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Just a quick piece of info, the new developer Yurko2F answering the developer questions actively is apparently Zlobny’s replacement, not some random guy   在这回答问题的新进开发人员,Yurko2F,是接替Zlobnye来固定回答问题的。 (译:我还在看他什麽时候会学会「How terrible」) - damage system will not be “completely reworked”   伤害系统不会『完全重作』 - branches will not be “completely reworked” (SS: some player is complaining about branches not being historical, just regular Russian whine)   科技树也不会『完全重制』(SS: 一些玩家在抱怨有些科技树不符合史实,常见的俄 服抱怨文) - models, shell velocities and shooting and aiming mechanism are also fine the way they are (SS: “question” from the same whiner)  车辆模组、炮弹飞行速度和瞄准机制也都没问题(SS: 又是伪装成问题的抱怨文) - camouflage looking “bland” in 8.10? “Version 8.10 is not yet out” (SS: as in, it will be fixed)  8.10版的涂装太淡?「8.10版还没出呦」(SS: 会改) - Q: “If a replay is actually a saved set of commands from the server, why is it impossible to watch it from the POV of any player?” A: “Replay is a set of commands for one concrete player, not for the entire team. For what you mention, currently we are developing the serverside replay mechanism, where you will be able to witness the battle from the POV of any player from both teams”   Q:「如果重播档是储存一整场来自伺服器的指令,那为啥无法以其他玩家的视角重 拨?」A:「重播档只包涵了伺服器给你的指令,不是全队的。目前正在开发的伺服端重 播功能可以以任何一位玩家的视角进行重播。」 - there was some hoax running around that tanks with high amount of battles will recieve a “veteran” status with some bonuses, Storm states he said no such thing   传说高战斗场数的车会有『老兵』属性,享有额外的好处;Storm 表示根本没这回事  (译:晚一版本退三步,很多人会退到地图外吧…) - you will not be able to rip off the turret of a vehicle, that has been already destroyed. Storm states: “The turret will be a fully-modelled object subjected to the same rules as a tank, so if it falls on your tank from above, the effect will be roughly the same as if another tank of the mass and weight corresponding to the one of the turret fell on your tank from above.”   已毁的车无法被掀炮塔。Storm:「炮塔是建模的物件,跟车辆一样;如果它砸在你车 上,将会产生一台和该炮塔等重的车压在你身上差不多的效果。」 (译:看来RNG多了个新题材,都是飞车+盲射多无聊) - it’s not yet sure, whether a tank, destroyed by the abovementioned turret effect, will count as a frag   还没决定用炮塔压死会不会算进击杀数。 - Storm states that the work on 8.10 is going well, bugs have been fixed, second test will show whether the patch will be released on time   Storm 表示8.10进展顺利,二测的结果会决定它是否如期释出。 - only certain specifically defined tanks will have the possibility of a turret being ripped off (not all) 只有一部分的车具有被掀炮塔的能力。 (译:KV-2那种超重炮塔还真的不知道怎麽掀…) - the point of impact of the turret (where it will will fly after the explosion) will be random - it will be possible for a ripped off turret to fly up and then back down on the wreck of the tank   被炸飞的炮塔会随机乱飞   炸飞後垂直砸在原本的车上也是可能的 - the flying turret trajectory will not be influenced by modules installed   炮塔的飞行路径不受模组影响(译:不会装了比较轻的炮就飞比较远之类的) - HE and HEAT shells will not penetrate the soft objects in 8.10 with pen loss, because both types of shells are equipped with fuses, that can realistically go off, if they smash into such an object   HE和HEAT无法只损失部份穿深後贯穿物体,因为炮弹有引信在受碰撞後就引爆炮弹。 - the developers view the automatic player search for team battles “ positively”   开发人员对团队战斗的自动找房系统的看法是『正向的』 - a player is asking, why doesn’t tank’s MM weight depend on what battletier it drops on (whether it is on the top of the team or on the bottom), because some tanks are very powerful when they are on top and they are really weak on the bottom. Developer answers that this is because the effectiveness of a tank doesn’t directly depend on the battletier of the battle it got in. He also adds that the probability of a tank to be either on top or bottom of the team depends on what tank tiers are available in the queue at that moment on the server, but only slightly.   为什麽分房权重不是随着进入的房间而变?有些战车当班长很OP,垫底却很无力。开 发人员回答:战车的效能不直接取决於进入房间的阶级。而且在队伍中的位置受当时伺服 器其他排队中战车的等级影响,但是影响不大。 - later Yurko2F explains, regarding the relationship of combat effectivity of a vehicle and the tier of battle it dropped into (whether it’s on the top of the team or bottom): “Combat effectivity of a tank does depend on what tier of battle it dropped in, but not directly, there are many factors influencing the effectiveness, such as the type of the tank, composition of your and enemy team, characteristics of that concrete tank, map and many others, that can in effect influence the effectivity of the tank more than JUST the battletier. There are exceptions to this, that are recognized by us as not possible to influence the outcome of the battle on certain battletier. Oh yes, and we balance teams, not tanks the way that every tank with a certain MM weight will get the same MM weight opponent in the enemy team.”   大意:还有很多其他因素更能影响战车的战斗表现,而我们有在平衡。   (译:对不起我懒得翻了…到底什麽时候Yurko2F才能学会troll人?翻译很辛苦吔…) - a player is asking, what will happen if Maus becomes OP with the turret rotation buff, Yurko replies that if that happens, it will be nerfed   如果 Maus 提昇了炮塔转速後太OP怎麽办?Yurko2F:「会被nerf。」   (译:而且会是超迅速呦(?)) - improved ventilation “improves the characteristics of a tank by roughly 2,5 percent” (Storm later adds that there is a specific formula, but its publication is considered not necessery, the real number is allegedly around 2,15 percent)   改善通风(风扇)「大约提昇战车能力2,5%」(Storm 稍後加注:是有个特别的公式 计算,但没必要公布,正确的数字约是2,15%) - the 2MB update of the game was just the launcher updating on the new version   2MB的更新档只是更新启动程式用的 - SerB “will not confirm” that WG is secretly working on the mercenary feature   SerB 不愿证实WG是否正在秘密开发『佣兵』功能 - SerB confirms that there will be fewer branches in 2014 than in 2013, this is connected with the fact that in 2014, models of everything will be reworked for higher quality   SerB 证实明年出的新车会比今年少,因为明年所有的模组都会以高品质重制。 - it’s possible that one day, WG will give out (as a gift) for free lowtier tanks of other class than LT, but it is not planned for now   未来有可能送非轻坦的低阶战车,但目前没这计画。 - the WoT engine is capable of actually handling smokescreen mechanism, but even now, more than half of server resources are spent on the visibility mechanism. This is why the smokescreens work in World of Warships, where the maps are much simplier (flat)   WoT的游戏引擎有能力处理烟幕,但目前伺服器已经有一半的运算量用在处理视觉机 制了。而『战舰世界』有实装烟幕效果是因为那里的环境较简单(世界是平的) (译:…被世界砍死) - SerB apparently doesn’t think that mods give you too much of an advantage over a player that doesn’t use them (when a player asked, SerB replied: “ Your opinion on mods will be thoroughly studied by us.”)   SerB 并不认为用了MOD会让玩家有什麽额外的优势(SerB 对提问者的回答:你对模 组的意见我们都会彻彻底底仔仔细细地好好研究低(捧读)。) (译:个人认为小地图的视距开光圈、最後敌踪和详细占领状态都超实用的啊。) - +/-1 MM spread will definitely not come (“it would kill the game”)   打死不会出±1分房 - apparently (if I understand this correctly, which is not sure), Ferdinand will be made a bit bigger, but its camo factor won’t be made worse   肥迪男会被改的更肥一点,但隐蔽值不变。 From Overlord: - gold will be bought for WoT Blitz wia App Store credit   可以在APP商店买 WoT Blitz 的金币 - WoT Blitz will not have an unified premium account, gold or credits, it will however have unified login with regular account   WoT Blitz 的帐户不能和其他游戏互通加值帐户、金币或银币,但帐号可以通用。 原文:http://ftr.wot-news.com/2013/12/12/12-12-2013/ 我还在纳闷怎麽没人翻…超罗唆的…… -- It's not who I am underneath, but what I do that defines me. 《Batman - The Dark Knight》 --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 42.73.87.209 ※ 编辑: WillieHuang 来自: 42.73.87.209 (12/14 05:12)
1F:推 splong :wow...炮塔压死 12/14 06:34
2F:推 udm :提昇战车能力2,5%..好奇为何是用『,』而非小数点『. 12/14 07:12
3F:推 cklppt :欧洲这边小数点是, 12/14 07:36
原来如此?还真不晓得 ※ 编辑: WillieHuang 来自: 114.45.228.108 (12/14 08:44)
4F:推 tai33ru :超罗嗦的...所以才忽略XDDD 12/14 09:05
5F:推 fxp87117 :2.15% 只有底数大的能力装了才会有感吧@@ 12/14 13:35
6F:→ fxp87117 :假设回转速度25 变成25.5375还真的没什麽感觉... 12/14 13:36
7F:→ fxp87117 :大部分的车还是快填配特化组件实用 12/14 13:37
8F:→ mimihalo :俄文的小数是用, 12/14 13:59
9F:推 damnedfish :炮塔压人+之前说的翻车实装...wow 12/14 16:07
10F:推 charkwu :世界……不是渣诚不会被砍,请宽心 12/14 23:08
11F:→ NanaMizuki :一百年前就说过风扇效益很低了 12/15 04:43







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