作者hsinhanchu (hsinhanchu)
看板WoT
标题[情报] 9/19 Q&A + Storm Q&A
时间Fri Sep 20 01:10:16 2013
百夫长7毕业啦,找时间准备转上4202了。
=
Regular Q&A:
- limited MM for M6A2E1? “Don’t play M6A2E1〃 (SS: no, it won’t get
limited MM)
超级M6没有保护分房?
「不爽不要玩」
- in one of the WG streams, Viktor Kisly stated that when the suspension gets
yellow, the tank agility (dynamic) is reduced. SerB states that this is not
true and that V.Kisly simply didn’t know the mechanics in details, as he is
the director of the entire company, while SerB leads the game mechanics
development
在某次WG实况直播中大老板Viktor Kisly说履带被打黄会减低机动力,SerB表示这个叙述
是错的,而大老板管的是整间公司的营运,不是游戏机制设计,所以搞不清楚状况是正常
的。
- SerB states that E-100 shells can ricochet from Batchat, despite the fact
the 3-caliber (SS: caliber of gun 3 times bigger than the nominal armor means
no ricochets) rule is still valid
SerB表示即使有三倍口径规则(口径比装甲厚度大三倍以上基本不会跳弹),E-100的炮弹
还是有可能被Bat.25t弹掉。
- Q: “Why does a tank with a gun similiar to Tetrarch appear on tier 4?” A:
“Because of complex of characteristics, that is not reduced to penetration
only”
「为什麽有台战车装着和tetrarch差不多的炮却是四阶车?」(B1?)
「因为整体性能考量,整体性能并不是只有主炮穿深而已」
- Object 140 will stay on its place (as being unlockable from T-54), as its
direct predecessor was the Object 139, which is one of the ingame T-54
configurations
Obj.140会保持科技树上的位置(可以由T-54研发),因为140是139的後继者,而游戏中T-54
的性能也包含Obj.139
(一个小常识,WOT中的战车和现实世界并不是一比一的对照关系,而是代表基於同一个设
计血统的一组车辆。例如T29就包含了现实世界中的T29、T29E1、T29E3;IS包含IS和IS-2)
- SerB states that several hundred thousand people actually read forums, so
that’s like 1 percent of all players
SerB表示大约有几十万玩家会看论坛,也就是总玩家的1%左右。
- the WoWp release will not happen on 26th of September apparently, as there
are issues with the integration of WoWp and WoT accounts
WoWP不会於9月26号正式上路,因为帐号整合有些问题。
- gunpowder quality (SS: for example the fact the Germans had gunpowder
generating less smoke) will not be taken into account (SerB stated that he
hasn’t found any real proof that German gunpowder generated less smoke, he
states that it’s possible that American authors write that because American
gunpowder created too much smoke and not vice versa)
发射药品质(例如说一般认为德国发射药产生的烟雾比较少)不会被列入游戏考量中。
SerB表示他没有找到证据证明德国发射药真的产生比较少烟雾,反而可能是美国发射药
产生太多烟,所以美国人写作时才会叙述德国发射药的烟比较少。
- Q: “When will the developers start answering the player questions live via
chat?” A: “When you double the amount of hours a day has”
「什麽时候开发人员才会在线上即时回答玩家的问题?」
「等一天有四十八小时再来吧。」
- SerB states that because the STB1 has some sort of loading assistant, it’s
completely possible its 105mm rate of fire will actually be better than the
ROF of other tier 10 meds
SerB表示因为STB-1有某种辅助装填机制,它的L7主炮射速很可能是同阶车最快的。
(7秒一发之类的?)
- Japanese voicovers will most likely come with the Japanese patch
日文语音应该会和日本车同时引入
- SerB states that the final number of the nations in World of Tanks is 8
(SS: EU counts as one)
SerB表示WoT最终会有八个国家(英法德美苏中日欧)
- no special medal for courageous resistance is apparently planned
不打算为了「英勇的抵抗行为」设计新奖章。
- so far, WG has not found a way for clanless players to participate in
clanwars, that wouldn’t become a source of exploits for clan players. If
they do, they will let us know. Mercenaries are scrapped.
目前WG没有开发出让无公会玩家打公会战的机制(一定有公会利用这种机制作弊),
总之有新消息会再公布,之前的佣兵计画已经废弃了。
- the list of buffed tanks in 0.8.9 will come in 0.8.9 patchnotes
8.9被buff的车种列表会和改版公告一起发。
- if a premium tank has too low winrate, it’s possible it gets buffed, but
only in certain boundaries
如果金币车胜率过低可能会buff,但是是有限度的。
- RU251 this year? “When it’s done it’s done”
RU251 WIDID(前两天说WG正在测量正确尺寸)
- there is a possibility of M41 Walker Bulldog appearing in the game (SS: it
will almost certainly be a tier 6-7 American light tank)
- it’s not sure when the Japanese tanks come (either this or the beginning
of next year)
不确定日本线会是今年还是明年初。
- it’s possible that the Great Wall Chinese map will come for EU/RU/US
servers too
CN服的长城地图可能会引入其他伺服器。
===
以下是Storm和其他开发人员的回答
- according to Storm, statistically the Mountain pass encounter is doing fine
(a lot of people are complaining about it)
Storm表示就数据来说,mountain pass的encounter表现OK(即使一堆玩家在抱怨)
(我自己是觉得挺好玩的...)
- Storm states that while the big maps are “in the future”, he is warning
players from wanting such maps too much, as their gameplay is “very specific
”, this is one of the reasons, why their development is not pushed that hard
Storm表示大地图的确在开发项目中,但是也警告玩家不用太期待,因为这些地图的玩法
会「非常的特别」,而这也是开发速度并不快的一个原因。
- Storm states that the city maps have the size they have because if made
bigger, the game would turn into “hide and seek” on them.
Storm表示城市地图的尺寸比较小是因为不想让玩家在大城市地图中玩捉迷藏。
- patch 9.0 will bring “lighting correction” (apparently the possibility to
turn off for example the blue “tint” of the Port map), something like this
will be possible for ALL the maps (players who will want more gloomy maps
will be able to select darker filters, while those wanting brighter colors
will be able to select that too)
9.0会有「打光校正」功能,例如说port的蓝光可能可以关掉。类似功能可能会适用於所有
地图,玩家可以依照自己想要的效果选择光度。
- the physics will be tweaked so that stone fences don’t slow tanks as much
as they do now. Currently, for physics the collision model of the hull is
simply a box and when the edge of the box touches the obstacle, speed is
strongly reduced. The box will get a “bottom part”, which will make passing
obstacles easier.
物理系统会修正,以减少石墙对战车速度的影响。目前的物理碰撞模组中,战车车体是个
盒状结构,当边缘碰触到障碍物的时候会严重减速,未来会帮这个盒状结构追加一个底部
,让跨越障碍物较为简单。
- there will be one more Asian map: a Japanese one
会追加一张日本地图
- the option for players to disable one map of their choosing are still
planned
还是有考虑让玩家选择不想玩的地图。
(另一次MM灾难...)
- mist (smoke) was implemented to make maps prettier
为了让地图更漂亮,会引入烟/雾。
- only roughly 50 percent of all users are using the improved graphics, the
rest is running on the old render
大约50%的玩家采用高画质,剩下的玩家则选择旧版渲染效果。
- currently, WG is working on correct color and lighting display, there will
be results for that in 9.0
目前WG在正确的颜色与照明显示上工作中,成果会在9.0引入
And the answers under one older post:
- the IS-3 and Panzer V/IV model changes are not a part of the “global
remodelling” planned for next year, they are simply bug fixes
IS-3和Pz.V/IV的模型改变并不是战车整体模型重制计画的一环,只是修正做错的地方。
- several vehicles for the global remodelling are already done
有几台车的整体模型重制已经完工了。
- there are plans for more tanks customization
有计画让玩家进一步设定战车外观。
- not only the quality of tank models will improve (SS: quality of objects
too)
战车之外,物体的模型也会改进
- apparently, Foch and T57 Heavy will not be nerfed in 8.9
F155和T57HT在8.9暂时不会被动刀。
- in 8.9, cca 15 tier 1-5 vehicles will be buffed
8.9大约有15台T1-T5会被buff。
And Japanese tank answers from Cannoneer (tank developer):
Cannoneer回答关於日本战车
- STB1 will have the L7A1 gun (SS: it will have lower penetration though,
because of some of it specifics – 257 was it?)
STB-1会有L7A1主炮
(依照Kankou之前写过的一些内容,日本版L7的穿甲可能会比原厂略低,原因是炮管是日本
国造品,顺便一提,弹药似乎是用英国皇家兵工厂的原厂产品。SS猜257,相对於原厂的
268。
目前用L7的车种:Cent.7、FV4202、Leo PTA、Leopard1、M48、E-50M)
- the STB1 mantlet will be 195mm, turret front 120mm, turret sides cca 110mm,
the hull front will be 80mm under 65 degrees
ATB-1的炮盾厚度是195mm,炮塔正面120mm,侧面约110mm,车体正面80mm倾斜65度。
- on STA1: “STA on tier 9? Originally we thought it has a depression of -15
and that the longer hull (7 roadwheels instead of 6) will allow to mount some
bigger gun. But later we discovered that STA1 lost to STA2 in trials and
further development continued from STA2. And yes, the depression was -7〃
对STA-1的评论:我们原本以为七对路轮的车身可以搭载更强力的火炮,不过後来我们
发现STA-1在试验中输给STA-2,而後面的设计是基於STA-2发展的。另外没错,俯角是
7度。
- on why STA1 is correctly on tier 8: “Historically yes, to put serial Type
61 before its prototype STA1 makes no sense”
STA-1为什麽不在T8?
「我们必须承认把试验车STA放到它的量产型61式後面的确没什麽道理。」
- apparently the STA and Type 61 positions might be still switched (compared
to the published tree)
STA和61式的位置还是有可能会对换。
- Japanese tier 8 top gun penetration will be around 210-220mm
日本T8MT的顶炮大约会有210-220穿甲。
(如果我没猜错,游戏中的61式会包含某种61改计画,因为61式上面的90mm战车炮基本上
就是90mm M3改良型的授权生产版,以游戏中最多给个181pen就不错了,要拉到210-220,
代表应该是升级到DCA45/20pdr等级的主炮。)
Overlord on his blog:
- Overlord on network issues: “We are investigating network issues. They can
be triggered by a lot of things, however there is a non-zero possibility that
this is related to the update itself.” and “We are investigating this”
Overlord表示WG已经在研究连线问题,影响连线的因素很多,但是改版本身导致连线出问
题的可能性不为零。
- tracking draws as defeats apparently is a tool to promote active gameplay
把平手视同战败是为了鼓励玩家玩得更积极。
--
Wild Player: "MM keeps kicking me in my fricking balls"
My friend : "SerB:' Don't grow balls.' "
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 59.115.100.191
1F:推 Clavius :感谢翻译XD 09/20 01:17
2F:→ batterykugua:Q&A:我吃书了 我又吐出来了~ 09/20 01:18
3F:→ qoopichu :那三倍口径讲爽的啊... 09/20 01:23
4F:→ Alex21 :我猜只是不会强制弹掉 09/20 01:26
5F:→ Alex21 :角度跟装甲厚度还是要照算。 09/20 01:26
6F:→ scythe5433 :日本线听起来很软 09/20 01:28
7F:推 forever9801 :batchat正面有60mm 还是有机会弹掉150炮啦 09/20 01:31
8F:推 Coma :如果有办法BAN图的话,我一定第一个BAN掉三桥图= = 09/20 02:05
9F:推 colin1120 :靠 烟雾量的多跟少本来就是个比较出来的东西 09/20 02:07
10F:→ colin1120 :在那边说没有差 我你个OOXX 09/20 02:08
11F:推 Coma :怎麽能说德国好呢对不对~~~~~~ 09/20 02:10
12F:推 r0930 :三桥图+1 redshire顺便 09/20 02:11
13F:推 colin1120 :除了三桥图之外 我还会想BAN Mines 09/20 02:16
14F:→ colin1120 :我不想在一个中坦能抢不抢1、2号线跟山 硬车不走8、9 09/20 02:17
15F:→ colin1120 :号线也不帮忙清1、2号线的鸟地方玩Mines 09/20 02:17
16F:→ Fewer :mines真的很吃队友XD 09/20 02:24
17F:→ qoopichu :会觉得redshire龟的话不妨参考一下proscout的眼位 09/20 02:27
18F:→ Clavius :三桥图TD出生点的一个草丛很神奇,我在这里站了12多 09/20 02:42
19F:→ Clavius :分钟点亮别人然後对面不冲我也没开炮所以没被发现XD 09/20 02:43
21F:→ lsslss :根据开炮15m草丛消失原则 旁边那位开炮应该就露馅了? 09/20 02:45
22F:推 colin1120 :三桥图其实有很多树根草丛可以利用 09/20 02:47
23F:→ colin1120 :只是对推进完全0帮助就是了... 09/20 02:47
24F:→ Clavius :应该大於15公尺,因为他在那位置开炮过我没亮,我就 09/20 02:47
25F:→ Clavius :这样站了12多分钟对面终於有中坦过桥了XD 09/20 02:48
26F:→ lsslss :感觉在15M临界点附近了 可能在靠近点就亮了 09/20 02:49
27F:→ Clavius :应该是,算我幸运XD 09/20 02:52
28F:推 hitlerx :Cannoneer不懂日本军武啊! 日本一向是试验机强到爆炸 09/20 06:13
29F:→ hitlerx :然後量产机就变成渣渣的 (在动画里面啦 XD) 09/20 06:13
30F:推 fxp87117 :fck155跟T57表示 : 安全下庄 09/20 11:14
31F:→ fireunicorn :之前传的t57应该是buff~不是nerf喔~XD 09/20 11:29
32F:→ korsg :法克155跟T57H逃过一劫 呵呵 09/20 12:29