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之前看到有板友提到WIKI的经验获得机制相当重要 刚好今天有闲就试着翻译看看,希望能帮助大家对於WOT的经验获得机制更加了解 ============================================================================== Joining a battle: No 进入战斗:无 Spotting an enemy tank for the first time: Small flat bonus per detected tank double per detected SPG 侦查到敌人:少量的经验值,侦查到SPG的话会加倍 Damaging enemies you are spotting yourself: Per point of damage, modified by victim's tank type and tank tier compared to your own (damaging higher tiers pays more). 击中自己开光的敌人:正常进行计算,不过会依据阶级、车种等差异下去计算 (伤害高等车可以获得更多经验值) Damaging enemies that are not lit up at all: All damage counts, whether caused by direct hits, splash damage, ramming, fire or ammo-rack explosion. 击中完全没被开光的敌人(盲射):所有伤害都会照常计算 包括击穿、溅射、冲撞、起火、爆弹药架等等的情况(应该是比照自开自打) Damaging enemies that your team is spotting, but not yourself: 50% of the above 击中队友开光的敌人(自己视距外):是自开自打的一半 (译:其实这惩罚还满重的) Damage done to targets you are spotting, by team members who are not spotting them themselves: 50% of what the team member doing the damage would earn if he spotted the target himself, divided by the number of team members spotting the target. 侦查伤害:队友击中你及其他队友帮忙开光的敌军,上述的50%经验会平均分给开光人数 Inflicting critical (module/crew) damage: This means destroying an enemy tank's module (only damaging it is not enough), or killing a crew member. Small bonus depending on the tier of the target compared to yours, whether caused by direct hits, splash damage, ramming, fire or ammo-rack explosion. Light tanks receive a bonus for critical damage inflicted to heavy tanks. In all cases, only the first critical destruction counts (or second, in case a repair/first aid consumable was used) 破坏模组(零件/组员):意思是要"破坏"战车的模组,只有打黄是不计算在内的 如果打坏相对高阶车的模组会有额外奖励,一样不管造成破坏的手段为何都会计算 值得一提的是,LT打坏HT的模组会有额外奖励 在任何状况下,只有第一次破坏的模组会有经验值, 不过用消耗品修好的零件还是会计入(复活组员同理) (译:车组员自己修到半好的零件再被打坏才不算经验值) Disabling an enemy vehicle (killing complete crew): Same reward as inflicting damage for the remaining hitpoints 瘫痪战车(击杀所有组员):直接计算剩余血量,视为该玩家将敌车HP归零 Killing shot: Small bonus modified by the tier of the killed enemy compared to yours 击杀:少量经验值,并依照阶级差进行调整 Close combat bonus: Damaging enemy tanks at under 200m range gives a very small bonus 近接战斗奖励:在200m内打伤敌车有极少量的经验值奖励 Scoring base capture points: Per point scored, up to 100 points, if the base captured successfully 占领:每个占领点都会计算经验值,如果占领成功的话,最高可以达100占领点 Scoring base defense points: Per point scored, more than 100 points possible 防御:一样每个防御点都会计算,获取防御点则没有上限 Completed base capture Flat bonus 占领成功:少量经验 After the battle: 战斗结束状态: Survival: Small flat bonus 存活:少量经验 Team performance factor: Coefficient based on the total damage inflicted to the enemy team by your team 团队表现:和团队造成的总伤害成正相关,并进行调整 Loss: No 失败:无 Draw: No 平手:无 Victory: Coefficient of 1.5 胜利:加成为1.5倍 Courageous Resistance(Battle Hero, Epic or Platoon achievements on a loss): When your team is defeated but you get one of the Battle Hero, Epic or Platoon achievements, you will receive the same experience bonus as the victorious team. Coefficient of 1.5. 英勇抵抗(在落败方达成战争英雄、史诗、或装甲排成就): 和胜利方的奖励机制相同(1.5倍经验) Victory in a tank company or clan wars battle: In addition to the normal bonus for victory, 50% of the XP gain of the losers is transferred to the winners. 在装甲连或CW中获胜: 在一般野团的计算方式之後,败方50%的经验会转移给胜方 Tank specific balancing factor: Tank specific coefficient, assumed to be 1 for all tanks 特定的战车平衡因素: 所有战车的系数皆为1 (译:这在表格中只有银币会有区别,之後有机会打到银币篇的话再谈) Active premium account: Coefficient of 1.5 P帐:1.5倍 First daily victory with the vehicle: Coefficient of 2 首胜:两倍经验 Exiting battle during loading screen or countdown: No "Joining a battle" bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn XP e.g. for spotting enemy vehicles. 在读秒结束前离开游戏: 没有「进入战斗」奖励 然而你的战车还是会实际进入游戏 所以她可能也有机会藉由开开光什麽的方式被动获得经验 (译:有点自打嘴巴的意味......毕竟第一条就挑明着讲了进入战斗没有奖励) Exiting battle after countdown: There is a penalty for the XP earning. If the tank was not destroyed before exiting, further XP can be earned passively while it remains on the battlefield, e.g. for spotting enemy vehicles. 读秒结束後离开战斗:会有经验惩罚 Team Damage inflicted: Small penalty, supposedly twice the amount of XP you would receive for causing the same amount of damage to the enemy. TK:会有一点点惩罚,幅度是你把那些伤害加诸在敌人身上的两倍 Team Damage received: None. 被TK:无 --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 118.168.163.166
1F:→ jimmy8343 :如果亮一下消失盲射中算自开自打吗 11/19 22:27
2F:→ KusoPvt :算 11/19 22:29
3F:→ batterykugua:"听说"被别人侦到的 消失後5秒内还是算它的 11/19 22:29
4F:推 chenyeart :推翻译 不过不太懂读秒结束离开战斗什麽意思 11/19 22:31
5F:→ chenyeart :占点读秒结束不就胜利了吗? 11/19 22:32
6F:→ batterykugua:那是游戏开始的读秒 11/19 22:40
7F:推 Yshuan :我觉得看击中瞬间 最准是看XVM有没有抓到那个伤害 11/19 22:54
8F:→ batterykugua:消失後一定秒数是有这回事 我不太确定的是几秒 11/19 22:59
9F:推 victor0lynn :是口马 11/19 23:12
10F:推 chenyeart :原来如此,感谢回覆 11/19 23:16
11F:推 melancholy00:潜伤没影响喔冏rz 潜伤到底会影响哪个数值PR? EFF? 11/20 01:08
12F:→ jimmy8343 :没有这东西 他们连侦伤都抓不太到了 11/20 01:16
13F:推 kingsmill :前几天的Q&A似乎有提到未来的版本可能会把潜伤计入 11/20 01:23
14F:→ kingsmill :经验计算 11/20 01:23
15F:推 LaLaCheng :这样看来SPG根本悲剧… 11/20 09:16
16F:→ colin1120 :楼上你现在才知道吗? 11/20 10:03
17F:推 LaLaCheng :是啊…难怪我常拿英雄月但经验值却很少拿前五囧 11/20 10:55
18F:推 LaLaCheng :虽然我还是很爱我的GW Panther就是了,都觉得自己超M 11/20 10:57
19F:推 ray1035 :SPG靠断带拿侦伤 还有起火坏模组死成员 以及一发入魂 11/20 15:23
20F:→ ray1035 :在海服还是常看到SPG经验第一...只能说太多猴子了 11/20 15:24







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