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昨天打一场 KV-2 想练出三技组员,开场後KV-1S、三突、地狱猫都被一炮送回车库 对面一阵「KV-2 need NERF」的洗频… 我只好回「HOW TERRIBLE!!」 - apparently the 8.11 patch server engine upgrade has nothing to do with lags and their reduction 8.11引擎升级跟 lag 和效能降低没关联(译注:底下有进一步说法) - “teleporting” tanks mean “transfer of the client on another platform” (SS: hell if I know what that means), SerB adds “Are you sure this has anything to do with server overload?” (SS: a player was complaining about teleporting tanks he believes are caused by server overload) 战车「teleporting」的定义是「其他平台上的帐号转移」(SS: 泥马的看不懂…),SerB 说:「你确定这跟伺服器过载有关?」(SS: 有玩家在抱怨战车会瞬移,怀疑是伺服器过 载造成的)(译着:SerB 的文法troll模式又发动了…) - Q: “Will the engine upgrade fix the “mythical” shell-eating issue – shells being eaten by tracks are other modules?” A: “Judging from the parentheses, you have exposed our CONSPIRACY!!!” Q:「引擎升级会解决履带或其他模组吃掉炮弹的『神奇』事件吗?」A:「你那框起来的 是我们的阴谋,不能问!」 - Tier 8 waiting times too long? “How terrible!!!” 八阶车等进场等太久?「好贴萝卜!!」 - it’s possible that the T95 medium tank will appear as a regular vehicle in US medium branch, SerB states there are like 6 possible modifications T95 中坦还是可能作为银币车在美国中坦线出现,SerB 表示 T95 有六个可用的型号。 (译注:版上讨论过不是?http://wotarmory.files.wordpress.com/2012/07/t95_3.jpg) - T-34-3 is doing fine statistically T-34-3 数据上没问题 - new branches in 2014? “The branches that will be implemented will not be the ones that are most ready by now, but the ones that are most popular” 2014的新线?「会是最受欢迎的,而不是最接近完工的线。」 原文:http://ftr.wot-news.com/2014/01/19/19-1-2013/ - Q: “Should we await fixes of the WoT lags?” A: “As much as necessery” (SS: SerB later states that lags are generally caused not by insufficiency of WoT servers, but by ISP’s – he advises you take the Pingplotter software and communicate with your ISP to fix the issue) Q:「我们该期望 lag 会被修复?」A:「请自便」(SS: SerB 表示大部分的 lag 原因 是网路供应商(ISP)的问题而不是 WoT 伺服器不足;他建议去下载 Pingplotter 这款 软体并联络你的 ISP 以解决这问题。) - the penetration value of HE shell does not influence the damage this shell does during non-penetration hits 若未穿透,无论 HE 原本的穿深值多高都不会影响伤害值。 - SerB confirms that during peak times (high server load), servers are not exchanging the data about players being online (SS: as in, your friend plays on EU2, you on EU1 and if both servers are at their full capacity, you won’t see your EU2 friend as online in your friends list) – this is not a bug SerB 证实伺服器在高度装载的情况下,并不会交换上线者的玩家资料(SS: 意思是,如果 你在EU1而你朋友在EU2,若两个伺服器都满载,你们在玩家列表中都看不到对方上线。) ----这不是程式错误。 - regarding the patch number system, SerB states they care very little about that WG 其实不太在意版本编号问题 - SerB states that with the “Siege of Leningrad” RU server double XP event, the developers counted on the fact tons of players would be playing in order to reach the “1 million online” milestone 提到『Siege of Leningrad』俄服两倍经验活动,SerB 表示这是用来吸引玩家上线以达 到『一百万玩家同时上线』的手法。 (译着:SEA 25k online, super-lag, FAIL of course...) - the perspectives of BigWorld development are “awesome” BigWorld 引擎的发展前景可期。 - the features integrated into BigWorld 3.0 will be “useful” and many of those will appear in WoT/WoWp/WoWs (SerB later adds that he can’t talk about it specifically) BigWorld 3.0 新引进的特色会是『有用的』,而且 WG系列游戏会大量采用(SerB:详细 是秘密,不要问)(译着:不只是画面升级?) - Chi-Ri turret having odd weights and armor? “Ask Japanese engineers” (explanation by leshakartoshkin: Toyama and Tokanawa are NOT actual engeneers, it’s just a joke.(这句是上面两个名字的俄文)Refers to fictional japanese engeneers responsible for building russian roads. Or this: “Originally this joke was about a pilot from USSR, taking part in Vietnamese conflict”. Japanese joke is newer one.) 以那装甲来看,五式中戦车炮塔的重量很奇怪?「去问日本工程师。」 (leshakartoshkin 解释:Toyama 和 Tokanawa 都不是实际的人物。是从俄国铁路的笑话 里拿出来的虚构人物。) 原文:http://ftr.wot-news.com/2014/01/20/20-1-2014/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 118.168.235.94
1F:推 mago5566 :若未穿透,无论 HE 原本的穿深值多高都不会影响伤害 01/21 12:54
2F:→ mago5566 :HE为穿透的情况不是依照穿透的程度来决定伤害吗? 01/21 12:55
3F:→ mago5566 : 未 01/21 12:55
4F:推 Pegasus99 :依被打中的装甲厚度or间系装甲减伤 01/21 12:59
5F:→ lsslss :未穿透情况 简单讲只是伤害去扣装甲厚度 (跟穿深无关 01/21 13:28
6F:→ lsslss :可以参考我这篇文章 #1I13-YMo 里头有公式 01/21 13:29
※ 编辑: WillieHuang 来自: 118.168.235.149 (01/21 13:57)







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