作者tai33ru (磁砖大)
看板WoT
标题[情报] 4/25 Q&A
时间Sat Apr 26 16:12:44 2014
还是没动力动WOT...翻译倒是有点有趣(?
Having trouble with graphic settings? Check out Wargaming English guide to
graphics (it’s a damn shame this post is so hidden most people would never
find it).
WOT做了一个画质调整导览:
http://goo.gl/bwJhEG
For everyone, who missed the whole hotfix mumbo jumbo, I am once again
repeating:
- the hotfix enabled the bugged multicore support again. If you have FPS
issues after the hotfix, try disabling the core spread option by downloading
this file and copying it over the original in World of Tanks folder.
针对修正档中多核心支援造成的FPS下降的问题:将原文"downloading this file"点开
并放到WOT资料夹里。(译:就不直接放连结了,有需要的板友请自便)
- if you have microlag and FPS issues, be sure to disable triple buffering
and Vsync – here’s how. But beware – ANY setting tampering after that will
turn it back on, so you have to disable it once again.
三重缓冲造成的微lag跟FPS问题,先关掉triple buffering跟Vsync试试。但是每次重开
游戏都必须重新设定一次。
以下进入正题
And now to QA:
- the amount of artillery on tier 8-10 is stabilized and quite satisfactory
目前八阶以上的炮兵数量稳定且令人满意。
- revamp of light tanks is planned
「轻坦改造计画」启动。
- autoaim gun direction is calculated on the server
自动瞄准机制由伺服器端计算。
- visibility check points on the tank are defined as such: one is in the
front, two on the sides, one on the back, one is the point where the gun is
attached to the turret and one is the highest point of the turret
战车可视检测有以下几点:车头、左右、车尾、炮根、炮塔顶。
- automatic download of the entire client (which some players experienced
with the 9.0.1 hotfix) is caused by the game determining that the client is
compromised (SS: this can be triggered by mods, but also by removing some
parts of the client)
(9.0.1更新档中部分玩家的经验)启动器会自动侦测游戏是否受损,来决定是否需要重
新下载客户端程式。
Storm explains the mess around the “EnableCPU” multicore load spread
parameter (profanities intended, translated from original):
Strom对「多核心支援」选项造成问题的解释:
“It’s a really fucked parameter (as in, it was fucked to death already).
There are some PC configurations, where enabling it makes the game impossible
to play (starting with server disconnects). We fixed almost all these cases
before patch release. But not all. After that, we found a few more
configurations, where this can happen. Right now, we are investigating it.
For them, we will disable this parameter.
这次真的是参数问题,有些配置如果套用这个参数根本没办法开WOT(就会断线)我们在
9.0释出之前几乎修正了所有问题,但还是有漏网之鱼。之後我们又在另一些配备上面发
现会有这样的问题。现在我们正在研究怎麽解决,而为此我们会排除这些参数设定。
As for those, for whom this parameter helps to improve game performance and
to reduce lags, we haven’t found a single configuration for now, where
disabling it really helps. We have reports on this topic, we have dxdiag and
so on, we take the configuration, we build it here completely, we check –
and the changes are within margin of error. We checked already several
dozens of variants. We haven’t found shit yet. We continue to look and
attempt to reproduce the reported situations.
但有一些改善游戏表现跟挤少lag情形的参数,删掉他们对这次的问题没有甚麽帮助。在
论坛文件我们有相关的报告、驱动程式检测跟其他相关的资讯。我们也完全重建了配置
同时我们也检查过了,变化都在容许范围之内。我们也已经检查好多种版本的设定,但
我们啥鬼都没发现!我们还会继续研究并修正问题。
To disable it for all is not possible, because for a lot of people it
increases performance.”
但要全部重来不可能,因为还是有很多玩家因此改善了游戏画面。
- the effects of the turret being ripped off by ammo rack explosion were
simplified a bit, they ate too many resources
弹药库爆炸的效果被些微简化了,因为这效果耗太多资源。
- SLI will be fixed “at some point”
NV的SLI技术问题会在「某个时间点」修正。(译:不知道理解是否有误)
- AMD Dual Graphics is not supported by WoT
WOT不支援AMD的双绘图技术。
- developers are internally investigating the effect of triple buffering
开发组正在研究三重缓冲造成的影响。
- Storm won’t disclose what SerB is doing right now (SS: no idea, but SerB
has been travelling to Cyprus a lot lately)
Storm不会透漏SerB目前在做甚麽!(SS:我也不知道,但是最近他去赛普勒斯好多次了)
- developers now have enough feedback, they are investigating everything (SS:
some player reported a lot of microlags on Serene Coast)
开发处目前收集到足够的回报,他们正全力调查中。(SS:Serene Coast这张图收到很
多玩家传送的回报)
- some players report that the game lags when they fire a gun, Storm states
that they can’t confirm or replicate the bug
有些玩家回报说开火时会lag的问题,Storm表示他们没有办法确认或是重建这个Bug发生
的情况。
- Storm states that the patch 9.0 came out bugged, because noone really
changed the release plan
Storm表示:9.0之所以这麽多BUG,是因为过去没有人改过发布计画。
(译:也许是这个时程计画Run过很多次都没大碍,但是这次出问题了)
- regarding delaying the patches for better testing and bug fixing, Storm
states that once per 1,5 month is already a “medium” tempo, when comparing
to other games, he adds that “it’s not always possible not to rush patch
release” (SS: my guess? Producer part of Wargaming is stepping on developer
necks to make them keep the tempo, regardless of patch quality)
有关「为了更确实的测试并抓BUG而拉长更新推出的时程」这个问题,Storm说1.5个月推
出一个新版本跟其他OLG比起来已经很中规中矩了。「总不太可能不去赶进度吧」
(SS:我猜...部分的WG发行组人员要求开发组要照着这个节奏更新WOT,而忽略了版本的
品质...)
今天比较多是硬体相关的Q&A,有一些我也不太知道意思Orz
有错还请大家一起修正了。
连结:
http://ftr.wot-news.com/2014/04/25/25-4-2014/#more-11084
--
1F:推 oXnXo:按着开机键数秒即可达到关灯的效果 05/04 19:29
2F:→ cypher4444:楼上我差点照做了!!! 这样很危险阿!! 05/04 19:30
3F:→ yuan860721:还好楼上你没按 想想不久以前 我就照他的话做了之後阿05/04 19:32
4F:→ cypher4444:就怎样@@05/04 19:33
5F:→ yuan860721:就关机了阿..............05/04 19:34
--
※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 61.231.120.86
※ 文章网址: http://webptt.com/cn.aspx?n=bbs/WoT/M.1398499968.A.EF5.html
6F:推 andy0626 :开伙时会lag 只好饿肚子了 lol 04/26 16:20
对不起我肚子饿了...XDDD
7F:推 hung0724 :感觉是因为要符合释出时程 所以才会有很多BUG 04/26 16:34
8F:推 udm :呷紧弄破碗...这句话东西方都通用.... 04/26 17:42
9F:推 DHXD :倒数第二个的语义最後一个Q&A就解释到了 04/26 18:35
多写楼上的诸位大大帮忙 Orz
10F:推 Yshuan :个人的理解是release (schedule)没有想过要变动 04/26 22:37
11F:→ Yshuan :所以即便测试可能不够完整就给他这样放出来了 04/26 22:37
※ 编辑: tai33ru (61.231.120.86), 04/26/2014 23:05:38
12F:→ h9602b :赶时程这种事全地球的软体苛技业都一个样,PM RD常互 04/27 08:37
13F:→ h9602b :杠不是没原因的 04/27 08:37