作者tai33ru (磁砖大)
看板WoT
标题[情报] 4/24 Q&A
时间Fri Apr 25 23:36:27 2014
听说Hotfix出来了,不知道大家用了之後有没有改善闪退的情况
(显示为根本没更新)
- Q: “Why do I, whenever I switch the gun, have the gold ammo switched from
purchase for credits to purchase for gold? WG wants to cheat people?” A
(Storm): “Definitely, that’s why it was specifically implemented. When I go
to sleep, I think about how to silently steal gold from people. And I am
giggling nastily.”
Q:「为什麽每次我换炮的时候,原本银买的金弹会变成用金币买!?」
Storm:「事实上这是我们的阴谋!每天从你们这些玩家手里偷偷揩油,超爽的!」
(译:又在Troll了...)
- FV4202 replaced by another vehicle? “No comment until new vehicles are
officially announced”
FV4202换成别台车?「到新车推出前无可奉告。」
- in the future, many more HD tanks per patch will come, right now,
developers are working on the mass production mechanism
未来会有更多的HD车,目前开发组则在研究怎麽样量产HD车。
- there will be no option to switch from new autoaim to the old one
旧的自动瞄准机制不会回来。
- the new autoaim target is defined as “the point in the middle between the
place where turret is attached to the tank and the center of the tank bottom”
新瞄准机制瞄准「炮塔接触车体处的中点以及战车底部中点连线之的中点。」
(译:比原本的点往下移一些)
- Storm on why the repairs and ammo are not for free in training rooms: “For
us it is not very profitable, when players spend a lot of time in training
rooms. Therefore this works as a limiting factor of sorts.”
Storm回应为什麽训练房不能豁免花费:「玩家花太多时间在训练场玩耍,我们赚啥?不
划算哪。」
- apparently, in historical battles, some tanks do have (visual) camouflage
and some don’t (like the T-34 on Erlenberg map). This is intentional.
目前历史战中有些坦克有迷彩有些没有,这是故意的。
(译:没注意)
- T-34-3 is fine statistically
T-34-3表现良好。
- special visibility checks (on tanks) happen when a) tank shoots b) tank
starts moving c) tank stops moving
坦克会在开炮时、开始移动时以及停止移动时的状况下做一次可视性检查。
- Storm states that disabling triple buffer has only effect on minilags and
maybe a tiny bit on FPS
Strom表示关掉三重缓冲机制只能改善瞬间lag跟些微FPS降低的情况。
- Storm states that the FPS drops are not caused by one big issue, but s lot
of small ones (as in, for example unoptimized sound plus unoptimized render)
Storm说FPS降低的问题是许多小问题造成的。(像是各种优化不佳的问题)
- developers are also checking the sound system of the game for optimization
开发组正在检视并优化游戏内音效系统。
- according to Storm, sound engine doesn’t work on different thread, it is
one of the first candidates for “transfer” to other threads
根据Storm的说法,(应是目前设计)音效引擎无法在不同的处理绪上运作,这东西会是
转给其他处理绪跑的候选之一。
- in 9.0, the graphic autosetting mechanism was completely reworked, that’s
why it detects and sets different levels of settings than in 8.11, it
utilizes a sort of “minibenchmark”, that’s why it sometimes “lags”,
earlier, it did set the settings simply based on the computer parameters
9.0的画质自动侦测系统经过重制,和8.11的运作方式不同。他适用「参考值」来估算,
而非以前利用电脑参数来判断。这是为什麽有时候检测时会lag的原因。
- Marder and other lowtier tanks will appear in Kursk, once the developers
implement separate tank statistics for historical battles
当开发组将历史战的统计数据独立出来时,Marder与其他低阶的战车就会出现在库斯科历
史战中。
- Storm confirms: 9.1 will bring new game mode for clans (SS: “Stronghold”)
Strom:9.1加入新公会战模式。(SS:堡垒模式)
(译:小公会的福音)
- there will be no new tanks in 9.1, not even premiums
9.1不会出新战车和新金车。
- tier 8 Soviet medium prem is not on supertest yet
八阶苏联金车还没加进超测。
- the 10 worst maps will not be removed for now
十大最烂地图还不会移除。
- client tournament interface and Team Battles 2.0 will come this year
客户端的锦标赛介面还有团队战2.0会在今年推出。
- developers are still thinking how to deal with gold ammo: Storm confirms
that the availability/properties of gold ammo do influence that tank balance,
the question is very complicated
开发组还在思考怎麽处理金弹问题,Storm承认目前金弹的供给方式以及性能确实影响了
战车间的平衡,这个问题相当复杂。
(译:果然...)
连结:
http://ftr.wot-news.com/2014/04/24/24-4-2014/#more-11048
补充消息:
RU推出了地图制作比赛,分为电子竞技地图跟史实地图两种。
第一名可以拿一台i7/GTX 770/SSD 120G的电脑
然後如果是历史战的听说会更好。
重点来了,以下是历史地图的制作限制:
- based on real location, referring to an important battle event
真实地点搭配真实战役事件。
- located in Europe or USSR
位於欧洲与前苏联的战场限定。
- the map has to be based on aerial photos from WW2 and has to be recognizable
要有可以辨认的二战空照图作为辅助。
- following locations are not allowed: “Minsk, Stalingrad, Kharkov, Kö
nigsberg, Leningrad, Poznan, Caen, Berlin, Köln” (that means that these
locations are considered for implementation already, nice!)
明斯克、史达林格勒、卡可夫、柯尼斯堡、列宁格勒、波兹南、康城、柏林以及科隆
制作不可。
(译:可以期待诺曼第、柏林等战役了!)
- the type of the map has to be city, battlefield or mix of the two
地图类型为城市、战场或是混合。(大概不能平原、森林之类一般地形)
- size of the map: 800*800 or 900*900 meters
地图须为800公尺或900公尺见方。
- all seasons allowed
四季皆可。
- the map has to have 3-4 obvious directions for attack
地图需要有3-4条主攻的方向。
- map has to be balanced for both teams
地图必须平衡。(WG自己有时候地图都不平衡了...)
- considerable terrain level differences are undesirable
不希望地形起伏太大。
- the map has to be viable for any tier
必须全阶级适用。
而电竞地图基本适用上述要求,但是地图必须更小一点(700-800m)
然後未来会适用於团战(TB),历史要求不严格。
连结:
http://ftr.wot-news.com/2014/04/25/ru-server-map-making-competition/
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1F:推 oXnXo:按着开机键数秒即可达到关灯的效果05/04 19:29
2F:→ cypher4444:楼上我差点照做了!!! 这样很危险阿!! 05/04 19:30
3F:→ yuan860721:还好楼上你没按 想想不久以前 我就照他的话做了之後阿05/04 19:32
4F:→ cypher4444:就怎样@@05/04 19:33
5F:→ yuan860721:就关机了阿..............05/04 19:34
--
※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 39.14.177.33
※ 文章网址: http://webptt.com/cn.aspx?n=bbs/WoT/M.1398440193.A.8CB.html
6F:→ batterykugua:20分钟前闪退过04/25 23:38
7F:→ donvito :目前有更新9.0.1的好像只有RU NA04/25 23:41
EU似乎也有了,SS有发文,但是闪退之外其他的状况还是有...
※ 编辑: tai33ru (39.14.177.33), 04/26/2014 00:04:29
8F:推 Automaticmai:可以借问一下 买P帐 有没有能超商买点数的方式呢?04/25 23:46
9F:推 donvito :NA论坛大部分人说 闪退没了 剩下交火时Lag会瞬间冲高04/25 23:46
10F:推 feignego :自从懂了金弹的好,我的hellcat可以正面打穿Type59了04/25 23:56
11F:推 tel1255 :很简单,就限制金弹携带量就好了04/26 00:18
12F:推 chenyeart :送电脑耶!! WAO~04/26 00:58
13F:推 WillieHuang :自动检测画质设定那条,lag意思是指在跑检测的时候有04/26 01:24
14F:→ WillieHuang :时候程式会lag04/26 01:25
感谢更正~
※ 编辑: tai33ru (39.14.177.33), 04/26/2014 01:41:48
15F:推 doomhammer :金弹打太过瘾自动/手动补给一没注意就金币花下去惹 04/26 01:47
16F:→ doomhammer :SerB: 超爽的辣 04/26 01:48
17F:嘘 Razor1911 :板上这么多ㄉㄉ都说金弹不影响平衡惹 还有一个wn8破 04/26 02:50
18F:→ Razor1911 :2500 所以一定是storm在豪洨啦 04/26 02:50
19F:推 EXZUSIC :金弹改限量供应阿? 04/26 06:42
20F:→ hitlerx :Razor1911感觉上在这个版上受过创伤 www 04/26 08:31
21F:推 udm :地图制作的程式有放出来吗? 04/26 08:54
22F:→ lsslss :不久前Q&A才讲不会限制金弹携带量 放弃这麽简易的办 04/26 10:42
23F:→ lsslss :法 不知道WG能想出什麽更好的解决方案 04/26 10:43
24F:推 Pegasus99 :像库斯克限制152HEAT的量 虎式还能接受啊 04/26 11:15
25F:→ Pegasus99 :我觉得限制量应该是最简单的办法 WG的问题可能是不知 04/26 11:15
26F:→ Pegasus99 :道每台该限制"多少颗"才不会被骂翻 04/26 11:16
27F:→ Pegasus99 :低穿深的T-25/2 四驱等应该要容许宽一点 高阶TD应该 04/26 11:17
28F:→ Pegasus99 :低一点 但高低多少绝对会是玩家舆论的战场=w= 04/26 11:17
29F:→ Pegasus99 :或是像T-54这种中坦 能侧袭又喜欢带金弹的 一定会有 04/26 11:18
30F:→ Pegasus99 :ㄎㄅ限制太宽或太松 04/26 11:18
31F:推 damnedfish :限制金弹量就会有人开始哭没带到上限的是noob 04/26 11:23
32F:推 IanLi :金弹使用量基本上还是受到经济效益的限制 04/26 14:23
33F:→ IanLi :SU-152 金弹威猛 但打下去miss一两颗亏钱了啊 04/26 14:24
34F:→ IanLi :T-43~T-44 这种穿深偏弱的 带金弹还是打起来无力 04/26 14:26
35F:→ lsslss :包P跟直接买银币包的人 对经济压力比较无感 04/26 14:29
36F:推 ccc101419 :这还不简单,越买会越贵就好了,原本金弹五千一发, 04/26 14:33
37F:→ ccc101419 :打超过比如说1000发上升一定价钱变成七千一发,这样 04/26 14:33
38F:→ ccc101419 :再土豪的玩家也不能狂撒金弹了 04/26 14:33
39F:→ ccc101419 :因为效益会不断往下降,但是成本不断提高 04/26 14:34
40F:推 ccc101419 :只是可以想见183跟E100会很不爽 04/26 14:36
41F:→ hitlerx :那CW的金弹分开算? 这样平衡也要分开了 ._. 04/26 18:27
42F:→ hitlerx :用总量限制不可行吧 你用单次补给量还可以讨论讨论 04/26 18:28
43F:推 mp6c04 :LT哭哭,Amx的75mm 都是全金弹在打 04/29 16:24