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- apparently, client and server shell trajectories can actually differ from one another, but just for a tiny bit 显然客户端和伺服器端的弹道会不一样,但只是很微小的差别。 - it’s completely possible for the server aim circle to aim with different speed as the client aim circle, it’s usually the fault of poor internet and packet loss 客户端和伺服器端的缩圈速度不一样是绝对可能的,通常是因为低网速和封包遗失。 - the “three caliber rule” for HEAT shells was cancelled “so that the player wouldn’t hear ‘we didn’t penetrate their armor’, when hitting thin surfaces under sharp angles (88-89 degrees), because the effective armor of even nominally thin armor (20-30mm) is very thick and the shell doesn’t penetrate it anyway due to the lack of penetration. In fact, nothing has changed, only the players will now hear a honest ‘ricochet’ instead of ‘ didn’t penetrate their armor’. For other types of shells there is no need to cancel this rule” 「口径三倍於装甲规则」将不再适用於反坦高爆弹(HEAT)。「如此一来,当以高入射角 (88-89度)击中时,玩家将不会再听到『未击穿!』(因为低穿深对上很厚的等效装甲) 。事实上没啥改变,只是变成本应出现的『跳弹!』而不是『未击穿!』其他弹种不需要 取消这规则。」 - the aim circle spread when the tank is moving, the circle spread after shooting and the circle spread after moving the gun/turret are three different parameters, that can stack 战车移动、射击、转炮塔所造成的扩圈是三个不同的参数,可以互相叠加。 - French tanks have more camo than other tanks? “We don’t comment on leaks” 法国车比其他国家的有更多涂装?「我们不讨论泄漏的资讯。」 - SerB states that in real life, Object 416 was classified both as a medium tank and a SPG, it was made a medium tank in order to fit the branch SerB表示,Object 416在现实中同属中坦及自走炮,游戏中为了把她塞进科技树才归类在 中坦。 - the T-24 medium tank might be introduced 可能会引进T-24中坦(USSR 1931年生产) - twin-turret T-26 in the game? “And do we really need the short 37mm gun twin-turret T-26 version without full turret traverse in the game at all? Well, apart from being a tier 1 gift tank. Hmmm….” 会有双炮塔的T-26吗(早期生产的T-26版本)?「我们真的需要双炮塔搭短37炮的T-26吗 ?啊,除非当成1阶的金车。嗯……」 - more info on next patch? “We’ll tell you soon everything” 下个改版的情报?「到时候就知道了~」 - there aren’t many tanks, that would apply for multiturret mechanism – T-35, M3 Lee, B1 and the British “rhomboid” tanks are the most known ones 能适用於多炮塔机制的车不多─ T-35, M3 Lee, B1和英国的菱形战车最常见。(T-35是 USSR的五炮塔重坦;菱形战车是一次世界大战的玩意儿,坦克的始祖) - premium tanks are nerfed only when it is seriously necessery 只有极度必要的时候才会nerf金车 - medals for tournaments are possible, but not planned for now 锦标赛勳章是可能的,但现在没计画做。 - SerB on e-sports: “To be honest, I am not sure we need to pay much attention to cybersports. What we need more is “cybersports physical culture ” – our main audience doesn’t have too much free time to spare” 〔不会翻…大概是说 SerB 不爽在电竞上花太多心血〕 - it’s possible the 7/42 battle format will be changed to 7/40 (7/40 is being considered now) 7/42赛制可能改成7/40赛制 - hangar looking like a torture chamber? “How terrible…” 普通车库看起来像拷问室。「好贴萝卜…」 - Panzer V/IV having higher MM weight in 0.8.9? “we don’t comment on MM weights” Panzer V/IV 在 0.8.9 被调高分房权重?「我们不讨论分房权重的话题。」 - arty in WoT not realistic? “Want realism? Join the army” WoT 里的炮兵不够拟真。「想玩真的?签下去啊!」 - apparently, the game is made realistic “where necessery” – where it is not necessery, it’s not made realistically 显然这游戏在「需要」的地方讲求拟真;不需要的地方就不拟真。 - new skills for crew won’t come anytime soon 近期不会有新的组员技能。 - Q: “Will there be the possibility to pay in gift shop with bitcoin?” A: “ Yea how about candy wrappers…” 问:「能用位元币(bitcoin)在礼品店买东西吗?」答:「为啥不用糖果纸试试……」 (瓶盖可以吗?) - guns similiar to S-70 on other tanks? “If needed” 其他车装上像130mm S-70的巨根?「如果有需要的话。」 - apparently, a lot of mods won’t work in 0.8.9 (SS: Russians had a nice videoguide about them… ) 显然很多模组在0.8.9无法运作。(SS: 俄国有个很赞的展示影片…) - according to Overlord, PvE might come one day for WoT PvE模式可能哪天会出现 Regarding the earlier announced bug fix by Storm: 有关 Storm 修掉的bug: - it’s possible this fix will partially fix the ghost shells 此改版可能修正部份炮弹消失的状况 - the bug was apparently “very rare”, as in “once per 10000 battles” rare 这bug很罕见,大概是每一万场出现一次的机率(接上句) - the bug was caused by some internal server-side BigWorld mechanism, won’t be described in detail 有关这个BigWorld游戏引擎伺服器端造成的bug,我们不会多做说明。(接上句) - apparently Storm himself doesn’t understand how the bug worked 显然 Storm 自己也不清楚这bug是怎麽搞的。(接上句) - apparently at some point, the feature of the garage (after the game starts) vehicles display a random camo (if you bought it) and not always the winter one will be implement 将实装新的特色让车库中不再只显示冬季涂装,而是随机显示(前提示你有买其他涂装) - new chat system will allow you to see all your friends on all servers as online, no matter what server they logged on 新的聊天系统让你能跨伺服器看见朋友上线,无论是那个伺服器。 - if your client crashes without any explanation at the end of the battle, it ’s possibly caused by XVM 如果伺服端在战斗结束时没道理地崩溃,有可能是 XVM 惹的祸。 原文:http://ftr.wot-news.com/2013/10/29/29-10-2013/ 一直没看见翻译出来就自己翻了,还请指教修 -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 114.45.227.193
1F:推 batterykugua:bitcoin先换成美金吧! 游戏公司收bitcoin干嘛lol 10/30 12:37
2F:推 abc12812 :更多涂装? 法国香菜果然是来卖外型的~~ 10/30 12:39
3F:推 batterykugua:迷彩全买的话 在车库永远显示的是冬季迷彩 10/30 12:39
4F:推 iohan :以後不能硬塞Foch跟Hellcat了... 10/30 12:45
5F:推 ccc101419 :camo在这边指的应该是隐蔽值吧? camouflage 10/30 12:55
6F:推 ccc73123 :camouflage是迷彩阿 10/30 12:59
7F:推 ccc101419 :隐蔽值才是官方不公开的资讯 迷彩有啥好不讨论的?! 10/30 13:07
8F:推 ccc73123 :还没发表的迷彩当然是不公开资讯 10/30 13:23
这个我也犹豫很久,希望有大神指正
9F:→ aa00245 :电竞那个好像是说游戏的主要玩家没有这麽多时间放在 10/30 14:04
10F:→ aa00245 :电竞 所以不认为公司应该放这麽多心力在电竞上面 10/30 14:05
cybersports physical culture 不知道怎麽翻,所以没动…>"<
11F:推 iamstudent :我有问题,HE跳弹是根本不会引爆还是会引爆? 10/30 14:12
12F:→ iamstudent :另外,关於三倍口径规则,那是强制击穿还是加大转正? 10/30 14:13
13F:推 condition0 :强制击穿 不然你削IS3头皮怎麽会穿XD 10/30 14:21
14F:推 colin1120 :我记得之前是说强制击穿 但是有例外(某次Q&A) 10/30 14:22
15F:推 colin1120 :好像是拿25t来做比喻的样子? 10/30 14:25
16F:→ Alex21 :那翻译有错,原文是HEAT。 10/30 14:32
以更正,感谢指教!
17F:推 colin1120 :唉 对 我只看到翻译 没看到原文是HEAT... 10/30 14:34
18F:→ colin1120 :话说HEAT的必跳角度好像改到85度? 10/30 14:35
19F:推 OnlyTD :恩...IS-3的头皮(绷带状那块连AP都可以削啊 10/30 14:41
20F:→ Alex21 :根据wiki,2倍增加转正、3倍无视70度强制跳弹规则。 10/30 14:46
21F:→ Alex21 :然後HE不会弹掉。 10/30 14:47
22F:→ Alex21 :就我的理解是,3倍口径只是让你不会因为70度强制弹掉 10/30 15:20
23F:→ Alex21 :但那70度带来的3倍等效装甲还是要算,不会强制击穿。 10/30 15:21
24F:推 iamstudent :我个人的感觉应该是Alex的说法正确,不过找不到文字 10/30 15:38
25F:推 wzmildf :有时候车库里的车子会随机显示迷彩,而不是相应地图 10/30 15:44
26F:→ wzmildf :的迷彩 <<<後面那一段的大概意思 10/30 15:44
感谢,已更新~
27F:→ wzmildf :very rare那边是说bug出现的机率 10/30 15:45
已修正,ty~
28F:→ lsslss :记得3倍口径就不计算等效装甲 想像薄钢板被炮弹挤烂 10/30 16:22
29F:→ lsslss :HEAT是金属热流所以不会出现动能弹那样能挤穿的效果 10/30 16:24
30F:→ Alex21 :看有没有人要实测,KV-2用152AP大於80度打50mm装甲 10/30 16:35
31F:推 OnlyTD :好啊 晚上来开训练房测试XD? 10/30 17:02
32F:→ OnlyTD :Alex在吗xD 10/30 19:21
33F:→ Alex21 :yes 但我没kv-2,只有50mm装甲的车。 10/30 19:24
34F:→ Alex21 :要测的话游戏中密我VanillaNeko,边看GPL中… 10/30 19:26
35F:→ Alex21 :还是要用105mm搭30mm… 10/30 19:29
36F:推 OnlyTD :我有152 XD KV2或ISU都行 等你看完GPL再测试吧 10/30 19:36
37F:→ Alex21 :看完就11点了lol 双萤幕边看边测没问题 10/30 19:38
38F:推 OnlyTD :没关系XD 我通常12点睡 如果不打扰你看的话也可以 10/30 19:54
39F:→ OnlyTD :我开SU-152的测试好了 不然Reload太久 10/30 19:54
期待实测数据噜~ ※ 编辑: WillieHuang 来自: 114.45.245.57 (10/30 20:48)
40F:→ tai33ru :昨天下午到现在才上PTT 没时间翻译OAQQQ 10/30 21:56
41F:→ tai33ru :忘了推XDDD 辛苦了~ 10/30 21:57
42F:推 tai33ru :怎麽上面那个没推到... 10/31 00:40
43F:推 colin1120 :对了 我要喷一下弹道不同 10/31 00:51
44F:→ colin1120 :从我屁股後面喷出来的炮弹 还有差30度的SPG炮弹 10/31 00:51
45F:→ colin1120 :叫做很微小的差别 太屌了 10/31 00:51







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