作者hipponi (熊吉)
看板WoT
标题[情报] 11/19 Q&A
时间Wed Nov 20 08:30:04 2013
连结:
http://ftr.wot-news.com/2013/11/19/19-11-2013/
- matchmaker does not take into account whether a vehicle is stock or elite
(SS: apart from the “first few battles you get better MM” rule)
分房不会考虑你是白版车还是菁英车(SS:除了刚买的新车前几场会有较好的分房原则)
- according to developers, there has been some mistake earlier in explaining
the viewrange, so – this is how it is: a damaged viewport (yellow) still gives
you 100 percent viewrange, red viewport gives you 50 percent viewrange
根据开发组,早前在解释有关视野的时候有些错误,所以这是视野怎麽运作的正确解释-
受损的视野口(黄色)仍然会给你100%视野,红色的则给你50%视野
- the difference between a yellow and white (undamaged) viewport is only the
number of its hitpoint remaining and – indirectly – its vulnerability,
since next hit might knock it out completely
黄色跟白色(未受损)的视野口的差别仅在他的剩余血量,即是说他的易损程度,可能下一发
就可能完全破坏掉
- the museums supported by Wargaming are the Stalin Line complex (WG apparently
restored their StuG and T-34), Kubinka and Bovington
WG有支援的博物馆有Stalin Lin complex(WG帮助他们修复了StuG跟T-34),Kubinka跟
Bovington
Stalin Line complex
http://0rz.tw/hiQ2T http://0rz.tw/gR98u
Kubinka
http://0rz.tw/8ylcX
Bovington
http://0rz.tw/wQDXd
- press accounts don’t stay activated for long
发给记者的帐号(比如说那种电玩展)不会存续太久
- LL Valentine (Soviet prem tank) is fine according to SerB
Serb表示Valentine II(苏联四阶轻坦金币车)表现良好
- it’s possible to implement concrete-breaking shells (anti-bunker), but
(apart from different penetration) there will be no mechanism difference when
compared to AP shells
实装能穿透水泥的炮弹(反掩体)是可能的,但是其与AP炮弹间的机制不会有差别(除了穿透
不同)
- SerB, regarding destructable terrain: “The problem is not the fact you
change the terrain, the problem is its synchronization between client and
server, plus for example changing the optimization of the elements of
visibility checks accordingly” (SS: as in, you destroy ground, you hide in a
crater and the enemy won’t see you)
Serb对於可破坏地表表示: 问题不在於你改变的地表,问题在他得同步客户端跟伺服端,
像是得随时调整视野侦测的元素(SS:假如你破坏地面,你可以躲进炮坑里面且敌人看不到你
- the Ki-33 plane in WoWp is not normally available in the game, a player saw
it yesterday – SerB answers that it was either a tester, someone who got it
during some event or a press account
战机世界里的Ki-33没有开放给一般玩家,Serb表示昨天看到他出现的玩家应该是看到测试
人员或是之前透过活动取得不然就是记者帐号
- SerB states that WG is using outsourcing when it comes to WoT, but they
outsource entire offices, not individual people, as it was proven that the
individuals cannot work with required speed and quality
Serb表示WG在战车世界的开发上有外包,但是他们是外包给整个工作室,而不是给个人,因为
个体无法达到速度跟品质的需求标准
- it’s possible that the following feature will be implemented: when a heavy
HE shell lands next to a tank, the tank is moved (swayed) or even thrown into
the air by the blast wave
以下是接下来可能实装的机制:当一个沉重HE炮弹(例如152mm?)炸落在一台坦克旁边,那台
坦克会被震波震移(或是摇摆)或甚至被炸飞到空中
ELC表示 : 看到KV-2要小心
- client physics (Havok) will be implemented into WoWp
Havok引擎会被实装至战机世界中
- while some houses in the future will be destructible, some houses
(SS: for example the Himmelsdorf streets) will stay indestructible
虽然有些房子在未来会改成可破坏,仍有些房子(SS:像是Himmelsdorf的)会保持无法破坏
- despite what was said in some news, World of Tanks: Blitz server part will
work on a slightly re-worked Bigworld, not Unity engine (so there will be no
cheaters, hackers etc.), SerB doesn’t know what exactly the client engine is,
but he states there will be no cheating
尽管之前新闻说了什麽,World of Tanks: Blitz(即行动版)伺服端会使用稍微重制的
BigWorld引擎,而不是Unity引擎(所以不会有作弊者),Serb不确定客户端引擎会用哪个,但
他表示不会出现作弊
Some additional answers from Storm’s developer blog:
一些从Storm的开发Blog的回答
- there will be no separate “HD client”, everything will be done within one
client
不会有独立出来的HD客户端,所有东西都会包含在单独一个客户端内
- the minimal terrain settings in WoT apparently strongly add performance on
really bad computers
地形设定最低明显会替配备非常烂的电脑增加效能
- it’s possible minimal terrain settings will have a big red letters warning
that when it is enabled, it’s possible the visual terrain won’t correspond to
the real terrain model (SS: the issue is that on minimal settings, the engine
doesn’t render some of the smaller hills on the ground, which improves
performance, but it can cause you to shoot into small hills you don’t see)
在选择地形最低时跳出红色警告表示其可能不会显示一些地图上真实地形模组是可能的,
(SS:这问题在於地形设定最低时,游戏引擎不会把一些地图上的小突起显示出来,虽然会增加效能
但是会造成你会打到你看不到的小突起上)
- the Object 140 turret armor in 8.10 will be more like the one of T-62A
Obj 140的炮塔装甲在8.10时会更像T-62A
- there will definitely be no changes in WoT in 8.10 when it comes to Nvidia 3D
(SS: no idea what the issue is)
在8.10里战车世界在Nvidia 3D上不会有改动(SS:对这方面问题没概念)
- tank tipping over (on their roof) will come in near-to-medium future
翻车功能在近期到中期的未来会实装
- there will be new achievements for random battles
随机战斗未来会有新成就
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 36.237.119.27
1F:推 victor0lynn :推 11/20 08:45
2F:推 colin1120 :...轻坦每次都修观测装置的我 真是个笨蛋... 11/20 08:48
3F:推 Pegasus99 :好险我玩LT很少有机会修东西=w= 11/20 08:50
4F:推 uc1080 :无线电也一样吗? 11/20 10:07
5F:推 quite :翻车功能 真想试看看 11/20 10:36
6F:推 damnedfish :震波实装+翻车实装=? 11/20 11:57
7F:推 wingmouse :翻车跟被击杀一样吧 除非队友能协助翻回来?! 11/20 12:03
8F:推 mouse468 :其实即将开启隐藏模式~ 战斗工程车!!专门把队友翻回 11/20 14:15
9F:推 fransice7 :干,害我轻坦也在用维修包修观测装置 囧 11/20 17:53
10F:→ iohan :老鼠打B1三突 11/20 19:07
11F:推 udm :所以野生的亚历斯塔要出现了吗?专门击飞+位移+撞击 11/20 23:33