作者tai33ru (磁砖大)
看板WoT
标题[情报] 11/11 Q&A
时间Tue Nov 12 12:01:04 2013
好不容易脱离报告地狱...
Storm posted another post on the developer blog, I will make a separate post
for that.
Storm另外有发一篇回应,有空再翻。
- (caps and typos authentic) Q: “WITH SUCH MM HALF OF MY TEAM HAS 2-3K
BATTLES AND ENEMIES HAVE 20-30K BATTLES WHERE IS JUSTICE YOU HAVE TO COUNT IN
EVERYTHING AND NOT JUST TECH TIER, OR TO SEPARATE IN HALVES” A: “Thank you
very much, we will definitely take your opinion in account, if we decide to
change something :)”
(经典)Q:「搞啥!我的队友都只玩了2k场而敌人各个20k场起跳!你们良
心被狗吃了嘛!你要把所有人都算进去而不只算车阶或是拆成两半阿浑蛋
!A:「真是感谢您!如果我们要改进一定会采用您的意见(鞠躬。」
- there is new info on Japenese heaviers, but for now it won’t be published
有日本重坦的新消息,但是目前不会公布给大家知道。
- FV4202 and 113 buffs? “If necessery”
4202跟113BUFF?「有必要的话。」
- Chinese arty and TD branch: “It’s done when it’s done”
中国炮兵跟TD线?「WIDID。」
- new arties haven’t been added for quite a while due to “other priorities”
因为有其他优先度更高的事项,一段时间内不会有新炮兵加入游戏。
- new hightier light tanks: “it’s done when it’s done”
更高阶的轻坦?「WIDID。」
- Panzer IV Hydro, MTLS tankette and SU-85I are not planned to appear in
shops, they are special “event” tanks, they won’t be obtainable via
missions apparently
四号液压、MTLS、SU-85I不会变成放进商城,他们是特殊事件奖励坦克,
因此也不会在任务中出现。(译:这些坦克好像是之前的打序号会送的坦
克,目前可以说是绝版了吧?)
- when considering tanks for MM purposes, the only thing taken into account
is whether the player had a long streak of games on the bottom of the team
(SS: no, winrate is NOT considered, yes, people are still asking this shit)
目前在分防机制里,唯一会被考虑的玩家帐号因素只有玩家是否太久处在
食物链最底层。(SS:完全没有胜率考量,然後玩家还是持续质疑中..)
- skill MM is theoretically possible to implement according to SerB, but in
praxis it is not
SerB表示理论上可能实现技术分房,实际上不行。
- optional hulls will be tied to the current unlockable tracks (suspension)
可选车体会跟对应的可解锁履带绑定(即解履带送车体)。
- it’s possible a tank will have more than two optional hulls
一台坦克拥有多种可选车体是可能的。
- when you damage a viewport on a tank (damage, as in “yellow status” not
destroy), it does not reduce that tank’s viewrange
打残(黄零件)坦克的观测窗,不会影响坦克的可视距离。(意思应该是
黄观测穿是让侦查视野减少,别人开的你还是可以看到。)
- Americans did have rear-turret tank proposals, they won’t be introduced
for now (Yoh tanks)
美国有後置炮塔的提案,但目前还不会放进游戏。
- when switching optional hulls, apparently the camo will transfer from one
hull to another
当你在选择车体时,车身迷彩会移到新的车体上。
- when switching optional hulls, it’s possible the decals (inscriptions
)will change places
车体转换时车身上的标语跟徽章可能会换地方显示。
- it’s possible that destructable ground will appear, but that is not tied
to HAVOK, that is the next stage of WoT engine development, it’s very
complicated and very far away
可破坏的地形可能会出现!但这不会做进Havok游戏引擎里头,这是WOT游
戏引擎开发下一个挑战,这玩意很复杂大概还要很久。
- XboX WoT will have the same tanks as the regular WoT does, XboX account
will not be tied to the PC WoT one
家机板WOT的坦克会跟PC版的一样,而XBOX帐号不会和PC有瓜葛。
- on a scale of 1 to 10, the size (importance) of the Patch 1.0.0 for WoT
will be “10〃
如果要评分的话,1.0.0版本对於WOT的重要性会是满分!
- no new Soviet heavy branch is planned for now (too overpowered)
目前不会有新苏连重坦加入(太OP了)
- official mod support is planned
已经计画了官方的Mods支援。
Storm also reacted on a Russian post about the Winter Mod (I reported about
it earlier) with following:
Storm对冬季模组的回应:
- (regarding the fact the mod has a falling snow effect): “Bigworld snow and
rain is very hardware-requiring, right now we are finishing our own normal
implementation of weather effects”
(该模组有下雪特效):「在Bigworld游戏引擎下的雨雪特效很吃硬体。
不过我们现在正在制作我们自已的天气特效。」
- (regarding the snow maps): “It’s not difficult to make snow textures, but
that means that all the textures are there doubled and these textures
represent two thirds of the size of the client. We need other methods for
mass distribution. We are, by the way, also developing them”
(对於雪地化的地图):「做雪地贴图并不难,但这表示所有贴图都要变
成两倍而客户端档案大小会被占去三分之二。我们需要其他办法应付这质
量的分布,顺带一题,我们也正在开发中。
- for the majority of all maps there will be several seasons available,
several kinds of weather and several times of day (morning, day, evening)
大多数的地图未来会有不同的季节、天气以及时间的变化。
原文网址:
http://ftr.wot-news.com/2013/11/11/11-11-2013/
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1F:推 oXnXo:按着开机键数秒即可达到关灯的效果 05/04 19:29
2F:→ cypher4444:楼上我差点照做了!!! 这样很危险阿!! 05/04 19:30
3F:→ yuan860721:还好楼上你没按 想想不久以前 我就照他的话做了之後阿05/04 19:32
4F:→ cypher4444:就怎样@@05/04 19:33
5F:→ yuan860721:就关机了阿..............05/04 19:34
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※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 61.231.108.94
6F:推 ccc73123 :雪地模组真的超吃资源的 FPS至少下降20 11/12 12:33
7F:→ ccc73123 :不过有办法把下雪特效取消的话应该会好很多 11/12 12:33
8F:推 losmith :官方MOD莫非是少女与战车模组?! XD 11/12 12:36
9F:推 victor0lynn :圣诞节愿望 德车上雪地烧起来的机率低一点 11/12 12:37
10F:推 quite :因为太冷 所以喝伏特加 导致成员熟练度下降 11/12 12:42
11F:推 ptt588 :喝完应该马上暴走… 11/12 12:56
12F:推 victor0lynn :德国的巧克力是放在车上供奉的吗? 11/12 12:59
13F:推 mimihalo :喝了会变超级赛亚人吧 11/12 13:08
14F:推 blackxmas :喝了车"掌"单手就打爆坦克 11/12 13:10
15F:→ cwoldind :XBOB <<打错了XD? 11/12 13:22
打太快了XDDD
16F:推 b97505048 :说好的四号侧裙甲去哪了? 11/12 13:31
17F:推 ykes60513 :虽然第一则那崩溃网友的心情我可以理解 但自从看过12 11/12 14:20
18F:→ ykes60513 :k场的猴子後 我就觉得胜率比场数重要多了... 11/12 14:21
19F:推 condition0 :25K的都会给你龟在炮车旁边了 场次根本不是重点 11/12 15:02
20F:→ batterykugua:低阶场一队场次是另一队的5倍时 就能感到经验差异了 11/12 15:10
※ 编辑: tai33ru 来自: 61.231.105.173 (11/12 16:09)
21F:推 EddieWongF14:我在 Asia 二千多场全野队胜率有 57.x%, 经验来自 11/12 16:44
22F:→ EddieWongF14:NA 的近万场 (胜率 54.x%), 所以场数少不定烂 11/12 16:46