作者WillieHuang (Willie)
看板WoT
标题[情报] Storm 的画质相关议题回答总结
时间Tue Dec 31 18:58:08 2013
- there is currently a bug where the replays are not saved properly (only the
last one is saved), it will be fixed
目前有个bug会造成重播档储存错误(只有最後一场会);会修正。
- there will be no such thing as one “HD client” patch, textures and models
will be improved throughout the entire next year
高画质版不会在一个版本出完,接下来一整年会逐步改善模组和贴图品质。
- there is enough content scheduled to come out, so much that WG has a
problem finding suitable candidates for outsourcing to do it fast, even if
the price offered is high
目前内容更新的排程很满,说WG专挑能快速更新的东西来做根本是子虚乌有。
- the first vehicles to be reworked into HD will be the “legendary” mass
produced vehicles like Tiger (SS: eg. not a single nation)
最先精细化的车会是『经典』的量产车,例如虎式(SS: 不只一个国家)
- there will be map overhauls in order to make the maps look more “
atmospheric”: currently, developers are working on the Prokhorovka map,
there will be destroyed tanks, AA guns, field guns, fires, smoke and air
combat in the sky (this is not just for historical battles, but for random
too)
重制地图让它更有『战场气息』:目前正在弄『Prokhorovka』,增加战车残骸、高射炮
、野战炮、燃烧中的火焰、烟雾,而空中会有飞机在对抗(不只用於史实战斗,一般战斗
也会看到。)
- apparently the “old” Prokhorovka map will remain as a map and this “new”
Prokhorovka will be in the game as a separate map
『Prokhorovka』旧版地图会留下来,和新版地图共存。
- Storm states that it’s very complicated to create deformable terrain in
WoT, because it would have to be done serverside, so terrain like in Spin
Tyres will not come
WoT里要做出可变动地表得要在伺服端运算,非常复杂,所以别想了。(译:Spin Tyres
是一款模拟驾驶游戏,特点是极糟糕的路面,如崎岖地形或烂泥,youtube很多展示影片
。如果WoT这样搞…大概还要出一种新的车种,装甲救济车。)
- currently, an “improved tank movement model” is being developed, that
will take torque and shifting gears and slippery terrain into account (so the
tank movement is more realistic). WG develops this so that they actually went
to military testing ground, borrowed a T-72 and BMP and tested it. Even the
physics programmers were driving it, so they know what they are doing. This
will come soon, prototype model is already working.
目前在研制新的『战车移动模组』,会把扭力、换档和易滑动的地面特性做出来(更拟真
)。WG为了这个计画,借了T-72和BMP跑去军事测试场实车测量,还把写物理运算程式的
工程师丢去真的驾驶战车,让他们体会目标是什麽。会尽快实装,原型已在测试中。
- the boxes and other stuff on the tank will also move with the tank movement
(“bounce”) and also the tank getting dirty from mud by driving through it
盒子和其他车上物件会随战车行进而跳动,而且开过泥地时还会有污泥溅上车身。
- the realistic movement mentioned above will be calculated by the server,
eg. no extra computer load
上述提到的拟真移动会在伺服端运算,不麻烦你家电脑。
- explosions will be made the way they are in WoWp
爆炸会做的跟WoWp一样。(译:没玩过,有人可以解释吗?)
- the “hexagonal wheels” and other “rough angles” will be fixed in the HD
models
『六边形轮子』和其他『有棱角的曲线物品』都会在高画质版中修正。(译:念兹在兹的
十二边形152mm光膛炮…)
- there will be new (better) anti-aliasing
会有新版的反锯齿。
- there will be new grass render (“SpeedTree”), it’s being worked on –
hopefully fixing the situation where the grass disappears after 50 meters
会有新的草地模组;希望能改进只显示五十公尺内草地的现况。
- Storm states that the piece of information that without mist, FPS is higher
than with it is obsolete
- there was a longer discussion about the “mist” in WoT, Storm concluded
with saying that there might be too much of it in WoT and that he will pass
it on to the specialists
当关掉雾的效果时FPS较佳。
另有一长篇在讲雾,结论是目前WoT里雾可能太多了点,他会提报给专家。
- apparently, “microfreezes” in WoT can be solved by updating graphic card
drivers according to Storm
『短暂卡住』的问题可藉更新显卡驱动解决。
- Storm states that increased load on the graphic card and CPU when in bushes
is normal, because several transparent layers take a lot co calculate
在草丛中时CPU和显卡的负荷增加是正常的,因为要多运算几层半透明图层。
- the old render won’t be removed for now
目前不会移除旧的绘图系统。
- Storm confirms there will be dynamic dirt covering the tanks
证实战车上会有『动态』污泥效果。
- multicore support will not come anytime soon (Storm doesnt mention any ETA)
多核支援近期不会推出(没提到任何推出时间点)(译:还有很多优化要搞。)
- apparently, WG is also working on the gun blast and shell impact becoming a
light source
正在把炮口焰和被弹点做成光源。(译:为夜战作准备?)
- there will also be various levels of wind, swaying the trees
会有不同程度的风,和相应摇曳的树。(译:之前好像提过不会有风偏?)
- regarding the brightness of maps (the way it is in War Thunder), they tried
to do that on the Highway map and the forums were full of whine like “MY
EYES TOO BRIGHT!!”
曾试着把『Highway』做成像WT一样的高光效果,但马上就一堆「我被闪瞎了」的抱怨声
。
- Storm agrees that desert maps are too bright and Murovanka too dark, he
states they’ll think about it
他也同意现行的沙漠地图太亮,而『Murovanka』太暗;会考虑修改。
- internal space of the tank will definitely not be modelled, Storm states
that it would double the size of the client and it would take like two years
to only model the cockpits
战车内部构造绝对不会模组化;这样会造成容量倍增,而且光把战斗舱内构模组化就要花
上两年。
- it’s possible WG will add a “gun POV” like in Xbox WoT
可能会新增跟XBox版一样的『主炮视野』。
- there will be “very few new tanks” in 2014
2014只会新出很少量的战车
- Storm states that regarding alleged incorrect work of the MM mechanism, he
still has too little data
关於有些人对MM娘做出违规分房的抱怨,他说目前手上的资料不足。
- the developers were considering putting the camera POV lower, so the tank
doesn’t look like a toy as much, but then decided it would make the game
less playable
有考虑过把车外视角放低一点,让战车比较不像玩具;但这会损害游戏性。
- DX11 support will not come anytime soon
近期绝对不会支援 DX11。
- it’s not possible to increase the skybox texture resolution four times
绝不会把天幕的解析度提高四倍。
原文:
http://ftr.wot-news.com/2013/12/30/storm-on-graphic-issues/
====
个人本年最後一发
大家新年快乐~
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2F:→ sXXders :就像纯白小裤裤上面还带个小红蝴蝶结 (误11/24 21:42
3F:推 CXXa :(恍然大悟) ↖其实是 11/24 21:43
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5F:推 PXXasus99 :(恍然大悟) 该做成签名档了11/24 21:46
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※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 42.73.66.7
6F:→ iohan :不是应该要挑最多人有的车精致化吗? 虎式....... 12/31 19:05
7F:推 damnedfish :火焰和烟雾对FPS负担不小 12/31 19:10
8F:推 w520670 :话说最多人有的是台 M4吗? 12/31 19:24
9F:推 korsg :画面变好希望不要加重硬体负担阿 12/31 19:24
SxxB:没那个电脑就别开那些特效。
10F:推 YukiPhoenix :不会有炮管视野? WG说的话能信屎都能吃了 12/31 19:25
找不到原资料…是我记错了?已改
※ 编辑: WillieHuang 来自: 111.81.127.128 (12/31 20:16)
11F:推 YukiPhoenix :不是你记错了 是wg说话不可信 12/31 20:21
12F:→ YukiPhoenix :wg自打嘴巴的纪录太多了所以我才这样讲 12/31 20:22
13F:推 mbtvsbmp :出救济车应该蛮有趣的,只是开救济车的是猴子就.... 12/31 21:15
14F:→ lsslss :泥泞地...德国表示 12/31 21:20
15F:推 wuchianlin :老鼠表示再欺负我我就检举 12/31 21:21
16F:→ lsslss :记得之前有人问桥梁承重问题也被讲复杂且某些车辆很 12/31 21:24
17F:→ lsslss :吃亏 (比如老鼠和老鼠还有老鼠) 12/31 21:25
18F:推 victor0lynn :看到隔壁棚所以紧急改画质WWWWWWWWWWWWWWWWWWWWWWWWW 12/31 21:30
19F:→ NanaMizuki :绘图引擎不换还是没救 同画质(WT甚至略好)的情况下 12/31 21:31
20F:→ NanaMizuki :WT的FPS大概是WoT的1.5~2倍 12/31 21:32
21F:→ NanaMizuki :大约是WT 30~60 vs WoT 20~30 12/31 21:32
22F:→ a9564208 :WT蛮赞的,可是陆战什麽时候才要公测QQ 12/31 21:40
23F:→ a9564208 :Q:请问画值调高FPS掉太多怎麽解决? SerB:好贴萝卜 12/31 21:41
电脑不好怪我噜
24F:→ a9564208 :Q:WT好好玩啊 SerB:好贴萝卜 12/31 21:44
爽玩就玩,不爽玩不要挡别人
※ 编辑: WillieHuang 来自: 114.45.227.138 (12/31 21:47)
25F:推 wotupset :假如要考虑风偏的话 对SPG来说也太煎熬了一点XDD 12/31 23:37
26F:推 wix3000 :说不定歪炮一偏反而变正 01/01 11:58
27F:→ YukiPhoenix :风偏那个应该是指显示特效 01/01 17:45
28F:推 leehello :出救济车 我咬要组慈济功德会 01/01 19:31
29F:推 leehello :不过wot的新年计画 在WT cb就已经实装 到时後见真章 01/01 19:37