作者tai33ru (磁砖大)
看板WoT
标题[情报] 8.10 Storm Answer
时间Wed Nov 13 17:15:25 2013
昨天看到的技术部消息
稍微还是有一些之前没消息
Hello everyone,
another short post by Storm about what’s going on in development for 8.10:
- if all goes well, next patch (8.10) will bring projectiles flying thru
destructable objects such as fences and walls
如果一切顺利,8.10中炮弹可以穿过可摧毁物件如篱笆、围墙。
(这里指的像是有一些在城市里面会挡炮弹的哪些矮墙)
- fixed a bug where in the tooltip for the loader on IS-7 it was displayed
that the crewman can’t train radioman skills, apparently this bug caused a
lot of butthurt
修正IS-7的提示中,其中一个兼任通讯员的装填手,因故不能学习通讯员
技能的BUG。目前这BUG让不少人蛋疼。
- fixed a bug where the average XP for crewmen was displayed as two times
lower than on the tank itself. It’s a visual bug, not the crewmen getting
less XP, don’t worry :)
修正「显示上」组员平均经验比车辆平均经验少一半的BUG,但这个BUG并
没有影响组员真实获得的经验,别担心(灿笑)
- increased the turret rotation speed on Maus by 2 degrees/sec (eg. by almost
15 percent)
鼠式的炮塔转速每秒多两度(14度/s→16度/s)。
- changes for Lowe: upper side armor is 20mm thicker, -2,5 tons of weight,
+40 shells in ammo rack, depression buffed by 2 degrees
狮式侧面装甲多20mm、少2.5吨、携弹量加40发、俯角加2度。
The Japanese are being worked on, maps are being reworked – work is in full
swing.
日本线制作与地图重制的工作正如火如荼的进行中。
From the discussion:
- there is not enough data yet whether top Waffenträgers are OP or not
现在资料还不够评论WT E-100是否太OP。
- for now, only destructable objects will be penetrable, tests have shown
that while a 120mm subcaliber shell penetrating 10 huts in a row is
realistic, it changes gameplay on some places significantly
目前将只有可摧毁的物件可以被炮弹穿透,测试时已经秀出 120mm口径的
炮穿过十间屋子的情况会有什麽下场,这会让游戏进行时某些区域的玩法
有很大的变化。
- for penetrating destructable objects there will be a loss of penetration
for the shell
炮弹穿透可摧毁物件时会损失穿深。
- the loss of penetration will not be a big one, it will be the same for all
objects
接上句,不会损失太多,而且任何穿透情况下的损失值会一样。
- it’s not planned for shadows of objects to provide camo bonus
不会计画坦克躲在物件阴影下会有掩蔽加成。(译:这太真实了吧...)
- the Lowe gun elevation will also be buffed despite not being listed above
狮子的仰角也会被BUFF,虽然上面没提到。(译:可是之前有提到,好像
是从17度加到38度。)
- Storm states that the Maus turret rotation buff is important, as the turret
rotates really slowly
Storm认BUFF鼠式的炮塔转速很重要,因为那货的炮塔转的真够慢
- E-100/Maus “Tiger-II-like” turret with a 128mm gun is a complete fake
E-100跟Maus拥有128炮配置的「类虎二炮塔」完全是假消息。
- in the future, shells will be flying through buildings too
未来炮弹也可以穿透建筑。(译:应该不是Erlenburg 的废墟之间穿过的
那种)
- Storm states that the reason for this change is for the gameplay to be “
more understandeable”
Storm表示这些改变是为了让游戏体验更合乎常理。
- there will be “non-linear loss of penetration with each hit of the object”
每个击中(可穿透)物件的穿透损失会是非线性的数据。
- Storm is not aware of any FPS drop issues in 8.9
Storm没听说8.9有FPS下降的问题。
- the penetrated objects won’t have see-through holes in them apparently
被打穿的物件不会有弹孔。
- rocks and stones will not be penetrable
石头们不会被打穿。
- T-44-85 will not come in 8.10
8.10不会释出T-44-85。
- KV-1S will not be split in 8.10
KV-1S不会在8.10分开。
- player statistic bug will be fixed this year (SS: not sure which one is
meant)
玩家的统计资料今年会修。(SS:但是不清楚是哪一个BUG)
- the destructable object penetration mechanism is already developed, the
only thing to decide is in which patch will it come
可摧毁物件穿透机制早就做好了,只是在确定哪时候加进来。
- info about 8.10 and two new Soviet tanks will come soon
8.10的资讯跟新苏联坦克将会尽快推出。
- Japanese tanks will come “in the next month”
日本坦克下个月会推出。
- it’s too early to tell whether the T7 Combat Car is too weak
现在还太早去评论T7 Combat Car是否太弱。
- improved graphics (partial, 9.0) will come around New Year
部分的画质改进项目会在新年左右推出。
- in 8.10 there will (apart from the Japanese) be also the color filters
8.10也会推出画面成色过滤器。(译:应该是因应Port色光太蓝的问题?
或者这是在讲其他东西?)
- there are no plans for changes of E-100 and other vehicles on its bases
apparently
目前没有计画更动E-100以及利用其底盘做为衍生型的坦克。
- KV-5 is doing fine statistically
KV-5表现得很好。
- the shells penetrating destructable object will destroy it too (SS: so,
like now, just that the tank behind it will get hit, the shell won’t get
eaten)
当炮弹穿过可摧毁物件时也同时会夷平他。(SS:所以当有坦克藏在物件
後面时,炮弹不再会被矮墙吸掉而是会穿过去并击中坦克。)
- North-West map has really positive feedback, most players like it
新地图North-West广受好评,深受玩家喜好。(译:这地图北面跟南面打
法都蛮有趣的,我个人也喜欢。)
- gold shells for credits won’t be removed
金弹银买不会拿掉。
- for now the HEAT damage reduction is not planned
目前没有计画做出HEAT的伤害衰减效果。
- there is no plan to implement XP gained by crewmembers into the post-battle
statistics
目前没有计画做出将「战斗过後组员增加多少经验值」的数据加进战斗结
果表格中。
- optional hulls will come in 2014
可选车体在2014年推出。
- no plans for material gun barrels (SS: as in, gun barrels that don’t clip
thru objects)
没计画实体化炮管。(SS:如果做出来炮管会被东西卡住。)
- no plans for other Maus gun changes
Maus的炮没其他变更计画。
- there will be more varied gun sounds (no more 150m and 120mm sounding the
same)
会有更多不同口径炮的炮声(也就是说120mm跟150mm的声音不会一样了)
- M48 gun model will be fixed
M48炮的模型会修正。
- T2 LT won’t get better MM than it has now
T2 LT不会获得比现在更好的分房。
原文网址:
http://ftr.wot-news.com/2013/11/11/storms-microdigest-2/
还有第二篇...有空再来翻OAQ
第二篇比较有关其他像是公会战跟还有其他的补充
重复的好像会比较多
大家请多多包容罗 :P
PS. FTR到现在都还没出来呢?真奇怪...
--
1F:推 oXnXo:按着开机键数秒即可达到关灯的效果 05/04 19:29
2F:→ cypher4444:楼上我差点照做了!!! 这样很危险阿!! 05/04 19:30
3F:→ yuan860721:还好楼上你没按 想想不久以前 我就照他的话做了之後阿05/04 19:32
4F:→ cypher4444:就怎样@@05/04 19:33
5F:→ yuan860721:就关机了阿..............05/04 19:34
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 140.114.112.43
6F:推 condition0 :推 11/13 17:18
7F:推 EddieWongF14:T7 Combat Car 在我的 T18 面前只是菜 11/13 17:32
8F:推 condition0 :T18:我先让你打一轮 等你装填我再打你 11/13 17:37
9F:推 Pegasus99 :我还以为官方本来就不会在意纪念车太弱的说=w= 11/13 17:42
10F:推 doomhammer :T18和H35表示: 有东西在打我? 11/13 17:49
11F:→ doomhammer :T18:我先把其他人干掉 再来打你...T7CC 11/13 17:50
12F:推 pupuliao :T7 是我目前胜率最高的车种 78%..... 11/13 18:49
13F:推 fransice7 :T7CC打死T18我只成功过两次,太难了= = 11/13 19:13
14F:→ fransice7 :两轮弹匣打T18屁屁打光,T18还活跳跳XD 11/13 19:14
15F:→ g3sg1 :感觉最近不会打KV5的人又变多了 11/13 20:12
16F:→ g3sg1 :还有 IS7那很重要阿 装填手没啥技能好练了 11/13 20:13
17F:推 ptt588 : KV-5表现得很好。<===这杀洨 XDDDDDDDDD 11/14 08:02
18F:推 NineGon :炮塔与炮管都没有实体化,不然有些後脑杓比较大颗的 11/14 10:08
19F:→ NineGon :车种,在窄巷子里连转头都不能了 11/14 10:08
20F:→ tai33ru :可是泰山压顶时头有判定耶 这样头到底算有实体化还是 11/14 12:31
21F:→ tai33ru :没有OAO? 11/14 12:31
22F:推 ken80117 :你可以分开想,对障碍物没有,对玩家有 11/14 12:34
23F:→ ken80117 :不过也有可能车体碰撞是另一种算法 11/14 12:35
24F:→ tai33ru :OK了解 :D 11/14 23:07