作者hsinhanchu (hsinhanchu)
看板WoT
标题[情报] 8.11 patch note+WOWS 16问
时间Fri Jan 17 02:59:41 2014
Storm disclosed the 8.11 patchnotes. Here’s the translation.
Storm公布8.11的更新内容,翻译如下。
- Supertesters get three new vehicles for testing: T23E3 (US tier 7 premium
medium tank), T95E6 (US tier 10 reward tank), Grosstraktor Krupp (tier 3
German premium medium tank)
超测玩家拿到三台新车,T23E3(历史遗迹,大致上可以类比成M1A2版的T20,UST7premMT)
、T95E6(T95+M58,USTXMT,奖品车←个人觉得WG浪费这台车,变成奖品车之後就是看大公
会之间搓汤圆,搓完之後一两千人开个三天,炫耀完之後这辆车就从游戏内容中半移除,
放MT三线还比较有价值)和克鲁伯重型拖拉机(DET3premMT)
Maps
- new map “Windstorm”, 1000x1000m, European winter map, semi-city map
新地图Windstorm,1km*1km,北欧冬季半城市地图。
- fixed some game elements on the following maps: Erlenberg, Redshire,
Highway, North-West
修正这四张地图的内容
- completely removed the Port map from all the game modes
Port移除
- added new map “Ruinberg on fire” – Ruinberg with rain and fires going
着火版ruinberg
- added new map “Winter Himmelsdorf” – winter version of general
Himmelsdorf
冬季版himmelsderp
- fixed the bug where you can enter the building inside the cap circle in
Himmelsdorf Encounter
修正himmelsderp-encounter中可以开进占点圈内建筑物的bug
- improved the game performance (SS: FPS) on maps Fisherman’s Bay, Serene
Coast, Severogorsk and Ensk
改良这几张地图以获得更高的FPS
- fixed the excessive brightness of some effects on certain maps
某些地图打光打过头修正
Mechanics and fixes
- added new mode, “National battle”, in which the teams are balanced based
on the nation of origin of the tanks
新增国家模式,队伍以同国家方式平衡(没理解错就是同队都是同国的车...)
(译注:SS不看好,基本上我同意)
- added new group operations with the crew: mass retraining of the entire
crew on the new tank and the one-click return of the old crew
新增一键重训整组组员功能以及一键抓回旧组员功能
(不确定第二个指的是整组组员一键换车还是回收不小心砍掉的组员)
- added the option to disable the battle chat (only text messages – you will
still see the “command wheel” commands and pings)
可以关闭对话功能(看不到谁关掉对话就是了,WG怕一个人关其他人全部关掉),
但是内建的指令和地图标示还是看的到。
(以防洗频来说应该反过来做,反正90%的地图标示都是乱按的)
- added the option to view the chat history
可以看对话历史讯息
- added new icon for the situation when the tank is on fire, analogical to
the drowning icon
新增战车着火警示,和淹死警示类似。
- added the option of disabling the killcam (viewing the tank that killed you)
可以关掉击杀镜头功能(镜头短时间换到干掉你的那台车上)。
- the mission/discount window – some improvements were added
任务/打折视窗小改良
- when you rightlick on a tank in your garage, new option was added to go
straight to that tank’s statistics
在车库的车上点右键时增加直接跳到该车战绩的选项。
- research window now has an option to go to that tank you are viewing in the
hangar
增加从研究介面直接切到正在看的那辆车的选项。
- added the option to activate fire extinguisher by left-clicking the fire
icon in the left lower corner of the screen
可以藉由滑鼠点萤幕左下角启动灭火器
- after the destruction of your tank, the camera will now first cycle to the
tank of your platoon member and other tanks after that
爆车之後视角会先换到排组成员再切到其他队友。
- added the reload time remaining to the “reloading” message (from the
command circle)
装填中的指令会加上需要的秒数
(这下子用西里尔字母洗版的笨蛋会变少一点...)
- added new markers to the aim reticle settings
新样式准星
- fixed the bug where the mastery badges “disappear” for many players
修正玩家mastery badge消失的问题
- fixed the chat and voicechat in team battles
修正队伍模式中对话/语音的问题
- fixed sharp drop of FPS on some PC configurations, when looking closely at
some of the Japanese tanks
修正某些电脑设定下近看日本车会掉FPS的问题
- fixed the way visual camo works: now, if you buy camouflage pattern for
gold, it gets stored and you can return to it later if you buy other camo of
the same type
修正迷彩作用方式:如果花金币买迷彩,接着又涂了另一种同类迷彩盖掉,还是可以拿回
原有的那种迷彩色调。
- added new “Hero of the Battle” medals: “Main Caliber” (for doing
damage) and “Tanker-Sniper” (for doing damage at distance over 300 meters)
- the “Sniper” medal was moved from “sniper” to “special” category, in
the achievement window you will be able to see how many Sniper medals you got
and on what vehicles. It will not be possible to recieve Sniper medals
anymore.
Sniper勳章移到特种勳章区(魏特曼勳章、CW活动参战章etc),未来不会再颁发。
新增Main Caliber(制造伤害)和tanker-sniper(300m以外打出伤害)两种勳章。
(译注:靠,8.11前拚拚看能否打满一千个sniper。)
- added several new awards especially for team battles
新增队伍模式用勳章
- added the option to actually see you fulfilled the conditions for the
mastery badge, even if you already have one for that vehicle
新增「即使拿过牌,还是可以看到这场的经验在哪个牌水深」的功能。
- optimized the motion blur effect
移动模糊效果优化
- added the modifiers, influencing the skill level of the crewman to the
crewman personal window
在组员资讯视窗新增影响组员技能熟练度的修正。
(...?)
- richochets were reworked graphically
跳弹视觉效果重制。
- Raisenai Heroes medal was visually reworked
拉森奈勳章图像效果重制。
- fixed the replays mechanism (they sometimes were saved with bugs or not at
all)
修正rp机制
- fixed the speed meter when the tank is moving backwards
修正倒车时的车速表。
- insignia of tankers of all nations brought to one standard
各国阶级章会统一到一个标准
(译注:不知道WG打算怎麽处理,不同的国家本来就有不同的军阶,即使北约对照到
同样的军阶,多少还是会有不精确处。另外像是准尉这个军阶也是某些国家专属的)
Vehicle changes
- fixed the bugs in size of Type 59, T-54, WZ-120, Nashorn
修正上述车辆尺寸
- fixed the armor of Foch 155, Foch and AMX AC 48
修正上述车辆装甲
- rebalanced some parameters of following vehicles: Foch 155, T110E4, T110E3,
Object 268, WT E-100
以下是目前暂定,PT结束前都不用急着喷WG。
上述155/152mm的alpha修正为750,ROF不补偿。F155引擎马力调为1000hp。
WTF的车体回转、炮塔散圈、炮塔转速nerf。
268的HEAT从450减为395
- increased the profitability (money-making ability) of following tanks:
Lowe, T34, 112, T-34-3, FCM50t, M6A2E1
上述车辆赚钱能力增加。
- MM weight of artillery reduced by 10 percent
炮兵权重-10%
- following tanks have the suspension damage model detailization
standardized: T29, T32, T34, M37, M41, Chaffee, Pershing, T92, Hellcat,
M4A2E4, M46 Patton, M103, T57, T110E5, T26E4, T110E4, T110E3, M44, M53/M55,
T69, M60
上述车辆履带伤害模组增加细节标准化。
- M44 was drowning too early, it was fixed
M44的泡水重心判定太低,会拉高。
=
Hello, everyone! My name is Peter Poray–Koshits. I am the lead of the World
of Warships game design department. I’m also known as PPK in World of Tanks,
Warplanes, Warships, and many other games. Today, I’m going to answer
scintillating questions from you, the readers of our blog, or at least a
major part of them – even a Yamato has a limited range of fire. :)
TLDR:WOWS开发组长Peter Poray (Koshits)回答一些问题。
1.Please tell us a bit more about the visible damage that may be dealt to a
ship.
可以多透漏一些关於舰艇可见伤害的内容吗?
The ship will have visible traces of artillery hits and onboard fire. You
will also have an opportunity to see that a number of functional modules are
severely damaged and are no longer operable: the main battery caliber
turrets, torpedo launchers, superstructures, radars, range finders, etc.,
will all show this damage.
舰艇会有可见的弹痕和着火效果,也有机会看到功能模组严重损坏失去机能,例如主炮
塔、鱼雷发射管、上层建筑、雷达、测距仪之类的,这些伤害全部都会表现出来。
2.Are there any intentions to introduce ship sub-classes into the game? (For
instance, battlecruisers, etc.)
有打算把舰艇的次分类引入游戏吗?
(译注:BC、CC、CB、DE、CVL、CVB、CVE、德国的大型巡洋舰、法国巡洋舰杀手之类的)
The game will feature four distinctive classes: battleships, cruisers,
destroyers and aircraft carriers. We do feature battlecruisers, along with
other sub-types of ships, but they are under the cruiser umbrella, and it’s
up to players how to use them in an effective manner.
游戏会把舰艇分为BB、CA、DD和CA,我们会放CC,但是基本上CC还是巡洋舰家族。
基本上怎麽有效的利用这些称呼是玩家的事。
(译注:把BC、CC、CB、Panzerschiff、Grosserkruizer、Croiseur de combat全部扔去
当巡洋舰是最省事的作法,但是目前CC和CB看来会被放到BB里面,另外像是金刚这种使用
国家称为BB但是本质比较类似BC的东西也很尴尬...)
3.Will there be any additional battle modes similar to World of Tanks (like “
Assault” and “Encounter”)?
会有随机战斗外的模式吗?
Yes, World of Warships will include game modes similar to World of Tanks, as
well as a number of its own modes; we’re working on it. It’s no secret that
a “Convoy Escort” mode seems to belong in this game, for instance. Of
course, we’re not 100% sure that will appear in the final game release, but
we’re experimenting with it, and it looks pretty fine. Battleships advancing
to clear out the convoy’s path, while destroyers are arranging a fake convoy
on the other flank… Cruisers speeding to avoid any enemy destroyers that get
too close to cargo ships – lots of new stuff that will cause you to
reconsider your approach in such battles.
会有额外的模式,例如「护航战」。还不确定会不会放到游戏中,不过我们已经在测了
,感觉还不错。例如战舰开路、驱逐舰群伪装成另一支护航船队,巡洋舰高速机动以免
敌军驱逐舰靠近运输船─一堆可以让玩家重新考虑行动模式的游戏内容。
4.I’d like to get an update about maps — how many of them are in the initial
plans, and what is their features?
我想知道关於地图,最初设定有几张,特色又分别是什麽?
I can’t quite confirm the total number of maps at the moment. I expect five
to 10 of them by the time World of Warships releases. The characteristics
which feature most significantly are actual elements from the real-world
locations on which they are based, e.g., the Pacific Ocean, Atlantic Ocean,
North Sea, South China Sea, etc. Moreover, the maps will differ by size:
smaller maps for lower-tier ships, etc. Battle modes will also affect map
selection.
目前还不能确定总数,开始营运的时候应该是五到十张。特色是基於现实世界相对应的
海域,例如太平洋、大西洋、北海、南中国海之类的。
另外地图的尺寸会不一样,低阶船舰的地图比较小;战斗模式也会影响地图。
5.Will there be any sort of “open world” concept, where any player will be
given a ship and an ocean to do whatever he wants?
会有模式可以在一片海域上任意行驶吗?
(有点像是练习模式那样)
This concept is under consideration. It may happen, maybe, somewhere in the
distant future.
考虑中,未来可能会实装。
6.What are the hardware requirements for WoWs?
硬体需求?
They will be close to that of World of Tanks. The game runs well on laptops,
even on those with integrated Intel graphics chips onboard.
和WOT差不多,内建显晶也可以玩。
7.How will the player control aircraft?
玩家要怎麽控制舰载机?
Controlling aircraft in World of Warships doesn’t actually follow any other
existing mechanics. The system itself is being tweaked, enhanced and
developed.
控制舰载机的方式和既有的所有机制都不同,目前正在测试调整这个机制。
8.Will it be possible to equip an aircraft carrier with only one type of
planes, say, fighters or dive bombers?
可能在CV上只装一种舰载机,例如纯战斗机或是纯俯冲轰炸机?
Players will be able to choose the aviation onboard solely at the their own
discretion: reconnaissance planes, fighters, bombers and torpedo planes in
any proportion.
玩家可以自由选择舰载机比例,自行调整舰侦、舰战、舰爆、舰攻的比例。
(译注:直接用日文汉字了,比较方便。另外这个算是吃书,之前似乎有讲过一定要带
所有种类的舰载机,不能纯种舰爆之类的)
9.Are you working on the physics of sinking after a ship is destroyed?
有开发舰艇被击毁之後的沉没效果吗?
Yes, we’re working on this as well. It should be noted that not every
destroyed ship actually sank. Often, it was destined to float with one soul
alive on it. But this is a gameplay component, too — you may run into such a
ship, or the smoke from its onboard fire may prevent you from effective
observation.
有,而且不是每艘被击毁的舰艇都会沉没,可能会漂浮。这也是游戏内容,你可能撞到残
骸或是被烟雾妨碍。
10.Will the cannons differ by their depression angles, as in World of Tanks,
where American tanks can point the cannon lower compared to other nations?
主炮俯角会不会各国相异,例如WOT美国战车的俯角比较好?
(译注:没读书的蠢问题,要问也是问仰角)
Main battery turrets of various ships are known to have pretty similar
depression angles — 0-5 degrees. Although, some elevation angles could vary
from 20 to 45°; this factor would influence maximum firing range. All these
factors are represented in World of Warships. Also, we pay attention to the
accuracy of traverse angles of main turrets and torpedo launchers, their
front angles and their blind zones. For instance, the Takao is a hell of a
ship: being a cruiser that possesses four torpedo launchers, it still lacks
ultimate superiority — the launchers have separate firing sectors that do
not cross. So, basically, you’ll have to turn your hull to aim each of them
at your target. We have AA sectors in future plans, too. Thus, you will be
able to turn the most effective side of your ship toward approaching diving
bombers.
大部分舰艇的主炮俯角都是0 ~ -5度。但是仰角可以从20~ 45度,这会影响最大射程。
所有的特色都会在WOWS中做出来,我们会注意各炮射界和鱼雷投射界的准确性。
例如高雄级就是令人印象深刻的雷装重巡,但是她的鱼雷发射管射界并不重叠,因此
必须操舰已分别瞄准两组鱼雷发射管。
我们的未来计画也包含高炮部分,玩家将可以把最有效的舷侧火力对准来袭的舰爆。
=
碎碎念:俯角真的不重要,基本上不太会有那种需要打1km以内的状况,除非全队都在蠢
才需要打超近距离射击。
而之所以说仰角比较重要是因为很多舰艇的主炮是高平两用,日本来说像是天龙防空案
(127mm 89式)、大凤、秋月(100mm 98式)、摩耶;美国的所有条约型驱逐舰(Mahan/
Farragut/Benson/Fletcher/Allen Somner/Gearing etc)、亚特兰大级(5in/L38)、英国
黛朵级之类的。
现在的技术重点就是WG怎麽整合这种船舰的火控介面让玩家可以轻松有效的选择攻击
水面或空中目标。
另外就是,比起高雄/妙高,我其实比较想玩平贺妙高案,毕竟只有舰政本部会觉得
把十吨的TNT放到轮机舱正上方很好玩....
11.What is the approximate length of a battle? Will it be sufficient to fulfill
all mission goals?
战斗长度?时间够不够完成战斗目标?
Currently, battles last up to 20 minutes, though this may be corrected
further on, if necessary. This time is enough to get a few victories per
battle (I even saw a cruiser with six wins by the end of the clash). There
are also rumors about the “Black Destroyer” that appears online at
midnight, gets nine frags and disappears, though i haven’t met her yet… :)
目前最多约20分钟(译注:WOWS的战斗已经加速过了),未来有必要的话还要修正。
基本上这个时间长度足够打爆几艘船,例如说我看过一艘CA终场拿下六杀。
12.
I was always interested to know how the workplace of a programmer looks (that
person who compiles the final code of the game, assembling its every tiny
part)? By the way, what position do they occupy?
Well, the final code is assembled by script at night. Nevertheless, it is up
to us, real humans, to decide what components will be included in a certain
build; Andrey Lysak is predominantly responsible for that. Proudly, I present
to you how his workplace looks.
略。
13.What are the odds that alpha testers of World of Warplanes and World of
Tanks: Generals can join the World of Warships alpha?
WOWP/WOT:G的alpha tester加入WOWSalpha的条件?
Equal to those of ordinary users.
和其他人一样。
(EU最近在办活动,开T3/T4打出全伺服器前10名的经验直接送CB资格)
14.How about the barriers to entry?
会很难上手吗?
This is one of the most important points to check with the help of our alpha
testers. Based on the tests, we see that guys with 10-20,000 battles have no
difficulties with the interface. Aircraft carriers seem to be the most
difficult part – they can be pretty complex even for experienced players.
依照alpha结果,只玩10场的和20K场的都可以顺利操作用介面。
CV是最难操控的舰种,即使是老手也不容易上手。
15.Will there be a minimap in the game?
有小地图吗?
Yes, it will be included, similar to World of Tanks. We plan to mark shallows
there. There will also be a tactical map that will be a useful tool for some
important tactical functions.
会有类似WOT的小地图,我们会标示出浅滩。另外还会有战术地图,用来执行一些重要的
战术行动。
16.But, the map itself is only 50x50km!Will it be possible to note shallows 100
meters long?
但是要怎麽在50*50公里的地图上标出100公尺的浅滩区域?
Well, we plan to mark them by icon on the minimap. Their actual placement
will be seen in the world itself. After all, who said it would be an easy
process?
我们打算用小地图的图标显示出来,实际的位置会在游戏画面中看到。
总之,一开始就没说这是个简单的工作。
--
Wild Player: "MM keeps kicking me in my fricking balls"
My friend : "SerB:' Don't grow balls.' "
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 59.115.103.35
1F:→ WillieHuang :不能放假回来就熬到这麽晚啊!比我还疯… XD 01/17 03:07
2F:→ korsg :期待WOWS...快出吧 我要硬上高雄 颗颗 01/17 03:09
3F:推 pupuliao :如果船只各种炮的火力范围不同 可以共用准星? 01/17 03:15
4F:→ pupuliao :我比较好奇的是 当你受到围攻 就会需要分开瞄准 01/17 03:16
5F:→ CKlolita :Foch 155侧面装甲从50砍到40 (史实Foch数据) 01/17 03:17
6F:→ pupuliao :那要怎麽处理 ? 分别所定後 交给电脑? 01/17 03:17
7F:→ CKlolita :268和Foch155 重新装填维持原样(Dpm nerf) 01/17 03:17
8F:→ CKlolita :E3 E4的DPM则是会维持原样(射速变快) 01/17 03:18
9F:推 condition0 :太棒了 E4这样根本是BUFF ww 01/17 03:36
10F:推 colin1120 :船的俯角到底哪个天才问题... 01/17 03:36
11F:推 leehello :美帝万岁 01/17 04:28
12F:→ leehello :这样e3不是好op 01/17 04:29
13F:推 hitlerx :WTF100:268爽哪麽久,我刚来就跟大家一起nerf 01/17 08:37
14F:推 osc63360 :怎麽参加wot超测? 01/17 09:04
15F:推 g3sg1 :WOWS出来一堆人大概都会去冲日本线然後大喊XX我的嫁! 01/17 09:12
16F:推 b97505048 :耶~ 炮车权重降低了~~~ 01/17 09:25
17F:推 elflin1024 :炮车跟重坦各自当头车真是很蠢 01/17 10:51
18F:推 bill50514 :WOWS舰载机被击落怎麽办 没有飞机的CA=水上平台靶XD 01/17 11:38
19F:推 fireunicorn :这样美国还有办法生出另一条中坦线吗? 01/17 12:13
20F:推 CSmonkey :看来WOWS跟NavyField基本上差不多... 01/17 12:28
21F:推 abc12812 :WOWS CB应该也会送金币...吧? 01/17 12:31
22F:推 hitlerx :那我就开德国船专门NTR日本船! 01/17 12:37
23F:→ lsslss :@fireunicorn T95很多兄弟 不用怕 01/17 13:10
24F:推 CKlolita :E3还是没速度 是能多OP? 01/17 14:43
25F:→ KusoPvt :原来E3 不op lol 01/17 14:49
26F:→ lsslss :E3不管怒伯高手开 OP Rating都是第一名 原来这样不OP 01/17 14:51
27F:推 CKlolita :你们要不要去看车种胜率/玩家胜率的图 01/17 15:46
28F:推 Yijhen0525 :WOWS出来我要做出舰娘组员的图像 01/17 15:59
30F:推 condition0 :整条线都高於期望值无误 01/17 16:16
31F:推 hitlerx :好吧,e3是没hellcat op 01/17 17:05
32F:推 ccc73123 :这不是OP 那什麽才是OP? 01/17 17:06
33F:推 CKlolita :Foch155和WaifuE-100 01/17 17:17
34F:→ ccc73123 :这两台是OP前两名阿 第三名是E3 01/17 17:21
35F:→ lsslss :不是喔 第一名E3 第二名 Fuck155 第三名WTF-100 01/17 17:27
36F:推 leehello :胞弟e4远望 01/18 11:09
37F:推 ccc73123 :E4已死 有事烧纸 01/19 02:57
38F:→ hitlerx :E5:那我呢那我呢(兴奋 01/20 02:32
39F:推 summer34796 :这次绝对不相信甚麽转回SEA的鸟活动啦 01/29 11:01