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= 原文网址: http://ftr.wot-news.com/2013/09/26/26-9-2013/ = - BIA having no effect on camo? “BIA increases the overall skill level of the crew. Furthermore the aim time and others are increased according to general rules.” – and, when confronted by some experiment a player made: “Your experiments are very important to us” BIA 对隐蔽没加乘效果? "BIA 会增加组员的总体技能等级。另外瞄准时间和其他性能 也会依照这个原则被强化。" - 当一位玩家拿出实验数据来反驳之後: "您的实验对我 们来说非常重要" - some guy asks whether the rear-turret tank destroyer with turret based on Maus chassis will be the tier 10 German TD. SerB: “If there is info, there will be such a variant. We have info only about the E-100〃 (SS: what a load of garbage, there was no such project) 某个人问说以 Maus 车身为底盘的後置炮塔 TD 会不会被当作德国的 T10 TD。SerB: " 如果有资讯,就会有那个版本的 TD。我们只有 E-100 的资讯"(SS: 根本就讲一堆废话 ,从来就没有这样的专案过) - according to SerB, there is a possibility of a tier 10 German TD based on Maus (similiar to Jpz E-100), but WG decided not to implement it, as it doesn’t fit anywhere and it would be basically a copy of Jpz E-100 (SS: yes, that’s correct) 根据 SerB所说,有可能德国会有以 Maus 为基底的 T10 TD(和 Jpz E-100 类似),不 过 WG 决定不要做这辆车,因为它并不符合任何一个位子,而且它基本上就只是一辆复 制 Jpz E-100 的车辆 (SS: 是的,说得很对) (立马打脸!?) - the suspension graphics will be improved, but the tracks will still be modelled as a “belt”, they won’t consist of independently modelled track links, as that would be beyond the possibilities of any but the strongest player computers 会增进悬吊的绘图,不过履带还是会被作成 "带状",而不会由独立的履带组件连结而 成,因为除非玩家跑去组最强大的电脑不然不可能跑得动 - SerB states that when considering the statistics for nerfing/buffing vehicles, the impact of skilled players of them is negligible, as good players form only one-digit percentage of the playerbase SerB 指出在用统计数据考量要不要 nerf/buff 一辆车的时候,可以忽略顶尖玩家造成 的 bias,因为这些玩家只占玩那辆车的总玩家数的 1% 而已 - M-50 and M-51 Super Sherman will be introduced at some point M-50 和 M-51 Super Sherman 会在某个时点引入 - E-25 overpowered? “We forgot to ask your opinion, sorry” E-25 OP? "我们忘了询问您的意见,抱歉" - the fact that the same 100mm M-63 looks different for each turret on Object 416 is correct according to SerB, it was done so that while the gun did look different in real life, it wouldn’t have to be introduced as a different gun module (of the same gun) in game for unlocking 根据 SerB所说,同一门 100mm M-63 炮在 Object 416 的两个炮塔上看起来不一样是 正确的,这样做的原因是即便现实中两门炮看起来不一样,也不需要分别作成两个不同 的模组(同一门炮)解开。 - it’s unclear yet whether T10 Foch and T57H will be nerfed in 0.8.9 还不确定 T10 Foch 和 T57H 会不会在 8.9 被 nerf - VK4502A is doing fine statistically VK4502A 的统计数据表现良好 - SerB states that the opinion of various “famous” streamer personalities (such as Russian Jove or Murazor) has no influence on WG actions: “That would be like building politics of a country on the opinion of directors or artists” SerB 指出许多 "有名的" 直播主持人的个性(像是俄国的 Jove 或 Murazor)不会影响 WG 的行为: "那会像是一个国家的政治都由导演和艺术家的意见为主一样" - neither IS-5, nor Shashmurin’s rear-turret IS will be implemented for now 目前不会作 IS-5 和 Shashmurin 的後置炮塔 IS - twin-linked engines do not have bigger chance of getting damaged, their big size is modelled by their hitbox 双连装引擎不会有较高的损毁率,它们的大小会反映到它们的射击框 - internal armored components (SS: for example armored crew seats) are not modelled in the collision model 内部装甲元件(SS: 像是装甲组员座椅) 没有作进碰撞模型里面 - AA vehicles won’t be introduced anytime soon – later, maybe, “if needed” 防空车辆不会在近期内引入 - 以後 "如果有必要的话",也许会 - it’s theoretically possible to implement the possibility to return to the battle once a player leaves the battle for the hangar, but it’s complicated and not needed according to SerB 理论上可以让离开战斗回到车库的玩家再返回战斗内,不过 SerB 说这个功能很复杂而 且不必要 - according to SerB, everything is okay with AMX-50/100 armor (SS: some player complains it’s not historical) 根据 SerB 所说,AMX-50/100 的装甲一切 OK (SS: 有些玩家抱怨它的装甲不符史实) - Storm states that even when hit by a large shell, the gun module can succeed in the “saving throw” and not get damaged, that’s where direct hits in the gun, that didn’t do anything come from Storm 指出即便被大口径炮弹打中,炮管模组可以因为 "赦免" 机制而没有受到伤害, 这是炮管被直击的时候没有造成任何伤害的原因 (我没看得很懂,请指正) - current visual camo concept is that “Player pays not for a camouflage, but for decorating his tank”, that’s why you can’t buy more camo variants at the same time 目前的视觉伪装概念是以 "玩家付钱买不是为了伪装,而是为了装饰自己的车辆",所 以目前没办法同时购买不同的伪装样式 - the theory that when you win a lot, the MM will stop putting you on the top of the team is “nonsense, very popular in gaming circles” 当你大胜之後 MM 娘就不会把你放在顶阶车的理论是 "在游戏圈内的无稽之谈" - no plans to change artillery shell trajectory, there might however be some buffs to the arty shell velocity 不打算更改自走炮的炮弹轨迹,不过有可能会 buff 一些自走炮的炮弹速度 - dead crewmember recieves only 90 percent of the crew XP, if he gets revived by a medkit, he gets full 100 percent 挂点的组员只会得到 90% 的组员经验,如果用医药包救活的话就会得到全部的经验 - SerB confirms that both BIA and ventilation do influence camouflage skill SerB 确认 BIA 和 改良通风装置都会影响伪装技能 - there are no plans for now to implement captured KV-1 (German vehicle) 目前没打算实作掳获版的 KV-1 (德国车辆) - Storm regarding the fact WG has patented winrate-based MM (SS: this was popular months ago on forums, some might remember): “I don’t know about that. Lawyers did that. They probably wanted to secure it from all sides and for all cases.” Storm 谈到 WG 有以胜率为基础的 MM 的专利(SS: 有些人可能记得,这个话题几个月 前在论坛上很热门): "我不知道有这个东西。那是律师们处理的。他们可能想要以任何 手段去保护它" - Storm states that the Noobmeter mod (or the XVM) won’t be banned, as it doesn’t interfere in anything, but there will be an option to disclose player statistics only to friends and clanmates (not public). When asked about the possibility that everyone with 1-49 percent winrate will simply hide their stats, making Noobmeter useless, Storm replies: “Everything is possible” Storm 指出 Noobmeter mod (或 XVM) 不会被锁,因为它并不会造成任何影响,不过会 有个选项让你只给朋友和战车连的成员看到这些资料(而不是让它可以被所有人看到)。 当被问到是不是有可能所有胜率只有 1-49% 的人会乾脆把他们的资料关掉使得 Noobmeter 变得没用处,Storm 回答: "甚麽事都有可能" - regarding the “too many TD’s” whine: “Dominance of TD’s – statistics don’t show their dominance. Yes, there are more of them, but not so many that they would break the game” 提到 "TD 太多" 的抱怨: "数据并没有显示 TD 称霸。的确 TD 的数量有增加,不过并 没有增加到会破坏游戏进行的地步" - Storm confirms that Severogorsk map has some issues, it will be fixed. It won’t be removed temporarily, it will be just fixed. Devs are still considering how exactly. Storm 确认 Severogorsk 这张地图有些问题,它将会被修正。地图不会被暂时移除, 它会直接被修正掉。开发组还在考虑实际上要怎麽修 - Storm states that it’s possible the tier 4 TD’s for Junior companies are too OP, but he hasn’t studied the matter Storm 指出 T4 TD 有可能对新的战车连(模式?)来说太 OP 了,不过他还没去研究到底 是怎麽回事 - Komarin will be checked, whether it’s balanced 会检查 Komarin 是不是够平衡 - low caliber subcaliber shells lose penetration over distance faster than high caliber ones 小口径次口径弹药的穿深衰减程度比大口径的炮弹还要多 - SerB states examples for unlockable hulls: T-34: 1940 pattern hull, 1942 pattern hull (frontal armor 60mm instead of 45mm, better suspension quality, 5 speed transmission, different roadwheels and hull accessories) T-34/85: 1943 patter hull, T-34/85-60 hull (better suspension quality, different roadwheels and accessories) E-50: current hull, the same hull but with rear transmission (example) E-75: the same (current hull, rear transmission hull) KV-3 and KV-220 have no variants SerB 指出一些可解锁车体的例子: T-34: 1940 样式车体, 1942 样式车体 (前装甲为 60mm 而非 45mm、更佳的悬吊品质 、五段变速箱、不同的路轮与车体附件) T-34/85: 1943 样式车体, T-34/85-60 车体 (更佳的悬吊品质、不同的路轮与车体附 件) E-50: 目前的车体、同样的车体不过驱动轮在後面(举例) E-75: 和 E-50 一样 (目前的车体、後驱车体) KV-3 和 KV-220 则没有不同车体可选 - the maps in WoT won’t be as segmented as in WoWp (different maps for tiers 1-4, 5-8, 9-10), as the tank speed doesn’t vary that much WoT 的地图不会像 WoWp 一样被分成几个区块(T1-4、5-8、9-10 玩的地图不同),因为 车辆的速度并没有像飞机那样差别那麽大 - Q: “Is it possible to make WoT realistic?” A: “Sure, we only have to introduce infantry (ration like 1 batallion on 1 tank), engineers, AT-guns and howitzers and burning gasoline splashing from the screen. Otherwise the fight will be unrealistic” Q: "有没有可能把 WoT 作成拟真的游戏?" A: "当然,我们只需要加入步兵(比例大概像是一辆车就配一个营)、工程师、反坦克炮 和榴弹炮还有到处乱喷燃烧的汽油。不然这场战斗就不真实了" - custom player-made inscriptions will not be implemented 不会实作玩家自定义的标语 (这个以前有问过了) - high DPS tanks, TD’s and autoloader tanks will be nerfed? “There will be something, but it’s not profitable for us to announce it yet. When it’s done it’s done.” DPS 高的车辆、TD 和弹夹车会被 nerf? "会有某些事情发生,不过目前公布了对我们 也没甚麽好处。WIDID" - for now there are no plans to implement a client function to stream the gameplay directly to player’s Twitch account 目前没打算实作让游戏画面直接串流到玩家 Twitch 帐号的客户端功能 - according to Storm, the Mountain Pass map is not wrongly balanced (in favor of upper team), it won’t be rebalanced 根据 Storm 所说,Mountain Pass 这张地图的平衡并没有问题(不会对北面的队伍有利 ),这地图不会重新平衡 - server-side replays will come in near future 近期的未来会引进伺服器端的 RP = 完 --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 61.66.243.96
1F:推 hemisofia :是说很久以前我也记得死亡组员是90%经验 但是板上都 09/27 17:56
2F:→ hemisofia :盛传是50% 害我後来每次游戏快打完就看着通讯员犹豫. 09/27 17:56
3F:推 condition0 :通讯员不用救啦 高阶车又用不到XD 09/27 18:08
4F:推 batterykugua:俄国人超爱E-25 09/27 18:11
5F:推 lwo005 :有人买衣服只买一件吗...不能理解装饰用途所以只能买 09/27 18:15
6F:→ lwo005 :一套迷彩是甚麽概念 09/27 18:15
7F:推 neverlight :德国蟑螂好玩啊XD 09/27 18:17
8F:推 ykes60513 :E-25跑超快!! 怎不做KV-1 我也想体会一下苏系威能啊! 09/27 18:22
9F:推 dulinove :这才是SERB嘛 09/27 18:28
10F:→ qoopichu :这样讲不对,spg nerf後相对op的是高阶TD,而高阶车 09/27 18:32
11F:→ qoopichu :数量本来就比较少,即使增加也不会使总TD数大幅上升 09/27 18:32
12F:推 forever9801 :我真的怀疑制作群真的有没有再仔细看T10TD的数据... 09/27 19:12
13F:推 cklppt :hitbox就是判定是否被击中的模型 一般同碰撞模型 09/27 19:13
14F:→ cklppt :saving throw是豁免捡定 之前不是QA有说WG不让炮管 09/27 19:14
15F:→ cklppt :太轻易被损坏? 就是说即使击中 伤害也够击毁炮管 09/27 19:15
16F:→ cklppt :还是会进行一定机率的豁免捡定 运气好就炮管就不会坏 09/27 19:15
17F:→ lsslss :炮管豁免机率是33% 09/27 19:16
18F:→ lsslss :死亡乘员经验90% 看来WIKI又是错误资料了 09/27 19:18
19F:→ lsslss :http://wiki.worldoftanks.com/Crew 09/27 19:18
20F:→ lsslss :搜寻 Injury or Death Penalty 09/27 19:18
21F:推 udm :我买迷彩完全只是为了伪装呀...要不然我觉得原版的比 09/27 20:07
22F:→ udm :较耐看-_- 09/27 20:08
23F:推 cklppt :迷彩有个大问题是自己用的skin会被影响 09/27 20:28
24F:推 damnedfish :怎麽每天都有人问加入战车以外的东西呢... 09/27 20:40
25F:推 snegi :迷彩只要把 战车的名字_CM.dds这图档改一下就好罗 09/27 21:04
26F:→ snegi :可以完全让迷彩消失 是痛车+想用迷彩的人需要的 09/27 21:05
27F:推 cklppt :可以请问一下楼上何谓改一下吗? 09/27 21:15
28F:→ cklppt :喔搜寻到了 要弄全黑的_CM.dds来取代迷彩 09/27 21:16
29F:推 stonecoldii :新手时期爬文还爬到过啥死的人0经验的... 09/27 21:25
30F:推 tonykingtwo :原来是90% 09/27 23:04
31F:推 donkilu :迷彩有几款不错,苏联又比德车耐看 09/27 23:09
32F:推 ccc73123 :迷彩的伪装效果大概只有10~20m 09/28 02:02
33F:→ hitlerx :我也以为是50%...难道中间有改过但是WG没讲? 09/28 02:34
34F:推 sliverstream:E-25真的有到OP吗@@要是它有法蟑螂的炮才OP 09/28 02:35
35F:→ hitlerx :话说...上一个问题马上被下一个打脸也算新纪录了吧.. 09/28 02:36
36F:推 udm :10m~20m很够用了..能让对手多吃一炮说不定就是死跟活 09/28 08:40
37F:→ udm :的差别...... 09/28 08:40







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