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- regarding the spaced armor being ripped off by shell impacts: it doesn’t concern only Havoc, it concerns also the game mechanism in general 如果要制作出间隙装甲被炮弹给击落的特效,不仅跟Havoc 客户端引擎有 关,也会跟整个游戏的机制有关。 - not all tanks will get optional spaced armor (SS: as a hull upgrade or a module, not sure), only those that had them in real life, that doesn’t however mean they had to have them fitted in a factory (apparently, vehicles that were field conversions in real life have a chance of appearing too), paper vehicles will get additional optional spaced armor only if necessery 只有现实世界中有间隙装甲的坦克可以装间隙装甲(SS:不确定那是当作 车体升级还是零件),也意味着必须要在生产时有配装记录才行(SS:那 麽现实中在野战改装应该也算在内)而图纸车只有在我们认为有必要时才 可能有间隙装甲可以装。 - T-35 will apparently not appear before the multiturret mechanism is implemented (“that would be pointless”) T-35显然必须在多炮塔系统开发时装之後才会放进游戏里。(废话...) - apparently, more vehicle info (like the exact type of enemy vehicle) won’t be added to minimap, according to SerB the minimap would be unreadable that way (SerB states this won’t be implemented even as optional, because instead of implementing it the developers prefer to implement stuff useful to casual players) 不会将更多的车辆资讯加进小地图,SerB说如果这麽做小地图会太花。(  SerB还说连做成可选功能都不会,比起这个,开发组希望做更多有用的功 能给玩家) - when a bunch of allied tanks hit the enemy tank at the same time, the damage "adds" and only one amount of hitpoints gets deducted (SS: as in, one tank hits for 150 and the other for 140 at the same time – both see that the enemy vehicle loses 290 hitpoints), it is possible to separate it, but it won’t be done in order not to spam the player with too much info 如果同队玩家同时击中敌车,伤害值数字会加总,但是只有你打的数值算 在你头上(SS:假如同时一台车打150HP,另一台打140HP,两台都会看到 敌车失去290HP )。是有可能把数字分开,但是分开会让玩家眼花所以不 会做。 - camera viewpoint (from where what you see is calculated) is located in the geometrical center of the tank 玩家视角以及距离计算等等是以坦克的模型中心点为准。 - the abovementioned center changes its position only when the tank is moving (SS: in other words, it doesn’t matter where you turn the turret, it will still be the same) 只有当坦克在移动时,上面所说的中心点才会改变位置。(SS:也就是说 你只动炮塔的话也不会变) - a special visibility check (whether you are visible or not) takes place when the tank stops and when it starts moving 可视检定(辨别你会不会被看到)发生在坦克停下来跟开始移动的时候。 - installing a wet ammo rack apparently doesn’t increase your ramming damage (SS: it’s not as stupid question as it sounds: wet ammo rack has a certain weight, that adds to the mass of the vehicle, increasing the damage done by the vehicle based on its weight by cca 1 percent, however, this increased mass also causes the vehicle to go slower, so all in all it’s the same) 装上湿弹药架不会增加你撞人时候的伤害。(SS:这问题没有表面上那麽 蠢,因为湿弹药架有重量,会加在车辆的质量上,车辆可以因此增加约1% 的撞击伤害,但是同样的因为它造成车重增加,车速会变慢。一来一往之 间撞击伤害就没变。) - visual camo works only on maps of that respective type (summer camo on summer maps etc.) – however: it is NOT true that if you buy only one (for example only summer camo), it will not work at all (there was such a rumor) 视觉迷彩效果只在对应的地图上运作(夏天的迷彩只会在夏季地图上运作  )。但是如果你只买一种迷彩他完全不会运作这个传言大错特错。 原文网址:http://ftr.wot-news.com/2013/10/30/30-10-2013/ --
1F:推 oXnXo:按着开机键数秒即可达到关灯的效果 05/04 19:29
2F:→ cypher4444:楼上我差点照做了!!! 这样很危险阿!! 05/04 19:30
3F:→ yuan860721:还好楼上你没按 想想不久以前 我就照他的话做了之後阿05/04 19:32
4F:→ cypher4444:就怎样@@05/04 19:33
5F:→ yuan860721:就关机了阿..............05/04 19:34
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※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 114.25.188.159
6F:推 wzmildf :头 10/31 02:11
7F:推 lsslss :毛 10/31 02:18
8F:推 blackxmas :头 10/31 02:21
9F:推 b97505048 :楼上是指番茄? 10/31 03:03
10F:推 sizkacoder : TOMOTO 10/31 03:54
11F:推 ms053653 :接龙大成功ww 10/31 06:47
12F:推 cklppt :可视检定那条不是"只会" 而是那时会做检查 10/31 08:06
修正了~谢谢 :D
13F:推 Valter :我该吐槽说番茄英文打错了吗XD 10/31 08:34
14F:推 julyjungle :推推 10/31 09:32
※ 编辑: tai33ru 来自: 114.25.188.159 (10/31 09:59)
15F:推 donkilu :意味不明的番茄=A= 10/31 16:13
16F:推 AxelSergei :整楼歪掉 11/01 00:52
17F:→ hitlerx :那个没有车型的小地图根本ooxx .... 11/03 04:38







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