Wargaming 板


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今天爆多... 昨晚看到就打算先睡了... - apparently (if I understand it correctly), Yuri Pasholok is one of those people who helps restoring old German tanks in Kubinka 显然, Yuri Pasholok是其中一个帮忙库宾卡战车博物馆修复旧德国坦克的 人之一。 - French heavy branch: “when it’s done it’s done” 法国重坦「做好了就会放」。 - when roaming is implemented, you will get bonuses from your native server’ s events (Europeans will get EU server weekend bonuses for example even if they roam to Russian server) in order to prevent “event tourism” 当漫游系统做好时,你只能完成属於你原生伺服器的任务,避免完加利用 各伺服器洗奖励。 - Erlenberg and Redshire will both be remade apparently Erlenberg跟Redshire都会重制。 - the name of the new Soviet tier 9 (that will come with Object 430) will be something like “Object 430 prototype”, apparently it had no separate designation, at least as far as WG knows 新苏联九阶坦克(跟着Object.430一起实装的那台)会被称做类似「 Object.430原型」就WG目前的资讯,这台车的没有正式的定名。 - the same rules apply for tier 10 subcaliber shells, as they apply for all other subcaliber shells 上述的命名原则是用於十阶次口径弹药,其他次口径弹药也一样。 (这句不确定在讲甚麽?) - apparently, a tier 9 medium tank is considered to be equal in combat effectivity to tier 9 heavy tank, that’s why there are such MM cases where heavies are balanced against meds 目前九阶中坦的战斗效益被认为等同於同阶重坦,这也是为什麽高阶分房 会有重坦群与中坦群配对厮杀的原因。 - the aiming mechanism, shell distribution in aim circle and the way the shell trajectory is computed is common to all tanks in game 游戏中所有坦克的瞄准机制、瞄准圈内的弹着点分布以及炮弹轨迹的计算 目前一切正常。 - at this moment, 7/42 battles are more popular than companies, it’s too early to tell whether it will last 现在团体对战比战车连更受欢迎,但之後会怎样现在谈论还太早。 - there are no plans to introduce tank numbers (as in, big numbers on the sides as decals) 目前还没有将「坦克番号」放进游戏的打算。 - the customization of tanks (boxes, sandbag etc.) won’t come soon 自订坦克配件的功能不会在近期实现。 - it’s not yet decided whether Japanese tanks will come in 0.9.0 along with graphic changes, or there will be something like 0.8.9.1 in between with Japanese tanks as separate 还没决定日本坦克会不会跟着画质改进一起在 9.0推出还是另外出一个版 本号8.9.1来先行推出。 - the bug with shells flying thru tanks was not fixed yet (not via the minipatch anyway) 炮弹直接穿透坦克的BUG还没有修复(不会透过小更新修复) - it’s possible the 7/42 team battle format will be replaced by 7/56 (but there are also 7/40 and 7/48 variants) 团体对战有可能会由「7人42点」制改成「7人56点制」(同样也有7/40和 7/48的变形出现) - there are no plans to separate 7/42 battles by tiers (tier 5′s would fight only tier 5′s and such) 没计画用车阶来区分团体战斗(五阶车只会跟五阶车打之类的)。 - there is something like a 7/42 competitive mode there for tier 10, but Storm can’t tell yet what exactly 之後会有十阶车的团体对战模式,不过目前Storm不会透漏更多细节。 - the historical battles won’t be 7/42, they will be like random battles 历史战模式不会套用团体战斗模式的规则,而像随机战斗模式。 - historical battles do not equal “hardcore mode” with no hitpoints (oneshots), there will be hitpoints in historical battles 历史战模式会有血量,不会设计成「硬汉模式」的一发死机制。 - apparently the only difference between random and historical battles mechanism-wise will be the fact that the historical battles tanks will have historical modules, but the stats will be the same as they are for random battles (SS: for example, in both modes the guns will have the same ROF) 随机战斗模式跟历史战模式唯一的不同,是历史战模式中的坦克只会带史 实装备,但是各项坦克数值会跟随机战斗的一样。(也就是说两个模式中 坦克的ROF是一样的) - the abovementioned decision was taken because only very few people want total realism, while WG wants to make these battles popular for the masses 上述决定的理由是因为只有相当少数的玩家想要绝对的真实,而WG想要能 让多数人能够接受的游戏模式。(猜想,SerB:想要真实?当兵去吧。) - missing battle results bug will be fixed (SS: apparently there was a bug where the results of some battles disappeared) 战斗结果显示消失的BUG会修复。 - there are no plans to buff tier 10 heavy 120mm alpha to 440 目前没有将十阶120炮的单发伤害BUFF到440的打算。 - there is no plan to implement an option where you will be prevented from getting to play on the same map you just lost on in the very next battle 不会规划设计一个选项可以让你避免再进入同样的地图,而你才刚在那场 地图惨败之类的。 - Storm and other developers will “think about” the issue where you get to play on 3-5 maps over and over and over again (SS: no kidding, yesterday like 70 percent of my battles was on Erlenberg) Storm 跟开发组会「仔细评估」玩家一直不断重复进入一组三到五张的地 图的情况。(SS:不唬烂你,昨天有70%的战斗在Erlenberg这张地图...) (译:我昨天玩了20场左右也有三次进这张...) - new maps will have less hills 新地图的山丘地形会少很多。(译:之後几张好像都是城市地图) - apparently many players like the new 8.9 map 明显的很多玩家喜欢8.9加入的地图。  (译:我这两天玩都没进去过North-West,有大大有心得吗?) - Storm admits new maps have unfinished bits where the tanks are getting stuck (North-West near the houses) Storm 承认新地图有部分地方没有做完整,当坦克进到那些地区时会被困 住(North-West地图靠房屋群那一区) - the silhouette bug (can’t see silhouette when hidden behind a tank/wreck) will be fixed in one of the upcoming patches 坦克轮廓的BUG (躲在坦克或残骸後面的坦克轮廓没办法正常显示)会在 之後其中一个版本更新中修复。 - E-10 has been postponed for a very long time due to the suspension mechanism development E-10在非常久以前因为履带机制的发展问题而被延期。 - in 0.8.8 Henschel Tiger recieved a ROF buff for the L/71, this however won’ t apply to Tiger P (ROF won’t be buffed) 虎式在8.8中长88被BUFF的情形不会套用在虎P上。 - it’s possible tier 9 VK4502B will be rebalanced VK4502B可能会重新平衡。 - the companies and platoons will get the same “search for player” mechanism like the 7/42 (team) battles have now 坦克排跟坦克连的未来将会获得跟团体对战一样的寻队机制。 - WG will not abandown Windows XP support: 50 percent of Russian players apparently still play on XP WG不会取消对XP的支援,因为大概有一半的俄罗斯玩家还在用XP系统。 - there will be no T10+ tanks 不会有十阶以上的坦克。(译:月经问题...) - in real life, AT7 British TD could be rebuilt by moving the gun to the other side of the superstructure. This however won’t be implemented for WoT 真实的 AT7可以将主炮移到另外一边(译:游戏中固定在右边),但游戏 中不会做出这样的功能 - apparently changing the tank setup (another gun) right before the battle (when you know the enemy team) will not be implemented 在战斗开始前临时更换炮管(当你知道敌方阵容的情形之下)的功能不会 做。 - developers already have the tier 10 Japanese heavy picture (SS: allegedly it ’s a monster, bigger than Maus) 开发组已经拿到日本十阶重坦的图片。(SS:据称,这家伙比鼠式大只, 怪物一只) - there will be various filters for the garage tank list (carousel) 之後会有更多车库过滤器。(译:不只有国别、车种等选项之类的) - Assault and Encounter will be slowly added for new maps 突击战战跟遭遇战模式会慢慢套用到新出的地图上。 - WG doesn’t have Quality Assurance department WG没有品质保证部门。(译:这...XD) - WG is currently in possession of an Occulus Rift device and studies it (for implementation) WG目前正对所拥有的「Occulus Rift装置」进行研究中(为了开发)。 (译:Occulus Rift 是一个可以让FPS之类的游戏更拟真的模拟实境装置 ,带上头带式装置可以模拟FPS 的视野,脚踩的感应器可以让你用动作操 控角色) - HD client technical requirements can’t be published yet 高画质客户端技术的硬体需求目前不会公开。 原文网址:http://ftr.wot-news.com/2013/11/03/3-11-2013/ 好长阿...还是蛮多废话的... --
1F:推 oXnXo:按着开机键数秒即可达到关灯的效果 05/04 19:29
2F:→ cypher4444:楼上我差点照做了!!! 这样很危险阿!! 05/04 19:30
3F:→ yuan860721:还好楼上你没按 想想不久以前 我就照他的话做了之後阿05/04 19:32
4F:→ cypher4444:就怎样@@05/04 19:33
5F:→ yuan860721:就关机了阿..............05/04 19:34
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※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 140.114.119.26
6F:→ wzmildf :在其他次口径弹药上会运作的机制在十阶次口径上亦同? 11/04 15:39
7F:→ wzmildf :我不知道有啥机制 我只是试着照字面翻 XD 11/04 15:39
8F:推 fantasy15 :期待历史模式,转头看看WT的街机跟历史,可惜wot没 11/04 15:43
9F:→ fantasy15 :全真模式ww 11/04 15:43
10F:推 iohan :重复进同张地图以前就有人抱怨过了 11/04 15:59
11F:→ iohan :SerB也只会一贯的how terr... 11/04 15:59
12F:→ iohan :话说他这里说的issue指的是bug? 11/04 16:01
13F:→ tsmiffycat :8.8 画质在中已卡卡了, 8.9 必须调在低才能玩 11/04 16:01
14F:→ iohan :还是单纯指想改善某种特殊状况? 11/04 16:02
15F:推 yeangigi :那漫游时可以在别台伺服气上完成原伺服器的任务吗? 11/04 16:10
16F:→ yeangigi :例如说,NA车到ASIA服拿NA服的奖励之类的... 11/04 16:11
17F:推 GodOfGods :漫游完全在欺负asia玩家,asia的奖励很少 11/04 16:17
18F:→ GodOfGods :连线其他伺服器的ping又高 11/04 16:18
19F:推 batterykugua:VK4502B可能会buff的话 又有一台要暂时冷冻了 11/04 16:26
20F:推 udm :同复进同一组地图,跟MM娘希望你这段时间一直连败有关 11/04 16:37
21F:→ udm :该你连败时,你一直不信邪狂玩不休息,你就会看到各 11/04 16:38
22F:→ udm :种奇怪的败法......让你怀疑你的队友是不是电脑创造 11/04 16:38
23F:→ udm :出来的BOT....... 11/04 16:38
24F:→ tai33ru :iohan大我认为他们不觉得那是bug 他们应该只是回应 11/04 16:40
25F:→ tai33ru :玩家他们会注意这样 11/04 16:40
26F:→ tai33ru :yean大我认为他们应该就是要避免你假设的情况 11/04 16:41
27F:→ tai33ru :呃……我理解错了……不要理我(艹) 11/04 16:42
28F:→ Atima :我刚在NW也卡住了 表现得像个noob...... 11/04 16:55
29F:推 yeangigi :提到漫游,国外已经有mod try出来了,请看图: 11/04 21:08
30F:推 abc12812 :buff 4502b? 别想骗我入坑 11/04 21:09
31F:→ yeangigi :http://ppt.cc/H0d8 11/04 21:12
32F:→ yeangigi :可以自由选,不过不是官方开放的,所以还有问题.... 11/04 21:12
33F:推 batterykugua:别以为打马赛克我就认不出你来 11/04 21:16
34F:推 yeangigi :为保护非官方授权漫游(非法移民!?)人员.... 11/04 23:58
35F:→ yeangigi :去别的伺服器打钱的就算是非法外劳了吧,哈..... 11/04 23:59
36F:推 doomhammer :!?所以长88在虎I和虎P上的ROF不一样吗? 11/05 01:51
37F:推 lsslss :不一样 同一管炮在不同炮塔的ROF通常都不一样 11/05 02:05







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