Wargaming 板


LINE

好累啊= =" - MM being bad (one team has heavies, the other arties of the same tier instead)? “How terrible…” MM娘又呆了(一边重坦带头一边炮车带头) 「好贴萝卜...」 - Q: “What are the specifics of the Chinese server?” A: “The Chinese players are less envious” 「中国伺服器有什麽特别的?」 「中国玩家比较不会对其他伺服器羡慕忌妒恨。」 - second French artillery branch is currently not planned 目前没有规画第二法国炮兵线 - after 0.8.6, the amount of battles played on arty vehicles dropped “ several times”, “many” players sold their arties, so far, according to SerB the impact on arty is as planned 8.6的炮兵总出场数量下降了,不少玩家卖了SPG,目前为止都和SerB预估的差不多。 - high tier profitability was introduced, because “there was a certain disbalance between calculated predictions and real vehicle profit” 高阶车的赚钱系数调高的原因是「真正收入和预估的数字有差异」 - SerB states the new reward tanks are balanced correctly, despite the fact they will be issued to very good (clanwars) players, which kinda distorts the statistics SerB表示奖品车的平衡性没问题,是因为拿到车的都是好玩家,所以帐面上看起来胜率 很高 - Sturmgeschütz E-75 (based on Spielberger’s Special Panzer Variants) will not be implemented into the game, because there is no info on it (SS: in the aforementioned book, Spielberger vaguely mentions that there was a plan to make a StuG project, based on the E-75 chassis – but nothing more, no details, sketches, nothing) E-75突击炮计画不会制作(SS:Spielberger只提过有相关计画,但是没有蓝图、没有细节) - while the module tier is just an arbitrary number, vehicle tier is not arbitrary, because it’s used when balancing the vehicles of the same tier (while modules of the same tier don’t get balanced to each other) 模组阶是写爽的没错,但是车阶不是。因为同阶模组不必平衡,但是同阶车必须平衡。 - Japanese tree: “when it’s done it’s done” 日本线WIDID(之前说今年年底或明年年初,这样回答表示大概会延到明年夏季之後。) - SerB on why the clay fences are not penetrable: “Imagine it like this: when the shell hits the fence, it will begin to turn over.” (SS: as in, turn upside down, effectively negating any penetration ability), it will be changed in the future (fences will be penetreable), but even in the future shooting thru obstacles will make the shells lose penetration, so SerB suggests using terrain to your advantage SerB评论为什麽有洞的砖墙没办法打穿:想像这个状况,炮弹打中墙之後会偏转。即使 未来会做成可以打穿,砖墙也会减低穿甲能力。所以SerB建议用地型当掩体。 - T58 is overpowered even for tier 10, there will be no “premium” tier 9 and 10′s T58即使放TX也太OP,而且不会有金币T9或TX - Object 140 is “completely possible” (SS: I have a feeling this will be the new Soviet branch tier 9 tank, it’s a Kharkov experimental tank, designed at the same as Object 430, to which it was somewhat inferior) – this is how it looks: Obj.140(和T-64原型车Obj.430同时期的平行开发案,可以视为T-64其中一台原型车) 「完全有可能」 SS注:Obj.140是卡尔可夫兵工厂的试验车,可能放新线的T9,开发目标和430一样,但是 140稍微弱一点。 Obj.140长这样。 http://imgur.com/gA3oyyT T-64的开发系谱长这样。 http://i.imgur.com/fP4Ka55.gif - SerB doesn’t want to create WG fake tanks apparently, even though he admits that the E50M is mostly a Wargaming invention, based on real life designs and solutions SerB不想虚构战车,即使他承认E50M是WG补完的,那也有一些史实设计当参考资料。 (几台真实性比较有问题的车:T28P、T110E3、T25/2、FV215B,以下略。) - the lighting on the new Sacred Valley map doesn’t seem unnatural, according to SerB, the map was made according to photographic references – there is no such area in real life, but the architecture and elements are real 新韩国地图的打光没有问题,SerB表示地图是照着参考照片作的,虽然没有符合真实 世界,但是建筑物和其他元素都是真的 - RU server having events rewarding medals, obtained for killing arty while in fact there is nowhere near the amount of arty to get them is not trolling, according to SerB: “Sometimes the cigar is just a cigar” (SS: original SerB quote says “banana”, which in turn is – according to google, the Russian version of the famous Freud quote, so I used the original) RU的杀SPG拿奖励活动(场上的SPG数不到奖励门槛)不是在trolling,SerB表示各位请不要 想太多。 「雪茄就是雪茄」:因为佛洛伊德式的心理分析...... http://phiphicake.blogspot.tw/2008/09/blog-post_23.html - SerB states that the current increased amount of tank destroyers is fine, as both teams are balanced SerB表示TD变多没什麽问题,反正两队的TD都变多了。 - apparently (if I understand this correctly), Object 430U won’t be implemented for now (SS: will doublecheck) SS会再确认这个在回答什麽,暂时的结论是不会放Obj.430U - Object 770 will not be implemented, as it would be balanced around tier 11-12 (SS: an experimental heavy tank from late 70′s, equipped with a modern 130mm M-65 gun, penetrating 280mm at 1000m), this is how it looks: Obj.770太强,相当於T11或T12,所以不会放。 (SS:70年代末期的实验型重战车,主炮130mm M-65,1000m的穿甲力是280) 长这样: http://imgur.com/aIWMJIs - Soviets won’t get 3 heavy branches anytime soon 苏联短期内不会有第三条HT线 - the fact objects and vehicles have glass parts, that aren’t transparent is not engine technical limit, it’s simply saving the client computer resources from calculating pointless crap 物体和战车上的玻璃部分没作透明是因为让客户端电脑算这个只是在浪费资源且毫无意义 - open topped vehicles won’t recieve a bonus for improved ventilation, this “bonus” is already included in their base stats 开顶车辆的原始性能已经包含新鲜空气加成,所以不能再放风扇。 - tier 11 and higher vehicles won’t be implemented 不会有T11或更高 (大概每两个月会有一篇说T20是艾布兰打豹二的幻想文,看久了很烦) - SerB states that while it was necessery to implement the IS-7 into the game, the game can very well do without the T58 SerB表示IS7非放不可,T58不放没差。 - gold shell hardcap per battle is not planned 不会限制每场可以带的金弹数目 - SerB on War Thunder garage battles: “Specifically in War Thunder, in our opinion, the garage battles were unsuccessful (including the pay to win elements) – it’s one of the serious project flaws” SerB评论WT的机库战:我们认为机库战不成功,而且有P2W的元素在,我们认为这是 严重的游戏瑕疵。 - Intuition perk can kick in during the autoloader drum reload 自动装弹机装填时直觉换弹技能可作用 - the possibility for a tank to “push itself away” when rotating the hull against an obstacle will not return 战车在贴着障碍物时转车身时可以把自己的车身推离障碍物的机能不会重新实施 - no plans to implement a “give yourself up” option into the game 不打算增加自毁/投降机制 - although all the guns try to immitate their real life performance when it comes to penetration, for many of them WG simply didn’t have data available 即使游戏中所有的炮的穿甲数据都试图接近史实,但是某些炮就是没数据可用。 (例如说E-50M的炮,之前WG承认他们直接照抄L7的性能) - Storm states that putting more types of shells into one autoloader batch is not needed Storm表示在一个弹夹中装多种弹种的机能没有必要做出来 - it’s possible premium T8 tank with 200+ penetration will appear until the end of the year 年底前可能会有台穿甲200+的T8Prem (希望指的不是112的HEAT) - in 0.8.6 the possibility of AMX ELC to rotate its hull with mouse (like on TD’s) was returned, it’s not clear whether this is final 8.6版中ELC可以用滑鼠转车体(像TD),不确定以後还会不会改 - the probability of crewmembers getting killed is the same on all types of tech (SS: as in, no types of tech have special saving throws or tougher crews) 组员阵亡机率是一致的(SS:不会有命比较大的组员或是比较不容易死人的战车) - for now, the fire extinguisher mechanism won’t be changed 暂时不会更动灭火器的作用机制 - Scout Panther is doing fine on tier 7 APanther表现良好 -- Tier1 似乎很好玩的样子... Tier7 你能面对白板车吗? Tier2 新主炮真是太令人高兴了   Tier8 把组员卖掉的我,真是个笨蛋 Tier3 已经没什麽好研发的了     Tier9 那样的前置变速箱,我绝不允许 Tier4 死组员、坏零件,都是存在的 Tier10 再也不依靠队友 Tier5 怎麽可能会爆弹药架 Tier11 最後留下的科技树 Tier6 烧两次车绝对很奇怪啊 Tier12 我最好的开发商(WG) --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 114.35.123.188
1F:→ fransice7 :MM是啥0.0? 06/28 00:39
2F:推 r0930 :未看先推 06/28 00:41
※ 编辑: hsinhanchu 来自: 114.35.123.188 (06/28 00:45)
3F:推 yeangigi :MM是分房机制,最佳化的情况是不必等待又公平。 06/28 00:45
4F:推 condition0 :match maker 06/28 00:45
5F:推 kingroy :中国玩家比较不会对其他伺服器羡慕忌妒恨 这XDDDD 06/28 00:51
6F:→ akalashnikov:中国服之目的乃让四万万五千万之众有 Type59 用 06/28 00:54
7F:推 CKlolita :比较有问题的应该是有炮塔的E4... 06/28 00:54
8F:→ qoopichu :有洞的砖墙没办法打穿,可是比炮管还细的缝却可以让 06/28 01:11
9F:→ qoopichu :炮弹直击arty 06/28 01:12
10F:→ qoopichu :KV-5通讯兵:骗肖,机率哪有一样! 06/28 01:14
11F:推 otikakeyair :T58 155mm 6发弹夹的样子 06/28 01:14
12F:→ otikakeyair :一发155mm 850hp 还真OP 06/28 01:15
13F:推 w520670 :有谁可以解释一下关於WT那个P2W是什麽机制? 06/28 01:17
14F:推 wuchianlin :你可以像弹夹车一样一口气选择五台车加入游戏 06/28 01:28
15F:→ wuchianlin :死了之後可以回机库选择你预设好的车再加入同一场 06/28 01:29
16F:→ wuchianlin :直到你五台都用完为止 机库是要钱买的 更换车辆也要 06/28 01:30
17F:→ wuchianlin :所以比较有钱添购机库的玩家就会比较多命可以用 06/28 01:30
18F:推 r0930 :所以那个每场无上限的喔?! crap... 06/28 01:36
19F:推 batterykugua:P2W→pay to win→有钱的是大爷 06/28 01:38
20F:→ Kane1911 :WT机库战只有街基模式才有 然後只要掉一台就修一次 06/28 01:42
21F:推 hemisofia :新鲜空气加成有点打到我的笑点wwwww 06/28 01:43
22F:推 larailing :他的数据都是RU服的没错吧 06/28 01:53
23F:推 w520670 :感谢 所以就是台战机制 06/28 02:10
24F:→ x000032001 :他们不想放T58吧 不然要nerf还不简单(? 06/28 02:17
25F:推 molukino :WT那个让我玩的很不开心...机库有高阶飞机 06/28 02:57
26F:→ molukino :出来就屠杀低阶飞机 有点像T10车虐杀T1 06/28 02:57
27F:→ molukino :明明等级就差很多 为啥要我拿T4飞机打喷射机 整个火 06/28 02:57
28F:→ Kane1911 :wt的mm是看机库里面最高阶的飞机 t4遇到jet 应该是你 06/28 03:38
29F:→ Kane1911 :机库里面有超过14级的飞机 06/28 03:38
30F:推 andyeva :我的地狱猫 也有开顶 可是...感觉不出来阿 XDDD 06/28 08:57
31F:推 TrueTears :有阿你看地狱猫飙得飞快 06/28 09:25
32F:推 lsslss :地狱猫开顶还飙那麽快 怎人员没喷出去 (思 06/28 09:29
33F:推 tel1255 :机率一样的,你听到了Ivan进去吧 06/28 09:43
34F:推 GALGUN :照这样说...开顶车都该内建能力+5%才对啊... 06/28 09:48
35F:推 g3sg1 :T58做出来的时候大概IS-7就会拿到自动装填机了 06/28 10:23
36F:推 korsg :超想要T58的qq 06/28 10:26
37F:推 victor0lynn :白痴喔!!!TD两队一样多 之前SPG也一样多阿 06/28 10:45
38F:推 et134226 :想到SPG被砍成这样就满肚火 06/28 10:49
39F:→ lsslss :SPG可以地图炮 多起来影响比TD大 06/28 10:49
40F:推 molukino :我等级才8级 怎麽会有超过14级的飞机 0.0 06/28 11:01
41F:→ molukino :总之我只知道我开出去 10秒就被击落 X的 06/28 11:01
42F:→ a9564208 :SPG多,HT的脸就绿了 06/28 11:04
43F:推 ccc73123 :TD多MT的脸就不会绿吗? 06/28 11:27
44F:→ ccc73123 :TD多只会变成两边都在龟而已 06/28 11:27
45F:→ et134226 :一物克一物,现在没东西可以克HT了 06/28 11:56
46F:→ qoopichu :LT:HT有啥了不起,绕死你! ...靠、後面又一台 06/28 12:00
47F:→ qoopichu :现在场上真的很少看到火炮了 06/28 12:01
48F:推 akalashnikov:对 但是 KV2 变多了 06/28 12:02
49F:→ et134226 :KV2根本OP!!! 152神教一发一台满血KV1S不是梦 06/28 12:11
50F:推 g3sg1 :昨天玩了一下神教 超纾压的阿 看到人 射就对了 06/28 12:18
51F:→ korsg :KV-2 喝胜 06/28 12:35







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