作者tai33ru (磁砖大)
看板WoT
标题[情报] FTR Q&A 2
时间Sat Nov 2 01:47:14 2013
比起每日Q&A
FTR每周Q&A的问题好像能引起大家的兴趣
所以今天就优先翻这个吧 :D
1. Is it possible for battle results (debriefing) screens to be saved into
replays? If so, how high a priority does this have?
任务报告有可能跟RP存在一起吗?如果可以的话优先度大概多高?
This won’t be touched for now. We are working on server replays. (Storm)
Storm:目前还不会做,我们正在弄伺服器RP
2. We know the developers are thinking of high-level (tier 10) content,
similiar to 7/42 battles. But are there are plans for any low level content,
based on the same principle? (7 players, tier 4-6 maximum as an example)
之前有说开发组考虑做10阶的团体对战模式,那有可能做低阶的(例如
4-6阶)的团体对战吗?
There are no plans for such content. (Storm)
Storm:目前不考虑。
3. The French and the Chinese currently have their light branches up to tier
8 and we know there are such plans for the Germans (RU251) and Americans,
while the Soviets have only “paper” tanks for those tiers. What about the
Japanese and the British – are there any hightier candidates for the light
tank branch?
目前法国线跟中国线拥有高阶轻坦线,而之後有德国和美国的高阶轻坦
计画,不过苏联符合条件的好像只有图纸车。那日本跟英国呢?他们有
相对应的高阶轻坦可以做候选车吗?
We haven’t found yet any fitting Japanese or British tanks. If we find data,
we will implement tanks. (Storm)
Storm:目前没有找到合适的,如果有任何资料,我们就会做。
Cannoneer explains this issue further:
Cannoneer之後补充:
The most powerful light tank of the Imperial Army (eg. until 1945) is the
Ke-Ho, that we will have on tier 4. Many know already, that there will be
Type 61 (first mass-produced Japanese post-war tank) and STA-1 (first Type 61
prototype) in the release tree. Before STA-1, there were technical
requirements issued for a 20 ton tank with 76mm gun and after that for a 25
ton tank with 90mm gun – and after that the weight was increased to 30 tons
because of the thicker armor. That means there is some potential, but
unfortunately we don’t have information about the projects, that were
presented by the company as an answer to the requirements. One player on the
US forums collected all that is known at this moment about those projects
here.
日本陆军至1945年的计划里威力最强的是在游戏中将会放在四阶的ケホ
。而61式(日本第一台量产的战後车)与STA-1(61式的第一台原型车)
已经被放进游戏里了。而在STA-1之前,日本曾提出技术上的需求,发展
装有 76炮的20吨坦克跟之後计画装有90炮的25吨坦克,之後更提出装甲
更厚的 30吨计画。尽管这些看起来有做进游戏的潜力,但是这些计画没
有更进一步的资讯。这就是WG对於这个问题的解释。底下有一个WOTNA论
坛的朋友收集了所有目前已知的计画,见连结:
http://tinyurl.com/pznbbft 有机会再翻出来
For Britain, there are two potential candidates. First is the A46/FV301. A46
is a project from 1943 to replace the Stuart and Chaffee with something
carrying the 77mm gun (the same Comet has). FV301 is the development of the
A46 project. Unfortunately, there are no drawings found for A46 yet.
英国现则有两个可能的候选车,一个是A46/FV301,A46是1943 年英国为
了取代史都华跟霞飞,所发展的77mm炮轻坦(彗星顶炮)FV301是根据前
述计画发展出的样车。不过目前为止没有发现任何有关A46的设计图。
http://tinyurl.com/nvdzd9p FV300系列介绍
The second is the light tank project by Vickers-Armstrong from 1960 (Vickers
Design No. 45569 T), armed with the same gun as the Centurion (20pdr), but
two times lighter. The development of this project led to the Vickers MBT.
Again, there are no drawings of this tank yet.
另一个计划是维克斯─阿姆斯壮公司 1960年的计画,装设跟百夫长相同
的 20磅炮,但是重量轻一半。之後这个计划发展成维克斯主战。同样这
台车也没有留下设计图。(这个就找不到介绍了)
4. Are there any plans to implement player activated skills or perks for the
crew?
有计画加入可以让玩家控制开关的组员历练或技能吗?
No, there are no such plans.
目前没有计画。
5. Is it planned to increase the visual customization of vehicles, like
adding of achievement markers, extra toolboxes, sandbags and the like, if so,
could we expect that feature possibly next year?
可能让玩家有更多自订车辆外观的选项出现吗? 例如说贴出奖章、外挂
工具箱、沙包或之类的。如果有这计画,明年有机会看的到吗?
Completely possible. But I will not reveal the details yet. (Storm)
Storm:非常有可能!不过我们不会透漏更多细节。
6. On several meetings with EU British tank expert Challenger, it was openly
said that the current British tier 10 medium tank FV4202 is not historical
and that the armor was much worse in real life. Will the FV4202 see any
changes, aside from the possible 20 pounder stock gun? Specifically, bringing
the armor to historical parameters and replacing it with something else.
在跟EU论坛的坦克专家 Challenger谈过几回之後,大家认为目前的英国
10阶中坦 FV4202不符合史实,现实装甲比游戏中差。那麽这台车之後会
有除了改回白板 20磅炮之外的改变吗?例如说将他的装甲改回史实,或
是用别台车取代之类的。
Yes, we are thinking about that question and adding the 20pdr gun as the
stock gun on current tier 10 tank will be only a half-hearted solution,
influencing balance.
没错,我们正在考虑这个问题,但是将 20磅炮加到这台车上并不是个很
好的解决办法,而且也影响平衡。
7. Is there a chance to see the Chieftain tank (prototype) in 2014?
2014年可能看到酋长式原型加到游戏里吗?
There is a chance, but our only guess for now is first half of 2014
这有可能,不过我们目前预估时间点会在2014上半年。
8. The multiturret mechanism: if it is implemented, will it be possible to
unlock secondary gun modules too? (for example, M3 Lee upgrading both the
75mm and the 37mm turret gun separately)
如果多炮塔机制做好了,我们能够在这台车上点出第二管炮的?(例如
M3 Lee会有37mm跟75mm两管炮)
Yes, definitely.
肯定有
9. Can we expect to see South American tanks in the game at some point?
未来某个时间点有可能会加入南美洲的坦克吗?
Yes, one way or another they will appear. (SerB)
会有的,不管用哪种方式。
10. Has the fate of the S-Tank been decided yet, given its complicated
suspension and aiming system?
瑞典 S-Tank的命运已经决定了吗?会让他们有复杂的悬吊跟瞄准系统吗?
For now, we don’t plan to implement it. All’s fine with the Swedes even
without this tank. (SerB) (as in, Swedish branch is filled)
SerB: 目前我们没计画要做,目前规划的瑞典线甚至没有把它放进去。
(也就是说,可能瑞典线已经放满了。)
11. Will you add tanks and proposed tank designs from 1900 – 1921? Like the
Motorgeschütz (Burstyn tank), British Mark series, Saint-Chamond and A7V?
会放入1900年到1921年之间的坦克吗?( Motorgeschütz、英国Mark系
列、圣夏蒙或是德国A7V)
For now there are no plans for that, but principially it’s possible. (SerB)
目前还没有这个打算,不过原则上有可能。
12. Is there a plan to implement an American premium tank destroyer? Is there
any (even vague) ETA other than KTTS? (this is a very popular question)
有计划加入美国金币TD吗?预计大概何时实装?
With high probability next year.
明年有很大的机会会出。
13. Do skill bonuses such as improved ventilation or the commander bonus have
any effect on the Jack of All Trades skill effects? For instance, if the
commander fills in for one crew member, will this virtual crew member always
be 50% trained, regardless of ventilation, etc?
风扇或是车长满百的组员加成对「半桶水」的效果有影响吗? 举例来说
,如果半桶水技能发动, 车长替补一名组员的工作,那麽这个位置不管
有没有风扇或是其他效果的加成,都会是50%的熟练度?
Yes, all bonuses apply.
SerB:有影响,任何的熟练度加成都会生效。
14. A very common question: from previous communication with developers, we
know that the developers will not be banning “troll platoons” (for example
one tier 10 tank platooning with two tier 1 tanks) – could we please hear
the official reason, why are such platoons allowed, because many feel they
bring nothing to the game and are a destructive element only.
之前跟开发组沟通的结果, 我们知道开发组不会把「乱组战车排」的人
给BAN掉(例如10阶车组 1阶车)。可以给一个正式的解释,为什麽允许
这样的组队情形存在吗?在我看来这些人对游戏只有坏处没有好处啊?
Such a platoon is compensated by other vehicles on the team being stronger
compared to the opponent. Battles consisting of only tier 10 tanks (with the
inclusion of Chaffee and tier 8 light tanks with 12 battletier) are
insignificantly few. (SerB)
SerB: 这样组队情况给予自家队伍分队的补偿,使分队结果比其他队更
强,而且其实现在12阶分房(纯10阶场,包含8阶轻坦进这种房的情况)
并不多见。
15. The developers talked about server-side replays – if that happens, does
this mean the replays will be compatible with old versions?
开发组曾提到在开发伺服器端RP ,如果这功能实装了,是代表以前的RP
会跟新版本相容吗?
No. The versions will be incompatible the same way (as it is), since the
content, on which the replays are viewed is in changing (maps first and
foremost). (Storm)
Storm:不是, 版本对应还是照旧,重点是RP的内容呈现方式改变。
(地图重制是目前最重要的工作)
16. Will they extend the friends list so that you can have several friends
there?
你们会放宽好友数量限制以容纳更多的好友吗?
Yes. The next chat version the contact list will be made longer and improved.
(Storm)
Storm:会的,在下个版本的聊天机制我们会改进联系名单,并将他做得
更长。
17. Is there a possibility of low and high velocity ammunition for artillery
being introduced in the future as an option? (So an artillery player must
choose whether to fire a high velocity shell with flat curve, or “lob” a
low velocity shell under high angle, allowing him to reach behind obstacles
better, but sacrificing the velocity)
未来有可能做出飞行速度可供选择的炮兵弹药吗?(这样的机制让炮兵
玩家可以在平射高速弹─可以更快的打击到目标,或是曲射低速弹─让
炮弹容易打到躲在障碍物之後的坦克,之间做出选择)
Maybe in the future, when we reach the artillery balance point we desire with
current simple rules.
也许之後,如果未来必须平衡炮兵,我们倾向跟目前的机制一样简单。
18. I understand that the current 8.9 new German TD line is set for now, but I
’m curious however what led to the choice of the Waffentrager E-100 as the
top-tier, versus – say – the Waffentrager Panther in its various proposed
forms (such as the Rheinmetall’s “Skorpion”, see Doyle and Spielberger’s
work). The transition to the much larger and heavily armored (hull) E-100
seems jarring given the progression and playstyle of the line.
我了解目前德国TD线已经定案了,不过我好奇为什麽会决定将 WT E-100
设做该线10阶?而非WT Panther的衍生型号(像是莱茵金属WT Panther
,参见Doyle跟Spielberger的着作)。WT E-100 大而厚重的车体似乎跟
该线的特色与升级的过程似乎不太合?
Scorpion is not strong enough for tier 10. No way. The point of the E-100 is
the fact it can mount more powerful and heavier AA system without such a loss
of mobility like the Maus has. And you can’t mount anything more powerful
than the tier 9 normal 128mm on the Panther chassis. (SerB)
SerB:不可能,因为莱茵金属「天蠍式」如果作为 10阶会不够强。选择
E-100的原因是因为他的车体可以装上威力更强的防空系统而不会像鼠式
一样牺牲太多的速度。而且没办法在黑豹的底盘上装上比 9阶128mm火力
更强的炮。(译:我认为有道理,如果Skorpion放到10阶却只能装128,
对TD来说太悲剧了...)
19. Was it ever or is it considered for very good players (with “good”
being defined by Wargaming-picked criteria such as winrate) to recieve
visual rewards for their mastery (new camouflage, possibly a reward tank in
extreme cases) as an incentive to “learn to play better”?
曾经有任何提议要让「好玩家」(在WG所采用的标准下有好表现的玩家)
因为他们的成就而获得看的见的奖励,来鼓励大家学习如何玩得更好吗?
(奖励可能可以是新的伪装涂装,甚至可以奖励一台坦克)
Such rewards were considered. For now, this will not be implemented because
of the possible “toxicity” of bad players. (SerB)
SerB:这提议可以列入考虑。不过目前考量到心术不正的玩家所造成的
不确定性,目前不会发展这个想法。
20. Storm wrote recently that he expects a break between the Japanese tanks
and any new tanks added after them. Does this break also concern
(subjectively highly requested) French tanks (second heavy line) – or,
specifically, when it comes to tanks added after the Japanese, how high a
priority do the French heavies have?
Storm曾经写到希望在日本线加入游戏後,会暂时停歇,让其他线的新坦
克加入。请问这个意味着法国第二重坦线(个人强烈希望)会接在後面
?或更精确地讲,法国新重坦线接在日本线後面推出的优先度多高?
For now we won’t comment on tank plans. There are many changes. (Storm)
Storm:我们目前不评论任何坦克计画,有很多变数。
原文网址:
http://tinyurl.com/ontpdlt
然後今天有没有人能够帮忙翻一下Q&A??
明天早上要上德文应该是没时间继续翻了 OAQ
--
1F:推 oXnXo:按着开机键数秒即可达到关灯的效果 05/04 19:29
2F:→ cypher4444:楼上我差点照做了!!! 这样很危险阿!! 05/04 19:30
3F:→ yuan860721:还好楼上你没按 想想不久以前 我就照他的话做了之後阿05/04 19:32
4F:→ cypher4444:就怎样@@05/04 19:33
5F:→ yuan860721:就关机了阿..............05/04 19:34
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 27.245.90.225
6F:→ colin1120 :来啦!!! 11/02 01:49
7F:推 colin1120 :如果Q&A是日文我能帮忙 英文抱歉没办法(苦笑 11/02 01:57
8F:→ colin1120 :FTR的Q&A果然会多出一些有意思的问题 11/02 01:58
9F:→ colin1120 :比如RP版本跟伺服器端RP的影响 还有半桶水跟BIA 11/02 01:59
10F:→ tai33ru :哈哈没有关系啦~我发现今天Q&A没有很多 继续来翻XD 11/02 02:00
11F:推 kingsmill :Rhinemetall可不是雷明顿。。。是莱茵金属啊 11/02 02:02
12F:→ kingsmill :虽说音译可以模糊点,但这个太有名了,还是改一下吧 11/02 02:02
13F:→ kingsmill :翻译君辛苦了 11/02 02:03
对不起...我念起来顺就...早该想到是 Rhine-metall了QQQ
已更正 :)
14F:推 shisa :ETA好像是预计到达时间,军事术语。 11/02 02:05
15F:推 CGtheGREAT :谢分享 11/02 02:08
16F:→ shisa :KTTS好像是俄文的ASAP,官方更新前的解说影片。 11/02 02:09
了解~大致补上该段翻译了 :)
17F:→ blueiori :Estimated Time of Arrival 11/02 02:23
18F:推 donkilu :FTR的问题Serb认真多了 11/02 03:36
19F:推 kingsmill :问题质量确实比每日Q&A高出不少 11/02 04:30
20F:推 Pegasus99 :好认真仔细~ 推~ 11/02 08:46
21F:推 Clavius :YA酋长式原型要来了XD 然後FV4202要变强了? 11/02 15:11
22F:推 ken80117 :很可惜,照测量资料应该是要变弱才对 11/02 19:23
23F:→ lsslss :FV4202装甲那句应该是说现实的装甲更糟糕 11/02 19:35
24F:→ lsslss :据WG量测装甲结果确实属实 11/02 19:36
更正了~ 翻这个每次都会眼花OAQ
25F:→ Clavius :对耶英文是在现实中更糟糕,没注意看英文XD 11/02 20:12
※ 编辑: tai33ru 来自: 36.224.114.146 (11/02 21:10)