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今天有点多,有的很难翻,不知道有没有翻对,请不吝指正。 原文网址: http://ftr.wot-news.com/2013/08/12/12-8-2013/#more-1651 = - there will be no compensation for Panther engines removed from the vehicles 豹式引擎移除不会给补偿 - apparently, more players using the same nickname won’t be implemented (SS: as in, you won’t be able to choose a nickname that’s already in use) 不同玩家使用同一个ID的功能很明显的不会做(SS:你不能用已经注册过的ID) - players dropping into 6 same maps for 2 days straight? “How terrible” (SS: maps are selected randomly, according to devs) "连续两天都只玩到同样的六张地图?" "好贴萝卜..." (SS: 根据开发组所说,地图是随机选的) - Havok: “we will implement whatever the engine can handle” 我们会尽量把 Havok 引擎能导入的功能全部作进去。 - the main part of Havok implementation work is synchronizing it with server physics 实作 Havok 系统的时候很大一部份是花在同步 Havok 跟伺服器端的物理计算。 - in historical battles, mostly current maps will be used, new ones will be made too, those will also be available for random battles 在史实战斗中模式中,大部分现有的地图都会被用进去,同时也会做些新的地图;这些 新图也会加进随机战斗里面。 - Q: “Are you happy with cybersports?” A (SerB): “My attitude towards cybersports was posted earlier (SS: not really positive), but for happy/unhappy, you’d have to ask the cybersport guys” Q: "你们对电竞满意吗?" A(SerB): "我之前已经表达过我的意见了(SS: 不是很喜欢),不过满意不满意你得问那 些负责电竞的人。" - the fact there are no awards for killing arty and heavies two tier higher than your vehicle is intentional and needed 没有杀掉比你高两阶的自走炮或重坦的成就是故意的,因为必须这样做。 - there will probably be other lowtier “minibranches” (like the German and Soviet ones) introduced in the future too – for other trees. 未来其他国家可能也会有低阶迷你科技树分支(像是德军或是俄军的)。 (像是 T-60 -> T-70 -> T-80之类的) - Object 430U and postwar Soviet light tanks are not planned for now 目前没有计画作 Obj. 430U 跟战後的苏联轻坦。 - BMP is not planned BMP(IFV)并不打算作。 (译注: 装甲步兵车) - if the E-50 and E-50M are united under one vehicle, it will be a tier 10 vehicle (with optional hull with rear transmission) 如果 E-50 跟 E-50M 合成一辆车,这辆车会是 T10。(包含後置传动的车体研发选项) - Q: “The WG policy was to compensate for lost modules, for example the T-28 and SU-85 guns, why did you change it?” A: “In your own game, you can give people free stuff as much as you want” Q: "WG 以前对於拿掉模组的政策都是补偿,像是拔掉 T-28 跟 SU-85 的炮的时候都有 ,为什麽现在不这麽作了?" A: "在你自己写的游戏里面你可以想送玩家多少东西就送多少东西。" - SerB states that with SU-122-44 he’s not aware of other guns than the D-25T, but he’s not completely sure SerB 表示他不知道 SU-122-44除了 D-25T还有甚麽炮可以装,不过他不是很肯定 - the M-62 gun was removed from the SU-101 for “a number of reasons” 拿掉 SU-101 的 M-62 炮的原因"不胜其数" - 107mm ZIS-6 was never considered for T-44, the project was scrapped long before the T-44 development T-44 从来没考虑过装 107mm ZIS-6,早就在 T-44 开发之前就废除这个开发案了。 - the IS-4 top gun is historical, there was a project, but it was never built IS-4 的顶炮是史实炮,曾有个开发案只是没有做出来。 - the KV-4 122mm was “somewhat historical”, 130mm gun was never planned for it KV-4 装 122 炮 "基本上" 是史实,130 炮的话就从来没考虑过。 - the only gun planned for KV-5 was the 107mm ZIS-6, but theoretically 107mm ZIS-24 would fit KV-5 只有计画过装 107mm ZIS-6,不过理论上 107mm ZIS-24 (KV-4 顶炮)也装得上去 (KV-4 跟 KV-5 本来就是类似的开发案) - non-premium Lowe will not appear in the game 非金币车的狮式不会在游戏里出现 - in the game, at least 2 of the 3 A-44 models will be implemented 游戏中至少会作 A-44 三个型号中的两种。 - T-150 does share the turret with T-220 T-150 跟 T-220 不共用炮塔 - T-220 with 107mm gun and 850hp engine will not appear in the game as a regular vehicle 装 107 炮跟 850hp 引擎的 T-220 不会在游戏中以一般车辆的形式出现。 (新金币车?) - the IS tank with KV-2 turret is a fake according to SerB (SS: not a fake – a post-war movie prop. A video of this tank can be found on Youtube) SerB 说 IS 装 KV-2 炮塔的案子是假的。 (SS: 不是假的,有个战後的影片在YouTube上面可以找到) (应该是这个? https://www.youtube.com/watch?v=CunMPmL6Yxs)
- historical battles, improved graphics and physics will apparently come in 2014 2014年会加入史实战斗模式、改进绘图跟加入物理引擎。 - SerB confirms that Object 430 will be 3rd Soviet tier 10 medium tank SerB 确认 Obj. 430 会是苏联第三辆 T10 中坦 - Q: “Many players think that the Lorraine is underpowered, will you do something with it?” A: “The opinion of ‘many players’ is very important to us.” Q: "许多玩家觉得 Lorraine 40t 太弱了,你们会改吗?" A: "'众多玩家'的意见对我们来说非常重要" - unhistorical engines removed from other nations too? “If necessery” "其他国家也会移除非史实的引擎?" "如果有需要的话" - apparently, 8.8 will not bring Foch nerf 很明显的 8.8 不会nerf Foch - while one person apparently makes up basic map designs, a bunch of people make the work happen (not just one person) 地图不是单一一个人设计的,某个人想出一张地图基本的样子,其他的人帮忙实现它。 - there are no more Ensk-type maps, because “we don’t need 100500 Ensk copies” 不会再有类似 Ensk 的地图, 因为"我们不需要十万零五百个Ensk" - Historical battles: “Working on it, more I will not say” 史实战斗模式: "正在做,其他的我不说" - Soviet Union won’t have two hightier prem mediums (SS: regarding the T-44-122 and T-44-85), wait for patchnotes 苏联不会有两辆高阶金币车(SS: 指的是 T-44-122 跟 T-44-85),等改版消息。 - ISU-130 in game? “We’ll see” (SS: ISU-130 is basically an ISU variant with a 130mm gun) "ISU-130会作吗?" "之後就知道了" (SS: ISU-130 基本上就是装 130 炮的 ISU) - there won’t be CW reward tanks of all nations, SK-105 won’t be one of them 公会战奖励车不会放所有国家的车,SK-150就不会放。 - new perks/skills? “When it’s done it’s done” (SS: not in 2013) "新的技能/历练?" "WIDID" (SS: 2013不会有) (这不是昨天问过了吗) - it’s possible but when (SS: notice, not IF) the unlockable/researchable hulls are implemented, not all tanks will have them, but the devs will try to give it to as many tanks as possible (SS: there are legitimate cases when this most likely won’t be possible, for example Indienpanzer) 开发组在引入车体研发选项的时候会尽量把每辆可能研发的车辆都作进去,不过有些车 会没有这些研发选项。 (SS: 有些车作了会有合法性的问题,像是印度豹。) - there were historical variants of T-50 with 57mm and 76mm guns 历史上有一些装了 57 炮和装了 76 炮的 T-50 (会改吗?) - the historical gun for E-25 is 75mm L/70 E-25的史实炮是 75mm L/70 - SerB states that the fact gathering XP is easier on T54 than on T69 is just subjective impression SerB 表示那些觉得T54比T69还好赚经验的人是凭他们的主观印象。 (换言之就是没有比较好赚?) - preferred maps (as in, player selects maps he likes more and they drop more often) won’t be implemented 玩家可以自己选玩那些图不玩那些图的功能不会做。 (这前几天好像也问过了) - low-tier (scout) guns have no bonus on doing module damage. The module damage is however roughly equal to the caliber of weapon, so logically, when Jpz E-100 does 200+ module damage twice per minute, it’s worse than Chaffee doing 75 module damage every few seconds. 低阶车(侦查车)的炮不会有额外的模组伤害加成。 打坏模组的机率大概正比於武器的口径,所以逻辑上 Jpz E-100 可以在一分钟内造成 200 以上的模组伤害两次,可是不会比霞飞每几秒造成 75 模组伤害多。 - SerB states that the unlockable hulls might be unlocked (when introduced) with the 2nd suspension (SS: if I understand it correctly) SerB 表示车体研发选项要先解开第二个履带才能解。 (SS: 如果我没搞错的话) (译注: 如果我也没搞错的话...) - SerB states that the 88mm L/56 on Indienpanzer is historical, as it was considered originally SerB 表示印度豹的 88mm L/56 是史实炮。 - too few arties in game? “I’ll check it out, but no comment for now.” "游戏里面自走炮太少了?" "我会去了解一下,不过现在没甚麽好说的。" - the amount of suspension hitpoints does depend on its tier, not on its type (SS: for example, T29/T30/T34 suspensions have different amounts of HP, despite being largely similiar) 履带的血量取决於它的阶级,而不是它的类型。 (SS: 像是 T29/T30/T34 的履带血量都不一样,即便它们极其类似) - dents and holes in armor are not related with Havok 装甲上的凹陷或是弹孔跟 Havok 引擎无关。 - it’s possible that “Soviet-style” Chinese 4-man tanks will have the role of the radioman shifted from the commander to the loader (so that the Type 62 corresponds to the WZ-131/132 crew-wise), but it’s not sure if or when will this happen 有可能中国的"俄式"四组员车里,无线电手的工作会从车长移到装填手身上。(这样62 式的组员就跟 WZ-131/132 一样),不过不确定会不会做。 - the WZ-132 top engine is “nearly identical” to the pre-top engine. The only visible difference is the 10kg weight difference. However: there is a hitpoint difference too, so the top engine doesn’t get damaged that often, that’s the main difference WZ-132 的顶引擎跟前一个引擎"几乎一模一样",主要的差别是10公斤的重量差跟血量 差距,所以顶引擎比较不常坏。 - World of Tanks will get a radical graphics improvement, possibly in 2014 2014年 WoT 的绘图会有大跃进。 - apparently, the tracers won’t return to their pre-8.6 status 很明显的弹道不会回到 8.6 以前的状态。 - WG won’t publish the 8.6 arty nerf results WG 不会公开 8.6 nerf 自走炮的结果。 (不过对於有在玩的人应该感觉满明显的) - third Soviet medium branch? “If there is enough material, there will be branches” "苏联第三支中坦线?" "车够了就做" - Chieftain Mk.2 is too new for the game – not by much, but too new nonetheless 酋长二式在游戏里面太先进了(指年代),即便没有先进很多还是太先进了。 (所以是流标了吗?) - in real life French tanks, often the same person acts as the gunner and the loader at the same time (which kinda prevents aiming and loading simultaneously), yet in WoT these things do happen at the same time, this is a conscious WG gameplay decision 现实生活中法国车的炮手跟装填手是同一个人(防止填弹的同时也在瞄准目标),不过游 戏中两个是同步进行的所以没差,WG 是有意把这两个角色做在一起的。 - the penalty for team damage is not smaller, even if the shell damaged the friendly and the enemy at the same time (SS: HE arty splash for example) 即便炮弹同时打到敌人与队友,惩罚也不会比较少。 (SS: 像是自走炮的爆风伤害) - British TD’s have the same TD camo bonus as those of other nations 英国 TD 的 TD 隐蔽加成跟其他国家的一样多。 (本身就很烂了加了好像没差) - apparently, the “winning bonus” for the losing team, announced by Storm, will apply only for “hero” achievements (Kolobanov, Radley-Walters etc.), not (for example) Kamikadze or Bombardier 很明显的对败队的 "胜利加乘" 只会给那些有拿英雄牌的人(像是 Kolobanov, Radley-Walters 之类的),而不会给像是"神风"或是 Bombardier 之类的牌。 - Vickers Mk.I and Mk.II is not too new, it can be implemented into the WoT Vickers 一型与二型不会太先进,可以做到游戏里面。 - the VK3001H on tier 5 will be balanced as a German sniper VK3001H 在 T5 会被平衡成德国的狙击手(?) - VK6501H: “We’ll see” (SS: Hmm, I have an idea for a “branch”, will write tomorrow) "VK6501H?" "之後就知道" (SS: 恩...我有个做成分支的想法,明天写) - SerB is not sure, but he states that at 50 percent, module becomes yellow, repairs of the module begin at below 20 percent and the module gets repaired to 20 percent of its HP max. SerB 表示模组血量剩一半的时候会变黄,掉到20%血量以下的时候就会开始修理到20% 为止,不过他不是很确定。 - according to SerB, the HEAT explosion on armor effect is fine 根据SerB 说的, HEAT 在装甲上爆炸的效果很棒。 - SerB states that WoWp has vertical trees, because “there are the true oldfags, who don’t recognize new fashion trends” SerB 表示 WoWp 有垂直科技树,因为"某些守旧的人不愿意接受新的趋势" - new Soviet premium medium tank: “When it’s done it’s done” "新的苏联金币中坦?" "WIDID" - T-44 is doing fine statistically T-44 表现得很好。 - the story of the 8.8 branch, according to SerB is: originally, the branch was to go like: T8 – Object 416, T9 – Object 140, T10 – Object 430, but noone liked the fact that the Object 140 (as one of the developments of the T-54 tanks) was at tier 9, but the modelling was already underway, a delegation was sent to Kharkov to look for another tier 9 alternative and Object 140 was pushed to tier 10 8.8 原本要做成 T8 - Obj. 416, T9 - Obj. 140, T10 - Obj. 430,可是没有人想把 Obj. 140(T-54 的其中一个开发成果) 放 T9。 目前已经派代表团去 Kharkov 公司寻找另一个 T9 的替代方案,而 Obj. 140 会放在 T10。 - it’s possible that the T-50-2 will return as a hull option for the T-50 T-50-2 有可能会当作 T-50 的车体研发选项回到游戏里面。 (!?) - according to the documents, the T-50-2 64km/h speed was historical 根据文献,T-50-2 的 64km/h 极速是史实。 - T-50-2, T-52 and Object 211 are 3 designations for the same vehicle T-50-2,T-52 跟 Obj. 221 是同一辆车的三个不同的名字 - IS-4 armor slope is historical IS-4 的装甲角度符合史实。 - it’s possible that wheeled tank destroyers will appear in the game, but not anytime soon 有可能会引进轮型 TD,不过不是最近。 = 完 --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 111.240.215.152
1F:推 r0930 :感谢翻译 08/13 01:38
2F:推 hemisofia :VK3001H要做成T5的狙击手...又是一台纸装甲没法扛的 08/13 01:39
3F:→ hemisofia :黑枪重坦吗.... 08/13 01:39
4F:推 tomwei34 :Indien-Panzer德文不是印度战车吗?为啥昵称是印度豹 08/13 01:45
5F:→ tomwei34 :超好奇的XD 08/13 01:46
6F:→ hemisofia :开始是误传 但是因为好听又顺口就变昵称了 08/13 01:47
7F:推 tomwei34 :这台挺好玩的,很爱开但是超容易被打脸... 08/13 01:49
8F:推 Akabane :狙击手中的狙击手!! 08/13 01:59
9F:推 forraykrader:好多 翻译辛苦了~ 08/13 02:01
10F:推 tonykingtwo :推 08/13 02:03
11F:推 TexasFlood :什麽是模组伤害啊? 08/13 02:48
12F:→ hemisofia :零组件本身的HP 不算在车体本身的HP里 举例来说 你可 08/13 03:15
13F:→ hemisofia :能用高爆弹打坏对方炮管 但是对方车体本身并没扣血 08/13 03:16
14F:→ hemisofia :原因就是炮管这个"模组"被你造成伤害并且HP低於20% 08/13 03:17
15F:推 forever9801 :我以为是修到50%为止 不然这样再坏率太高了吧XD 08/13 03:18
16F:推 bbgg01 :3Q 08/13 05:37
17F:推 Pegasus99 :俄国中坦也太多了吧=w= 08/13 07:11
18F:推 p4585424 :A-44看资料如果没107连T-43水准都没有啊 08/13 07:42
19F:推 batterykugua:最近的Q&A变难翻了 辛苦了 08/13 08:08
20F:→ batterykugua:以前"Q:How terrible?""A:How terrible"类型的变少了 08/13 08:10
21F:推 neverlight :狙击手(X)扛不了线去黑枪(O) 08/13 08:32
22F:推 TrueTears :之前不是说不做轮式车吗 08/13 08:50
23F:推 batterykugua:SS底下回应:It was changed only recently. 08/13 09:01
24F:推 JOHNJJ :indien panther (误 08/13 09:34
25F:推 Astronomy :虽说选地图是随机,但也太奇怪了... 08/13 10:31
26F:→ Astronomy :最近进KARELIA的ASSAULT每次都是进攻方... 08/13 10:32
27F:→ Astronomy :已经好久没打过防守方了... 08/13 10:32
28F:推 windycat :轮型的意思是没履带可以卖的意思吗XD 08/13 10:46
29F:推 sednb441 :开卖消耗品:007自动充气轮胎 08/13 10:56
30F:推 Coma :legit是合理的意思,和合法没关系唷 08/13 11:44
31F:推 abc12812 :终於发现40t跟大便一样了吗? 08/13 11:51
32F:推 zmcef :请问一下Lor 40t这台车到底有什麽大问题? 08/13 13:33
33F:推 batterykugua:size巨大 装甲吃3倍口径规则 瞄准比reload慢 08/13 13:36
34F:→ batterykugua:硬直时间太久 隐蔽差 08/13 13:37
35F:→ condition0 :40t一堆人开到崩溃直接用自由硬转 08/13 15:33
36F:→ x000032001 :40t就只是在那条线显得特别肥大好打wwwwwww 08/13 15:36
37F:推 ccc73123 :装填时间无敌久 车体庞大软到爆 机动性比帐面还差 08/13 17:02
38F:→ okbe :请问他是要拔哪些豹式的引擎!!? 08/13 17:08
39F:推 andyeva :强大翻译推 08/13 17:46
40F:推 wuchianlin :顶引擎 不合史实 08/13 18:20
41F:推 batterykugua:期待豹式的反重力引擎 08/13 18:25
42F:→ okbe :侦查豹 是不是该砍了!!? 08/13 20:17
43F:推 g3sg1 :来给KV-5换长107吧 08/13 22:00







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