作者tai33ru (磁砖大)
看板WoT
标题[情报] 11/01 Q&A
时间Sat Nov 2 02:21:57 2013
先来个前提,之前看ASIA的官网好像将7/42模式称为「团体战斗模式」,所
以往後的翻译我都会以这个做为标准命名。
In other news, the WG EU portal bug is still very much alive and people are
getting news in Polish instead of English. How terrible.
开头在说EU的官网一团混乱,玩家竟然要看波兰文来得知新消息。
「好贴萝卜...」
- the WT E-100 has a nominal turret back armor of 8mm in its stats, but that
doesn’t refer to the back of the turret, but to its roof
WT E-100 的数据上显示他的背後装甲有8mm厚,但那不是指他的车後装甲
而是指车顶。(译:据我所知WT E-100後面是空的)
- Storm states it doesn’t matter whether you call this patch 0.8.9 or 8.9 (“
whatever you like more”), but WG utilizes the 8.9 version more
Storm表示你要称呼版本号为「0.8.9」还是「8.9」都无所谓,但是 WG自
己比较常用「8.9」。
- Storm confirms that balance in 7/42 battles is based on special 7/42
rating, that is based only on your performance in 7/42 battles, which means
there haven’t been enough battles played yet and that the stats are lacking.
After a week or two, the stats will be there and the rating will start to
show real value and the 7/42 battles (skill MM) will work much smoother
Storm 确认了团体战斗的平衡以团体战斗的特殊评比为准,只会采计你在
团体战斗中的表现。这表示说目前团体战斗的统计数据还不足以构成评比
的参考,大概一到两周过後,数据足够了评分就会显现他的价值,团战的
技术分房系统也会运作得更顺畅。
- for current 7/42 skill MM, regular personal rating is NOT used, it’s “
survival of the fittest” according to Storm
根据SerB的说法,目前的团体战技术分房并没有采计个人评比数据,「因
为『优胜劣汰、适者生存』。
- there is no specified coefficient for the difference between camo factor
while standing and camo factor while moving for any one class, apparently it’
s tuned individually for each tank (SS: a player mentions that according to
experiments, heavies lose 50 percent camo while moving on average, mediums
lose 25 percent of camo when moving and TD’s lose 40 percent of their camo
while moving).
目前没有特别设定不同车阶的伪装系数在停止时跟移动的状态有不同的设
定。很明显每一台坦克都是独立的。(SS:有玩家说,经过他的实验,重
坦移动时平均减少50%的伪装系数、中坦损失25%而TD损失40%)
- Christie tanks won’t appear for now
克里斯帝悬吊坦克目前不会出现。
- a ricocheted shell cannot damage another vehicle apparently: there are
technical reasons for this decision: one shell hitting two tanks would
somehow disrupt the server processes
很明显被弹掉的炮弹不会伤害到另一台坦克,这个设定的技术因素是因为
:一枚炮弹击中两台车辆某种程度上会干扰伺服器的运作。
- the fact the engine fire doesn’t kill crewmen is a gameplay decision
引擎着火不会烧死组员是游戏设定的结果。
原文网址:
http://ftr.wot-news.com/2013/11/01/1-11-2013/
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1F:推 oXnXo:按着开机键数秒即可达到关灯的效果 05/04 19:29
2F:→ cypher4444:楼上我差点照做了!!! 这样很危险阿!! 05/04 19:30
3F:→ yuan860721:还好楼上你没按 想想不久以前 我就照他的话做了之後阿05/04 19:32
4F:→ cypher4444:就怎样@@05/04 19:33
5F:→ yuan860721:就关机了阿..............05/04 19:34
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6F:→ donkilu :正常的Serb出现啦(对照上一篇) 11/02 03:37