作者WillieHuang (Willie)
看板WoT
标题[情报] 12/27 Q&A
时间Sat Dec 28 12:35:50 2013
- SerB states regarding old (0 battle) accounts occupying “nice” names that
there most likely will be a system, that will be renaming them automatically
SerB 表示很可能会出一套系统把那些占着好名字又不用(场数0)的老帐号改名。
- apparently SerB doesn’t think that the IS-6 competition will create a
flood of IS-6 tanks, like it happened with Type 59 before
SerB 不认为IS-6活动会跟之前59式一样,造成一狗票的IS-6。
(译:但是出现次数明显变多了…喵式几乎场场碰到…)
- there will be all three map types (desert, summer and winter) for lowtier
tanks
低阶场也会有全部类型(沙漠、夏季、冬季)的地图。
- Q: “How much smaller are the tanks in game than they are in real life?”
A: “That depends on your screen. On a 20 meter cinema screen, it would be
roughly 1:1〃
Q:「游戏中的车是几比几的啊?」A:「这要看你的萤幕大小而定。用 20m萤幕看大概就
是 1:1。」
- the average life span of a tank in WoT battle is cca 4 minutes, for a plane
in WoWp it is cca 2 minutes, as for the classes – the longest lifespan
belongs to arty, the shortest – hightier scouts
WoT里战车的平均寿命约是四分钟,而WoWp大约是两分钟。以车种论,最长寿的是SPG,
最短命的嘛…高阶侦查车。
- Wargaming participating in/sponsoring the Tank Biathlon? “Not even PR
department deals with such stuff, that would be GR (Government Relations)
department, which is even further from the development department than PR”
WG 有参加/赞助俄国战车竞赛(Tank Biathlon)吗?「这不是公众关系(PR)部门,是
对政府(GR)部门在管的,後者离研发核心更远。」
(译:大概是有人叫 WG 去 Tank Biathlon 看真正战车…how terrible)
- turretless tanks will not have apparently anything flying off during an
ammo rack explosion
无炮塔的车是不会有『炸车』特效的。
(译:本来就没炮塔,飞啥?不过 WT 的车长塔
喷火特效倒是不错)
- there is no plan to hand out 2-3 perk crews in connection with historical
battles, you will have to grind them yourselves
史实战斗不会送二技、三技组员,请自己练。
- Storm adds regarding the War Thunder damage model that something like was
tested some months ago internally for World of Tanks, the tests did not yield
good results (“without perspective”), but states that even such a damage
model will find its fans
Storm 表示几个月前 WoT 内部测试过类似 WT 的伤害系统,成果不佳;但人各有所好。
- historical battles will have the same game mechanics as random battles (SS:
eg. no hardcore mode or oneshots)
史实战斗的规则跟一般随机战斗相同(SS: 不会有拟真模式或一击必杀)
(译:把车外视角、雷射测距、自动弹道机和即时小地图拿掉应该就会让大部分人抓狂
了,不用动用到炮管实体化、不可修履带、不可『复活』组员、不可完整修复部件。)
原文:
http://ftr.wot-news.com/2013/12/27/27-12-2013/
--
It's not who I am underneath,
but
what I do that defines me.
《Batman》
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 42.71.10.159
※ 编辑: WillieHuang 来自: 42.71.10.159 (12/28 12:38)
1F:推 ccc73123 :问战车比例几比几真的很低能... 12/28 12:37
※ 编辑: WillieHuang 来自: 42.71.10.159 (12/28 12:43)
2F:推 abc12812 :会出猎杀kv2活动吗? 12/28 12:40
3F:推 sipaz :20M的萤幕WWW 12/28 12:41
4F:推 melzard :我觉得光是把车体外框颜色(红/绿)和车类标记拿掉 12/28 12:52
5F:→ melzard :就会让人打到抓狂了 12/28 12:52
6F:推 Pegasus99 :QB有玩过hard core模式 没有地图没有准心没有标示 12/28 13:03
8F:推 melzard :OMG 这实在是太难了 12/28 13:14
9F:推 colin1120 :这不公平! 战车兵只会碰到同国的战车 12/28 13:20
10F:→ colin1120 :但我们玩hard core要混着打! 12/28 13:20
11F:→ batterykugua:QB那只是按V後开始玩而已 12/28 13:26
12F:推 colin1120 :我知道啊 我就是在说按V 12/28 13:28
13F:→ blackwoods :楼上说的也是难处之一 按v打光在远处要不tk都有难度 12/28 14:17
14F:→ blackwoods :QB的影片也有他差点打自己队88虎 旁边的人提醒他 12/28 14:18
15F:推 melzard :现实中不少人真的是被友军干掉的 12/28 14:30
16F:推 zx15132001 :好贴萝卜 12/28 17:23
17F:→ Clavius :可以靠语音判断是否为敌方,所以见面先打一炮(? 12/28 17:36
18F:推 ggeneration :友军的炮火最准确了......(讽刺的意味) 12/28 19:36
19F:推 windycat :所以第一发礼貌射击是必要的=w= 12/28 19:38
20F:推 sizkacoder :推礼貌射击 12/28 19:45
21F:→ snegi :再加个全程开镜 12/28 19:54
22F:推 udm :游戏中干掉队友会被算帐,现实中干掉队友没人知道?. 12/28 19:57
23F:→ WillieHuang :弹痕分析可追查 12/28 20:00
24F:推 Pegasus99 :科威特战争时M1真的TK了不少 因此发展了M1A1 M1A2 12/28 20:05
25F:推 kill90206 :楼上有误...去打伊拉克的已经是M1A1 M1是装M68的 12/28 20:57
26F:→ kill90206 :早期型号Y 12/28 20:57
27F:推 Theo57 :好像还是有一些105炮的M1IP有参与到战事 12/28 21:19
28F:推 Pegasus99 :那是我wiki解读错误了 因为他说M1A1才把敌我识别装置 12/28 22:36
29F:→ Pegasus99 :设为标准装备 12/28 22:37
30F:→ Pegasus99 :印象中看过某部电影描述战场上M1被TK的故事 12/28 22:37
31F:推 abc12812 :m1a1是被tk没损血吧 12/28 22:41
32F:→ NanaMizuki :M2A1才把IFF放进标配 然後有IFF也不等於不会被TK 12/28 23:58
33F:→ NanaMizuki :M1A2 12/28 23:58
34F:→ beiowolf0615:不是没损血,车挂了不能动,但乘员都无恙 12/29 16:52