Wargaming 板


LINE

来源 http://ftr.wot-news.com/2013/08/07/7-8-2013/#more-1503 - Japanese tree in 2013, or in 2014? “When it’s done it’s done” (SS: current info is that it will come in early 2014, possibly January) 日本线会在2013还是2014出现? WIDID(SS:目前资讯是可能会在2014年1月。) - ballistic trajectory angle is taken into account, when calculating penetration 计算穿透时弹道角度也包含在内。 - maximum ballistic trajectory angle does not necesserily correspond to the maximum gun elevation angle, it can be higher sometimes (SS: when for example the vehicle is firing when standing on a slope) 最大弹道角度并不一定要符合主炮最大俯仰角,有时候会更高。(SS:例如当战车在倾斜 地形开火时。) - apparently, WoWp has issues with memory even on very strong computers with 4 cores and 8 gigs of RAM (possibly due to with 32bit system) 很显然地,WOWP即使在性能优良的4核心8G RAM电脑上依然有记忆体问题。(可能跟32 位元系统有关。) - SerB states that instead of cybersports, his preference would be to allocate the resources to Historical battles, but there are some serious issues with that, connected to the fact that some tanks are not as popular and others (SS: as in, noone will want to play a T-34, when facing a Tiger) Serb表示,他会优先分配资源到史实战斗而非电竞,但是目前有遇到些严重问题, 像是有些坦克比其他坦克更受欢迎。(SS:例如在面对虎式的时候没人想玩T-34。) - developers considered the feature of adding some perk- or skill-bonuses, based on clan membership (it was decided not to do it, at least for now) (SS: as in, when the clan reaches some status, its members recieve bonuses for some ingame skills) 开发者们在考虑加入一些特点,例如给战队会员额外补贴或技能奖励。(只有决定, 但是还没要做,至少目前如此。)(SS:例如,当战队达到某些状态时,会员可以 得到一些游戏中的技能加成。) - Leopard 1 suspension repair time (6,2s) is longer than Leo PTA suspension repair time (4,3s), because of “costs of serial production” (SS: beats me) 豹1的悬吊维修时间(6.2秒)比豹1原型车要长(4.3秒),因为他是量产车。 (SS:我百思不得其解。) - Batchat 25t (despite its weight) won’t be turned into a tier 10 light tank BC 25t(尽管它的重量是轻坦)不会转成TX轻坦。 - SK-105 Kürrasier – although generally too new for WoT – does fit the WoT frame, it won’t be however introduced for now (SS: as an Austrian vehicle, it might appear in EU tree) SK-105 Kürrasier - 虽然对WOT来说有点太新 - 但是可接受,目前还不会有资讯。 (SS:作为一辆奥地利车,应该会出现在EU线中。) - SerB admits that a part of EU/US players reacted “very roughly” on the whole Stalin deal SerB承认有部分欧洲跟美国玩家对史达林事件的反应非常粗暴。 - SerB states that the Lorraine frontal turret “cut” is not used “probably because of the mantlet” SerB表示Lorraine的炮塔正面凹槽没有用到可能是因为炮盾卡到的关系。 (译注:可能我误解,欢迎改正。) - “hand-written” inscriptions on tanks won’t be introduced, because they would be hard to read 手写坦克标语不会推出,因为它们很难被辨认。 - captured tanks are still planned, but not soon 占领战车还在计画中,但不会太快实行。 - SerB on returning the Wittman medal, now that Stalin’s back: “There is a difference – Wittman was deleted on request by German authorities and we don ’t love him as much as to start a conflict with Germany because of him” 既然史达林回来了,那惠特曼呢? SerB:这两件事情不一样,那是德国官方要求删除的, 而且我们不喜欢惠特曼的程度跟为了他而跟德国起冲突一样。 - SerB states that tier 5 and 6 British arty is doing fine statistically, but there hasn’t been enough time to evaluate, if there are some changes, they will come in 8.9 SerB表示T5和T6英国炮车以统计资料来看表现良好,目前没有足够的时间去监定, 如果有需要改变,会在8.9的时候改。 - AMX-30 Au.F1 appearance in WoT is “highly unlikely” AMX-30 Au.F1不太可能出现在WOT中。 https://upload.wikimedia.org/wikipedia/commons/4/49/AUF1_sur_AMX_30.jpg
(QA附图) - SerB states that WoT supports quadcore processors, some additional processes are calculated on auxilliary cores SerB表示WOT支援4核心处理器,一些额外处理程序是在辅助核心运算。 - it’s possible that the Lorraine depression can be historically -8 after all (“Zlobny knows”) Lorraine的俯角在史实上可能有-8。(Zlobny知道事实) (译注:可能是指他 http://worldoftanks.ru/community/accounts/408/ ) - Bolter medal was removed because it was decided 7 kills is too little difference from 6 kills and not worthy of extra reward Bolter medal被移除是因为7杀跟6杀没太大的不同,不值得额外奖励。 - Storm states that in 0.8.7, server ballistics code was not changed as a reaction to an alleged bug, where shells pass thru tanks without doing damage Storm表示在0.8.7版本中,由於一个可疑的BUG,伺服器弹道程式码没有改变。 (弹头穿过战车无伤。) - “too many ISU-152′s in battles” is not an issue according to Storm Storm表示太多ISU-152在战场上并不是个问题。 - Havok will not change the tank movement from what it is now, only visual things will change Havok引擎不会改变坦克移动方式,只会改变视觉特效。 - 8.8 info will come out soon 8.8的资讯康明顺。 - SerB states that while the client physics (Havok) WILL impact the game performance, it won’t affect multicore machines, because the client physics will be calculated on the unused cores SerB表示客户端物理引擎(Hovok)会改变游戏表现,但不会影响多核心机制, 因为客户端物理效果会在没有被使用的核心上运算。 - captured tanks will not be unlockable from tech tree (SS: as in, they won’ t be regular vehicles, but promo/premium ones) 被占领(掳获)的战车在科技树上不会是可解锁状态。(SS:举例,他们不会是一般车辆, 而是金币车。) - the one tank SerB took part in creating personally is the T25AT SerB亲自参予创作的战车是T25AT。 - it has been decided, what color will the base color of Japanese tanks be, “ you’ll see in due time” 日本线战车的基本色已经决定了,你会在截止日看到。 - Soviet medium branch in 8.8? “That’s a complicated question. Somehow, it will be less than a branch, somehow, it will be more… you will see soon” 苏联中坦新线8.8完成? 这是一个复杂的问题。可能会不满一条线,而会更加...... 你很快就会知道答案。 - when in “Performance mode” (during prime time, great server loads), interserver exchange in WoT doesn’t work, eg. you won’t see a friend online, if he is on another server 当在效能模式时(伺服器满载时段),伺服器间好友系统不会有效运作,例如, 当你的朋友在另一个伺服器时,你不会看到他。(译注:可能有误,欢迎改正。) - (SS: if I understand this correctly), when calculating the damage a gun does, its damage rises proportionately with caliber squared (caliber*caliber), while the module damage rises proportionately to only caliber (SS:如果我理解正确的话),当计算一门主炮的伤害时,它的伤害会随着口径的平方 等比例上升,而模组伤害只会随口径大小等比例上升。 - on additional spaced armor: “It is planned only for tanks, which had it in real life. But this can be changed in the future.” 额外的间隔装甲:只有现实中有安装的战车才有计划安装。但未来有可能改变。 - E-10 camo factor: “tests will show” (SS: wtf, didn’t the devs say that E-10 won’t be implemented?) E-10的隐蔽机制:测试会告诉你结果。(SS:WTF,开发人员不是说E-10不会被加入吗?) - Panzer IIJ penetration won’t be buffed apparently 二号战车J型的穿透不会BUFF。 - Sacred Valley winrate is “normal” Sacred Valley地图的胜率正常。 - the crew restoration (after your account is hijacked) will come soon 组员归还康明顺。(被骇後归还) - in historical battles, in 1943 the Tiger will be awesome, in 1945, not so much 史实战斗中,在1943年虎式很棒,在1945年则否。 - SerB states that in 1945 historical battles, stock Kingtiger will be roughly balanced to stock ISU-152 SerB表示在1945史实战斗中,虎王会粗略的平衡以对抗ISU-152。 - unlockable modules for premium tanks won’t be implemented 金币车不会有可解锁模组。 - the basic ground for historical battles will be WW2, but other conflicts around it (Khalkin Gol, Spanish Civil War, Korea) are also considered 史实战斗的基本背景会是WW II,但是围绕它的冲突也会考虑(诺门罕战役, 西班牙内战,韩国)。 - SerB states it’s not needed to specifically allow cases where one shell penetrates more than one tank, as these cases are very rare, it might come eventually SerB表示没有必要特别考虑/承认一枚炮弹穿透两辆战车的案例,这状况太稀少了, 虽然这终究会发生。 - (SS: here I am not sure I understand correctly) the module hitpoint loss per tick of engine (fuel) fire is counted as “0,01 +-25 percent” (SS:我不确定我有没有正确理解)引擎起火对模组造成DOT的HP损失 会以0.01+/-25%来计算。(译注:脑袋卡弹,可能有错,欢迎改正。) - autoaim aims at the center of the collision model 自动描准系统瞄准碰撞模组的中心点。 - when calculating when a tank is drowning in the water and when not, it makes no difference, whether the tank is open topped, the point of drowining is the center of the silhouette (side view) 当计算坦克是否进水沉没时,开放式与封闭式炮塔没有不同的计算,计算重点 在战车侧面轮廓的中心点。 - it’s possible that in player statistics, the average and maximum XP gained will be calculated without premium account (just like in WoWp) 在使用者统计页面中,是有可能排除加值帐号来计算平均与最高EXP。(与WOWP同) - apparently, (possibly unhistorical) Soviet Valentine amount of ammo carried won’t be changed 很显然地,(可能不符史实)苏联的Valentine总载弹量不会改变。 - IS-7 won’t be replaced by another tank IS-7不会被其它战车替换。 - FV215b (120) won’t be replaced by another tank FV215b (120)不会被其他战车替换。 - SerB states that WG position on the Stalin issue has nothing to do with the Company of Heroes 2 scandal in Russia SerB表示WG对史达林事件的立场并没有被COH2的苏联丑闻所影响。 - SerB’s opinion on COH2 is negative SerB对COH2的评价是负面的。 - it’s not planned to allow the crewmember manual selection during “ accelerated training” (SS: as in, player selecting himself who to accelerate) 并没有计画让加速训练可以手动选择单独组员开启。(SS:例如,让玩家自己选择 谁要加速训练。) - the option to transfer free XP to a crewmember XP was considered, but scrapped 转换自由经验到组员身上是有考虑过的,但被废弃了。 - the “firefighting” skill increases the amount of hitpoints, by which each damage tick is reduced 灭火技能藉由减少DOT伤害来增加HP总量。 - dead crewmembers do increase firefighting time 组员阵亡会增加灭火时间。 - smaller crews don’t quench fires any slower than bigger crews 少组员战车并不会比多组员战车花更多的时间灭火。 - when transferring to another server, the players have to dissolve the platoon they are in, to change this is technically impossible according to SerB 转移到其他伺服器时,玩家必须离开原本的战斗连队,Serb表示这点在技术上无法改变。 - gold allocation within the game (SS: as in what the players spend the gold for): “no comment” 金币在游戏中的配置/分配额(SS:意思就是玩家在游戏中为何花金币。):不予置评。 - SerB states that since the Free-To-Win concept was announced, WoT payments didn’t drop SerB表示自从FTW概念宣布後,WOT的营业额没有下降。 - balance weight is decided for each tank, based on its class and tier, but there are exceptions (not all tanks of the same tier and class have the same MM weight) 每辆战车的权重是根据它的分类与阶级来决定,但是有例外。 (并非所有的同类与同阶战车都有一样的分房权重。) - SerB on Polish rage over Stalin inscriptions: “As is written in the news article, we are very sorry that some players disagree with our position” SerB对波兰对於史达林标语的愤怒表示:就跟我新发表的文章中所说的一样, 我们对於和我们的立场不同的人们感到很抱歉。 -Jagdpanzer E-100 having too low DPM? “How terrible…” JPZ E-100的DPM太低? How terrible… - new German TD branch will bring new guns 新的德国TD线会有新的主炮。 - SerB on multiperk crews: “The system of crew skills was done specifically so that unlocking all the skills/perks on one crew is practically impossible” 对於多技能组员SerB表示:组员技能系统是特别制作的,因此在一名组员身上解 锁所有技能是不太可能的。 - SerB on roaming and the fear that EU/US servers will be spammed by RU roamers: “There will be a limit. For example, companies with a commander with over 55 percent winrate. We’ll find a mechanism.” SerB对於EU/US伺服器在开放漫游时可能充满RU玩家表示:漫游会有上限。 例如,公会要有超过55%胜率的指挥官。(译注:可能有错,欢迎改正。) 我们会找到适合的机制。 - why the loaders have few skills to unlock? “A part of loader skills had to be removed” 为甚麽装填手的技能很少? 有部分的技能必须被移除。 - there will be no special game modes for private account owners 私人帐号不会有特别的游戏模式。 - it’s theoretically possible for a shell to enter the open-topped vehicle and ricochet from an inside edge without doing any damage 理论上炮弹有可能进入开放式炮塔并且在内部边缘跳弹无伤。 - the B-1-P gun weight on Object 261 is correct, it’s tied to “powerful ballistic properties” (SS: here SerB states “high ballistics” – it’s unclear whether he means powerful shells, or the fact the gun can aim higher) B-1-P主炮在Obj261上的重量正确,它与强力的弹道特性是绑在一起的。 (SS:这边SerB说的高弹道 - 不确定他是指很强的弹药还是可以瞄很高。) - apparently, Waffentragers (2nd German TD line) will have good derpession/elevation 很显然地,Waffentragers(德国2线TD)会有很优良的俯仰角。 - white stripes on Soviet tanks will come, but they have low priority 苏联战车上的白线会有,但优先度很低。 - Q: “Can I get such tanks as M60/Ob907/Failowe even without Clanwars?” A: “And what for? For your beautiful eyes? Are you a girl? Even that won’t help however, I am married…” Q:我能够拿到M60/Ob907/Failowe,即使我没有工会? A:为何?为了你美丽的眼睛吗?你是女生吗?就算是也不会有帮助,因为我结婚了... - “White Tiger” won’t return 白色虎式? 不会回归。 - new missions? “No comment” 新任务? 不予置评。 - new hull modules won’t come until a long time after 0.9.0 新的车体模组不会出现直到0.9.0之後。 --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 61.228.33.196
1F:推 bbgg01 :翻那麽晚 辛苦了 头香! 08/08 04:30
2F:推 lifebobi :难怪m4金弹打穿却常常没有伤害 08/08 04:50
3F:推 myanigi :push 08/08 07:06
4F:推 batterykugua:Lorraine游戏中俯角较小 没用到前面凹下的地方 08/08 08:06
5F:推 Coma :可掳获战车那边看不太懂,有八卦吗? 08/08 08:08
6F:→ batterykugua:例如:俄系科技数不会从中间拉一条连到掳获的豹式 08/08 08:13
7F:→ WIZARDHUNTER:苏联一堆 当初跟英国"借"的 车 全部都金币呀 08/08 09:18
8F:推 victor0lynn :TO COMA 就是组员下车PK 赌上战车 懂? 08/08 09:26
9F:推 doomhammer :这样就不是战车道....变成空手道了 08/08 09:28
10F:推 fireunicorn :应该是跟租借战车一样的意思吧~ 08/08 09:30
11F:→ fireunicorn :苏联可能有掳获德国战车~ 08/08 09:31
12F:→ fireunicorn :这种战车就只会放在金币车~ 08/08 09:33
13F:推 victor0lynn :如果击毁1000台 可以直接再某国直接把科技树拉到她 08/08 09:35
14F:→ victor0lynn :身上? 08/08 09:36
15F:→ victor0lynn :然後用某低一阶车的直接研发? 或者直接菁英 08/08 09:37
16F:→ victor0lynn :单纯我幻想文 08/08 09:37
17F:推 kingsmill :多谢翻译!挑个小错,关於FTW那条里的Payment不是薪 08/08 09:50
18F:→ kingsmill :这款游戏的营业额 08/08 09:50
19F:→ kingsmill :补推:不是薪水而是 08/08 09:51
20F:→ kingsmill :这款游戏的营业额,也就是玩家的付费(payment) 08/08 09:51
21F:推 jerry78424 :魏特曼那边是"我们没有喜欢他到要跟德国起冲突" 08/08 10:52
22F:推 lsslss :漫游上限应该是公会的指挥官胜率超过55%会限制出境 08/08 11:40
23F:推 Coma :想看两台TOG的接舷战ˊˇˋ 08/08 12:04
24F:→ x000032001 :ballistics code会不会是指弹道计算的程式码? 08/08 13:54
25F:→ tomwei34 :营业额,程式码以更改,其他的我想应该没错。 08/08 14:12
26F:推 pain0 :白线? 击毁的标志吗 08/08 14:19
27F:→ tomwei34 :白线类似这个, http://tinyurl.com/lsuzs65 08/08 14:22
28F:→ tomwei34 :有些车顶上也会有,为了让友军飞机辨识, 08/08 14:23
29F:→ tomwei34 :不过後来发现敌人战机也很好辨识发动攻击...... 08/08 14:23
30F:→ lsslss :好友系统是指同伺服不同分流可能看不到朋友上线 08/08 14:25
31F:→ lsslss :灭火技能应该是透过减少伤害而保有更多血量 08/08 14:26
32F:→ tomwei34 :灭火技能要连後面句子一起看,应该无误。 08/08 14:31
33F:→ tomwei34 :好友系统我照原译者字面翻,你看懂就好XD 08/08 14:33
34F:→ tomwei34 :To Coma,掳获应该是新机制,还没看到更多消息。 08/08 14:38
35F:→ lsslss :掳获战车不是新机制 就单纯只是掳获战车 08/08 14:57
36F:→ lsslss :像目前德国已有的Pz.B2 740 (f) Pz.S35 739 (f) 08/08 14:58
37F:→ lsslss :是德国打法国时掳获的战车再给自己人用 08/08 14:58
38F:→ lsslss :德国还有掳获KV-1.KV-2.T-34 T-34掳获的量甚至能编组 08/08 15:00
39F:→ lsslss :成一个T-34装甲团 08/08 15:00
40F:→ lsslss :另外苏俄掳获豹式三突的量也可以装备成一个师... 08/08 15:01
41F:→ lsslss :米国也有掳获到虎王.豹式涂上白星後继续使用 08/08 15:02
42F:→ tomwei34 :应该我理解有误,希望有强者补充更多资讯~ 08/08 15:09
※ 编辑: tomwei34 来自: 61.231.226.52 (08/08 15:11)
43F:推 w520670 :蛤 已经有支援四核心罗 怎麽一点都感觉不出来.. 08/08 16:02
44F:推 peaceever :家里的Q9400看起来只有用一核半QQ 08/08 17:19







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