作者hsinhanchu (hsinhanchu)
看板WoT
标题[情报] Storm回答KTTS/ASAP
时间Sat Jan 4 18:30:11 2014
天啊好多(大概已经看到一千P币了),翻译内容会比较随便。
翻完刚好去吃晚餐。
=
- the turrets will fly (after ammo rack explosion) off even for those with
Havoc disabled, as it is calculated server-side
炮塔被炸飞後的位置是伺服器决定的,即使玩家关掉物理特效也一样。
- the issue whether it will be possible to shoot a house and bury someone in
the rubble is still being investigated, but this will most likely not come
建筑物中弹掉落的砖石会不会埋住战车研究中,应该是不会。损害部分未决定。
- behavior of the tank will not change by the introduction of the independent
suspension, the independent suspension is only client-side visual, the
movement pattern will be the same for all the models, because the server doesn
’t have the capacity to calculate every roadwheel movement independently
独立悬吊只是好看的效果,由客户端运算且不影响战车特性,伺服器没那麽多资源搞这个
- in historical battles, the amount of ammo carried will be similiar to the
real values (SS: limited amount of gold ammo)
历史模式中弹药配置会类似史实(SS:金弹数量受限)。
(粗略数值大约参考一下:穿甲弹/特种穿甲弹/高爆弹的配置约为5~6:1:5)
- currently, Wargaming is planning to increase crit chances by HE shells (!),
it’s possible they will be also further rebalanced otherwise
WG目前准备增加HE的模组破坏机会(crit在WoT基本就是这样理解),也可能近一步再平衡
(译注:如果105HESH可以改回570dmg就好了)
- the situation where you wait for the MM for (let’s say) 30 seconds to put
your vehicle into battle even if there are tons of vehicles of your tier in
queue is due to the fact one of the main MM rules is the even spread between
battle tiers (SS: as in, the MM is waiting to put your tier 6 tank into tier
8 battle even though there are plenty of other tier 6 tanks in the queue)
即使有很多同阶车玩家在分房区还等很久:MM会试着平均把玩家扔进平均的分房阶,也就
是说即使有一堆T6在排队,如果已经在T6带头很多场,那MM就会试着把你分到T7/8。
- developers haven’t decided yet, whether the HD client will be a special
client (as in, two clients – one for HD, one regular) or whether there will
be simply one client and HD textures will come in a separate (optional)
texture pack
开发组还没决定HD要不要做成另一个独立的客户端程式,还是只是个贴图包。
- Storm states that the option with two client sucks, because there would
have to be double testing, double client build assembly etc.
双客户端会加倍工作量(测试之类的),所以Storm很明显不喜欢。
- the autodetection of settings mechanism will be reworked
在设定中自动侦测电脑已决定效能的功能会重做。
- there will definitely be two renders (improved and old) and two sets of
content (regular and HD textures)
会有新旧的滤镜和正常/HD材质包。
- developers haven’t decided yet whether debris from buildings will be able
to damage your vehicle
见第二条。
- the heavier the flying turret (after ammo rack explosion) will be, the more
damage will it do to you if it lands on you
被越重的炮塔砸到会越惨。
- Storm states that the fact Maus turret would fly off (if only a bit) after
ammo rack explosion is realistic.
Storm表示鼠式的炮塔炸飞是有可能的。
(译注:炮塔本身多重不是重点,而是内部的发射药总量。毕竟也不是没看过六百吨
的炮塔炸飞到和舰桥同高...)
- tier 10 TD nerf (SS: reduced alpha) will come in 8.11, some TD’s will not
keep their DPM (SS: that means some TD’s will have their DPM nerfed too by
not only reducing the alpha, but also by not compensating the reduction by
ROF buff)
8.11会砍TXTD的alpha,某些车的RoF不会补偿,因此DPM会跟着降。
- apparently, 9.0 will also bring new sounds for the vehicles (for movement
and engine, not guns), such as the realistic “clanking” of tracks (Storm: “
Something like that”), there will also be (“when it’s done it’s done”)
turret rotation sound
9.0会有新的音效(移动+引擎),例如说履带的撞击声(说好的换档声咧)。
炮塔回转声WIDID。
(译注:打个广告,个人推荐gnomefather的音效包。)
- it’s not yet clear when will new reworked chat system come (resp. it’s
not clear whether it will be in 9.0 or not)
还没决定聊天系统的重制时程。
(不确定是不是9.0)
- new tier 8 premium vehicle will not come anytime soon – in one of the
recent streams, some community guy (Evilly?) mentioned something about a new
tier 8 premium coming soon, but Storm categorically states that it is him,
who decides what tank gets released when and that tier 8 premium is not
planned for near future
新的T8Prem短期内不会出现,Storm表示这是他说了算的事情,其他人在实况转播的
小道消息听听就好。
- there are no plans apparently for PhysX introduction
目前不打算引入PhysX
- armor of turrets flying off will not be considered apparently (Storm states
that the ripped off turret will act “just like a destroyed vehicle –
impenetrable”), but it will be possible to tip them over on their roof
炸飞的炮塔似乎就会变成无法穿透物体。不过还是可能让炮塔顶着地。
- “T95 will be a special tank, not regular” (SS: according to this, it’s
possible the second American medium branch might not get the T95 as a top
tank at all – who knows?)
T95会是特殊车辆。
(SS:所以MT二线搞不好不会有T95当顶车,一切不明。)
(译注:反正T95有一大堆改型,把装了90公厘滑膛炮的次型号砍掉最少也还有个三台能用)
- there are no plans for 2014 to introduce the possibility to penetrate dead
tanks (wrecks) – Storm: “And do we need it? It could change the gamplay
strongly at some points” – later, he adds: “We discussed the option of
having penetrable wrecks – it wouldn’t stress the server much. The real
question is – why the hell would we do it?”
不打算在今年引入打穿残骸的功能,Storm表示「这会改变游戏进行方式,我们需要吗?」
,稍後补上「我们讨论过了,并不会让伺服器超载,但是他毛的要这功能干嘛?」
- there are no plans to introduce visual “aging” of the vehicle (SS: as in,
a vehicle used a lot would look worn out), the only thing that is planned is
the tank getting dirty in battle
不打算让战车旧化,但是在战斗中战车会变脏(泥土etc)。
- the damage and penetration of shells in historical battles will not differ
from those in random battles, apart from the amount of ammo carried, which
will be set in advance (apparently a T-34/76 will carry half of the shells as
AP, half as HE and several pieces of gold ammo)
历史模式的弹药伤害/穿甲不会变,但是弹药数目会先设定好。
(例如T-34/76会带一半AP一半HE加几发APCR)
- it’s not yet known, what kind of computer will be required to run the HD
client
还不确定HD要多好的电脑。
- KV-5 will most likely not be buffed or nerfed anytime soon, Storm states
that its stats and profitability are fine
Storm表示KV-5的胜率和赚钱能力都OK,最近应该不会动。
- the first part of the HD graphics will come in 9.0
HD会在9.0引入。
- Q: “How will the historical battle interface look?” A: “You’ll see on
the common test :))”
「史实模式的介面长怎样?」
「等PT罗。」
- Storm “wants to level the profitability of all tier 8 premium tanks to the
current Jagdtiger 88 level” (SS: this most likely means an improvement to
the majority of tier 8 prems, as Jagdtiger 88 is currently third from above
in profitability, according to Storm)
Storm「希望把所有T8Prem的印钞水准拉到88JT的水准」
(SS:代表多数的T8Prem的赚钱系数会上升。)
(译注:所以以後可以开IS6挑战一下单场十五万?)
- ammo rack explosion will apparently not damage nearby tanks (Storm states
that the explosion is generally contained within the tank), it will not also
be possible to make the ammo rack detonate after the tank is dead
弹药爆炸不会伤到附近的战车,也无法引爆残骸的弹药架。
- large buildings will not be completely destroyable, they will crumble, but
their “skeleton” (framework) will remain
大型建筑无法完全摧毁但还是会垮,建筑物的骨架结构会留下。
- when demolishing a building (second floor), this will affect most likely
the artillery shell trajectory (SS: as in, if you demolish the second floor,
it will stop being an obstacle for artillery shell flight)
炸掉建筑物上层最主要会影响SPG弹道。
(SS:炸掉了就不会挡炮弹了)
(译注:那我觉得以後Lakeville的玩法会改很多...)
- the optimization for weak computers and the new graphics are both developed
at the same time
为了旧电脑做的优化和新视觉效果同步进行中。
- 8.11 will not bring much in the way of optimization: WoT will start running
on new BigWorld version (2.4.1) and there will be some small memory and
processing optimizations
8.11不会有太多优化内容,WOT会开始用新的BigWorld引擎,外加一些对记忆和运算
的小改进。
- more graphic optimization will appear in 9.0: “New graphic features will
eat FPS and in order not to fall out of the set boundaries, we’ll have to
optimize”
9.0会有更多图像优化。「新的效果会吃掉FPS,我们会做优化以免让FPS数掉出我们预
设的下限。」
- apparently, Wargaming managed to find the RU251 prototype and the owner
(not specified who) sent them some photos of it, they are waiting for further
documents
WG看来是找到了消失的RU251并且和所有者连络上了。
目前拿到了几张照片,还在等进一步的技术文件。
- maps bigger than 1,5×1,5km will not come soon
短期内不会有大於1.5*1.5的地图。
- Q: “When will there be a revamp of light tanks” A: “Hell if I know”
「什麽时候要对LT做全面重新平衡?」
「干我哪知道」
- Storm confirms: Americans will get the Chaffee LT branch prolonged to tier 8
Storm确认USLT会延伸到T8
(有很多作法,例如M24 > T37 > M41 Walker Bulldog > T49)
- first tanks to be reworked to HD will be mass-produced (Panzer IV, T-34/76)
and legendary (Tiger, Maus)
第一批改为HD的战车会是大量生产型(例如四号和T-34)或是有重要象徵意义(虎式/鼠式)
- apparently the 8.11 will bring the features announced earlier (SS: like
switching off the battle chat) “if we manage to fit it in”
8.11会有一些之前说过的改动(例如关掉战斗谈话系统)(←到底为什麽会有人用这个)
「只要工程部门能塞进去」。
(顺带一提,最近用script的越来越讨人厌,一堆不改语言让西里尔字母或是西班牙文满天
飞的不提,把F7的help改成什麽"I desperately need help at XX, anyone cares?"并不
会让队友更想帮忙。)
- developers tried to disable the possibility to shoot at allies, but they
decided not to do it, as it sometimes interferes badly with the gameplay
Team damage有考虑过废止,不过开发组後来想想算了,某些情况下会破坏游戏进行。
- there will be no Havoc “cheats”, because Havoc doesn’t influence
anything gameplay-wise, only visuals
Havoc只影响视觉效果,不可能用来作弊。
- map Kharkov will not come in 8.11
卡尔可夫不会在8.11推出。
- houses and flora in game will have their polygons increased as well
建筑和植物的多边形也会改善。
- 8.11 will most likely come in February according to the regular schedule
依照既定时程,8.11大约会在二月上路。
- turning the tanks on the roof (tipping over) will be implemented BEFORE all
the tanks are remodelled, as WG discovered almost all the models are in good
enough quality to have this implemented
让战车翻覆的功能会在模型重制前实装,WG认为他们的模型已经做得够好了。
- building destruction will be introduced in batches throughout the year, not
all at once
建筑物破坏功能会在今年逐步安装。
- developers are still deciding, whether to introduce new maps to Team Battles
开发组还在考虑要不要给队伍模式新地图。
- the new formula for Personal Rating published? “Not yet”
公开新PR的公式?
「还没」
(译注:反正也没人把WG的PR当一回事,看WN7/8就好。)
- it will be possible to see in advance, what map you will be getting in Team
Battles and to adjust your team’s tank setup accordingly
有可能在队伍模式中先看到要打的地图,据以调整队伍组合。
- SU-26 getting it’s 122mm gun back? “Hell if I know” (SS: in this case,
the meaning is unclear – Russian phrase “Chuj znaet” can also mean a
dismissal, like “fuck off”)
SU-26装回122炮?
「吃土去吧。」
(想洗战绩有其他更简单的车,例如说IS6就是个很方便的选择)
- there will be “a few event vehicles” in 8.11 (SS: in this case “event”
means any type of tank that is not regular, eg. premium, special, promo
etc.), there will be a “very cool” new map in 8.11 too
8.11会有几台「活动车(不是一般车辆/金币车/奖励车之类的)」,外加有「很酷的」新地
图。
(题外:这几天打了两百多场只打到一场隐谷,MM WHY?)
- there are plans to rework even new maps like Pearl River
有计画重制新地图,例如说珠江。
- there will be no “return previously sold crew” function in client, it’s
possible to ask for this return via a support ticket though
不打算在客户端增加救回意外解雇组员的功能,可以试试看写回报单。
- regarding low tier TD rebalance, Storm states that some TD’s might get a
camo nerf
低阶TD重新平衡部分,某些TD可能会砍隐蔽性。
- Storm confirms that there is a new motion model in works, that will include
for example shifting gears, he states that the difference between gearboxes
will be in the amount of gears the vehicles have (SS: sort of important,
because on tracked vehicles in real life, switching gears produces a “jerk”
, that could theoretically screw up aiming), it will however not be possible
to shift manually
Storm确认正在制作换档功能,不同的变速箱会影响档位数量,而且无法手动换档。
(SS:换档的时候车会震一下,理论上会影响瞄准)
- the amount of transferred info from client to server (in order to make the
game run better on bad connections) will not be reduced
客户/伺服器端的资料交换量不会减少(以便让网路烂的玩家玩得比较顺)
- for now, gold ammo will not be rebalanced (including the idea to reduce the
damage done by HEAT shells)
目前不打算重新平衡金弹(包含HEAT减伤的提议)
- visual changes in barracks, shop etc. are not planned for anytime soon
短期内不打算更动兵营、商店之类的介面。
- new Soviet voiceover will come “it’s done when it’s done”
新苏联语音WIDID
- for now, Storm doesn’t want to buff the Super Pershing
目前Storm还不打算buff超潘
(SP现在很好用,机动性提升对这辆车的性能帮助非常大。)
- E-25 will not get to carry more ammo
E-25不会有更多弹药
(60发真的很少,80差不多)
- it’s not yet decided whether the Italians will get a full tree or will be
in the EU tree
还没决定义大利战车会是一条线还是EU的一部份。
(顶阶车大概会是Oto Melala的M-47M,天啊又要研发一根L7....)
- apart from disabling the battle chat, there will apparently be an option to
see chat history
除了不看谈话纪录外,还会多个功能是看战斗谈话的log。
- it’s possible that during HD rework, other tanks will have their models
completely reworked like the IS-4 (SS: missing MG etc.)
HD重制的时候有些战车可能会重制模型,例如说IS4(SS:把少掉的机枪补回来之类的)。
- Storm states that in order for a nation to be implemented as a separate
tree, it HAS to have all the class branches up to tier 10
Storm表示要让一个国家独立成树,那要让「每条线」都可以爬到TX。
- there are no plans to introduce the Mag’Ach, Tiran and other Israeli tanks
– for now
暂时不打算引入以色列版本的巴顿或是T54之类的,至少暂时是这样。
(其实我还挺想玩Sho't的。)
- Storm’s three favourite games are Fallout (Fallout 2 and New Vegas),
Heroes of Might and Magic and Gothic
Storm最喜欢的三款游戏:掉出去(二代和FONV)、魔法门之英雄无敌和Gothic(这款的中文
译名叫什麽来着,救世英豪?)
- Havoc will run in parallel on all the processor cores
Havoc会支援多核心平行运算
- it’s possible WoT will support multiple videocards running at once
WOT可能支援多张显示卡同时运作。
- Storm stated he will not yet disclose, how exactly will the HD client track
model work, but he added that it will be something optimized, like the way
War Thunder has it
Storm表示还没公开HD版的履带模型会怎麽运作,不过他说会是某些优化过的方式,例如
隔壁棚那样。
- specifically adding more viewrange to vehicles that are open-topped but
suck (SU-85B) is not planned
并不打算特别帮开顶但是很烂的车(例如SU-85B)追加更多视野
- E-25 is not better than other tanks of its tier according to Storm
Storm表示E-25并没有比同阶车更好。
(主要是HP太少,战术受限)
- Storm on BigWorld and whether he likes it: “Hard to say. It has its
advantages and disadvantages. I would have chosen it anyway, because the
networking part of it is really good.”
Storm评论BigWorld,以及回答他喜不喜欢这个引擎:「很难说,有好有坏,但是因为网路
部分的功能很好,所以还是会用」
- Havoc was selected over PhysX, because it has “good support for both
platforms”
选Havoc而非PhysX的原因是前者对於两个平台(PC/XBOX?)都有比较好的支援。
- Storm admits that War Thunder tanks did influence WG in making some plan
adjustments
Storm表示隔壁棚的确有些影响WOT的发展方向。
- WG started to plan the DX11 support for the future
WG开始准备未来支援DX11
- for now there are no plans to introduce the T88 (105mm Hellcat) US premium
TD (SS: that is also because it might not appear as a TD at all. In real life
it was actually an artillery vehicle and that’s how the US office wants it
implemented)
目前不打算把T88(地狱猫+105公厘M2榴炮)当作金币TD。
(SS:这台其实是SPG)
- MTLS will definitely not appear on RU server
RU不会有MTLS-1G14
(对於这台车请看SS前几天的评论。一台可以在两秒内喷出四百伤害的T3...)
- Storm states that all the mods for remodelling will stop working in 8.11
Storm表示所有改变模型外观的mod在8.11都会失效。
--
Bohan:来,两手放旁边,キタ━━━(゚∀゚)━━━ !!!!!
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 59.115.108.65
1F:推 Z1000 :说好的M-551... 01/04 18:39
2F:推 g3sg1 :那游戏台湾应该是叫哥萨克 01/04 18:44
3F:→ g3sg1 :还有SU-85B还好阿 我的史诗TD战斗章就靠他拿的 01/04 18:44
4F:推 WillieHuang :昨晚看到直觉不想翻 XD 01/04 18:45
5F:推 Pegasus99 :各位翻译辛苦了<( ̄ㄧ ̄) 01/04 18:48
6F:推 condition0 :我的T34最多一场17.5W 净赚16W 01/04 18:49
7F:推 tai33ru :超级多...上次有遇过这麽多好像是FTR Q&A...辛苦了 01/04 19:32
8F:推 lsslss :救世英豪无误 哥萨克是Cossacks 也是一款很不错游戏 01/04 19:40
9F:→ lsslss :gnomefather咕狗了一下 发现有装过不过配上真实炮声 01/04 19:44
10F:→ lsslss :整个游戏变超吵的www 就把引擎声模组砍掉了 01/04 19:45
装了之後我把游戏整体音量降到40%,否则语音交谈完全被盖过去...
11F:推 Pegasus99 :并不打算特别帮开顶但是"视野"很烂的车 ←小漏个字 01/04 19:46
12F:推 fransice7 :SU-85B潮强der,只是仰角好像全游戏最烂XD? 01/04 19:51
14F:→ Pegasus99 :T49特殊的浅线膛炮可能还要官方讨论能不能放 01/04 20:01
装90mm M41就解决了。而且数值还是现成的,M48A1的白板炮就是。
15F:推 Pegasus99 :抱歉我收回上述的改字 翻译没错_(:3 」∠)_ 01/04 20:09
16F:推 korsg :袜靠 被炮塔砸到还会受损 超酷 01/04 20:25
17F:推 Clavius :Fallout 是《异尘余生》啦XD 01/04 20:47
翻掉出去比较好,毕竟就是个主角从vault掉出去的故事。
18F:推 forever9801 :T10TD终於要nerf了吗 WTF应该不会一起nerf吧? 01/04 20:48
19F:推 victor0lynn :所以又不做独立悬吊啦? 01/04 20:49
20F:推 WillieHuang :独立悬吊的视觉效果会有,但不是由伺服器运算 01/04 20:53
21F:→ WillieHuang :也不会影响现行的移动模式 01/04 20:54
※ 编辑: hsinhanchu 来自: 59.115.108.65 (01/04 21:01)
22F:→ lsslss :就是个看爽的特效 01/04 21:11
23F:推 WillieHuang :MM那条:『…如果已经在T6带头很多场…』原文没这个 01/04 21:12
24F:→ WillieHuang :意思 01/04 21:13
25F:推 WillieHuang :换档音效说不定会跟『改良移动系统』一起出 01/04 21:17
26F:推 cklppt :前阵子看-G-的成员实况送金币帐号就有开MTLS-1G14 01/04 23:37
27F:→ cklppt :还有Pz2J 开这种车基本上就是杀翻天下 不过别说他 01/04 23:40
28F:→ cklppt :根本不想送金币 他也有开了一场满技能的小鸭子XDDD 01/04 23:40
29F:推 ccc101419 :105mm的地狱猫....几阶啊? 同是六阶就太OP了 01/05 00:02
30F:推 Pegasus99 :是榴弹炮喔~ 不会OP吧 01/05 00:06
31F:→ Pegasus99 :M7P有一管 105 mm Howitzer M2A1 不知是不是 01/05 00:07
32F:推 leehello :说好久的社交系统希望赶快出 不然每天就好像在练功一 01/05 00:45
33F:推 leehello :在wt影片释出事件之後 我觉定两边都支持 有同业竞争 01/05 01:16
34F:推 leehello :wot才不会常常放serb戳 这几天放出来的大饼比以前 01/05 01:18
35F:→ leehello :丰盛许多 只希望不要再吃书 快点实现 01/05 01:19
36F:推 juunuon :su85b很差吗? 那我的70%胜率怎来的(70场) 01/05 14:48
37F:推 shisa :小样本吧,七百多场对vbaddict来说都算小样本了,70? 01/05 15:13