作者hsinhanchu (hsinhanchu)
看板WoT
标题[情报] 1/16 Q&A
时间Fri Jan 17 11:24:05 2014
高阶场各种不顺,太多废物出来浪费时间兼拖累队友...
IS4和IS7胜率分别是42和41,那何必在这两台车上浪费合计1600场,回去开你的T127虐菜
不是很好吗Orz
Hello everyone,
most of the answers in this post are related to the 8.11 patchnotes – if you
haven’t read them yet, you probably should :)
建议先去看8.11的patchnote
- SerB statest that his position on tank transmission causing fires in WoT
has not changed
SerB表示他对打变速箱会起火这件事情的立场不变。
- the main reason WoT actually has draws and not just wins/losses is the “
game session prolonging”.
WOT有平手机制的主因是延长游戏时间
- apprently the occasional cases of tanks getting stuck on walls and terrain
won’t be fixed anytime soon
战车有时候会卡在墙和地形中间的问题暂时不修正
- the bugs mentioned above will be fixed in second stage of the physics
improvement, because a part of these issues will be fixed by the new (HD)
tank models
上面那个问题会在画质优化第二阶段修正,因为部分修正和HD版模型关联。
- Chinese and Japanese will not take part in national battles
中日两国不会放入国家战模式。
- roaming is being tested and polished
漫游系统测试改进中。
- the Foch 155 armor was changed to correspond to these schematics,
specifically the sides, rear and the roof was changed (the roof is thinner),
the range-finder got nerfed too
F155的装甲依据图纸修正,主要是侧面、後方、顶盖削薄,测距仪的硬度也降低
LFP 120>100
前方顶盖50>30
引擎盖40>20
後方40>30
侧面50>40
- DPM of Object 268 will also be changed (SS: as in nerfed)
268的dpm会改变(SS:nerf)(alpha 850>750)
- rain currently has no effect on visibility, but Storm states that in the
future it might have: they will implement it now and then test it, whether it
’s playable or not
目前降雨不会影响视距,但是Storm表示未来可能会:会先测试。
- Foch alpha nerf will not be compensated, Object 268 alpha nerf will be
compensated only partially, basically Foch will have thinner armor overall,
lower mobility (engine nerf) and lower DPM
Foch的alpha nerf不会补偿,268会部分补偿,基本上Foch155的装甲、机动性和DPM都被砍
- exact details about the increase of profitability of some premium tanks
will be written in final patchnotes when the patch is released, but in
general, all the premiums will be brought on par with Jagdtiger 88
profitability
金币车赚钱系数的细节会在最终版patchnote公布,但是基本上所有车都会被拉到JT88水准
- KV-5 profitability won’t be buffed, it’s good already
KV5赚钱能力不buff,已经够赚了。
- the new “Main Caliber” hero of the battle medal has following conditions:
“This award will be given to the player, that dealt the most damage of all
the players in the battle. The player must deal damage that equals no less
than 20 percent of the sum of the entire enemy team hitpoints and no less
than 1000 damage. If more players meet the requirements, the award will be
given to the player with most raw XP in the battle.”
主力输出(Main Caliber)条件如下
1.伤害输出最高
2.伤害输出至少等於敌队总HP的20%且大於1000
3.两人同时达成(伤害数字相等,不然我想不到该怎麽同时达成...)时颁发给原始XP多的
Storm also states that for team full of IS-4 tanks, the player would have to
deal no less than 7500 damage
Storm举例:如果敌队满满15台IS4,那就要打个7500。
(比较直觉的看法:15*0.2=3,把对方三台顶车从满血打到完就差不多了)
- the new “Tanker-Sniper” hero of the battle medal has following conditions:
“This award will be given to the player, that dealt the most damage at
distance of no less than 300 meters. At least 1000 damage must be dealt this
way and the damage dealt must be higher than the amount of hitpoints of the
player’s own tank. The hitrate in that battle has to be no less than 85
percent and no less than 80 percent of all hits must actually cause damage to
the enemy (including module damage). There must be no hits against allied
tanks, otherwise the medal is not awarded. If more players meet the
requirements, the award will be given to the player with most raw XP in the
battle. This medal is not given to artillery players.”
新版Sniper:
1.颁发给在300m距离或更远打出最多伤害的玩家
2.伤害至少1000点,且必须高於玩家操纵战车本身的HP
3.命中率85%以上,且80%以上的发射数必须造成伤害(模组伤害也算)(←不确定黄还是红)
4.如果误击己方就没收
5.同伤害时看原始XP
6.No medal for you, evil artilists!
以Cent.7/1来说,最佳状态下只要打个五发均伤就有了。最难的条件其实是80%有效射击。
- both medals are specifically designed to be very difficult on low tiers in
order not to encourage sealclubbing
条件是故意设定来反虐菜的。
- artillery won’t be buffed in 8.11
8.11不会buff炮兵
- disabling the chat is intentionally not disabling minimap pings and generic
“command wheel” commands
关闭交谈时还是看的到内建指令/地图标示是故意的。
- the change in “ranks” mentioned in the patchnotes is only a graphical
change of the insignia format
昨天说的军阶修正看来只是改图示而已。
- new Ruinberg and new Himmelsdorf will have the same chance to drop like the
other maps, Storm confirms it means that any Ruinberg and any Himmelsdorf
(both new and only) will not have double chance to drop
新版的Ruinberg/Himmelsderp出现的机会同其他地图。
- developers decided not to give new maps higher chance to drop in 8.11
开发者决定8.11不会有哪张地图高机率出现。
(最近Sacred Valley、Prokhorovka这两张图玩到腻)
- the 10 percent artillery MM weight reduction applies for tier 9 and 10 too,
the reason for this is not to have arty balanced with heavies on the top of
the team
降低SPG权重的原因是这样子就不会有T9/XSPG带头的状态。
- the chance for various modes to drop for you (with all enabled in following
order: random, encounter, assault, national battle) is 40/20/20/20 percent,
if one mode is disabled, its percentage will spread equally amongst the rest
进入各种战斗模式的机会:随机40,突击20,遭遇20、国家20。
如果把其中一种取消掉,那种模式的机率会均分给其他模式。
- if only random and one other mode is enabled (see question above), the
chance is 60/40 (in random favour)
如果只选随机和任意一种,那随机的机率是60%。
- Storm confirms the rain will reduce FPS, but not by much
Storm确认降雨效果会拉低FPS,但是不严重。
- Q: “Storm, is it possible to fire all the mountain lovers from the map
department?” A: “Of course. Fire them. You have a map department too?”
「嘿Storm,有没有可能把地图部门那些整天在搞造山运动的混蛋全部开除掉?」
「好啊,开除完之後你要赞助我一个地图部门吗?」
- new sound (improvements) will come in 9.0 (it was earlier confirmed for
8.11, but they didn’t manage to put it in on time)
新的声音改进会放9.0(8.11来不及)
- apparently, if you buy camo and emblems for gold, they will get “saved”
for that tank even if you sell it
永久涂装/标语会留在战车上,即使卖车後买回也还在。
- T110E3 and T110E4 will have their alpha nerf compensated to keep the DPM
the same
E3/E4会拿到RoF补偿。
- regarding the T-54 changes, all T-54 clones were made the same size in 8.11
(T-54 and Type 59 will become tiny bit longer)
所有的T-54衍生型都会稍微拉长一点点。
- hangar and tank selection (carousel) changes are still planned (when it’s
done it’s done)
旋转式的车库计画中(WIDID)
- in “National battles”, you will not be able to meet enemy team of the
same “nationality”, but otherwise, anyone can meet anyone
国家模式中不会打内战,除此之外的对战组合都有可能。
- the chat history will be scrollable only in battle apparently
交谈历史讯息只能在战斗中卷动
- currently, the order in which the tanks are cycled, when you switch from
one to another in the post-mortem camera depends on the order in which the
tanks are in the team list
死後镜头在友军战车切换的顺序是看队伍列表而定。
- T-44-85 will not appear in 8.11 – it was reported earlier by Evilly in one
of his streams, but Storm states Evilly was wrong
Evilly之前说T-44-85会在8.11实装,Storm表示并不会,他说了算。
(关於哪辆战车会实装,以Storm为准。)
- Storm confirms specifically: new French regular branches will not come in
2014 (2015 at the earliest)
Storm确认新的法国线不会放在2014(最快是2015)
(等AMX-30等到草长得比测距仪还高了...)
- “national battles” will for now available only for random battles, Storm
will see how it goes
国家模式目前只允许随机战,Storm表示待评估。
- the Nashorn size was changed to fit the Hummel
Nashorn的尺寸会拉到和Hummel一致(同一个底盘)
- regarding the mods in 8.11: “Some work from modmakers and everything will
work. Don’t panic.”
8.11mod:modder稍微调整之後就能用了,请勿惊慌。
- there might be other “different” versions of existing maps in the future
(like Himmelsdorf/winter Himmelsdorf, not all maps, but some yes)
某些地图在未来会循Himmelsderp模式出不同季节版。
- Sacred Valley rework? “We can’t do everything at once”
Sacred valley重制:「我们没办法同时完成所有工作好吗」
- there is no plan to implement permanent version of national battles (so you
play only those and not other modes
不打算开放「只打国家战」模式。
--
Tier1 似乎很好玩的样子... Tier7 你能面对白板车吗?
Tier2 新主炮真是太令人高兴了 Tier8 把组员卖掉的我,真是个笨蛋
Tier3 已经没什麽好研发的了 Tier9 那样的前置变速箱,我绝不允许
Tier4 死组员、坏零件,都是存在的 Tier10 再也不依靠队友
Tier5 怎麽可能会爆弹药架 Tier11 最後留下的科技树
Tier6 烧两次车绝对很奇怪啊 Tier12 我最好的开发商(WG)
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 59.115.103.35
1F:推 osc63360 :头推 01/17 11:24
2F:推 mago5566 :今天的还真多 01/17 11:53
3F:推 streitleak :这样nerf E4的155mm才有意义阿 不然我开T30就好 01/17 11:56
4F:→ streitleak :反正ROF ALPHA一样 T30至少头还有炮盾硬一点 01/17 11:56
5F:推 zondacinque :伏羲155这刀砍的颇重... 不过也是应该的 01/17 12:52
6F:嘘 batterykugua:Foch等效装甲跌了快50mm 才刚买的啊啊啊 01/17 12:59
7F:→ lsslss :底盘没啥差吧 原本等效240降到200 01/17 13:09
8F:推 leehello :平手是为了拖台钱 问题是胜利率计算平手=败场 01/17 13:22
9F:→ leehello :谁会想花更多时间 降低胜率 01/17 13:23
10F:→ l9901213 :善良跟正义回来了………吗? 01/17 13:25
11F:嘘 Coma :SerB表示NERF德车的立场始终不变 01/17 14:48
12F:嘘 Motor :纯嘘SerB 01/17 15:29
13F:推 WillieHuang :「随你开心。…你家也有地图部门?(惊)」这是在troll 01/17 15:48
14F:→ WillieHuang :XD 01/17 15:48
15F:推 shisa :@leehello 如果败场跟平手给你选,你选啥? 01/17 17:31
16F:→ shisa :我个人是死都要拖敌一起来吞败ww 01/17 17:32
17F:推 iamstudent :本来我是会选败场,但是上了顶车之後我会选拖成平手 01/17 19:07
18F:→ iamstudent :修车好贵呀 XD 01/17 19:07
19F:推 forever9801 :foch终於打得穿了吗 01/17 23:50
20F:→ batterykugua:穿深在200~240mm的AP但太多了 01/18 00:32
21F:→ batterykugua:原来这算没啥差啊 01/18 00:32
22F:→ lsslss :底盘那麽小了 除非foch155在高点露底盘 要不然很难打 01/18 01:27
23F:→ lsslss :还有那等效是算水平的 如果双方同水平在加上车高 01/18 01:28
24F:→ lsslss :角度会在加5~8度 100mm角度65~68等效237mm~267mm 01/18 01:29
25F:→ lsslss :不如直接打发髻不是更简单... 01/18 01:29
26F:→ lsslss :对了 测距仪(发髻)有被点名可能nerf这你比较需要担心 01/18 01:35
27F:→ batterykugua:唔 我眼残了 LFP看成UFP 01/18 02:33
28F:推 leehello :这不是选择问题 而是设置目的让人不想失败 而拖时间 01/18 03:30
29F:→ leehello :又没说明拉长时间的意义在哪 01/18 03:31
30F:推 leehello :如果有ㄧ声胜就有ㄧ败 没有中间选项 高手胜率会很高 01/18 03:33
31F:→ leehello :我个人猜他是不想让玩家胜率M化 也无法讲明 01/18 03:34
32F:→ leehello :怕刺激到较低胜率的玩家 01/18 03:35
33F:推 leehello :不是所有人都会阿萨力选择失败的 都会想说服敌人 01/18 03:50
34F:推 Valter :这时候就真的要说逃跑也是一种胜利了XD 尤其是那种剩 01/18 07:26
35F:→ Valter :一两分钟然後我方剩一台炮车的时候... 01/18 07:27
36F:推 udm :楼上那种状况,炮车会说避免对面拿top gun,於是自杀 01/18 08:19
37F:→ Clavius :蝙蝠炮变跑跑卡丁车没看过吗XD 01/18 13:15
38F:推 Raelian :交谈历史是要怎麽卷动?顾着打眼前敌人,常漏看讯息 01/18 14:41
39F:→ leehello :目前还没有 厉害吧 01/18 19:08
40F:推 udm :记得好像有个MOD可以卷回去看战场交谈历史。 01/19 21:16
41F:推 Raelian :这厉害!有被戳到的感觉XD 我找看看和这MOD有没有缘 01/29 02:55