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连结:http://ftr.wot-news.com/2013/11/27/27-11-2013/ - both the L7 gun and the engine on Type 61 tier 9 Japanese MT are historical according to SerB 根据Serb表示日本T9中坦Type 61上的L7炮跟引擎符合史实 - regular Type 98 Ke-Ni in game will have Hara suspension (SS: Christie suspension “Otsu” version will possibly be a premium tank) 游戏中的Type 98 Ke-Ni会用Hara悬吊 (SS:使用Christie悬吊的"Otsu"版本可能会是台金币车 - Japanese heavy branch is being developed 日本重坦线确认开发中 - according to developers, radio mechanism is working fine and its impact on gameplay is sufficient, especially on low and mid tiers 依据开发人员表示,无线电机制运作良好,且他在游戏性上的影响足够,特别是在中低阶 场 - too early to evaluate the new 8.9 TD statistics 现在评价8.9新TD数据还太早 “The analysis of new vehicles doesn’t begin immediately – not by a longshot. Of course, it is constantly monitored and analyzed, but when it comes to new vehicles, unlocked in the beginning by experienced or active players, of course their stats go up and down. And when finally the majority of players gets used to the vehicle, other players develop tactics against this vehicle and when it is played by all who wanted to unlock it and not only those who succeeded, it is then when we start considering the statistics valid and make decisions” 关於新坦克不会一开始就分析 - 至少需要一定时间的数据,当然新车会持续被观察跟分析 ,但当谈到刚推出的车时,这些车刚开始都会被有经验或是常玩的玩家先解开,所以他们 的数据浮动很大,而当最後主要玩家群都习惯这台车後,其他玩家会针对这些车开发战术 ,当它被所有想玩这台车的玩家解开而不是那些在这台车取得成功的特定族群时,那时才 是我们开始分析这台车是否OP跟需不需要调整 - all TD’s have an abitrary camo bonus, but WT E-100 has a really poor camo in general, because it’s too big 所有TD都有一个随机的隐蔽加成,但WT E-100的隐蔽非常烂,因为它太大 (abitrary应该是arbitrary吧,但是翻随机不知道对不对,有强者能帮忙吗?) - the fact some maps act differently balance-wise, when you use different tech on them are a feature of the game and this is considered normal by the developers - Object 430 will appear in 8.10 8.10会新增Object 430 - Lowe weight (and other data) is based on this table from Panzer Tracts (model W1662) 狮式的重量(跟其他数据)是依据Panzer Tracts(model W1662)的表格 - Storm on “Chinese leak” (SS: you know, that garbage with “IS-7 will be getting a gun swap, currently it has the S-70; in 9.0, it will have the S-70A” and so on): “Crap to the God of Crap! You probably believe fortune tellers too…” – so, once again, it is CRAP. 这条其实就是Storm说之前中国那边流出的9.0更新是假的(IS-7会换炮那些blablabla crap - new maps based on historical locations are being developed: Kharkov, Minsk, Königsberg 依照史实地点开发的新地图制作中: Kharkov,Minsk,Königsberg - the power of the engine is always constant in WoT (revving has no effect) WoT的引擎马力始终维持不变(提速不会有效果) - some players keep complaining about Lowe weight being too high: Storm states there are no reasons not to trust Jentz and Doyle and Panzer Tracts and there are no other data about it 对於一些玩家持续抱怨狮式太重 : Storm说没有任何理由不相信Jentz跟Doyle还有Panzer Tracts且目前没有其他资料能证明 - according to Evilly, STB-1 tier 10 Japanese MT will have a good depression, “almost like Patton” (SS: -6) 根据Evilly所说,STB-1 T10日本中坦有很好的俯角,"就跟巴顿一样"(SS: -6) 但是大元帅在论坛说是 -10°/+13 http://0rz.tw/bXUGB Storm answers on questions under the “patchnotes” post: Storm对前面有篇pathnotes的回应 - the new Japanese map will not be like Sacred Valley, it’s rather flat – half of it are fields, half is the village, there will be mountains around the edges 新的日本地图不会跟Sacred Valley类似,他比较平 - 有一半是平原,一半是村庄,边缘 会有山围绕 - according to Storm, it’s pointless to save video and audio settings on server Storm说把视讯跟音效设定储存在sv端没意义 - it’s not possible to display post-battle statistics when your client crashes before the battle is over 当你在战斗结束前当掉的话游戏没办法显示战斗後结算统计 - Object 140 as a whole will not be rebalanced Object 140整体不会被重新平衡 - KV-1S will not be split in two tanks before the model rework stage is reached (SS: that means at some point next year) KV-1S在模组重制完成前不会被分成两台 (SS:意思就是明年某个时间点才会) - tomorrow, the supertest final stage for 8.10 starts (8.10 common test will NOT come this week) 明天8.10超测最终阶段开始(8.10测试服这周不会有) - Storm confirms that in 8.10 the Japanese tanks will be green, not brown Storm确认8.10日本车会是绿色涂装,不是棕色 - Northwest map has some imbalance between bases, but a small one (won’t be rebalanced for now) Northwest这张地图在两基地之间有些地方不平衡,但是问题不大(不会马上平衡) - whether SU-76i and Ke-Ni Otsu will be premium (or gift/award) tanks was not yet decided 还没决定SU-76i跟Ke-Ni Otsu是否会以金币车(或是礼物/奖励)出现 - apparently, SU-85i was also retested lately to make it ready for release 显然的SU-85i也接受重测以使他能够推出 - the motion blur effect mentioned in patchnotes will be possible to switch off patchnote中提到的动态模糊可以被关掉 - serverside replays will be implemented (when it’s done it’s done) 伺服端Replay会实装(WIDID) - no client optimization is planned for 8.10 8.10没有任何针对客户端优化的计画 - it’s possible to implement “last replay for each tank” instead of “last replay from game played” saving too, but so far there have been no requests for that 实装储存"每台车的最後replay"而不是"最後一场游戏replay"是可能的,但目前还没有被 要求做 - about 30 interface issues for Team Battles were fixed in 8.10 8.10大概修正了快30个有关团队战斗的问题 - apparently, the developers wanted to call the “Hidden Village” map Ninja village” at first :) 显然的开发人员一开始想用"Ninja Village"来称呼"Hidden Village"地图 - according to Veider, there are plans to somehow limit the amount of TD’s in tier 10 battles, Storm however adds statistics for battletiers 10, 11 and 12 (in percent) and adds he doesn’t think there are too many tier 10 TD’s: Veider提到有计画要限制T10场TD的数量,然而Storm拿出battletier 10,11跟12(百分比) 的数据并说他不觉得有太多T10 TD : Battletier 10 (percent): LТ = 7,11 MТ = 21,97 HТ = 40,07 АRТ = 7,99 TD = 22,87 Battletier 11 (percent): LТ = 7,75 MТ = 24,41 HТ = 34,90 АRТ = 9,31 TD = 23,62 Battletier 12 (percent): LТ = 5,26 MТ = 22,64 HТ = 35,17 АRТ = 12,02 TD = 24,91 - devs didn’t manage to fix the bug where WT E-100 “turret” gets damaged and is impossible to repair 开发组没有设法解决WT E-100的炮塔损坏无法修理的Bug - events and discounts will be implemented into the Mission window as a part of it 活动跟折扣会被纳进任务介面里面 - Lowe increased ammo count doesn’t mean the ammo rack module got bigger 狮式增加载弹量不代表他的弹药架变大 - premium Soviet MT has not been fixed yet 苏联金币中坦还没调整好(应该是指T-44-85) - full remodelling of non-combat interface will come in distant future 在遥远的未来会把非战斗介面全面重做 --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 36.237.116.195
1F:推 Pegasus99 :大巴顿俯角不是-9吗? 11/28 18:46
2F:→ hipponi :我觉得是SS记错了 11/28 19:01
3F:推 Pegasus99 :或者是键盘太近按错了=w= 11/28 19:21
4F:推 damnedfish :所以TD跟中坦数量差不多 11/28 20:15
5F:推 iamstudent :所以每个Tier都是HT最多 11/28 21:16
6F:推 udm :为什麽各坦克会被打马赛克..... 11/28 22:33







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