作者WillieHuang (Willie)
看板WoT
标题[情报] 4/16 Q&A
时间Fri Apr 18 00:48:22 2014
9.0 的效能真的有问题,SS 也被搞到超火大
http://ftr.wot-news.com/2014/04/16/9-0-feedback/
http://ftr.wot-news.com/2014/04/17/update-on-the-performance-issues-of-mine-in
-9-0/
- the game will not stop working on Dx9 anytime soon
短时间内不会放弃 Dx9
- the Schurzen on new Panzer IV Ausf.G are part of the armor model, they work
Panzer IV Ausf.G 的侧裙是有作用的
- Storm confirms: 12 tanks will be buffed in 9.1, 8 tanks will be nerfed
Storm 证实:9.1 会有十二台升级,八台被砍
- the sound of the tank destroyed in 9.0 – Storm doesn’t know whether it’s
“realistic” – the feedback is that half of the people think it’s fine,
other half think it’s like a “pop” and not an explosion. The sound itself
was recorded based on a 152mm shell explosion
9.0 战车被摧毁的音效,Storm 不确定这是不是符合现实;一半的人喜欢,另一半的人觉
得像放屁。这音效是基於 152mm 炮弹爆炸的声音录制的。
- there will be only one client, but it will be possible to select via the
launcher, whether you want to download HD models or not, at least that’s how
the work in progress looks like, it’s possible that it might change still
只会有单一版本的客户端,但会在起动器选择要不要下载 HD 模组;至少目前程式看起来
是这样,但也可能会改。
- updated (HD) tanks on standard render appear without shaders and look “flat
”, because the old tanks had the shadows drawn directly into the textures,
while they are calculated in real time now, but that goes only for improved
render, on the old one, it looked ugly. Developers will make some feature to
work around this.
HD 模组在「一般」着色器上看起来很丑,没阴影又没起伏。这是因为旧版模组是直接在
材质上做出阴影效果,但 HD 模组这块需要即时运算,只有「增强」着色器有办法处理。
开发人员会想办法补救
- the algorithm for automatic graphic selection is “complicated”, details
cannot be disclosed
新的自动侦测画质系统很复杂,不会公开
- apparently the fact that the M4 105mm and 76mm shell reload time was nerfed
only for top turret might be a bug
M4 只砍顶炮塔数据可能是 bug
- “jumping” icons on minimap (SS: as in, they do not move smoothly, but
sometimes jump) are done so intentionally (SS: to save bandwidth)
小地图上的车辆位置跳跃移动是故意的
- apparently, the map “Swamp” has fucked up lighting now (too bright) (SS:
Widepark too)
Swamp 的打光搞砸了(太亮)(SS: Widepark 也是)
- Storm will discuss the idea whether the icons of the crewmen in hangar
should have darker background, so they are easier to read
Storm 表示会讨论是否加深车库中组员的背景,让文字较容易阅读
- in total 75 percent of all players have assault and encounter modes enabled
有四分之三的玩家会开启「突击」和「遭遇战」模式
- apparently the 105mm Sherman mantlet-turret part is not historical, Storm
states that unfortunately, turret cannot be changed with the gun
M4(105)炮盾和炮塔连接的部份非史实,Storm 表示无奈炮塔无法随主炮而改变。
- there is also apparently a bug, where after you reset your computer (or
during new computer bootup), the performance (FPS, sound lags) of WoT is for
first few battles extremely low. Developers are working on a fix, but no ETA
is currently known.
全新(或重灌)的电脑上,前几场战斗的 FPS 会极低。开发人员正想办法解决,但没有时
间表
- there will be no hotfixes after 9.0 regarding FPS, there will also be no
rollback on the HD models or new render, developers will work on it further
though so it looks better, there will apparently be a hotfix dealing with
some lighting issues (SS: not sure what that is)
不会发布9.0 FPS相关的小修正,也不会撤回 HD 模组及着色器;开发人员会继续努力把它
做的更好。但会推出打光效果的小修正。
- there will be an option to play historical battles with platoons
史实战斗会有组排的选项
- work on lighting system will continue
会继续加强打光系统
- there will be new grass render system
会有新的植被着色器
- true multicore support for SLI and GPU will come this year
今年会真支援多核
- when it comes to US tanks rework to HD, Patton and Pershing do have priority
美帝车的 HD 化,M48 和 M26 是高优先项目
- roaming will not come very soon, because a lot of things have still to be
tested
近期不会推出漫游系统
- the solution to deal with tank hatch “weakspots” by making them into
spaced armor was not accepted (SS: this was proposed by a player, never
seriously considered)
有关弱点的解决方案,把战车舱盖做成间隙装甲的方式不被接受
- apparently, the cases where a huge 150mm shell just goes through light tank
suspension without damaging the tank are historical
150mm 炮弹只砸坏轻坦的悬吊却没有伤到战车的状况符合现实
- regarding this list of potential vehicles to buff – Storm: “Many do
appear on the list by the way”
哪些车可能 buff?Storm:「很多台」
- vehicles turning on their roof and Havok will appear most likely in 9.2
Havok 引擎和翻车功能很可能在 9.2 推出
- developers have not yet tested the tanks turning on their roof
开发人员还没试过翻车功能
- Storm confirms: the depression numbers listed in Panzer IV 9.0 changes
apply only when the gun is aiming at the side (Schurzen)
Storm 证实之前的四号G型俯角被砍仅限向侧边射击时
- Panzer IV/V and Panzer IV Hydro won’t be buffed
Panzer IV/V 和 Panzer IV Hydro 不会 buff
- apparently there will be no new graphic settings in 9.1, but the developers
will work on optimization
9.1 不会有新的画质设定,但会进行最佳化
- accuracy of tanks will be reduced (SS: that’s a big one, unless it’s Storm
’s brainfart, like that thing with arty nerf)
会降低战车的准度(SS:重大消息,除非是 Storm 像上次传出要nerf自走炮一样脑抽了)
- M6A2E1 will not be buffed
不会 buff M6A2E1
- T-54 will not be buffed or nerfed in 9.1 apparently
9.1 不会动 T-54
- there are many reports about graphic bugs with Nvidia M series graphic
cards (GT650M for example), developers will investigate
9.0 在 Nvidia M系列(例如 GT650M)的显卡上传出很多灾情,开发人员正在调查
- while lowtier tanks have earning bonus in historical battles, lowtier
premium tanks in historical battles won’t get special bonus, they will earn
as much as normally (the increase was apparently planned, but they decided
not to do it)
史实战斗中低阶车会有收入的提昇,但金车没有这优惠(其实有计画要,但後来决定不给
了)
http://ftr.wot-news.com/2014/04/16/16-4-2014/
--
In church, they say to forgive!
Forgiveness is between them and God;
it's my job to arrange the meeting. 《 Man on Fire 》
--
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1F:推 ccc73123 :9.0问题一堆还这麽急着推出 然後不修是怎样XD 04/18 00:56
2F:→ ccc73123 :等9.1出来都一两个月後了 04/18 00:56
3F:推 ricky764 :12台被砍..8台升级 !?? 04/18 00:57
4F:推 condition0 :有四分之三的玩家会开启「突击」和「遭遇战」模式 04/18 01:00
5F:→ condition0 :真的假的= = 04/18 01:00
6F:推 LeonBolton :所以闪关是因为Nvidia M系列? 04/18 01:09
7F:推 iamstudent :我开遭遇,关突击。这样怎麽算 XD 04/18 02:21
8F:推 colin1120 :因为NOOB并不会认为这两个模式很难搞 04/18 02:23
9F:推 LeonBolton :1个遭遇 1个开突击 1个全关 1个全开 得证四分之三(逃 04/18 02:23
10F:→ colin1120 :反正它们一直都在输 不断的输 哈 04/18 02:24
※ 编辑: WillieHuang (111.253.120.246), 04/18/2014 02:25:28
11F:推 cappin :我等德国众不怕准度降低 04/18 02:43
12F:推 Yshuan :觉得不是说ASIA 04/18 02:53
13F:推 iamstudent :自从遭遇战的据点占领时间变成两倍之後,我又开始玩 04/18 04:46
14F:→ iamstudent :以前常常开局就占领胜,结果战绩超难看 04/18 04:46
15F:推 udm :GTS 250没问题。 04/18 07:20
16F:推 a0933 :终於考虑翻车状况了,之前看到两台对撞,呈现倒V,大 04/18 07:45
17F:→ a0933 :车有可能会骑到小车上,造成翻车 04/18 07:45
18F:推 wuchianlin :不四不五buff是什麽奇怪的问题囧 04/18 08:21
19F:推 osc63360 :不四不五很囧啊,主炮超烂又没保护 04/18 08:52
20F:推 wuchianlin :我印象中他是op值超高的中坦耶 是我记错了吗 04/18 09:03
21F:推 Yijhen0525 :闪关的话....连我7770都会的说 04/18 09:40
22F:推 zoidsx :翻译兄是故意troll storm吗? 04/18 09:50
23F:推 ptt588 :12台buff 8台被砍才是吧 @@ 04/18 09:52
手残 + 眼残... 大家抱歉
24F:推 Anglee2046 :我猜十二台都是祖国的,八台都是美国跟德国XD 04/18 09:54
25F:→ Anglee2046 :祖国万岁 04/18 09:54
26F:推 Anglee2046 :感觉M4还会下修~!@#$% 04/18 09:57
27F:推 Bluetyreal :我觉得遭遇战很好玩呀 为啥不该开....突击我倒是关了 04/18 10:03
28F:推 g3sg1 :这是AMD的胜利(?) 04/18 10:04
29F:推 billlushana1:ATI的笔电5650可以撑到何时...? 04/18 11:13
30F:推 zeller :应该翻错了 是12台变强 8台改弱 04/18 11:57
31F:推 Motor :12台苏车buff 8台德车nerf 04/18 12:14
32F:→ p4585424 :所以我可以期待一下IS-7的BL-10吗? 04/18 12:17
33F:推 YukiPhoenix :新模式的问题在於wg只把地图稍微改一下就拿来当成品 04/18 12:18
34F:→ YukiPhoenix : 双方优劣势的问题没经过仔细讨论 当然不好玩 04/18 12:18
※ 编辑: WillieHuang (111.253.127.30), 04/18/2014 12:28:37
35F:推 pgwevolution:个人只打标准战斗,因为觉得其他的模式很坑。 04/18 12:39
36F:→ donvito :开遭遇战关突袭+1 04/18 12:41
37F:→ donvito :我觉得突袭比其他模式更需要团队配合 04/18 12:42
38F:推 abc12812 :突袭遭遇我都全开阿 没什麽不能玩的 04/18 12:45
39F:→ g3sg1 :开遭遇关突袭+2 以前的突袭对守方超有利 玩没几场就 04/18 12:45
40F:→ abc12812 :遇到noob 该输的就是会输 跟模式无关 04/18 12:45
41F:→ g3sg1 :关了 到现在没开过 04/18 12:45
42F:→ g3sg1 :遭遇因为大家同时抢同一个基地&出生点不同会玩玩 04/18 12:46
43F:推 Bluetyreal :我是不懂遭遇战是坑在哪里... 遭遇战只是战术与路线 04/18 13:00
44F:→ Bluetyreal :会跟一般模式略有不同 ... 但看不出有何坑的地方?? 04/18 13:01
45F:推 Bluetyreal :关突袭是单纯不喜欢这模式 硬性规定一边要守一边要攻 04/18 13:05
46F:→ Yshuan :个人觉得是猴子更多了. 分房更需要运气 04/18 13:12
47F:推 udm :坑的原因是因为大家都关。只剩新手在玩这些模式。 04/18 13:13
48F:→ udm :变成对面几乎全红人,我方也是.... 04/18 13:14
49F:→ udm :我好几场M牌都是这些模式拿到的,问题是, 04/18 13:15
50F:→ udm :当开不OP的车时,胜负完全取决於谁比较不猴一点.... 04/18 13:16
51F:→ udm :看队友把赢打成输...气到关.... 04/18 13:17
52F:推 Bluetyreal :你讲的东西 换到一般模式 还不是一样...... 04/18 13:21
53F:→ Bluetyreal :我不相信你打一般模式 就不会抱怨一样的事情..... 04/18 13:22
54F:推 udm :差别在一般模式比较难遇到双方都红人的机会呀~~~ 04/18 13:25
55F:推 Bluetyreal :我两个都有打 也从不会觉得一般模式的人会比较强.... 04/18 13:26
56F:→ udm :因为玩家的基数够多,noob被稀释掉了~~ 04/18 13:26
57F:推 g3sg1 :一般模式下对手&队友是人类的机率高一点 04/18 13:26
58F:推 abc12812 :没差吧 noob走到哪都有 除非以後有实力分房 04/18 13:27
59F:→ udm :而且noob还会被分去打这些模式,出现在一般模式的机 04/18 13:27
60F:→ abc12812 :而且打突袭 遭遇 感觉对增加地图熟悉度蛮有帮助的 04/18 13:27
61F:→ udm :会又更少一些。 04/18 13:27
62F:→ abc12812 :像straikoid luciquell这种神一般的职业玩家也都全开 04/18 13:29
63F:→ abc12812 :全打 04/18 13:29
64F:→ udm :再来,突袭只有四张,可是开的话,至少占去你20%的 04/18 13:29
65F:→ udm :游戏次数。我是打到很熟後决定关掉的。 04/18 13:30
66F:→ udm :我是比较希望有网站能统计个别玩家在不同地图的胜率 04/18 13:32
67F:推 udm :另外我关掉也是因为现在都在爬白板车坑车.... 04/18 13:35
68F:→ udm :当你知道这些模式几乎有必胜配置.但你没有对的车去做 04/18 13:36
69F:推 Bluetyreal :根本没差...好吧 那重点就是我有开突袭 我是个NOOB 04/18 13:40
70F:推 Bluetyreal :喔 我讲错 我是有开遭遇 没开突袭...那还是个NOOB... 04/18 13:42
71F:推 hitlerx :突袭可以享受七阶场攻击方KV1S开光给队友打,打到Tim 04/18 14:19
72F:→ dxzy :突袭 都被玩成鲁洨 明明就是突袭 却几乎没有突然这回 04/18 14:20
73F:→ hitlerx :Time up还不愿意推进的乐趣。 04/18 14:21
74F:→ dxzy :事是突袭模式让人赌烂的主要原因 防守是哪边都要防 04/18 14:21
75F:→ dxzy :进攻却未必阿 攻防比重八比二也好过在那打消耗战 04/18 14:22
76F:→ dxzy :结果就爽到防守OP车 卖头的卖头 巨根的巨根 装填不打 04/18 14:24
77F:推 r790528 :我就是GT650M 而且是两张.... 04/18 21:36
78F:推 r790528 :害我现在都不敢玩 04/18 21:36