作者tomwei34 (tlmk)
看板WoT
标题[情报] 3/25 Q&A
时间Wed Mar 26 12:58:33 2014
http://ftr.wot-news.com/2014/03/25/25-3-2014/
- in the game, gravity factor for all the tanks is the same
游戏中所有战车的重力机制是一样的。
- implementing respawning is not “copying War Thunder”, according to Storm
– garage battles were discussed by the time War Thunder was not out yet
引入重生机制并不是抄WT的,根据Storm表示-车库战在WT还没推出时就已经在讨论了。
- special “historical” characteristics (SS: mentioned in the earlier post
today by Storm) will not apply for random battles, vehicles will not be
balanced with historical battles in mind, because “it’s not needed”
特别的"史实参数"(SS:Storm今天稍早在其他文中提到)不会用在随机战斗,车辆在
平衡时不会考虑到史实战斗,因为"不需要"。
- upcoming Kharkov map was never intended exclusively for historical battles
即将上线的地图Kharkov从来不曾只打算在史实战斗使用。
- historical battles themsleves took roughly a month of work, including the
tests
史实战斗大约花了一个月的工作时间,包含测试。
- developers are still waiting for programmers to finish working on the new
visibility mechanism, so it’s possible to increase the amount of spotting
cycles (spotchecks)
开发者们依然在等待工程师完成新的视野机制,是有可能增加侦测周期的。
- having more than 30 tanks in a battle still creates network issues
单场30辆战车以上的战斗依然会造成网路问题。
- pre-set setups for historical battles (SS: as in, Germans having for
example 1 Tiger and 4 Panzers every time) create endless queues
预先设置的设定(SS:例如,德国毎场1辆虎1+4战车)会造成无尽的排队。
- according to Storm, having several “realism” modes of random battles á
la War Thunder is not viable. He states that in War Thunder, the first mode
is played by 95 percent people, the second 3,5 percent and the third the
rest, so the two other modes are pointless
根据Storm表示,为随机战斗增加数个WT的"真实"模式是不可行的。他表示在WT中,
第一个模式有95%的玩家,第二个有3.5%的玩家,剩下的玩第三个模式,所以另外两个
模式没有意义。
- the player peak for WoT (and other online games) is December/January, that’
s when most players play
WOT(还有其他OLG)的玩家高峰在2013'12/2014'1月,那时的游戏玩家最多。
- French tanks in 9.0 have graphic issues with tracks – they are too dark
法国战车在9.0有履带的视效问题-它们太暗了。
- there is currently no need to buff artillery, their amount in battle is okay
目前没有buff自走炮的必要,他们在战斗中的总数很OK。
- developers are wondering how to increase HE rounds usefulness, but haven’t
thought of anything yet
开发者们正在思考如何增加HE的用处,目前甚麽都还没想到。
- Storm hasn’t asked yet, how T-34 and KV will be balanced in 1941
Storm还没问,T-34跟KV1要如何在1941的战斗中平衡。
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※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 118.168.132.68
※ 文章网址: http://webptt.com/cn.aspx?n=bbs/WoT/M.1395809917.A.806.html
1F:推 batterykugua:player peak单纯是指玩家人数的尖峰 03/26 13:02
已改,吃饱眼残,发完修正才突然发现。XD
2F:推 t0455453 :推,如果有车库战,一场不就要打很久? 03/26 13:03
3F:推 splong :玩家人数尖峰是12月跟1月 03/26 13:04
4F:→ splong :可以理解, 西方世界这段期间都长假 03/26 13:04
5F:推 cklppt :在平衡车辆时不会考虑到史实战斗(的需求) 03/26 13:50
已改,感谢
6F:推 iamstudent :平衡确实是考虑随机战斗就好,历史那边还有数量可调 03/26 14:33
7F:推 udm : 目前甚麽都还没想到 03/26 14:35
8F:推 GodOfGods :HE拿来炸木造房子,软的障碍物 03/26 16:24
9F:推 chenyeart :HE增加击毁复合装甲的能力? 03/26 19:06
10F:推 jimcheer :德国毎场1辆虎1+4战车→德国毎场1辆虎1+4辆豹式战车 03/26 19:30
11F:→ jimcheer :看错 对不起lol 03/26 19:31
12F:推 ccc73123 :其实HE本来就是支援步兵的 要BUFF打击战车能力也很怪 03/26 21:56
※ 编辑: tomwei34 来自: 118.168.132.68 (03/26 22:03)
13F:→ bluedolphin :那个 上面有关人数尖峰时间 并不是特别指2013/2014 03/27 00:14
14F:→ bluedolphin :而是一般性的每年十二月到一月这个"时段" 03/27 00:15