作者WillieHuang (Willie)
看板WoT
标题[情报] 12/03 Q&A
时间Wed Dec 4 03:37:07 2013
An interesting thing. SerB and Storm pretty much stopped answering (busy I
guess), there’s a new developer guy in the thread though (nickname Yurko2F)
– his answers are less funny, but quite technical and detailed. Will try to
capture it properly. Also, this guy seems to answer whining politely. He will
learn…
SerB 和 Storm 好像几乎停止回答问题了(我猜是因为忙),但有另一位新的开发人员
来处理(昵称 Yurko2F);他的回答比较不有趣但较技术性且详细。对了,这小家伙似乎
很有礼貌地回应那些抱怨文。他会学乖的…
- the “tent” in the base (the boxes and whatnot) will also be penetrable in
8.10 – it will change the base capture dynamics
在基地中间的的帐篷和箱子,8.10版中都是可穿透的;这会改变玩家占领基地的流程。
- the camo-net camo bonus applies even when you shoot a gun: when shooting,
you are harder to spot with camo net than without it
伪装网的隐蔽值加成,在主炮射击时仍有效
- T2 LT entering tier 4 battles? “It deserves it considering its complex
characteristics”
T2 Light Tank 会进四阶场。「他该担任应当的角色」
- currently (although with low priority) the developers are considering
making order in the armor display method in WoT (SS: in their
characteristics, some tanks display the armor thickness of its thickest
point, such as the KV-220 frontal turret, some tanks display the thickness of
the biggest part of armor). This will not change the armor thickness, only
displayed data. This has low priority, because what is written on the
characteristics sheet of a tank has no influence on its performance
目前(虽然优先度很低)开发人员正在考虑重制一套统一的显示车辆装甲的方法(SS:
有些车写的是最厚装甲的值,有些是写最大面积部份的厚度)。新系统不会改变现有的车
辆性能,只是数值显示的方式不一样而已。
- when penetrable objects are introduced in 8.10, when for example the enemy
tank stands behind such an object and you know it’s there, but its
silhouette doesn’t light up because there is a penetrable wall between you
and him, the trajectory will be calculated with the wall as its target, not
the tank (SS: important to aim higher then), even though you get to penetrate
the target behind the wall
新的可穿透物件系统实装後,拿你的准心去瞄准物件後的敌方车辆并不会显示轮廓。因
为被物件挡住,系统(的自动弹道机)会把瞄准点设在物件上而不是在那之後的敌军上。
(SS: 记得瞄高点)
- it will be possible to penetrate several penetrable objects in a row, but
the penetration losses do add up: one shell penetrating 4 cars will lose
4x25mm = 100mm
可以一炮击穿好几个物件,但每个物件都会扣穿深值。
- penetrating the railway wagons (SS: for example on Port map) will also be
introduced, but “significantly later”, not in 8.10
将来会把火车车厢做成可击穿的,但是是很久很久以後,不会在8.10加入。
Yurko2F on premium tanks (when asked, if premium tanks are inferior to
regular tanks, whether it actually damages one team to have more of them than
the other):
Yurko2F 回答关於金车的问题(有人问金车会不会IMBA,分到比较多金车的队伍会不会
比较惨):
“Premium vehicles are only a little bit worse than their regular
counterparts, especially since there is almost always a nice crew sitting in
the premium tanks, they are stuffed with equipment, visual camo etc.
Furthermore, the players spend many battles using them and they learn to
master these vehicles. That’s why we can assume that the worse tank
parameters are compensated by the skill and experience of the player. And the
difference between premium and regular tanks is so small that it is more than
enough to fit into the allowed 10 percent difference between team MM weights.
The players decide, not tanks.”
「金车只比同阶银车差上那麽一点点,特别是因为通常金车开出来都会有好的组员和装
备在上面。而且玩家花很多时间在玩这台,自然熟练操控。这是为什麽我们会假设车辆数
据上的劣势会被玩家的技巧和经验所抵销。而金车和银车的差别小到能被MM娘允许的10%
分房权重差异所接受。选择权在玩家手上,不在车上。」
- when a penetrable object is hit, visually nothing will change: it will
still get destroyed like now, only the AP shell will fly further on, its
damage is NOT reduced
可穿透物件被毁坏的样子会和现在一样。只有AP弹会贯穿,而且击穿前後伤害值不变(
只有穿深被扣)
- each buff/nerf decision is taken individually, with all the tank aspects
taken into account (SS: as in, there is no “certain winrate = nerf”
template for all tanks), details of this process will not be disclosed
每个 buff/nerf 的决定都是分别处理的,并把车的所有面向列入考虑(SS: 例如没有
哪条规定,类似「到某个胜率就 NERF 它」,会适用在所有车上),但是决定流程的细节
不会公开。
- Russian player whining about premium tanks too weak: “Don’t whine please,
that’s your personal opinion, you are certainly free to have it, but can’t
you express it with less emotion in another thread?”
俄国玩家抱怨金车太弱。「请别抱怨,那只是你的个人见解;你完全有权提出看法,只
是能不能不要用这麽情绪化的表达方式?」
- Q: “Is there a plan to introduce camo-painted roadwheels and tracks?” A
(SerB): “Yea, painted tracks ftw”
Q:「有没有打算把接地轮和履带上伪装?」A(SerB):「吔,上彩履带,好好欧(捧读
)」
原文:
http://ftr.wot-news.com/2013/12/03/3-12-2013/
====
对了
昨天的 Q&A 只一条:不会有台湾车特有的组员和装备
就降
--
当纳粹河蟹掉奥地利的时候,我保持沉默,因为我讨厌奥地利。
当纳粹吃掉苏台德区的时候,我保持沉默,因为我讨厌想要偷吃西里西亚的捷克。
当纳粹占领捷克斯洛伐克时,我保持沉默,因为希特勒保证这会是最後一回。
当纳粹想要拿回但泽的时候,赁盃不鸟他,因为英法保证会出兵。
当纳粹和苏维埃签约的时候,干!周遭已经没有任何邻国可以帮助我们了。
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 220.136.229.37
1F:→ korsg :呵呵 基地帐篷跟箱子被nerf了 12/04 03:46
2F:推 doomhammer :我不依我不依...俄国玩家抱怨坦克太弱"How Terrible" 12/04 03:48
3F:→ doomhammer :才是正解啊啊啊 12/04 03:48
4F:→ doomhammer :"Don't go Russian Line"也可以啊 12/04 03:49
He will learn…
5F:→ grayoasis :这时间... 12/04 04:19
6F:→ korsg :建物穿透机制开放後,薄皮的想龟房子就更难啦 12/04 04:20
7F:推 kingsmill :赞波兰签名档:) 12/04 05:13
8F:推 doomhammer :话说基地放那个帐篷和箱子是干嘛的?专门被打爆/碾爆 12/04 05:30
9F:→ doomhammer :的吗? 要不要改成像SFC上坦克大决战一样的碉堡中间是 12/04 05:31
10F:→ doomhammer :老鹰被打爆了变烤鸡这样... 12/04 05:32
11F:推 kingsmill :占领的时候可以挡一炮啊,很多怒博野队都没有人管箱 12/04 05:37
12F:→ kingsmill :子,然後基地被占就哭哭 12/04 05:37
13F:推 doomhammer :可是以後就像一楼说的被Nerf了连挡一炮的资格都没了 12/04 05:51
14F:→ korsg :装甲够硬的话还是可以挡一下拉,薄皮车就没辄拉~ 12/04 05:52
15F:→ korsg :射穿障碍物会削弱炮弹的穿透力,好奇削弱程度是多少 12/04 05:53
击穿所有的物件都固定降低 25mm 穿深 ←见11/29 Q&A
那种可以压垮一半的小房子,要一炮贯穿会被当成两个物件处理吧
16F:→ hitlerx :难怪这两天等不到Q&A.. 12/04 06:23
前天是真的没有
17F:→ kingsmill :11.28的Q&A里提到了穿深会以数值而非比例减低 12/04 06:35
18F:→ kingsmill :也就是土墙减50,木屋减30,箱子减20这样吧 12/04 06:35
19F:→ kingsmill :具体数值WG会定在多少就不知道了 12/04 06:36
20F:→ korsg :如果帐篷跟箱子数值不高的话 HE直接上了XD 12/04 06:37
21F:推 kingsmill :只有AP和APCR会击穿障碍物,HE和HEAT,HESH都不行 12/04 06:38
22F:推 BDRG1B :FCM50t: 12/04 07:06
23F:推 h9602b :金弹268表示,打穿四层墙我还有350穿 爽 12/04 07:12
24F:→ kingsmill :另外挑个小错,关於金车强度那一条的问题是:金车弱 12/04 07:29
25F:推 Pegasus99 :268金弹是HEAT 打到墙就爆了 12/04 07:30
26F:→ kingsmill :於银车如果是事实,那麽随机战斗中分到较多金车的一 12/04 07:30
27F:→ Pegasus99 :263的APCR才能这样搞 12/04 07:30
28F:→ korsg :挖哩囧...he不能穿Q_Q 12/04 07:31
29F:→ kingsmill :方岂不是很吃亏? 12/04 07:33
30F:推 julyjungle :这Q&A不专业XDDDD 12/04 08:56
31F:→ WillieHuang :原文都在上面 有更佳翻译欢迎提出讨论 12/04 08:57
32F:→ batterykugua:julyjungle应该不是说翻译不专业 12/04 09:02
33F:→ batterykugua:是新的回答人员不够troll 12/04 09:03
34F:推 julyjungle :对啦~~ 说好的好贴萝卜呢XD 翻译很辛苦,受在下一拜 12/04 09:25
35F:→ zoidsx :heat不能穿透,但不知道HESH能不能因为他也有穿甲值 12/04 09:25
36F:→ zoidsx :啊 12/04 09:25
37F:推 julyjungle :只有AP跟APCR可以穿 12/04 09:31
38F:→ kingsmill :HEAT也有穿甲值啊。。。能否穿透障碍物是看穿甲机理 12/04 09:54
39F:推 l9901213 :HEAT在现实中是以炮弹引爆後产生金属喷流来击穿装甲 12/04 10:33
40F:→ l9901213 :若以T69的金弹平均穿深250mm来看... 12/04 10:34
41F:→ WillieHuang :会连一栋房子都打不穿吧 12/04 10:37
42F:→ l9901213 :不知道WOT有没有把HEAT引爆後的金属喷流设定衰减值? 12/04 10:38
※ 编辑: WillieHuang 来自: 114.45.236.101 (12/04 11:20)
43F:推 damnedfish :有没有对打不穿障碍物这点都没影响 12/04 12:55
44F:→ damnedfish :提前爆炸威力就虚了,所以现实车辆就才会装栅栏装甲 12/04 12:56
45F:→ slyders :那SPG会有带AP打障碍物後车辆的必要吗 12/04 13:22
46F:→ lsslss :挂化学能(HE/HEAT/HESH)的弹种都不适用穿透物件机制 12/04 13:34
47F:嘘 leehello :这集没有好"贴萝卜"喔 害我们英文字一个都看不懂!! 12/04 14:13
HOW TERRIBLE
48F:推 l9901213 :虽然不能穿透,但我曾用暴风炸死隔着一道墙的坦克~ 12/04 14:34
49F:推 fxp87117 :金车组员跟装备好 但是金车猴还是一堆阿… 12/04 14:36
三红(低场数、低效率、低胜率)的金车人见人怕,特别当它是你班长的时候…
不过有时候会意外地有贡献?
50F:推 higan :已经养成开场就辗爆箱子的习惯了,以前被挡过一炮 12/04 17:38
51F:推 kirishima :看到昨天的Q&A...已哭 12/04 19:11
※ 编辑: WillieHuang 来自: 42.73.73.157 (12/04 20:27)
52F:推 colin1120 :对啊 今天一台T34的贡献是推我炮车3次 12/05 02:31
53F:→ colin1120 :打开一看 场数不到千 T34 T-34-3 四驱跳肥南 我跪了 12/05 02:32
54F:推 fxp87117 :我遇过T1拖拉机玩一场值接买T-34-3的.. 12/05 13:49
55F:→ fxp87117 :还有战斗数160 记录里只有88虎 杠6 12244的坑货 12/05 13:51