作者sunshinefish (羽织)
看板WoT
标题[情报] 8/8 Q&A
时间Fri Aug 9 03:08:11 2013
第一次发 Q&A 文,翻得不好还请见谅。
参考网址:
http://ftr.wot-news.com/2013/08/08/8-8-2013/#more-1593
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- confirmed: RU second medium branch will start from T-34 and end with T-54,
Object 140 will be a tier 10, unlockable from T-54,
已经确认苏联第二条中坦线会从 T-34开始并在 T-54 结束,而 Obj. 140 会从 T-54
研发出来。
(换言之: T-34 -> A-43 -> A-44 -> Obj. 416 -> T-54 -> Obj. 140)
Object 430 and the other T9 tank will come later
Obj. 430 和另一辆 T9 坦克之後才会出现。
(另一辆应该是 Obj. 430 的後置炮塔型)
- penetration reduction with distance is set for each shell individually
每发炮弹都会套用个别的穿透距离衰减设定。
- both shells for VK3601 Konisch gun are basically historically subcaliber.
SerB states that both have subcaliber normalisation, as far as he remembers
VK3601缩径炮的两种弹药史实上都是次口径炮弹;
SerB 表示他印象中两种都有套用次口径弹的转正公式。
- the only shells with different ricochet angle are HEAT shells
唯一有不同弹弹角度的炮弹是HEAT
- SerB states that T-50 has scout MM, because it is a lot better than the
Covenanter or the T-80, T-50 won’t get reduced MM
SerB 表示因为 T-50 的性能比 Covenanter 或是 T-80 好太多了,所以分房的时候用
的是侦查车的权重(没有保护)。
- SerB states that the way to catch fire is the same for both diesel and
gasoline gas tanks, because it was roughly like that in real life
SerB 表示柴油引擎与汽油引擎起火的机制基本上是一样的,因为现实生活中两种引擎
起火的方式也差不多。
- WoT engine BigWorld will support active objects on maps (such as moving
trains), but this will be done only in minimal amounts, for example trains
would introduce another random element to the game and that’s not what the
developers want.
Wot 的游戏引擎 BigWorld 会支援地图上的动态物件(像是会移动的火车),但是这些
物件大概只会以最小数量实作出来,因为像会动的火车会在游戏中造成一些开发组不
希望产生的随机变数。
(平交道没有停看听被火车撞爆之类的 ?)
- the main features that are being worked on will be disclosed soon
目前正在做的主要功能很快就会公布。
- SerB confirms that if WoT intensity is taken as a base, WoWp game
intensity is (WoT intensity + 1) and WoWs intensity will be
(WoT intensity – 1)
SerB 说如果 与 WoT 的游戏刺激程度比较起来,WoWp 会比较刺激而 WoWs 比较不刺
激。
- WG was the biggest Belarussian IT export firm for 2012
WG 是 2012 年白俄罗斯最大的资讯科技出口公司。
- players being angry with T-50-2 removal? “How terrible…”
"玩家对於 T-50-2 被移除很不爽 ?"
"好贴萝卜..."
- German A7V won’t be implemented for now
德国的 A7V 目前暂时还不会做
- SerB states that it’s technically not possible to completely eliminate
all the arcade mode aim circle getting “stuck” somewhere: “Use the sniper
mode”
SerB 表示技术上没办法完全解决瞄准圈偶尔会卡住的问题,唯一的解决方法是开镜。
- kill-per-battle statistic for tanks is being collected, but WG won’t
disclose official numbers
玩家每场击杀多少敌人的统计有做,但是 WG 不会告诉你那些数字。
- the mechanism where players (not tanks, but account) are able to select
maps they don’t want to play was scrapped
玩家可以自己选哪张图不要玩的功能被取消了。
- Object 103 is not planned for forseeable future
可以预期未来不会有做 Obj. 103 的打算。
(总之就是不会做)
- SerB states that while WG generally doesn’t disclose tank weakpoints,
SU-100M1 has weakspots on the mantlet close to the gun (not the gun itself
tho)
SerB 表示虽然 WG 基本上不会告诉玩家坦克的弱点在哪,不过 SU-100M1 的弱点在主
炮附近的炮盾上,但不包括主炮本身。
- currently, the crew model for the EU tree is that the nations can use only
their tanks (for example Italians can use only Italian tanks), but this is
not final, it will be sorted once the tree becomes actual.
目前 EU 科技树的组员只能乘坐自己国家的坦克(像是义大利人只能坐义大利车),但
这不会是最终定案,最後整个科技树成型的时候才会决定。
This model does NOT concern the other branches, eg. Soviet crews won’t be
usable in German tanks etc.
这个模式并不会影响其他国家的组员,像是俄国佬坐上德国坦克就完全没用。
- ingame mission (event) status (SS: as in “you have killed 15 tanks out of
30 needed for example) will be implemented, starting from 8.8
8.8 会显示各种游戏任务的状态(SS: 像是目前周年庆 30 杀任务你杀了15辆,会显示
成 15/30 之类的)。
- SU-26 won’t be completely removed from the game (SS: player –“it’s so
bad I can’t even watch it”)
SU-26 不会被整个移出游戏 (SS: 玩家表示: "它实在糟到我都看不下去了")
- M6A2E1 is a promo tank, it doesn’t get the credit bonus like the regular
premium tanks
M6A2E1 是辆推广用的战车,不像其他金币车有银币加成。
- there are many tanks left that will be introduced to WoT
WoT还会实作很多战车。
- the M103 203mm frontal armor is the connection (weld) between armor
plates, on other places the armor is thinner
M103 的车身前装甲只有装甲板焊接起来的地方有 203mm,其他地方比较薄。
- in real life, tankers could load the tank with more shells than it was
proscribed. WG tested this as a perk/skill, but unsuccessfuly (trouble with
crew transfers)
现实中装甲兵可以无视禁令携带更多的炮弹。WG 曾经想将这个行为实作成技能或历练
,但是失败了(组员重新训练的时候很难处理)
- spent shell ejection after Havok introduction might be implemented
Havok 引入之後可能会作抛弹壳的动作。
- there is another tier 10 Soviet TD left to be implemented, but it won’t
come anytime soon
有一辆苏联 T10 TD 还没做,不过最近不会做出来。
- SerB states that the SU-100 122mm gun is more historical than the King
Tiger’s 105mm, it won’t be removed
SerB 表示 SU-100 的 122 炮比起虎王的 105 炮更接近史实而且不会被移除。
- apparently the Waffentrager E-100 will have the same maximum speed as the
current E-100, because the gearbox won’t change
因为 Waffentrager E-100 的变速器和 E-100 一样,很明显的极速也会一样。
- “Gott mit Uns” German inscription won’t be added – first Storm said it
’s because it was written on Waffen SS belt buckles, but when confronted
with the fact it’s not true, he said it still doesn’t mean this will appear
in game
“Gott mit Uns”这个德文标语不会加到游戏里面。(God with us, 神与我们同在)
Storm 说即便这个标语实际上没有用在 Waffen SS (纳粹德国武装亲卫队)的皮带头上
,不表示这个标语就会出现在游戏里面。
- dynamic tank stats will be implemented eventually, but the German TD
branch will be implemented sooner
显示车辆动态数值迟早会做,不过德国 TD 线会先做出来。
- there will be some changes in Soviet branches, but Storm will not tell for
now, same goes for how the German branches will look
苏联科技树会有些改变,同样的德国线也是,不过 Storm 现在甚麽都不会告诉你。
- Superpershing will be changed in 8.8 apparently
T26E4 在 8.8 当中会做更动。
- there will be German rebalance in 8.8 too
德国车 8.8 会重新平衡。
- Tiger I will be changed in 8.8
喵式 在 8.8 中会做更动。
- both Tigers will get maximum speed buff in 8.8
两只老虎的极速在 8.8 都会 buff。
- Storm states that the Object 140 will be different from T-62A
Storm 表示 Obj. 140 会和 T-62A 不一样。
(这谁问的烂问题)
- the Japanese medium premium Chi-Nu Kai will be available for supertesters
in 8.8 test
8.8 超测里面可以看到新的日本金币中坦。
- tier 9 rear-turret Object 430 tank is still being researched
後置炮塔的 T9 车 Obj. 430还在找资料。
- T-34-3 will have the 122mm gun despite the fact it was earlier rendered
with a 100mm gun
T-34-3 会有 122 炮,即便先前模组是把它做成 100 炮的样子。
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 111.240.243.74
1F:推 tomwei34 :每天都有人接力,开心XD 08/09 03:16
2F:推 sisko196 :感谢,这几天都在练比赛,比较没时间翻 08/09 03:21
3F:推 hemisofia :只能做当国籍的车的话 EU线真不会让我想玩 .... 08/09 03:24
4F:推 iamstudent :我好奇查了一下什麽是次口径炮,原来是脱壳穿甲弹 08/09 03:49
5F:→ iamstudent :因为炮弹本体钢标直径比炮管小,才有这个名称 08/09 03:51
6F:→ tomwei34 :QA的CCCP中坦2线好像跟8.8抢先看有矛盾,真怪 08/09 03:51
7F:推 ggeneration :两只老虎两只老虎跑的快..... 08/09 04:03
8F:推 lsslss : 慢...一只没有装甲一只... 08/09 04:15
9F:推 idiotxd :德国车 8.8 会重新平衡。(德国车8.8会nerf) 08/09 04:30
10F:推 kingsmill :不要动猎豹2不要动猎豹2不要动猎豹2.。。。。 08/09 08:42
11F:嘘 colin1120 :怒嘘SerB 100M1已经够可怜了为甚麽还要这样婊它!? 08/09 09:16
12F:推 victor0lynn :豹1已经M了快拔顶引擎吧 08/09 09:20
13F:→ victor0lynn :文章里面有A7V的图 08/09 09:25
14F:推 doomhammer :A7V ?!可是那台是一战的战车耶...最高时速好像1x... 08/09 09:35
15F:→ doomhammer :而且装甲:正面50mm侧面20mm.... 08/09 09:37
16F:→ doomhammer :好啦...其实法国的Renault一开始那台也是接近一战时 08/09 09:38
17F:→ doomhammer :的规格... 08/09 09:39
18F:→ colin1120 :雷诺F17其实就是世界上第一台旋转炮塔的战车XD 08/09 09:39
19F:→ lsslss :A7V开出来欢乐指数应该不低於TOG2 08/09 09:46
20F:推 batterykugua:当时玩完SU100M1还是不知道弱点在哪 这弱点太小了吧 08/09 09:55
21F:推 colin1120 :........重点不在炮盾大小 重点在这台车不用鸟上半部 08/09 09:57
22F:→ batterykugua:下半等效装甲约150mm 还是有点棘手 08/09 10:02
23F:推 colin1120 :7阶等效150 还要看地形 是要挡什麽啦XDDD 08/09 10:06
24F:推 kill90206 :次口径弹并不完全是脱壳穿甲弹(APDS) 08/09 14:58
25F:→ kill90206 :一开始的方式是将弹蕊以软金属包覆,在击中目标时 08/09 15:00
26F:→ kill90206 :软金属会被留在目标表面,弹蕊穿进目标 08/09 15:03
27F:→ kill90206 :德国的Pzgr.40(APCR) 以及美国的HVAP就是这种 08/09 15:07
28F:→ lsslss :严格来说不算是软金属而是较轻的金属(铝合金之类) 08/09 15:13
29F:→ lsslss :包裹钨质弹芯(APCR)或钢质弹芯(APCNR) 08/09 15:15
30F:→ lsslss :由於整体炮弹变轻(提高初速)及弹芯较小(缩小接触面积 08/09 15:16
31F:→ lsslss :因此才有较高的穿甲能力 (同火药量而言) 08/09 15:17
32F:推 udm :WG:二战时苏俄赢过德国一次,现在WOT里还要再赢一次 08/09 17:31