作者tai33ru (磁砖大)
看板WoT
标题[情报] FTR Q&A 1
时间Fri Oct 25 17:45:55 2013
FTR论坛之前和WG的开发组达成了协议
每周可以送二十个问题
由开发组的Zlobny负责回应
我想...我们可以期待从FTR问出来的问题
会比较有水准一点...吗?
以下正文
So, few hours ago, I sent the 20 questions away and the answers
are already here!
几小时前,我寄出的20个问题已经收到回覆了!
To explain, how it works: I gathered your questions in English. I
had to change the wording in most cases (typos, sometimes the
meaning was unclear), so I hope you get to "recognize" your
questions. Then I sent the questions to Zlobny (still in English),
who then "redistributed" them to appropriate departments (some are
answered by Storm for example). In one case, I was asked to
reformulate one question for appropriate meaning.
要解释一下这是怎麽开始的:论坛这边收集你们的英文问题,然後在大多数
的情况下,我要帮忙厘清语意(一堆错字,加上某些语意不清的文句),所
以我希望你们的问题我都有理解清楚。然後我将问题寄给Zlobny(当然仍是
英文),由他将问题转给适当的负责部门回答(例如说有些问题是由Storm
回答的)。不过有一个案例中,我被要求将一个问题改写的有意义些。
The replies came back in Russian, I translated them to English.
The questions are in the form I sent to Zlobny. The name of the
replying developer is behind the answer (where applicable, I
assume it's Zlobny himself replying where there is no name).
回覆是俄文的,然後我把他转成英文。问题就是我寄给Zlobny的样子,然後
回覆问题的开发人员名字会附在问题之後。(某些问答的後面没有附名字,
我认为那就是Zlobny自己的回覆)
1. Will Dragon Ridge come back at any point – if so, soon?
Dragon Ridge会回到游戏里吗?如果会,什麽时候会?
For now, there are no plans to return this map (Storm)
Storm表示:目前我们没计画将他放回游戏中
2. TDs lines seem to be getting the public's eye right now, are
there any plans for introducing more mediums?
各TD线的消息似乎吸引了大家的目光,不过现在有任何新中坦线的计画
吗?
Well, in any case there will be the Japanese tanks soon and we
will add Soviet tier 9 and 10 medium tanks. And of course, it's
not realistic to imagine any new nation tree without medium tanks.
这个嘛... 好歹很快的日本线就会出了,然後我们也会加入新的九、十
阶苏联中坦。当然,想像一条没有中坦的新国家线很不真实!
3. Are the WG devs being proactive about adding tanks to the 7/42
scene? Much like the new 416 added some spice to a lineup that
went unchanged for months. Eg. when adding new tanks, is it
considered, what kind of impact will it have on 7/42?
请问你们加入新坦克会考虑7/42模式的状况吗?就像是Object.416为许
久不变的公会战生态增加了点变化一般。又,你认为加入新坦克会对新
战斗模式带来甚麽样的影响?
No, the influence of 7/42 on tank balance is zero. Although I am
watching 7/42 and it's possible there's some indirect influence.
7/42模式对於平衡坦克没有影响,不过我们正在观察,而他也确有可能
有一些间接影响。
4. Is there an issue with RU251 implementation? SerB or Storm
wrote that there are some issues with Münster, would it be
possible to elaborate?
关於RU251加入游戏中是不是有一些问题?SerB或者Storm说这个与明斯
特相关,可以详细解释吗?
According to the data of Preserved Tanks site, there are only two
RU251 (it's the "Spähpanzer Kette") left - one is in BWB
Wehrtechnische Studiensammlung, Koblenz, Germany and the other in
Panzermuseum, Munster, Germany. According to our info, there is no
such tank left in Munster. Our official request for data in
Koblenz was met with official refusal. According to some data, not
even Koblenz has one and where both tanks are now located is not
known yet. If anyone from FTR readers could help us find it,
provide info on it or photos – we would be very grateful (Tiger)
Tiger回覆:根据Preserved Tanks这个网站的资料显示,目前仅存两台
RU251 (履带侦查车),一台在德国科布伦兹联邦国防科技与采购办公
室的国防科技研究收藏馆里,另一台则在德国明斯特战车博物馆里。但
是我们的资料中显示,明斯特并没有这台坦克,而我们向科布伦兹提出
的资料申请被拒绝了。然後一些迹象显示,连科布伦兹都没有这台坦克
,两台战车的下落都不明。如果FTR 的网友有办法提供消息或照片可以
帮我们找到他,我们会十分感谢。
5. What is the winrate percent difference the vehicle has to
"stick out" from the tier/class average, so that the developers
start paying attention to it, when it comes to buffs/nerfs?
到底一台车的胜率要跟该车阶的平均胜率差多少,开发组才会注意到并
且去BUFF或是NERF他?(译:这段不太清楚)
2%. Ideal winrate is considered to be 49,5%. Plus, the influence
of vehicle class is not considered in this: class is taken into
account only during more accurate statistical analysis, for
example regarding average vehicle XP. One of the major advantages
of winrate as statistical indicator is the fact you don't have to
consider the class of the vehicle.
2%,理想的胜率是49.5% 。另外,车阶并不影响这个部分,而是在需要
更准的数据分析时才会带入。例如用在坦克平均经验上。当胜率作为一
种主要的统计指标的优势是你就不用考虑车阶的影响。
6. Ingame, WZ-120 and Type 59 have differently modelled hulls, is
this a balance choise or were there differences in real life
too?
游戏中WZ-120跟59式的车体不同,这是平衡考量还是现实中真的不同?
We have differently sized models for various reasons, we are
trying to uncover them and fix them. Although balance-wise it is
not as important, each tank can be adjusted separately. And of
course (SS: when balancing) the dimensions are taken into account.
会有不同模型有很多原因,我们正在试着发掘问题并修复。尽管平衡考
量并不那麽重要,每一台坦克是分开平衡的。当然在平衡的时候会把各
种面向考虑在内。
7. Is it possible in BigWorld or Havok to create hitbox
(collision model) changes during battle: for example, you shoot a
tank in spaced armor, spaced armor is torn away and is no longer
part of the hitbox?
在新的伺服器引擎上有可能做到让命中判定区域随着战斗状况改变吗?
例如说当你的坦克有间隙装甲,间隙装甲会随着被炮弹击落而不再是装
甲的一部份?
Yes, this will be implemented (Storm)
Storm说:会,这个我们会做。
8. To what extent can we expect to see foreign tanks in the
European tree?
我们可以期待欧洲科技树会有多少外来的坦克?
The tree is not yet being developed. SerB said: "as few as
possible" (SerB)
整条线还没有发展完全,「不过越少越好。」
9. Will multigunned/multiturreted tanks that are alredy in game
(M3 Lee, Maus, B1, Churchill I etc.) be rebalanced after
implementation of this mechanism, or will they work like "you
either fire one gun, or you fire another gun and both are balanced
independently"?
那些已经存在於游戏中的多炮管/多炮塔战车(李将军、鼠式、B1、老邱
一等等)会因为这个机制实装而重新平衡,还是会是以「你一次只能发射
一管炮,两者各自平衡」?
Definitely, they will be rebalanced
毫无疑问的他们会被重新平衡。
10. Is there any chance to see a Maus prototype at tier 9 rather
than the overly buffed VK4502B which admittedly is not well liked?
有机会看到原型鼠而不是VK 4502B这台诚然不受欢迎的车变成九阶吗?
Yes, there is a possibility of that happening
这是完全可能发生的。
11. Some time ago, it was written that the developers
"accidentally" developed a wheeled vehicle mechanism when
exploring movable objects, are there any (even long-term) plans
in this direction, eg. armored cars or trucks?
不久前,曾经有消息说开发组在找寻移动物件的可能性时,「意外」将
轮型车辆的机制做了出来了。那麽之後有任何计画将诸如装甲车或是半
履带车之类的车辆做出来吗?
We don’t plan to implement player-controlled vehicles with wheels (Storm)
Storm表示:我们不打算做出由玩家控制的轮型车辆。
12. Are there any plans (regular, premium, special) for post-war
German vehicles, apart from the RU251, such as the Spähpanzer I.C.
, or the Kanonenjagdpanzer?
有计画做RU251之外,像是Spahpanzer I.C或是Kanonenjagdpanzer等德
国战後坦克吗?
For now, there are no official plans.
目前没有正式的计画。
13. Some time ago, it was written that there is a chance the
Jagdtiger 88 would be rebalanced the same way the regular
Jagdtiger was. Was any decision taken in this direction?
之前有消息说八八猎虎会依照猎虎先前的平衡方式重新平衡,现在这个
部分有任何进展了吗?
This has not been decided yet for now.
我们还没决定好。
14. Can we expect in 2014 an third German TD line with heavy
assault guns like Brummbär and Sturmtiger?
我们可以预期装有强大突击炮的第三条德国TD线在2014年推出吗?
There is a possibility, but it's not sure that they will be tank
destroyers. This question is being solved.
这有可能,但不确定会不会出成TD线,这个问题正在商讨中。
15. Historically - according to Wikipedia - Object 268 had 4
crewmembers, but in game it has 5, will this be rectified?
根据维基的资料,史实的Object.268有四个车组员,但游戏中是五个,
这会更正吗?
According to the data from the book “Отечественные
бронированные машины. XX век. Том 3
1945-1965〃 (SS: Soviet armored vehicles of 20th century, part 3
1945-1965): “The project was planned with 5 man crew, 2 of who
were loaders. During the implementation of loading process
mechanization, the crew was planned to be reduced to 4 men." In
general, there are cases in game of crews not matching those in
real life (Lorraine 40t, T32), but, unfortunately, we can't change
the crew setup of a tank, that was already implemented into the
game. (cannoneer)
根据俄文书的纪录,该计画本来是规划搭载五个车组员,其中两个是装
填手。而在游戏里发展装填机制的过程中,组员数量被减少到四位。一
般而言还有很多史实与游戏中车组员数量不符的例子(Lorraine 40t、
T32 ),很遗憾我们无法改变车辆组员构成,判定的机制早已经绑在游
戏机制里了
16. European tech tree - SerB confirmed that there is an idea,
how to do it. No need for details, but does this idea count on
single-nation branches, or is there a possibility of seeing
multiple nation tank in one branch?
SerB曾经确认欧洲线的消息,那我想问他要如何做?这条线会是以一条
单一国家线的方式,还是有可能变成一条多个国家组成的科技树?
SerB stated, that it's possible the mixing will appear, because
similiar tank construction development and similiar technological
solutions have priority. That means that if one nation did not
develop quality tank construction, it will be difficult to make
its branch. Or - for example - since Swedes, Romanians and Czechs
used similiar technological solutions, it's possible to put them
into one branch, or to make branch bridges (transfers) from one
branch to another between them. Of course, if all of the above
gets implemented, there will be single-nation branches. (SerB)
SerB解释:这样的混合方式是有可能出现的,因为相似的坦克构型发展
与技术解决方案有优先权。这就表示如果单一国家没办法发展一条完整
的坦克线,科技树将会难以成型。或者举例来说,瑞典、罗马尼亚跟捷
克的技术解决方案相似,就有可能将它们放在同一条线里,或者做跨线
的可能性。当然,如果以上构想都发展出来的话,他会是一条单一国家
线。
17. Are there plans to introduce more ammunition types per one
vehicle? Today, they all have three, but historically, some
vehicles could fire several types.
有计画让一台车拥有更多炮弹种类吗?目前每台车最多拥有三种炮弹,
但史实里头有些车可以发射更多种。
No - there were such plans, but at this moment they aren't
scheduled in forseeable future. Balance-wise having 3 shell types
is enough, increasing their number will lead to the rise of
uncertainty.
不会,我们过去有一些这样的计画,但未来我们没有计画这样做,经过
平衡後三种炮弹已经够用了,增加种类会让游戏的不确定性增加。
18. Do the smaller, but late/obscure German vehicles, such the
Panzer 38D, or Porsche smaller designs (Type 245, Type 255) have a
chance of appearing in World of Tanks?
一些比较小、比较晚期或没没无闻的德国车(Panzer 38D、Type 245,
Type 255)会有机会加进游戏里吗?
Yes, there is a chance and it is higher than for German "post-war
machines"
有机会,而且机会比「德国战後机器」高得多。
19. Is there any plan to improve training rooms, when it comes to
UI (easier team/clan invitation) and optional functions?
有任何计画在新邀请功能和可选游戏功能上路後改善训练房的机制吗?
There are plans for that, but for now for very far future. (Storm)
Storm:有这计画,但是会在很久之後。
20. Are there plans to improve the tutorial?
改善教学模式?
Yes, there are such plans. (Storm)
Storm:会的,我们有些腹案。
Well, there you have it. Next session will be up next Thursday. Questions
will be possible to ask whole Wednesday, so get ready :)
下周二会有第二波提问,整个礼拜三都能问,大家准备好吧 :)
(译:有兴趣的可以注意之後SS发布的EU/NA Q&A文章)
原文网址:
http://ftr.wot-news.com/2013/10/24/ftr-qa-1-answers/
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1F:推 oXnXo:按着开机键数秒即可达到关灯的效果 05/04 19:29
2F:→ cypher4444:楼上我差点照做了!!! 这样很危险阿!! 05/04 19:30
3F:→ yuan860721:还好楼上你没按 想想不久以前 我就照他的话做了之後阿05/04 19:32
4F:→ cypher4444:就怎样@@05/04 19:33
5F:→ yuan860721:就关机了阿..............05/04 19:34
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※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 140.114.112.250
6F:→ tai33ru :这一篇文章值 1000 Ptt币 ...... 10/25 17:46
7F:推 CaTkinGG :这回答的很认真阿 10/25 17:53
8F:→ tai33ru :非常...SerBㄉ不SerB了... 10/25 17:58
9F:→ tai33ru : 都 10/25 17:59
10F:推 troll5566 :问题都挑过 问的跟答的都很认真 10/25 18:01
11F:推 colin1120 :太棒了 这个Q&A比周经问题好看太多了 我喜欢这东西! 10/25 18:07
12F:推 lgcfly :推 10/25 18:08
13F:→ Fewer :终於不是脑残问题了= = 10/25 18:30
14F:→ lsslss :第九个问题 还有多炮管 10/25 18:44
修正罗~刚好眼残= ="
15F:推 pobby2266 :1000P 好多阿 10/25 19:26
※ 编辑: tai33ru 来自: 114.25.182.247 (10/25 20:05)
16F:推 stonecoldii :真正的Q&A阿 平常的都当JOKE版看... 10/25 21:35
17F:推 p4585424 :好多情报 10/25 21:41
18F:→ g3sg1 :RU251被转学到加拿大了吗? 10/25 23:41
19F:推 julyjungle :训练房真的是烂透了 10/26 01:20
20F:→ julyjungle :对於一个要办比赛的人很困扰 10/26 01:20