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One more thing to be clear: the fact 0.9.0 patchnotes appeared today (partially) is due to the fact that today, patch 0.9.0 appeared on supertest. According to regular schedule, that means that common test should come next Thursday. HOWEVER, this patch is anything but common and delays are inevitable. Storm posted that the test will come in 2-3 weeks. 简单翻译,9.0资讯是由今天的超测流出,正常来说下周四会有公测,不过Storm说会 延後两三周。 - optimization of World of Tanks is being conducted continuously WOT的优化正在持续的进行。 - there is no need to rebalance arty in general apparently 自走炮不需要被重新平衡。 - choosing your team setup for maps in team battles will come after 9.0 在队伍战斗为不同的地图设定不同的队伍将在9.0之後出现。 - current amount of arties in battles is 1-3 per team 目前的单场战斗的自走炮数量为每队1~3辆。 - it’s not yet sure, whether confrontation will be completely scrapped or just temporarily disabled – Storm states that in order to work, it needs its MM fixed and there are no resources to do that for now 目前还不确定国战是会被完全移除还是暂时关闭-Storm表示国战要正常运作,MM必须被 修正,但目前没有多余人力可用。 - apparently, according to Storm, confrontation setups like 15 RhB vs 15 ISU are not caused by faulty MM, they are caused by the fact that there are too many vehicles of that kind in the queue 根据Storm表示,国战的队伍组成像是15台RhB VS 15台ISU不是MM错误所造成,而是因为 有太多该型的车辆在排队队伍中。 - roaming: “when it’s done it’s done” 漫游,WIDID。 - according to Storm, the “epic” part of 9.0 are the HD tanks and historical battles Storm表示9.0的”史诗”部分是HD战车跟史实战斗。 - the exact wording of new team battle awards and how Steel Wall was changed will be disclosed when the common test comes, but basically, Steel Wall had HE shell hits removed from its counter 新的队伍战斗勳章名称与铁壁勳章的改变会在公测结束时公布,不过基本上,被HE击 中不列入铁壁计算。 - Storm confirms that T7 speed was buffed Storm证实T7已经buff。 - for now, new tree, bush and grass render is “when it’s done it’s done” 目前来说,新的树、草丛、草地绘制,WIDID。 - T7CC and Mk.VIc were not buffed earlier simply because the department didn’ t get to do it T7CC跟Mk. VIc之前没被buff是因为该部门还没做。 - the way MM will work in historical battles is simple: each vehicle will have its special HB MM weight, both teams are to have the same weight and a hardcap on each team’s MM weight sum 史实战斗的MM运作很简单:每辆车有自己的史实战斗权重,两队会有相同的权重并且每队 有一个权重总合上限。 - fixed setups (SS: as in, 5xPanzer IV and 1x Tiger vs 5x T-34 and 1x IS) for historical battles were not implemented, because they caused queues 史实战斗的固定设置(SS:例如5*四号战车+1*虎一 VS 5*T-34+1*IS)没被加入, 因为会造成长时间排队状况。 - characteristics of tanks in historical battles will not be changed compared to random battles, the only changes will be the limits on tanks in battles, the limits on their configuration and historical ammunition setup 与随机战斗相比,战车的数值设定在史实战斗中不会改变,改变的只有战车数量、配置 设定与史实弹药设定。 - no matter what, historical battles will not be removed – there will be no imbalance between sides and if they prove to be unpopular, that’s not reason enough for removing them 无论如何,史实战斗将不会被移除-两队将不会不平衡,而如过之後被证实 不受玩家欢迎,这理由也不够造成该模式被移除。 - the dynamic resolution means that the UI resolution will remain the same, while the texture and game resolution can get lower in order to increase FPS 动态解析度是指UI解析度不会变,但是材质与游戏解析度会降低用以增加FPS。 - it’s not known yet, when (if at all) E-10 will appear in WoT, it’s not in plans right now 还不知道E-10会不会出现在WOT中,目前没有计画。 - Storm confirms that the T7CC and Vickers Mk.VIc changes leak is correct Storm表示T7CC与Mk. VIc的变更流出资讯是正确的。 - improved graphics video for 9.0 will be released when the graphics development is finished9.0 画面改进影片会在画面研发完成後释出。 - on the new models, rotating parts such as the ventilators will not be animated (SS: that’s okay, in real life you wouldn’t see that from outside anyway) 在新模型上,旋转部件像是通风扇是不动的。(SS:OK的,现实中你也不能从外面看见他 们。) - destroyed tank model will be as it was until now (pre-rendered) and not changing with the way your tank was destroyed 被摧毁的战车模组会跟过去一样但是预先渲染并且不会根据你被摧毁的方式改变。 (译着:不确定是否翻译无误。) - WT E-100 autoloader will not be animated WT E-100自动装弹不会有动画。 - T-62 will not get the automated shell ejector animation T-62不会有自动抛壳的动画。 - apparently, “small” tanks (lower tiers) will have improved income in historical battles, 50 percent credit bonus and 20 percent XP bonus 显然地,"小” (低阶)战车在史实战斗的收入会改善,50%收入加成与20%经验加成。 - there will be awards for historical battles as well 史实战斗也会有奖励勳章。 - 9.0 test will come in 2-3 weeks 9.0测试会在两、三周内推出。 - new HD models will have collision models changed as well (SS: one important thing to note is the fact that ALL reworked vehicles will have different collision models – in other words, even if you don’t use HD textures, you will still use the new collision model) 新HD模组的碰撞模组也会改变(SS:有一点很重要的是,事实上所有重制车辆都有不同的 碰撞模组-也就是说,即使你没有使用HD材质,你还是会使用新的碰撞模组。) - parts of tanks falling off will come when Havok is introduced, eg. not in 9.0 战车上的物品掉落会在Havok引入时出现,不是在9.0。 - “British Shermans” (SS: Firefly) will come this year 今年会有雪曼萤火虫。 - the timetable for HD tank implementation for Wargaming is very strict and leaves very little space for other model changes WG的战车HD化的时间表非常严谨,只留下非常少的时间给模型改进。 - graphic improvements (not mentioned in 9.0 patchnotes for now) include new shaders and switch from SSAO to HBAO (SS: whatever that is) 画面改进(目前没在9.0更新表中提到)包含新的着色器并且从SSAO改成HBAO(SS:无论 那是啥)。(译着:有兴趣可GOOGLE) - SMAA anti-aliasing will not be implemented, because it concerns standard (old) render SMAA反锯齿不会加入,因为他包含标准(旧)渲染。 - ammorack hitpoints will not be rebalanced (SS: in connection with the turrets flying off) 弹药架HP不会被重新平衡。(SS:和炮塔炸飞有关) - developers didn’t manage to finish the possibility of turning tanks upside down (on their roof) on time for 9.0 开发者们不能设法做到在9.0及时完成翻车的可能性。(译着:翻译可能有误。) - other than T7CC and Mk.VIc, there will be no tank changes in 9.0 除了T7CC跟Mk. VIc,9.0没有其他战车改动。 - developers already have statistics of how nerfing TD alpha influenced gameplay, but Storm stated he can’t tell 开发者们已经有nerf TD的alpha後的游戏变化统计数据,但是Storm表示不能说。 - aim sigma wasn’t changed recently (SS: not sure whether it means previously, or in 9.0) 瞄准扩圈度最近没有改变(SS:不确定是说之前还是9.0)。(译着:不确定是否翻译正确) - dynamic tank characteristics in garage were not forgotten 车库中的动态战车数据没有被遗忘。 - various levels of detail of HD tanks will not consist of old textures (the current ones), but of new HD models, cut into lower resolution HD战车不同层级的细节不会由旧材质组成(目前的材质),而是由新材质降低解析度。 - the “even spread throughout the team positions rule” (SS: as in, you spend on the bottom of the team the same time as on top) will be disabled for historical battles 平均散布队伍规则(SS:也就是说你在队伍顶端与底端时间相同)在史实模式会被关闭。 - heatmaps posted by “an American server” (SS: not sure which sever posts these, wotlabs?) are invalid, according to Storm Storm表示在an American server上贴出的heatmaps是无效的。(SS:不确定是在哪贴出 的,wotlabs?)(译着:参考网址 http://www.vbaddict.net/heatmaps/ ) - it’s possible new historical turrets will appear when vehicles are reworked into HD 当战车重制成HD版时新史实炮塔有可能出现。 - for now, it will not be possible to have platoons in historical battles, later this option will be implemented 目前史实战斗没办法加入战车排,之後会加入。 - new shaders will not cause FPS increase 新的着色器不会使FPS增加。 --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 118.166.140.50
1F:推 WillieHuang :...勳章的改变会於公测推出时公开 03/14 11:14
2F:→ WillieHuang :fixed setups 固定的车辆组成 03/14 11:18
3F:→ WillieHuang :characteristics 特性:各项参数 03/14 11:19
4F:→ WillieHuang :automated shell ejector 自动抛壳 03/14 11:24
5F:→ WillieHuang :aim sigma 扩散度;跟命中准心中心的机率有关 03/14 11:29
6F:→ WillieHuang :...重制成HD版时可能会有新的史实炮塔 03/14 11:32
已修改,感谢
7F:推 hitlerx :推翻译 03/14 11:38
8F:推 mbtvsbmp :15台ISU-152......这对面应该没人敢冲吧 03/14 11:41
9F:推 cklppt :heatmap就地图热点 google就会看到了 03/14 11:44
※ 编辑: tomwei34 来自: 118.166.140.50 (03/14 11:50)
10F:推 mago5566 :这次的有点多啊 推 03/14 14:03
11F:推 t0455453 :辛苦了 03/14 14:40
12F:→ YukiPhoenix :nerf TD以後的数据 神经病他们还真的弄喔= = 03/14 14:53
13F:推 cklppt :WG每次平衡後都会蒐集数据不是吗 03/14 14:55
14F:推 ccc73123 :没收集数据是要怎麽平衡... 03/14 15:21
15F:→ YukiPhoenix :不是收集数据的问题 03/14 15:25
16F:推 ccc73123 :那不然是什麽问题 03/14 15:55







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