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推出前就被拿掉当成加值/活动车的日本『九七式轻装甲车』已进入超测,等待後续消息 - the bug, where in player statistics, damage blocked by your armor is divided by ALL battles and not just those from which it is collected will be fixed 服役纪录里「被装甲挡下的伤害」统计错误会被修正 - the same statistic for scouting however works correctly 但「侦查伤害」的计算没出错 - the reduction of 30 second battle timer to 10 is not planned 不会把开场前的三十秒倒数减为十秒 - one “spotting point” of the vehicle is the commander’s copula (top of the turret), while the other is at the point where the gun is attached to the turret. That means that a rear-turret tank, poking around the corner will not see anything around the corner, until its turret pokes out as well. This applies for all tanks in the game. 一个「视线点(发射视线检查雷射的点)」位於车长塔顶部,而另一个位於炮管根部。所 以後置炮塔的车,光把车头探出转角是看不见敌军的,除非把炮塔探出去。这机制适用於 所有车辆。 - all tanks will sooner or later be reworked to HD 所有车都会被 HD 化,时间问题 - using common parts does remodelling to HD easier, for example Panther hull/suspension on Jagdpanther, Panther II etc., but it doesn’t mean that these “close” tanks will be remodelled together sooner 有通用部件的车 HD 化会较容易,例如使用豹式底盘/悬吊的猎豹、豹二;但这不代表这些 相似的车一定会一起被 HD 化。 Yurko2F explains, how Brothers in Arms influences tank statistics: “In the game, the skill level of crew is clearly displayed in percents. Take this number, deduct 100 from it, divide the result by 2 (to simplify the calculation) and the number you will get is the percentual increase, applied to base tank characteristics.” Yurko2F 解释「兄弟连」造成的影响: 「把成员的熟练度数字减 100 再除以 2(简化的算法),得出来的数字就是车辆能力提昇 的百分比数(以基础数据做加成计算)。」 - average damage per battle of the arty class is roughly equal to the average damage per battle of other classes (apart from TD’s) SPG 的每场平均伤害和其他车种差不多(TD 除外) - Yurko2F states that the theory that artillery needs more battles to reach high tiers, because it doesn’t get any XP from scouting and such is crap Yurko2F 表示「因为SPG缺少来自侦伤的经验,所以升等更困难」的说法是胡扯(译:…) - currently, developers are not considering removing the rule that both teams have to have roughly the same amount of arty 「让双方SPG数量大致相等」的规则目前不考虑移除 From Storm: - apparently, the crashes were caused by the new tracks render, it cannot be fixed “at home” by changing settings, hence the hotfix 程式崩溃的原因来自新的履带着色器(译者:真的假的…),这问题无法土法炼钢解决, 请等更正档 - the bug where the game “freezes” for a second during the destruction of tanks in the game is caused by the sounds of tank destruction not being cached when the map loads, so slow HDD’s cause the “freeze” while loading the sounds. This hotfix will not remove the issue completely, but it should significantly reduce it 爆车时会顿个一秒的错误起因於音效档未在开场前读至快取,更正档无法完全解决,但可 大幅改善。 - developers are working on a feature, where when there is a significant FPS drop in battle, the game will automatically send setting/PC configuration info to the developers and will also propose you to change settings to lower 目前开发者正在做新功能,在 FPS 陡降时程式会自动回传开发者游戏设置和电脑配备的资 料,并且提醒使用者降低设置(译者:……) - internal WG testing servers do not emulate the access of hundreds of thousands of players at the same time and its effect on the game WG 内部的测试伺服器定无法模拟上千个玩家登入时的状况,以及对游戏的效果。 - Sherman will not get its 8.11 stats (derp ROF etc.) back – it was a mistake to nerf it in 9.0 (it was planned for 9.1), but it was planned nonetheless. In 9.1, stock turret will also get a ROF nerf. M4 被砍的这刀不会收回,虽然本该等到 9.1 再砍,但迟早是要砍下去的。9.1 会补砍原 厂炮塔的数据 - there will not be a setting, removing all the fancy lighting features from the game (HDR, bloom, flare etc.) 不会做「把所有打光效果关闭」的设定 - Overlord confirms: HD models will be optional (SS: thanks god, half of current 9.0 shit comes from them…) Overlord 证实:HD 模组会做成可关闭的 - Overlord also confirms that right now, the situation in HB where players can basically choose to be top tier by joining with the best tank is problematic Overlord 也证实,目前史实模式中玩家可藉由选择好车来确保自己是顶阶车的状况是有问 题的 - Ectar confirms that the line for WoT is mid-to-late 60′s, no smoothbores Ectar 证实 WoT 的时间轴会到六零年代中後期,但不会有滑膛炮 - no current plans to bring Type 59 back in shop 没打算重新销售五九式(译者:去玩陆服!) - “Multicore support is planned for later in the year.” 多核支援预计今年稍晚 - FV4202 being replaced/turned into a premium? “Nothing that we’re ready to share atm” 置换 FV4202 或转金车?「目前没啥好说的」 - more French tanks are planned (SS: not in 2014, at least not regular ones – and no, I know of no premium ones either) 有打算引进更多法国车 - EU players for supertest? “For now supertest access on World of Tanks is only available to players on the RU server” 开放欧服玩家进入超测?「目前 WoT 超测是俄服玩家限定」 - Ectar on latency: “From our side we’re doing all we can but there is also other things to consider. We’re not the only major game to experience issues. ” Ectar 谈到延迟问题:「我们能做的都做了,除此之外还有其他因素;不全是我们的责 任。」 - more tank splits like the Panzer IV? Ectar: “More may happen as and when required” (SS: nothing planned right now, apart from the old KV-1S thingie) 四号分家的案例会再现?Ectar:「有需要的话就会」(SS: 目前除了KV-1S外没了) Ectar on night battles: “They were tested. Initial reports were something like “We can’t see anything!” It’s a cool idea but we have to make sure it’s playable. We’re looking at adding things like weather effects which should make matches more interesting and should help add to the immersion. I know the Xbox 360 guys are working on stuff too which looks really awesome. More info will be shared soon.” Ectar 谈夜战: 「我们测试过。意见回覆不外乎「啥都看不见!」这想法不错,但得要能玩才行。目前在 研究增加天气效果让战场更有趣。我知道XB360部门也在弄些很棒的东西。很快有後续消 息。」 http://ftr.wot-news.com/2014/04/23/23-4-2014/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 111.253.102.195
※ 文章网址: http://webptt.com/cn.aspx?n=bbs/WoT/M.1398353784.A.C3B.html ※ 编辑: WillieHuang (111.253.102.195), 04/24/2014 23:38:53
1F:→ Yshuan :效能阿... 我登入战场通常都倒数剩下不到十秒了- - 04/24 23:38
换SSD应该有效?XD
2F:推 fxp87117 :兄弟连那段有点看不懂 谁能帮忙解释一下? 04/25 00:17
3F:→ bgrich :那就折衷改成20秒吧 04/25 00:24
4F:推 tai33ru :推!!!晚了一步TOT 04/25 00:24
5F:推 LeonBolton :成员(120%-100%)/2=10% (兄弟连提升的%数) (这样? 04/25 00:26
6F:→ tai33ru :BIA应该是这样解释:假设组员满百+BIA+车长加成=121% 04/25 00:26
7F:→ tai33ru :(121-100)/2=10.5 这10.5%就是增加的部分。 04/25 00:27
嗯,但是这是简化的计算法,详细公式我记得不会公布
8F:→ tai33ru :又晚了 Orz 04/25 00:27
辛苦了
9F:推 colin1120 :Yurko2F的说法都是胡扯(凸) 04/25 00:48
10F:推 batterykugua:9.0之後 登入战场都已经游戏开始30秒了... 04/25 00:59
11F:→ batterykugua:Yurko2F那句从来就没提到BIA 04/25 01:02
※ 编辑: WillieHuang (111.253.102.195), 04/25/2014 01:15:20
12F:→ tai33ru :楼上的意思是? 04/25 01:13
13F:推 colin1120 :我是指炮车 04/25 01:14
14F:推 batterykugua:我眼残看错行了... 04/25 01:17
15F:推 molukino :极限记得应该是 131% 那就是 (131-100)/2 = 15% 04/25 01:18
16F:推 Raelian :10秒开场会看到一堆车待在原地... 04/25 03:37
17F:推 doomhammer :9.0常发生後最後进场+1....前面的侦都快到中线了重坦 04/25 04:00
18F:→ doomhammer :还在原地没就射击位置 04/25 04:00
19F:→ a25172366 :我也常常最後才开始动orz 而且玩的时间越久越明显 04/25 14:46
20F:→ a25172366 :常常玩个几场要重开一次 04/25 14:46
21F:推 colin1120 :听起来像是记忆体用量太大? 04/25 15:08
22F:推 andy2006888 :我因为读取慢,已经喷了四千换SSD了…不要让我失望 04/25 20:37
23F:→ andy2006888 :啊! 04/25 20:37







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