开火时会有效果,但是不会留太久或是影响游戏,只是效果而已。
但是会有影响游戏(应该是索敌)的起雾环境。
- there will also be coastal guns present (need to be balanced)
会有岸防炮,等平衡中。
- battleships are OP in large numbers
一群战舰是很OP的
- apparently, if a carrier gets destroyed, its planes will fly until they run
out of fuel
航舰被毁的话舰载机会飞到没油为止。
- ramming will make holes in both ships
冲撞会让两艘船都受损。
- sounds will be “as realistic as we can make them”, but it’s hard to find
recordings of Yamato gun sounds
炮声会尽量真实,不过大和主炮的声音找不到
(没办法,大和是最高机密,照片少、蓝图又被烧掉,相关人员受到严格管控,很多日本人
到战败之後才知道有大和的存在)
- the game will most likely have between 4 and 10 modules to damage
大概会有4~10个会受损的模组。
- even non-carrier ships will have some recon hydroplanes for example
航舰以外的舰艇也会带水侦
- devs are experimenting with respawns as well
重生(换船再上?)系统研究中。
- the game already has near misses/hits below waterline mechanism
已经有近失弹/水下弹机制
(这个是我问的)
- crew is being redesigned now (it’s possible there will be only one crew
member, the captain)
组员重新设计中,有可能只有舰长一个。
(也是我问的,最早的说法是一个炮塔会有一个组员,全舰会有6~12个组员,我的原本
问题是问组员军阶,WoT从中士到少校跨了10阶,如果WOWS从少校舰长开始,那很快
就会星星满天飞...)
- there will be no elevator carrier animation, aircraft will simply appear on
deck
不会有机库升降机视觉效果,飞机就是直接出现在甲板上。
- float planes will have animated catapults and cranes
水上机会有弹射器和回收吊杆动画。
- WoWs will probably not have wind and water currents, “too much simulation”
应该不会有风和水流,计算量太大。
- only main caliber guns have their own ammunition depot
只有主炮有弹药库模组
(不用担心副炮/防空炮弹药大爆炸,但是副炮或防空炮本体会被炸掉)
- the game uses Dx9.0c
DX9.0C。
=
SS删除的遗珠
有兰姆酒可以当消耗品吗?
- If there is rum on board, it is illegal. >_>
军舰上带酒是违法的~
(译注:其实不是这样,兰姆酒在皇家海军上有很长一段时间是每天定量配给的。大和的
小卖店也有卖清酒。)
=
玩WOT救人一命....
http://ftr.wot-news.com/2014/06/29/how-world-of-tanks-perhaps-saved-a-life/
Thanks to Tutmary for this one. Please note that this post is NOT an
invitation for Ukraine/Russia bashing, more like an interesting insight into
the life in eastern Ukraine. It was written by a guy living in Slavyansk, I
am sure you heard that name on the news in last months. It’s called “Thank
you, WoT”, the link is above.
感谢Tutmary告诉我这个东西,想喷乌克兰/俄罗斯的请左转离开。
这是个住在斯拉夫扬斯克的某人的故事,我确定你们过去几个月应该有在新闻上看到这个
地名(sorry SS, Taiwan mass media sux),讨论串原名叫做「谢谢你WOT」。
Here’s what it says:
原文如下
“I live in Slavyansk, we got our water pipes bombed, that’s why you have to
go to a water pump to get water (there, they pour water to anyone who
wishes). I wanted to go out to get water, but decided to run a few battles (I
am grinding E75) and while I was playing, shelling started. After the
shelling stopped, I went out to get water and saw the water pump stand. The
windows were broken, the stand was blown up. If I had been there at that
moment, a shell might have fallen on me. But two losses on E75 saved my
health. Thanks to you, WoT, and that’s no joke. Play tanks, friends!”
「我住在斯拉夫扬斯克,我们的自来水管被炮击炸坏了,所以得到抽水站打水(有人会负责
供水),我原本想出门去打个水,但是我决定先玩个几场WOT(我正在练E75),我玩到一半的
时候炮击就开始了,当我出门打水,走到抽水站的时候,看到窗户被震破、整个抽水站都
被炸了。如果我早点到的话,可能就被炸死了。不过在E75上面输两场救了我一命。
感谢你WOT,这是真实事件,玩战车吧,各位!」
The comments are interesting as well, basically a city where internet works
just fine but the water distribution got destroyed – the author himself
notes that it’s just a weird situation. His grandmother apparently broke a
leg, that’s why they did not escape from the besieged city. The life in the
entire Ukraine is currently weird, it influences Edrard (FTR webmaster)
personally as well. Let’s hope the entire situation calms down soon.
评论也很好玩,网路正常运作但是自来水挂点的城市。作者自己也承认是个很怪的状况
,作者的阿嬷脚断掉,因此他们没有逃离这座战火下的城市。现在乌克兰全境人民的
生活都在很怪异的状况,FTR的网路管理者Edrard也受到影响。希望一切尽快平静下来。
--
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Try this French one.
"Sucks harder than a Dyson, the ARL V39."
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※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 59.115.101.34
※ 文章网址: http://webptt.com/cn.aspx?n=bbs/WoT/M.1404361943.A.B29.html
1F:推 Yshuan :最後面那段也太恐怖.. 07/03 12:55
2F:→ qoopichu :结果到时候跑去玩真人WoT 07/03 13:26
3F:→ bgrich :还满屌的,住的地方不时有战斗,还有心情打电玩 07/03 13:48
4F:推 Pegasus99 :现在战场炮的射程越来越远了 就算没有直接接触双方也 07/03 13:51
5F:→ Pegasus99 :各自炮轰 真的没有地方是安全的 07/03 13:51
6F:→ Pegasus99 :是说酒类问题应该会像WOT一样用保护未成年换掉 变成 07/03 13:52
7F:→ Pegasus99 :全年龄的食品=w= 07/03 13:53
8F:推 blakespring :蛮多地方跟NFF很像 07/03 13:55
9F:→ Alex21 :只有4~10个会受损的模组… 07/03 15:19
10F:→ Alex21 :该不会还是跟WoT、WoWP一样有整体的血条… 07/03 15:19
现在会有HP条和浮力条,依照Q&A的答案,每个部位(例如舰桥或第一炮塔)的HP有限,
所以不会有什麽三寸炮狂砸烟囱可以砸到沈船这种事。
所有部位的HP总和会比船的整体HP高一点。
如果HP归零,船会爆炸。
11F:→ blakespring :血条对游戏来说是很直观的表现 07/03 15:31
※ 编辑: hsinhanchu (59.115.101.34), 07/03/2014 15:55:46
12F:→ EXZUSIC :血条很怪阿 猜血也是心理战的一种 打战地风云就这样 07/03 16:15
13F:→ lsslss :楼上可以选择把UI关掉 07/03 16:23
14F:→ Alex21 :反过来说也有可能因最後一炮打到烟囱,整艘船就爆炸w 07/03 16:42
15F:→ Alex21 :我觉得有可能的问题是损伤模组分得不够细。 07/03 16:43
16F:→ Alex21 :还有用一个整体的血量来判定击沉与否。 07/03 16:43
17F:→ Alex21 :另外加浮力条可能会有改善,实际就等beta之後再看看 07/03 16:44
18F:推 shaunten :日向:果然未来会是航空火力舰的时代啊! 07/03 17:02
19F:推 g3sg1 :主炮不能对空? 日军三式弹表示悲愤 07/03 21:48
20F:推 colin1120 :日军如果不能用主炮对空 应该会很难玩... 07/04 04:25
21F:→ colin1120 :日本那个防空炮还有机枪的火力数量品质...(摇头) 07/04 04:25
22F:→ colin1120 :游戏必定要有血量 这是没办法的事 07/04 04:27
23F:→ colin1120 :但是要不要有「敌方能看到的血条」就是另一个问题了 07/04 04:28
24F:推 ken80117 :以游戏设计角度来看,主炮可以防空完全不是好事 07/05 12:35
25F:→ ken80117 :这代表你会有个队友拿主要攻击船体的武器杀飞机 07/05 12:36
26F:→ ken80117 :如果防空没有像wowp打地面目标有优势加成,那麽拿主 07/05 12:38
27F:→ ken80117 :炮防空绝对是坑队的事情 07/05 12:39
28F:推 ken80117 :因此,三式弹不做是可以理解的,大和主炮防空太浪费 07/05 12:43
29F:→ NanaMizuki :大和表示愉悦 155的弱点没了 www 07/05 16:57
30F:推 g3sg1 :大和&胡德对於副炮没有弹药库感到高兴 07/06 23:15