作者lsslss (新玩具耶!这怎受得了(叹)
看板WoT
标题[情报] 2/10 Q&A
时间Wed Feb 12 14:22:08 2014
连结:
http://ftr.wot-news.com/2014/02/10/10-2-2014/
As I wrote on the Facebook, I am currently ill, so I apologize if the
translation is worse than usual, did my best.
如我在FB写得那样,我生病了,如果翻译的品质比往常糟糕我感到抱歉,我会尽力。
(译:SS保重阿)
- SerB doesn’t often use the Soviet branch as a comparison for other branches
(SS: earlier, it was posted somewhere that some Soviet vehicles serve as some
sort of “base” for other vehicle comparison)
SerB不常使用苏俄的某线作为其他线的对比 (SS:先前,SerB确实有在某个文章中表示以
某线其中的一台车作为其他线车辆对比的基准)
- whenever a tank moves, it is instantly considered to be moving (for camo
purposes)
当战车一移动,便会被系统立即判定移动中 (对迷彩机制而言)
- the rule above applies for all types of vehicles
承上,适用於所有车辆
- a player asked, whether WoWs is being developed, or priority lies elsewhere.
SerB answers that WoWs development is made by a separate independent studio
and it is influenced very little by other WG projects
一位玩家问,战舰世界是否正在开发中或是优先度低於其他游戏。
SerB:战舰世界是由独立部门开发,受其他部门的影响很小
- shell velocities in WoT are lower than in real life in order to emphasize
the skill factor (pre-aiming)
游戏中炮弹的飞行速度要低於现实世界,目的是为了凸显玩家技术 (预瞄)
- all types of shells for the same gun have the same velocity in order not
to confuse players
同一管炮所有炮弹的飞行速度都是相同的,目的是为了避免玩家迷惑
- SerB, when asked whether MM is taking into account situations, where elite
clans make platoons of OP tanks in high tier battles: “You got skilled –
you have the right to pwn. If you made a platoon from skilled players – you
have to pwn.”
玩家问某些高手工会开OP车组队进高阶场,是否要把这种情况纳入分房机制中
SerB:你是高手,你就可以尽情虐菜,你跟高手组队,你就可以轻松获胜
(译:pwn=轻松获胜)
- apparently the rumor that if you are getting nasty fights, it’s enough to
just switch a server to “reset” MM is just a rumor
被MM分到不喜欢的分房,那麽你切换伺服器可以 "重置" MM 是都市传说
- ground resistance is not tied to the tank weight – weight is taken into
account in power-to-weight ratio, not in the resistance
地面阻力不跟车重绑定,车重是用於计算推重比,并非阻力
- the ingame report system will be improved (it is being developed), it’s
possible the “justifiability” of each player will be taken into account
(SS: as in, a complaint by a player, who submits bullshit reports might have
smaller weight than the one by a player, who reports correctly, at least that
’s how I understood it)
游戏中的回报系统将会改进,每位玩家举报的正当性会被考虑
(SS:投诉玩家中谁胡乱回报其回报的参考性将会越来越低,至少我是这麽理解)
- SerB doesn’t see a general problem with the “old” tanks (SS: as in
earlier introduced): “If Veider’s team notices problems in statistics, we
will buff them”
SerB没发现老车有什麽问题,如果Veider的团队发现统计数据上有问题,将会buff
(译:IS-7表示)
- SerB states that the appearance of alternative hulls does NOT mean the
current issues with load capacity will be completely negated, he adds that
there shouldn’t be that much of a problem in it, because later (more
advanced) hulls will simply have access to later modules (SS: as in, early
hull variant will have access to stock gun like it is now, the late one will
have access to upgraded guns)
SerB指出可选车体的推出,并不意谓着目前悬吊负载的问题会被取消,SerB补充说,
其实不会有那麽多问题,因为後期车体(更精英)可以使用後期使用的零件
(SS:换句话说,早期车体用白板炮,後期车体可以使用升级後的炮)
(译:WTF!!!!!!)
- for now, the hulls are planned as tied to the suspensions
目前可选车体会与履带绑定
- Havok will have no influence on shell behavior, it will work client-wise
(SS: shells will not have mass)
Havok引擎不会影响炮弹的状态,因为Havok是运行於客户端
(SS:炮弹没有质量)
- 0 damage hits being removed from the game (SS: as in, damaging tracks
would damage the tank HP as well)? "It’s not decided yet, we are discussing"
打中零件但0伤将会从游戏中移除?(SS:打中履带将会扣车辆血条)
还未决定,还在讨论中
(译:目前豁免机制让零件被击中时有一定机率模组血量不减少)
- Object 140 model will be reworked – when it is reworked to the HD quality
140工程模组在HD版本时将会重制
- about shooting HE shells into enemy gun barrel: the “explosion” happens
not always at the end of the barrel, but at the point it met the barrel.
Shooting the end of the barrel however will produce 0 damage hit.
关於HE弹射入敌人炮管时,爆炸位置并不一定都在炮管前端也可能在炮管的某个点上,
而爆炸位置在炮管前端时伤害将会为0
(译:不确定翻译正确,待更正中)
- it’s possible, that alternative hulls will have their modules somehow “
locked”, for example the T-54 (with two equally valuable hulls – either
more armor, or more speed), the older (more armored) hull might be able to
use only the stock turret with LB-1 as its gun
也许,可选车体的部份零件将会是"锁定",比如 T-54 有两个同等的车体 一个装甲厚
一个速度快,而装甲厚的那个只能用白板炮塔跟100mm LB-1
- vehicle viewrange will not be buffed (“it’s big as it is now”)
车辆视野将不会Buff (维持现状)
- missing US premium TD? “We do not guarantee the symmetry of all types of
premium vehicles for all nations”
没有美国金币TD? "我们不能保证每个国家所有车型都有一台金币车"
- Q: “Should we wait for new maps with western, African, Eastern and Asian
thematics, CW innovations and premium French vehicles?” A: “Noone can
forbid you to wait”
Q:我们该不该等以西欧、非洲、东欧、亚洲为主题的新地图,以及工会战的新功能跟
法国金币车?
A:你想等,没人能阻止你
- apparently, on supertest an option was tried where bunker guns on maps
suddenly came alive and started shooting at the tanks passing by
超测服有个选项能让机枪掩体运作并对经过的战车射击
(译:感觉超有趣的阿XD)
Earlier today, Storm posted a “fan mail” he recieved from some Russian
player (pretty funny whine). In comments, Veider wrote he gets over a dozen
of such stuff per day.
今日稍早,Storm发了篇文里头都是他收到祖国玩家的"粉丝信"(蛮有趣的抱怨),
在讨论区,Veider表示他每天也会收到一大堆这类的信
- developers decided not to implement a winrate per session statistics,
because people would only get butthurt about 30 percent per session and
those, who really want this stuff (unicums) can get it via mods
开发人员决定不实作开场胜率统计,因为大概会有30%的人感到不爽,而想要此功能的人
也能透过模组取得
--
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VGA:EVGA GTX 780 Hydro Copper SLI PSU :CORSAIR AX-1200W
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--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 1.34.20.92
1F:→ troll5566 :车体意味着更多的经验? 02/12 14:29
2F:→ chenyeart :事实上阻力应该跟车重有关吧? (职业病 02/12 14:37
3F:推 ykes60513 :IS-7很好啊 没啥问题(菸) 02/12 14:41
4F:→ lsslss :绝对有关 不过游戏中地面阻力似乎是独立数据拿来平衡 02/12 14:42
5F:→ lsslss :车辆用 02/12 14:42
6F:推 Coma :断履带扣血? 等於每台车两侧都是满满的弱点了啊= = 02/12 14:52
7F:→ Coma :考虑这种事的WG是在想什麽呢? 02/12 14:52
8F:推 msvs8015 :同一管炮如AP APRC HE的弹速还是差很多不是吗 02/12 14:56
9F:推 Coma :对欸,之前我一直记得APCR弹速比较快 02/12 15:03
10F:→ lsslss :APCR现实中初速会比较快 游戏中没详细数据不知道 02/12 15:05
11F:推 KusoPvt :APCR>AP>HE 02/12 16:00
12F:推 iamstudent :履带那段翻译有问题啊,豁免机制不是这样子的意思 02/12 16:01
13F:→ iamstudent :比方引擎被打中有35%机率受伤,65%不受伤 02/12 16:02
14F:→ iamstudent :受伤是扣引擎的血量,不是车体血量 02/12 16:02
15F:→ iamstudent :履带情况一样,意思是100%会扣履带血量 02/12 16:03
16F:→ iamstudent :是模组的HP,不是扣车体呀 02/12 16:03
17F:推 Coma :翻译没错,原文有提到 also dmg tank HP 02/12 16:11
18F:→ Coma :如果只扣模组HP的话原文不会这样写 02/12 16:13
19F:推 Coma :啊不是also是would,不过不影响原意 02/12 16:16
20F:推 iamstudent :我讲仔细点,翻译无误,但是译者补充有误 02/12 16:27
21F:→ iamstudent :不然按照补充的说法,打中履带就一定被吃掉炮弹0伤 02/12 16:27
22F:→ iamstudent :这样是错误的 02/12 16:28
23F:推 Coma :原来你是要讲那个,我可以理解 02/12 16:33
24F:推 Coma :想了想,原PO应该是想表达"只"打中履带的话不扣血 02/12 16:37
25F:→ Coma :例如正面断履带之类的 02/12 16:38
大概就这个意思 不过避免产生误会还是修改掉好了
26F:推 ccc73123 :这样可选车体有何意义? 02/12 17:15
27F:→ hitlerx :让车可以依自己喜好微调特性吧 .... 也微调WG荷包 02/12 17:41
28F:推 Pegasus99 :这样还是有所谓的"顶车" 多一样模组要研究罢了 02/12 17:43
29F:推 doomhammer :Kv-2表示: 哪个机枪掩体射我的? 给我站出来!! 02/12 17:45
30F:推 Coma :不是说可选车体会跟履带还有不同炮管绑定? 02/12 17:46
31F:→ Coma :有人没认真看喔XD 02/12 17:47
32F:推 wingmouse :可选车体是跟履带绑定吧 以後要先换车体才能上顶炮 02/12 17:48
33F:→ wingmouse :所以车体(+履带)一定要先研发 不能像现在用加强悬吊 02/12 17:48
34F:推 donkilu :断履带扣血很ok啊,只要不要把履带设定成弱点就好 02/12 17:55
35F:→ donkilu :可能效果就像拿HE洗脸一样,扣一点点血 02/12 17:56
36F:推 Coma :这样AP的攻击力等於写好玩的......?? 02/12 18:13
37F:→ Coma :极端一点讲,整台车体都不用打到,一直洗履带就能洗 02/12 18:14
38F:→ Coma :爆一台车,你不觉得这比第六感更超现实吗? 02/12 18:14
39F:推 deluxe :关於炮管那一段The end of barrel翻成炮管末端会不会 02/12 18:16
40F:→ deluxe :比较好? 根部会令我想到炮管与车体连接出 02/12 18:17
41F:推 Coma :翻成根部实在是.....当然不排除原PO误会原文意思 02/12 18:46
42F:推 fireunicorn :是炮管连结处没错阿... 02/12 19:13
43F:→ lsslss :搞得我好混乱... 02/12 19:14
44F:→ lsslss :有讲射入炮管 end of barrel我是想到炮管内底部 02/12 19:17
※ 编辑: lsslss 来自: 1.34.20.92 (02/12 19:21)
45F:推 Coma :应该是俄文转翻英文的时候歪掉了 02/12 19:57
46F:→ Coma :依据前後文推断,应该是指击中炮膛或与炮塔连结处 02/12 19:58
47F:→ Coma :但是the end of barrel通常会被理解成炮口...... 02/12 19:59
48F:→ Coma :算了 :) 02/12 19:59
49F:推 iamstudent :看起来炮管的碰撞模型是空心的,炮弹可以从开口进入 02/12 20:23
50F:→ korsg :-7开久了就觉得 还可以拉...只要没有TD就世界太平 02/12 21:05
51F:推 fireunicorn :照英文翻是炮口没错...可是怪怪的... 02/12 21:27
52F:推 fransice7 :游戏中回报系统真的有用吗= ="? 02/12 21:31
53F:推 YukiPhoenix :前面某篇不是已经告诉你有买P帐的话不会被锁吗 02/12 21:57
54F:推 udm :应该是指,可以用炮管撞HE弹将HE弹提前引爆XD 02/12 21:58
55F:→ udm :如果每次都办到..绝对会被当成美技...前提是炮弹飞行 02/12 21:59
56F:→ udm :速度跟手榴弹一样快..... 02/12 21:59
57F:→ fireunicorn :我的问题是~暴风不是可以涵盖炮管~ 02/12 22:08
58F:→ fireunicorn :理论上就算炮口引爆~对炮管不是应该还是有伤害吗? 02/12 22:09
59F:→ batterykugua:有伤害又不一定会黄 02/12 22:15
60F:→ fireunicorn :可是他写0伤耶 02/12 22:16
61F:→ fireunicorn :还有就是如果炮口免伤害区...可是td摔下去炮口碰地 02/12 22:18
62F:→ fireunicorn :会变黄~不像免伤害阿 02/12 22:20
63F:→ batterykugua:对炮管有伤害 但对车体0伤 你觉得战报会怎麽写 02/12 22:20
64F:→ fireunicorn :呃…你看上面...写的是模组0损伤...不是车体 02/12 22:25
65F:推 CSmonkey :有一次我开KV2 152HE真的就是命中炮管无伤... 02/12 22:50
66F:→ CSmonkey :事後结算画面看到...还以为是BUG 02/12 22:51
67F:→ batterykugua:原文写"produce 0 damage hit" 没写module等等 02/12 22:53
68F:→ batterykugua:应该只是指平时可见的血量 02/12 22:54
69F:→ fireunicorn :打炮管本来就对车体0伤...最多坏炮管而已... 02/12 23:56
70F:推 godfight :IS-7那可悲的穿深... 02/13 08:16
71F:推 Pegasus99 :最大的问题不是瞄准时间吗?=w= 02/13 10:19
72F:→ Pegasus99 :隔壁IS-4比起来描的又快又准 02/13 10:20