作者sunshinefish (羽织)
看板WoT
标题[情报] 9/14 Q&A
时间Sun Sep 15 00:38:30 2013
原文网址:
http://ftr.wot-news.com/2013/09/14/14-9-2013/
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- Storm on fixing longer waiting times on RU server: “It is now needed to
trace (SS: as in ‘pin down’) existing problems so they can be fixed later”
Storm 回答修理俄服等待时间过长的问题: "现在在找已经存在的问题原因是甚麽,所以
这件事情晚一点才会修"
- Q: “Why are Japanese tankers now so blonde and have names like Emil and
Dietrich?”
A: “Those are allied kids on an exchange trip” (SS: currently, Japanese
crew in Chi Nu Kai – upcoming 8.9 premium Japanese tank – consists
temporarily of German crewmen”
Q: "为什麽现在日本组员有像是 Emil 和 Dietrich 这麽闪亮的名字?"
A: "那些是同盟国的交换学生" (SS: 目前日本 8.9 金车 Chi Nu Kai 暂时会用德国组
员)
- when you lose, if you recieved certain awards, you will get the same
XP/credit bonus as if you won (“curagous resistance”). Storm stated that
other variants (SS: the asking player for example mentioned for damage done)
are worse for various reasons (and when nagged further about this, he only
replies: “envy is bad”)
当你输掉一场游戏但有拿到某些特定的奖章,你得到的经验与银币加成与打赢一样多
("英勇的抵抗")。Storm 指出其他形式的奖励(问题的玩家提到给予造成伤害的奖励)因
为众多原因被认为是最不好的(当继续追问相关问题的时候,他只回答: "贪心是不好的"
)
- furthermore for the question above, another player suggested that another
solution would be to simply reward top players of the losing team, that
gained most XP. Storm replied that this would also apply to cases when a team lost 15-0 and noone
in the team showed real curageous resistance, it would be stupid to reward
such losses.
关於上面的问题,另一位玩家建议只奖励输掉队伍上得到最多经验的玩家。Storm 回答
这样做的话即便是没有人真的英勇的抵抗并以 15-0 输掉也会给予奖励,会是个很蠢的
作法。
- regarding the question above yet again, when asked why not simply put a
minimal XP threshold for such an award, Storm replied: “For each tier the XP
values are different. Should every tier have its own threshold? That would be
quite complicated regarding the reward system. And if you manage to get
exactly 1 XP less than the threshold – wouldn’t you feel sorry?” In other
words, the medals were chosen as the criteria that are simpliest to
understand. You get a medal – you get a reward.
又一次提到上面的问题,问到为什麽不直接对奖励设个最小经验的门槛,跨过门槛就给
予奖励。Storm 回答说: "每一阶的经验都不一样,那这样每一阶都要有不同的门槛吗?
这样对於设计奖励系统会很复杂。而且如果你刚好离门槛只有 1 经验,你不觉得难过吗
? 换句话说,有没有得到奖章是个最容易了解的标准: 你得到奖章,你就得到奖励"
- it’s possible that the Sniper medal (regarding the abovementioned reward)
will be reconsidered, because it’s easy to get and causes the most issues,
especially for rapid fire guns.
有可能会重新考虑要不要保留 Sniper 奖章(关於上面提到的奖励),因为它太容易拿,
特别是对於射速很高的车子
- it’s not possible to hear enemy tank until it is discovered (lit up by a
scout)
在敌方车辆被发现之前不可能听到对方的声音
- the bug with the word filter being permanently enabled will be fixed (SS:
8.9)
脏话过滤选项一直被打开的问题会修正 (SS: 8.9)
- Storm confirms that the Type 62 model was changed in 8.8 and that its gold
shells were nerfed and automatically sold for full price
Storm 确认 Type 62 的模型在 8.8 被改掉了,而且它的金弹被 nerf 且自动以原价售
出
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完
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※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 36.231.22.113
1F:推 tonykingtwo :推 09/15 01:04
2F:推 doomhammer :推 等8.8改版 09/15 01:13
3F:推 victor0lynn :英勇条件是啥? 09/15 01:31
4F:推 Clavius : 在 Hardcore 模式死亡 09/15 01:38
6F:→ lsslss :战斗英雄跟史诗类别的勳章 09/15 01:39
7F:推 stonecoldii :希望SNIPER被删掉 廉价到没意义 09/15 02:17
8F:推 colin1120 :SNIPER没意义+1 09/15 02:20
9F:推 forever9801 :hardcore模式是怎样XD 十阶车被打死就不能复活XD 09/15 02:28
10F:推 windycat : "你的英勇将常存人心" 09/15 02:48
11F:→ windycat :话说BETA的时候遇过一个老外 他被打爆很不爽一直骂 09/15 02:49
12F:→ windycat :因为他只要爆车 组员就会手动全部换成新兵 09/15 02:50
13F:→ windycat :别人问为什麽,他回答"车子爆掉人没死这样很不合里" 09/15 02:51
14F:→ kill90206 :引擎坏掉 起火 这些没直接爆车也很不合理wwww 09/15 02:56
15F:推 victor0lynn :那个勳章找不到 09/15 03:05
16F:→ sunshinefish:英勇不是勳章 请看昨天的Q&A 09/15 03:11
17F:推 OnlyTD :我喜欢那个老外wwwwwwww 09/15 09:05
18F:推 Clavius :所以Hardcore老外爆车後要重买一辆,组员重招XD 09/15 11:49
19F:→ Clavius :但是爆了没文字提示「你的英勇事蹟将长存人心。」XD 09/15 11:51
20F:推 YukiPhoenix :不要再给经验了 WOT已经好练到高阶厂一堆noob了 09/15 12:54
21F:推 troll5566 :经验不是问题啊 限制高阶人数的是收入 09/15 14:47
22F:→ qoopichu :要劝那个老外"It's 戦车道!" 09/15 16:52