作者hsinhanchu (hsinhanchu)
看板WoT
标题[情报] 10/26 Q&A
时间Sun Oct 27 01:06:00 2013
这周末大概就是磨组员兼存钱等下周万圣节特卖吧...
- SerB on why WG won Golden Joystick despite the overwhelmingly negative
response on RU forums: “It’s simply because the whiners are always more
active”
SerB评论为什麽WoT在RU论坛上被炮个乱七八糟还是拿下金摇杆:「哀哀叫的永远最大声」
- Slava Makarov (main WoT producer) states he didn’t know in advance WoT
would win
主制作人Slava Makarov表示他没预想到WoT会赢
- historical battles will have gold ammo (and it won’t be limited apparently)
历史模式会有特种弹,而且弹数应该不会被限制。
- teamdamage/teamkill automated system doesn’t track teamdamage done to
certain classes (SS: as in, whether for example arty gets more teamdamage)
TD/TK自动机制不会追踪特定车种被TK的数字(SS:例如说SPG是不是最常被TK之类的)
- it’s possible the tier 5 KV-1S will have also a 122mm gun, but it’s a
short gun (S-41, something like the KV-1 U-11)
五阶的KV-1S可能会有短122(S-41,定位和KV1的U-11差不多)
- the White Tiger-like events (SS: a promo action a year or two ago, when the
players were fighting a “White Tiger” supertank as a promo to the White
Tiger movie) aren’t done for organizational reasons anymore
白虎活动(15个开T-34/85的玩家被丢进特殊房打一台由工作人员驾驶的超强白色虎式)
因为活动统筹的原因不会再举行。
- player view from inside a tank is not planned
不打算制作由车内向外看的视角
- apparently LT’s as a class are not dying and won’t be buffed
轻战车的定位并没有消灭,而且也不会buff。
- yesterday, SerB wasn’t celebrating the Golden Joystick victory, he was
celebrating his son’s 20th birthday
昨天SerB没有庆祝WoT拿下金摇杆,而是帮儿子过二十岁生日
(........)
- SerB is fine with the fact WG won the Golden Joystick again, but he feels
indifferent to it
SerB觉得WG得奖很好,不过他其实不太关心这个
- tier 10 heavies rebalance? “As always – when necessery”
TXHT重新平衡?
「老规矩,有需要才做(译注:潜台词=有没有需要我们说了算)」
- special “national” soundtrack (SS: as in tunes) for tanks of various
nations? “Possible, but won’t be implemented for now”
各国专属的背景音乐?
「有可能,但是不是现在动手弄。」
- Chi Nu Kai will most likely not appear in the ingame magazine before the
Japanese branch is released (SS: that implies Japanese branch is scheduled
for 0.9.0)
三式改在日本线实装之前不会放到游戏的介面(科技树/商店?)中(SS:表示日本线
会放到9.0)
- the statistics of how much certain tanks are getting critted is not
collected continuously, it’s possible to collect it on demand, as it is too
requiring (expensive) to collect it all the time
特定车种受到模组破坏伤害(译注:我对crit的理解是这样,或者这边要当作炸弹药解释?
)并没有持续收集资料,基本上技术面可行,但是持续收集的成本太高。
- the terrain passability of Object 140 and T-62A is “roughly equal”
Obj.140和62A的越野能力约略相等。
- apparently a Capture the Flag mode won’t be implemented
应该不会加入抢旗模式。
- WoT having the same aim reticles as WoWp? “We are still seeking the
optimal solution for WoWp”
WoT采行WoP式的瞄准框(译注:应该是指自动计算前置量)?
「其实我们还在找WoP的最佳解」
- there was an obscure “IS model 1940〃 tank, apparently with a BR-2 152mm
gun, this however won’t be implemented, SerB states that it’s equal to the
SU-100Y
有台很少有人知道的「IS mod.1940」,主武装是BR-2 152mm炮,不过这东西不会放入游戏
中,SerB表示这台车与SU-100Y相等。
- before, there was an idea of making a new medium branch from a KV-13 tank,
SerB however states that the tier 9 tank proposed for this branch was
scrapped (unspecified reason) and so the developers decided to cancel the
whole branch and to enter its proposed tier 10 as a CW reward tank (Object
907)
以前曾经计画过从KV-13分一条新的MT线出去,不过SerB说这条线的T9因为某种原因废案,
所以制作组决定砍掉整条线,TX的Obj.907拿去当奖品车。
- apparently, the guns in Jagdtiger 88 and Nashorn were not identical, they
only had the same ballistic properties
88JT和犀牛上的主炮型号不同,但是弹道表现是一样的
(88JT的PaK43 L/71後面有个Ausf. A的後缀)
- SerB states that KV-1S will indeed turn into two tanks at first (tier 5
KV-1S and tier 6 KV-85/100/122) (KV-122 with D-25T will NOT be a tier 7
tank). However, later, KV-1S will merge with KV-1 as a hull option for KV-1,
so in the end there will be just KV-1 and KVsomething
SerB表示KV-1S会拆成两台车(T5的KV1S和T6的KV85/100/122,而KV-122不会变成T7)
,但是後来他又改口说KV1S会变成KV1的车体研发选项,最後应该只会有KV1和KV某。
- the solution to sell new premium tanks only via gift shop was accepted
because “it’s easier to control them that way in case one proves to be
overpowered”
新的金币车一定要掏信用卡或点数卡的原因是「如果太OP,这样比较不会卖出去那麽多 」
- it was “always possible” to make non-square maps (for example 500×2000),
but this won’t be implemented
技术上可以做出非正方形地图,不过不会这样做
- apparently it’s possible to make two teams balanced without both teams
having the same amount of tanks, this is considered for historical battles
即使两队的车辆数量不同也有可能成为平衡的分房,这是作为历史战役设计的机制
- Q: “How do I make the crew appear in a hangar?” A: “Buy a hangar and
hire a crew” :)
「我要怎麽让组员显示在车库里面?」
「买车库,雇组员啊。」
- in the 7/42 mode, player skill is balanced to an enemy player skill: the
mechanism that automatically adds players to your team does NOT add players
matching the skill of the team
7/42模式中玩家的技巧是和敌队的一名玩家做平衡,自动寻找玩家机制并不会从排队玩家
中挑出技术水准和队伍水准相同的玩家排进队伍中。
- in 7/42, randomly assembled teams will play against manually assembled ones
too
7/42模式下随机团队也会和玩家互邀组成的团队对战
(译注:野团等着悲剧)
- the option to hide player stats was scrapped because “it’s pointless”
隐藏战绩的功能废止,「没意义啊」
(译注:其实一堆人早就指明了隐藏战绩之後的结果:「把战绩隐藏起来的都是烂到见不
得人的废柴」)
- it won’t be possible to hide one particular tank from your stats
无法隐藏某台车的战绩
(同上)
- a reliability of certain parts of vehicles is modelled by the amount of
module HP (SS: as in, in real life an unreliable engine will have low
hitpoints)
车体模组的可靠性是以HP表示(SS:也就是说不可靠的引擎HP会比较低)
--
Wild Player: "MM keeps kicking me in my fricking balls"
My friend : "SerB:' Don't grow balls.' "
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 36.231.233.103
1F:推 Skx :总觉得那句话是说arty最常TK.一般情况应该是这样吧? 10/27 01:12
2F:推 doomhammer :USSR:(σ`∀′)`∀′)σ 哈哈哈哈哈UCCU 122mm还会 10/27 01:13
3F:→ doomhammer :出现在五阶六阶啦,祖国战力更强大了五六阶碰到KV-1s 10/27 01:14
4F:推 ross800127 :玩到T8之後也不太在乎这始终如一的 122了 10/27 01:14
5F:→ doomhammer :家族的机会大增....怎样?打我啊笨蛋! 10/27 01:14
6F:推 damnedfish :我承认没投票,看到投票要登入就懒了 10/27 01:16
※ 编辑: hsinhanchu 来自: 36.231.233.103 (10/27 01:16)
7F:推 abc12812 :原来顶车差五辆是作为历史战役设计的机制 10/27 01:16
8F:推 ccc73123 :我还想说感恩节不是11/28吗...? 10/27 01:17
9F:推 CKlolita :安安 大家抱怨KV1S上有122(无论长短)没人抱怨SU-100 10/27 01:20
10F:→ jimmy8343 :152表示 10/27 01:22
11F:推 Skx :SU-100表示:他喵的我没炮塔可转! 10/27 01:22
12F:推 CKlolita :用没炮塔这点换取更好的火控和RoF 潮爽der 10/27 01:24
13F:推 elflin1024 :投票送游戏啊 10/27 01:28
14F:推 colin1120 :轻坦 :( 10/27 01:30
15F:→ korsg :kv-1s看来还是前途未卜 10/27 01:42
16F:推 Basilisk0083:拜托不要采用自动计算前置量...那是技术的一部分啊棍 10/27 01:44
17F:推 tai33ru :SU-100有122炮很合理啊,TD比同阶重坦火力强的设定 10/27 02:01
18F:→ tai33ru :吻合 10/27 02:01
19F:推 fransice7 :同意Basilisk0083大,让技术好的大炮一炮送LT回车库 10/27 02:06
20F:推 batterykugua:以前自动瞄准有前置量 但影响不大 抖一抖就躲开了 10/27 02:22
21F:→ batterykugua:ingame "magazine"是SS误译 和google翻译犯同样的错 10/27 02:24
22F:→ batterykugua:但我忘了正确是哪个字了... 10/27 02:24
23F:推 tai33ru :记得是商店? 之前好像在一次Q&A下面的留言看到讨论 10/27 02:32
24F:推 donkilu :乱讲,谁会隐藏战绩? noob连noobmeter都不会看了,怎 10/27 04:01
25F:→ donkilu :会花心思去调那些选项。 10/27 04:01
26F:→ donkilu :真正会想藏的是QB之类的蓝紫色神手,怕被针对 10/27 04:01
27F:推 donkilu :另外车组员在车库出现那问题,Serb的回答根本装死XDD 10/27 04:04
28F:→ donkilu :问题本意应该是让车组员真的车子旁边出现才对-w- 10/27 04:05
29F:→ hitlerx :我也觉得紫色老妖比红色慧星更可能藏战积.... 10/27 04:06
30F:→ p4585424 :SerB表示SU-100的122mm比虎王的105更符合史实 10/27 09:01
31F:→ p4585424 :自此无人发问了,可见他也知道抱怨的是哪群人 10/27 09:02
32F:→ tenmoom :过强想隐藏跟过弱想隐藏是一样的 10/27 11:03
33F:推 ken80117 :这边应该不是说改口,而是之後有车体选项时会合体 10/27 11:52
34F:→ ken80117 :TD哪有比同阶重坦火力强的设定,英国跟100m1都没有啊 10/27 11:54
35F:推 ccc73123 :火力强不一定是指伤害阿 DPM也是指标 10/27 12:09
36F:推 shisa :M4跟M10的105差别则是在准度~ 10/27 12:50
37F:推 tai33ru :好吧 我可能没有分清楚DPM跟火力 10/27 17:25
38F:→ tai33ru :DPM会比较高 所以KV-1S比较常被抱怨 SU-100则否 10/27 17:27
39F:推 ccc73123 :另外TD的缩圈和准度也会比同阶重坦高 10/27 17:40
40F:→ tai33ru :只能说100M1真的很悲惨(? 10/27 17:45
41F:推 wuchianlin :火力包含DPM跟alpha值两种 不可能两个都有 10/27 20:19
42F:→ wuchianlin :就算要比赛alpha值苏联的无头TD单发也比重坦要来得痛 10/27 20:20
43F:推 ccc101419 :有阿 两种都有的=>Foch155 10/27 20:24
44F:推 ccc73123 :Foch155的DPM其实不高阿 真要讲OBJ268才是两种都有 10/27 21:14
45F:→ kill90206 :弹夹车没再算DPM的... 10/28 02:41